ace/Source/ACE.Server/Physics/Managers
FlaggAC 7f1b58ab24
Change static readonly fields to const fields. (#4211)
This will at least somewhat improve performance, as confirmed through microbenchmark testing.

const fields are replaced with literal values in the Assembly's IL code, while static readonly fields may be optimized by the JIT, and is not guaranteed to happen. const fields may also lend themselves to stronger optimizations at runtime.
2024-08-24 14:32:35 +00:00
..
AttackManager.cs Adding physics entity cache system (#936) 2018-08-10 19:56:25 -04:00
ConstraintManager.cs adding support for passive pets (#2713) 2020-03-10 01:57:20 -04:00
DetectionManager.cs Adding physics entity cache system (#936) 2018-08-10 19:56:25 -04:00
InterpolationManager.cs Change static readonly fields to const fields. (#4211) 2024-08-24 14:32:35 +00:00
MotionTableManager.cs more protection from 'InvalidCastException' (#3480) 2021-02-25 00:59:09 -05:00
MovementManager.cs backporting support functions from 1991 (#2537) 2019-12-15 09:54:16 -05:00
MoveToManager.cs improve responsiveness of first turn after cast gesture (#2800) 2020-03-09 19:36:21 -04:00
PositionManager.cs Adding physics entity cache system (#936) 2018-08-10 19:56:25 -04:00
ServerObjectManager.cs Create ServerObjectManager (#2296) 2019-09-15 19:42:29 -05:00
StickyManager.cs Change static readonly fields to const fields. (#4211) 2024-08-24 14:32:35 +00:00
TargetManager.cs Adding monster spawning aggro (#1477) 2019-03-02 03:16:03 -05:00