ace/Source/ACE.Server/Physics
Mag-nus c2ed2eab9a
Performance improvements with the help of Claude (#4472)
* Network performance improvements, limit boxing

* Polygon comment out redundant test code

* Transition remove duplicate Init()

* Creature_BodyPart and Monster_Melee comment out unused var
2026-08-03 11:48:37 +00:00
..
Animation Update MotionInterp.cs (#4473) 2026-08-01 12:30:18 +00:00
BSP fix various physics engine bugs (#3804) 2022-02-11 01:34:33 -05:00
Collision add missing calls to adjust bbox (#3226) 2020-09-13 05:45:26 -04:00
Combat better usage of body part quadrants for physical attacks (#2571) 2019-12-31 01:56:07 -05:00
Command continued porting of 1991 to master branch (#2545) 2019-12-17 09:21:07 -05:00
Common Performance improvements to Physics.Common.WeenieObject (#4212) 2026-08-01 12:28:52 +00:00
Entity Revert "prototype: GfxObjCache + WeakReference (#1692)" (#2216) 2019-08-20 20:03:25 -05:00
Extensions improved NaN handling for projectiles (#2420) 2019-11-15 21:46:42 -05:00
Hooks adding server option for players to 'long hold' doors open for other players, as per retail (#2933) 2020-04-16 00:23:37 -04:00
Managers Change static readonly fields to const fields. (#4211) 2024-08-24 14:32:35 +00:00
Particles fixing double->float precision loss bug in ThreadSafeRandom.Next, auditing rng usage for entire codebase (#3145) 2020-08-26 01:03:17 -04:00
Scripts Bolt, Streak and Arc updates (#787) 2018-05-11 11:06:12 -04:00
Sound Initial data structures for physics and animation system (#643) 2018-02-20 07:38:34 -06:00
Util update AdjustCells to ConcurrentDictionary (#2727) 2020-10-24 15:56:09 -04:00
BoundingBox.cs Adding physics entity cache system (#936) 2018-08-10 19:56:25 -04:00
CylSphere.cs fix various physics engine bugs (#3804) 2022-02-11 01:34:33 -05:00
ObjectInfo.cs Performance improvements to Physics.Common.WeenieObject (#4212) 2026-08-01 12:28:52 +00:00
PartArray.cs Fixing gfxobj placement, Resolves #1125 (#1141) 2018-12-15 14:18:25 -05:00
PhysicsDesc.cs Physics testing adjustments (#680) 2018-03-11 07:36:42 -05:00
PhysicsEngine.cs Performance improvements to Physics.Common.WeenieObject (#4212) 2026-08-01 12:28:52 +00:00
PhysicsGlobals.cs Change static readonly fields to const fields. (#4211) 2024-08-24 14:32:35 +00:00
PhysicsObj.cs Performance improvements to Physics.Common.WeenieObject (#4212) 2026-08-01 12:28:52 +00:00
PhysicsPart.cs Appending client lib (#1099) 2018-11-25 13:23:27 -05:00
PhysObjProfile.cs Initial data structures for physics and animation system (#643) 2018-02-20 07:38:34 -06:00
Polygon.cs Performance improvements with the help of Claude (#4472) 2026-08-03 11:48:37 +00:00
Ray.cs Adding PartArray, PhysicsPart, Sphere, SphereTests (#644) 2018-02-22 01:57:02 -05:00
Setup.cs Refactoring LandblockManager, improving VitalTick performance (#1079) 2018-10-28 09:56:48 -04:00
Sphere.cs Change static readonly fields to const fields. (#4211) 2024-08-24 14:32:35 +00:00
SpherePath.cs Split fixes, repeat logout protection (#1138) 2018-12-13 22:04:02 -06:00
Trajectory.cs misc updates (#1727) 2019-04-13 21:24:31 -04:00
Trajectory2.cs add server option trajectory_alt_solver (#3489) 2021-03-03 04:13:55 -05:00
Transition.cs Performance improvements with the help of Claude (#4472) 2026-08-03 11:48:37 +00:00