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AddUpdateObjs.cs
Fixing monsters despawning in dungeons ( #696 )
2018-03-24 07:03:34 -05:00
BldPortal.cs
Improving DatLoader for third-party apps ( #1092 )
2018-11-22 01:33:17 -05:00
BuildingObj.cs
Wire up vloc2loc command ( #3743 )
2021-11-28 13:11:12 -05:00
CellArray.cs
Basic collisions detected and exported ( #693 )
2018-03-20 02:45:41 -04:00
CellStruct.cs
Landblock async physics loading + some physics profiling improvements *NEEDS TESTING* ( #1077 )
2018-10-28 00:29:35 -04:00
ChatRoomTracker.cs
Physics testing adjustments ( #680 )
2018-03-11 07:36:42 -05:00
ChildList.cs
Physics testing, player moving across landscape at correct speeds ( #687 )
2018-03-15 03:34:01 -04:00
DBObj.cs
Appending client lib ( #1099 )
2018-11-25 13:23:27 -05:00
EncumbranceSystem.cs
Improved vital regeneration, stamina usage ( #907 )
2018-07-30 01:35:48 -04:00
EnvCell.cs
fix some collision detection errors with static objects inside envcells ( #3682 )
2021-09-23 20:35:24 -04:00
GfxObj.cs
Physics memory related additions ( #1720 )
2019-04-15 06:23:57 -05:00
HookAppraisalProfile.cs
Adding physics dependencies ( #674 )
2018-03-06 04:24:07 -05:00
ImgTex.cs
Some DatLoader updates ( #1110 )
2018-12-02 12:49:52 -05:00
Landblock.cs
ShadowObject cleanup across landblock edges ( #3664 )
2021-09-04 21:45:41 -05:00
LandblockStruct.cs
PlayerManager ( #1103 )
2018-12-02 13:41:16 -06:00
LandCell.cs
syncing bouncy housing barriers with server physics ( #2891 )
2020-04-08 01:35:53 -04:00
LandDefs.cs
Change static readonly fields to const fields. ( #4211 )
2024-08-24 14:32:35 +00:00
LandSurf.cs
Appending client lib ( #1099 )
2018-11-25 13:23:27 -05:00
LostCell.cs
Adding LandCell, LostCell, ObjectMaint, Position ( #676 )
2018-03-06 19:54:53 -05:00
LScape.cs
update AdjustCells to ConcurrentDictionary ( #2727 )
2020-10-24 15:56:09 -04:00
MasterDBMap.cs
Transitions, collision detection, and sliding with building exteriors / interiors ( #721 )
2018-04-04 19:03:36 -05:00
ObjCache.cs
Physics testing adjustments ( #680 )
2018-03-11 07:36:42 -05:00
ObjCell.cs
ShadowObject cleanup across landblock edges ( #3664 )
2021-09-04 21:45:41 -05:00
ObjectDesc.cs
Split fixes, repeat logout protection ( #1138 )
2018-12-13 22:04:02 -06:00
ObjectMaint.cs
Change static readonly fields to const fields. ( #4211 )
2024-08-24 14:32:35 +00:00
Palette.cs
Appending client lib ( #1099 )
2018-11-25 13:23:27 -05:00
PalShift.cs
Remove UTF-8 BOMs across repository ( #4324 )
2025-06-22 15:33:36 -04:00
PalShiftRoadCode.cs
Appending client lib ( #1099 )
2018-11-25 13:23:27 -05:00
PalShiftSubPal.cs
Appending client lib ( #1099 )
2018-11-25 13:23:27 -05:00
PalShiftTerrainPal.cs
Appending client lib ( #1099 )
2018-11-25 13:23:27 -05:00
PalShiftTex.cs
Appending client lib ( #1099 )
2018-11-25 13:23:27 -05:00
PartCell.cs
Store and Use DIDs for Portal magics ( #1238 )
2019-01-08 12:58:03 -06:00
PhysicsTimer.cs
Switch PhysicsTimer ( #4110 )
2024-03-24 14:29:36 +00:00
Position.cs
Change static readonly fields to const fields. ( #4211 )
2024-08-24 14:32:35 +00:00
QualifiedDataID.cs
Physics testing adjustments ( #680 )
2018-03-11 07:36:42 -05:00
RegionDesc.cs
Appending client lib ( #1099 )
2018-11-25 13:23:27 -05:00
Render.cs
Adding PhysicsObj update methods ( #654 )
2018-02-26 06:22:37 -06:00
RenderSurface.cs
Some DatLoader updates ( #1110 )
2018-12-02 12:49:52 -05:00
RoadAlphaMap.cs
Appending client lib ( #1099 )
2018-11-25 13:23:27 -05:00
SetPosition.cs
Improved scatter generators ( #1356 )
2019-01-23 15:20:37 -05:00
ShadowObj.cs
Adding physics dependencies ( #674 )
2018-03-06 04:24:07 -05:00
ShadowPart.cs
Improved ShadowPart performance ( #1090 )
2018-11-11 14:51:19 -05:00
SmartBox.cs
Portal collisions from physics engine ( #694 )
2018-03-22 21:54:44 -04:00
SortCell.cs
Transitions, collision detection, and sliding with building exteriors / interiors ( #721 )
2018-04-04 19:03:36 -05:00
SubPalette.cs
Appending client lib ( #1099 )
2018-11-25 13:23:27 -05:00
Surface.cs
Appending client lib ( #1099 )
2018-11-25 13:23:27 -05:00
SurfInfo.cs
Appending client lib ( #1099 )
2018-11-25 13:23:27 -05:00
TerrainAlphaMap.cs
Appending client lib ( #1099 )
2018-11-25 13:23:27 -05:00
TerrainTex.cs
Appending client lib ( #1099 )
2018-11-25 13:23:27 -05:00
TexMerge.cs
Appending client lib ( #1099 )
2018-11-25 13:23:27 -05:00
TextureMergeInfo.cs
Appending client lib ( #1099 )
2018-11-25 13:23:27 -05:00
TMTerrainDesc.cs
Appending client lib ( #1099 )
2018-11-25 13:23:27 -05:00
Vector.cs
backporting support functions from 1991 ( #2537 )
2019-12-15 09:54:16 -05:00
Vertex.cs
Adding physics entity cache system ( #936 )
2018-08-10 19:56:25 -04:00
VertexArray.cs
Adding physics entity cache system ( #936 )
2018-08-10 19:56:25 -04:00
WeenieDesc.cs
Remove UTF-8 BOMs across repository ( #4324 )
2025-06-22 15:33:36 -04:00
WeenieObject.cs
Performance improvements to Physics.Common.WeenieObject ( #4212 )
2026-08-01 12:28:52 +00:00