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https://github.com/ACEmulator/ACE
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* adding preliminary support for dual-wielding monsters * fixing monster special attack fx * improved monster combat maneuvers table * adding dual wield speed modifier for mobs * fixing mobs casting flame wave * adding support for EmoteManager.CastSpell untargeted spell projectiles * fixing untargeted Blast spells * fixing blast spells * fixing spell z-angle * re-add Emote.Move* physics position sync w/ valid rotation check * wip * latest wip * cleanup * small position adjustments * matching create.Y formula up to retail pcaps * refactoring spell projectiles * startPos based on targetPos instead of casterPos for strike spells? * improved strike spawn position * add error logging * add support for peturbation, improve ring positioning for even # of projectiles * adding /clearcache for content developers * fixing boost variance * adding quadrant stuff * splatter dir * better usage of body part quadrants for physical attacks * found CMTs with multiple entries per lookup key, cycle through anims * fixing portal gems |
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| .. | ||
| AtkCollisionProfile.cs | ||
| AtkObjInfo.cs | ||
| AttackCone.cs | ||
| AttackInfo.cs | ||
| DetectionCylsphere.cs | ||
| DetectionInfo.cs | ||
| TargetInfo.cs | ||
| TargettedVoyeurInfo.cs | ||