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Entity
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fix appraisal vital colors for buff/debuff (#4067)
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2023-12-02 16:50:27 -05:00 |
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Managers
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restrict GetMultiplicativeMod to EnchantmentTypeFlags.Float (#4479)
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2026-08-13 00:57:53 -04:00 |
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Admin.cs
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Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731)
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2020-04-02 22:40:27 -05:00 |
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AdvocateFane.cs
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Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731)
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2020-04-02 22:40:27 -05:00 |
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AdvocateItem.cs
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Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731)
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2020-04-02 22:40:27 -05:00 |
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Allegiance.cs
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Adjust Allegiance TurbineChatHandling (#3353)
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2020-11-24 13:17:15 -05:00 |
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Ammunition.cs
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Step 4 hybrid weenie biota (#2864)
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2020-04-05 15:38:56 -05:00 |
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Armor.cs
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Move WorldObject specific managers to a different folder (#2305)
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2019-09-22 16:20:09 -05:00 |
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AttributeTransferDevice.cs
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Update Checks for Attribute Transfers and Skill Alterations (#4476)
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2026-08-13 01:12:28 -04:00 |
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AugmentationDevice.cs
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Fix: Attributes able to be augmented above 100 innate (#3902)
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2022-09-23 20:54:26 -04:00 |
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Bindstone.cs
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More OlthoiPlay support (#3709)
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2021-10-18 21:14:12 -04:00 |
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Book.cs
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Triggered ActOnUse for ACTIVATION_RESPONSE_INT = 4 (Animate) (#3661)
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2021-08-26 23:43:46 -04:00 |
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Caster.cs
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Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731)
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2020-04-02 22:40:27 -05:00 |
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Chest.cs
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adding non-standard server option 'fix_chest_missing_inventory_window' to fix chest bug (#3134)
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2022-08-21 23:47:25 -04:00 |
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Clothing.cs
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Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731)
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2020-04-02 22:40:27 -05:00 |
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Coin.cs
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Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731)
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2020-04-02 22:40:27 -05:00 |
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CombatPet.cs
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Remove player unattackable and server side only creatures from Summon's targets (#3658)
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2021-08-26 23:42:51 -04:00 |
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Container.cs
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Improvements to help garbage collection (#4104)
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2024-03-13 02:37:40 +00:00 |
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Container_Properties.cs
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prevent ninja looting chests (#2935)
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2020-04-16 15:05:47 -04:00 |
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Container_Tick.cs
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Switch Lifespan to RealTime instead of GameTime (#2543)
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2019-12-19 03:53:27 -05:00 |
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Corpse.cs
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Common Logging Changes (#4345)
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2025-08-11 22:38:12 -04:00 |
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Cow.cs
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Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731)
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2020-04-02 22:40:27 -05:00 |
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CraftTool.cs
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Wire up Core Plating for Gear Knights (#4080)
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2024-01-20 14:58:29 -05:00 |
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Creature.cs
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Improve logging overhead by fixing string interpolation (#4107)
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2024-03-13 02:38:39 +00:00 |
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Creature_Attributes.cs
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More profiling based improvements (#1091)
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2018-11-14 20:52:13 -06:00 |
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Creature_BodyPart.cs
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Performance improvements with the help of Claude (#4472)
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2026-08-03 11:48:37 +00:00 |
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Creature_Combat.cs
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Improve logging overhead by fixing string interpolation (#4107)
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2024-03-13 02:38:39 +00:00 |
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Creature_Death.cs
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Common Logging Changes (#4345)
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2025-08-11 22:38:12 -04:00 |
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Creature_Equipment.cs
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add support for GearCritResist to equippable items (#3969)
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2023-04-09 14:49:58 -04:00 |
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Creature_Magic.cs
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fix Kiss of the Grave and some other fellowship spells (#4425)
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2026-03-26 01:24:47 -04:00 |
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Creature_Melee.cs
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Change static readonly fields to const fields. (#4211)
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2024-08-24 14:32:35 +00:00 |
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Creature_Missile.cs
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Change static readonly fields to const fields. (#4211)
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2024-08-24 14:32:35 +00:00 |
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Creature_Navigation.cs
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fix monster homesick radius when they start indoors and end up transitioning to outdoor chase (#3802)
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2022-02-04 03:56:01 -05:00 |
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Creature_Networking.cs
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Handle some outlier instances where AltSetup models have different appearances (#4401)
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2025-11-28 12:38:59 -05:00 |
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Creature_Properties.cs
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fix ResistHealthDrain (#3461)
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2021-02-11 13:10:44 -05:00 |
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Creature_Rating.cs
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add support for GearCritResist to equippable items (#3969)
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2023-04-09 14:49:58 -04:00 |
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Creature_Skills.cs
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Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731)
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2020-04-02 22:40:27 -05:00 |
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Creature_Tick.cs
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Switch Lifespan to RealTime instead of GameTime (#2543)
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2019-12-19 03:53:27 -05:00 |
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Creature_Vitals.cs
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sync AugmentationFasterRegen up with retail (#4413)
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2026-03-01 07:38:09 -05:00 |
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Door.cs
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adding server option for players to 'long hold' doors open for other players, as per retail (#2933)
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2020-04-16 00:23:37 -04:00 |
