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Animation
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Update MotionInterp.cs (#4473)
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2026-08-01 12:30:18 +00:00 |
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BSP
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fix various physics engine bugs (#3804)
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2022-02-11 01:34:33 -05:00 |
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Collision
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add missing calls to adjust bbox (#3226)
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2020-09-13 05:45:26 -04:00 |
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Combat
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better usage of body part quadrants for physical attacks (#2571)
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2019-12-31 01:56:07 -05:00 |
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Command
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continued porting of 1991 to master branch (#2545)
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2019-12-17 09:21:07 -05:00 |
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Common
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Performance improvements to Physics.Common.WeenieObject (#4212)
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2026-08-01 12:28:52 +00:00 |
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Entity
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Revert "prototype: GfxObjCache + WeakReference (#1692)" (#2216)
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2019-08-20 20:03:25 -05:00 |
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Extensions
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improved NaN handling for projectiles (#2420)
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2019-11-15 21:46:42 -05:00 |
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Hooks
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adding server option for players to 'long hold' doors open for other players, as per retail (#2933)
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2020-04-16 00:23:37 -04:00 |
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Managers
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Change static readonly fields to const fields. (#4211)
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2024-08-24 14:32:35 +00:00 |
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Particles
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fixing double->float precision loss bug in ThreadSafeRandom.Next, auditing rng usage for entire codebase (#3145)
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2020-08-26 01:03:17 -04:00 |
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Scripts
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Bolt, Streak and Arc updates (#787)
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2018-05-11 11:06:12 -04:00 |
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Sound
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Initial data structures for physics and animation system (#643)
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2018-02-20 07:38:34 -06:00 |
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Util
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update AdjustCells to ConcurrentDictionary (#2727)
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2020-10-24 15:56:09 -04:00 |
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BoundingBox.cs
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Adding physics entity cache system (#936)
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2018-08-10 19:56:25 -04:00 |
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CylSphere.cs
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fix various physics engine bugs (#3804)
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2022-02-11 01:34:33 -05:00 |
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ObjectInfo.cs
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Performance improvements to Physics.Common.WeenieObject (#4212)
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2026-08-01 12:28:52 +00:00 |
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PartArray.cs
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Fixing gfxobj placement, Resolves #1125 (#1141)
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2018-12-15 14:18:25 -05:00 |
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PhysicsDesc.cs
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Physics testing adjustments (#680)
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2018-03-11 07:36:42 -05:00 |
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PhysicsEngine.cs
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Performance improvements to Physics.Common.WeenieObject (#4212)
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2026-08-01 12:28:52 +00:00 |
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PhysicsGlobals.cs
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Change static readonly fields to const fields. (#4211)
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2024-08-24 14:32:35 +00:00 |
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PhysicsObj.cs
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Performance improvements to Physics.Common.WeenieObject (#4212)
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2026-08-01 12:28:52 +00:00 |
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PhysicsPart.cs
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Appending client lib (#1099)
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2018-11-25 13:23:27 -05:00 |
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PhysObjProfile.cs
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Initial data structures for physics and animation system (#643)
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2018-02-20 07:38:34 -06:00 |
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Polygon.cs
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Performance improvements with the help of Claude (#4472)
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2026-08-03 11:48:37 +00:00 |
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Ray.cs
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Adding PartArray, PhysicsPart, Sphere, SphereTests (#644)
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2018-02-22 01:57:02 -05:00 |
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Setup.cs
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Refactoring LandblockManager, improving VitalTick performance (#1079)
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2018-10-28 09:56:48 -04:00 |
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Sphere.cs
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Change static readonly fields to const fields. (#4211)
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2024-08-24 14:32:35 +00:00 |
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SpherePath.cs
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Split fixes, repeat logout protection (#1138)
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2018-12-13 22:04:02 -06:00 |
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Trajectory.cs
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misc updates (#1727)
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2019-04-13 21:24:31 -04:00 |
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Trajectory2.cs
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add server option trajectory_alt_solver (#3489)
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2021-03-03 04:13:55 -05:00 |
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Transition.cs
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Performance improvements with the help of Claude (#4472)
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2026-08-03 11:48:37 +00:00 |