ace/Source/ACE.Server/Physics/Combat
gmriggs 2307c00da7
better usage of body part quadrants for physical attacks (#2571)
* adding preliminary support for dual-wielding monsters

* fixing monster special attack fx

* improved monster combat maneuvers table

* adding dual wield speed modifier for mobs

* fixing mobs casting flame wave

* adding support for EmoteManager.CastSpell untargeted spell projectiles

* fixing untargeted Blast spells

* fixing blast spells

* fixing spell z-angle

* re-add Emote.Move* physics position sync w/ valid rotation check

* wip

* latest wip

* cleanup

* small position adjustments

* matching create.Y formula up to retail pcaps

* refactoring spell projectiles

* startPos based on targetPos instead of casterPos for strike spells?

* improved strike spawn position

* add error logging

* add support for peturbation, improve ring positioning for even # of projectiles

* adding /clearcache for content developers

* fixing boost variance

* adding quadrant stuff

* splatter dir

* better usage of body part quadrants for physical attacks

* found CMTs with multiple entries per lookup key, cycle through anims

* fixing portal gems
2019-12-31 01:56:07 -05:00
..
AtkCollisionProfile.cs better usage of body part quadrants for physical attacks (#2571) 2019-12-31 01:56:07 -05:00
AtkObjInfo.cs better usage of body part quadrants for physical attacks (#2571) 2019-12-31 01:56:07 -05:00
AttackCone.cs initial PhysicsObj implementation completed (#658) 2018-02-27 20:45:38 -06:00
AttackInfo.cs better usage of body part quadrants for physical attacks (#2571) 2019-12-31 01:56:07 -05:00
DetectionCylsphere.cs Initial data structures for physics and animation system (#643) 2018-02-20 07:38:34 -06:00
DetectionInfo.cs collision detection prereqs (#690) 2018-03-18 04:11:12 -04:00
TargetInfo.cs Split fixes, repeat logout protection (#1138) 2018-12-13 22:04:02 -06:00
TargettedVoyeurInfo.cs Adding TargetManager (#873) 2018-07-16 02:52:31 -04:00