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Food.cs
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add support for food killing player (#4093)
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2024-01-29 02:34:21 -05:00 |
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Game.cs
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Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731)
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2020-04-02 22:40:27 -05:00 |
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GamePiece.cs
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syncing movement params (stop completely, distance to object) up between client and server slightly better w/ defaults (#2907)
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2020-04-11 12:55:16 -04:00 |
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Gem.cs
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additional food/gem verifications (#3906)
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2022-09-23 03:47:31 -04:00 |
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GenericObject.cs
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Revise Generator Init/Max spawn conditions (#2991)
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2020-06-10 23:47:17 -04:00 |
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Healer.cs
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Change static readonly fields to const fields. (#4211)
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2024-08-24 14:32:35 +00:00 |
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Hook.cs
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Adjust Appraisal info for Hooks (#3793)
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2022-01-19 12:09:18 -05:00 |
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Hooker.cs
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Adjust Hooker House checks to RootHouse (#3939)
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2022-12-14 13:13:28 -05:00 |
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Hotspot.cs
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additional hotspot checks (#4408)
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2026-02-14 01:24:36 -05:00 |
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House.cs
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Set House ParentLink on Load (#4238)
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2024-10-29 11:08:04 -04:00 |
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HousePortal.cs
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Update HousePortal.cs (#4342)
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2025-08-11 22:37:07 -04:00 |
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Key.cs
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Update Key WorldObject (#3724)
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2021-11-01 12:23:04 -04:00 |
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Lifestone.cs
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More OlthoiPlay support (#3709)
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2021-10-18 21:14:12 -04:00 |
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LightSource.cs
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Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731)
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2020-04-02 22:40:27 -05:00 |
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Lock.cs
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Fix negative value with StructureUnitValue (#3921)
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2022-11-04 23:53:01 -04:00 |
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Lockpick.cs
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More OlthoiPlay support (#3709)
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2021-10-18 21:14:12 -04:00 |
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ManaStone.cs
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More OlthoiPlay support (#3709)
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2021-10-18 21:14:12 -04:00 |
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MeleeWeapon.cs
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Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731)
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2020-04-02 22:40:27 -05:00 |
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Missile.cs
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Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731)
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2020-04-02 22:40:27 -05:00 |
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MissileLauncher.cs
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Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731)
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2020-04-02 22:40:27 -05:00 |
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Monster.cs
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add support for FoeType (#3405)
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2021-01-10 12:32:23 -05:00 |
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Monster_Awareness.cs
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Change static readonly fields to const fields. (#4211)
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2024-08-24 14:32:35 +00:00 |
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Monster_Combat.cs
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Null Catches (#4341)
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2025-08-11 22:36:48 -04:00 |
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Monster_Inventory.cs
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Update GetMonsterInventory to support all Selectables for NPCs (#3645)
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2021-08-08 18:57:30 -04:00 |
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Monster_Magic.cs
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Change static readonly fields to const fields. (#4211)
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2024-08-24 14:32:35 +00:00 |
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Monster_Melee.cs
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Performance improvements with the help of Claude (#4472)
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2026-08-03 11:48:37 +00:00 |
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Monster_Missile.cs
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Change static readonly fields to const fields. (#4211)
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2024-08-24 14:32:35 +00:00 |
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Monster_Navigation.cs
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Change static readonly fields to const fields. (#4211)
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2024-08-24 14:32:35 +00:00 |
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Monster_Properties.cs
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Adding more quest emotes, refactoring EmoteManager (#1065)
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2018-10-15 13:06:55 -04:00 |
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Monster_Tick.cs
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adding combat emote check for viridian rise mobs (#3573)
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2021-06-10 18:57:27 -04:00 |
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Pet.cs
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Change static readonly fields to const fields. (#4211)
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2024-08-24 14:32:35 +00:00 |
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Pet_Monster.cs
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updating melee weapon procs (#3571)
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2021-06-10 18:56:41 -04:00 |
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PetDevice.cs
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Adjust PetDevice handling (#4032)
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2023-08-07 15:28:11 -04:00 |
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PKModifier.cs
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More OlthoiPlay support (#3709)
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2021-10-18 21:14:12 -04:00 |
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Player.cs
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Update output of DateTime strings (#4224)
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2024-09-18 00:30:35 -04:00 |
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Player_Allegiance.cs
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Common Logging Changes (#4345)
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2025-08-11 22:38:12 -04:00 |
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Player_AllowedSpellID.cs
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Update Player_AllowedSpellID.cs (#2477)
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2019-12-01 21:24:21 -06:00 |
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Player_Attributes.cs
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Common Logging Changes (#4345)
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2025-08-11 22:38:12 -04:00 |
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Player_Book.cs
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Fix writability issue with opening "blank/empty" books. (#2940)
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2020-04-16 01:47:18 -04:00 |
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Player_Character.cs
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Improve Friends Notifications (#4194)
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2024-06-06 00:59:29 -04:00 |
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Player_Chess.cs
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Adding Chess (#1519)
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2019-03-19 03:10:57 -04:00 |
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Player_Combat.cs
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Common Logging Changes (#4345)
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2025-08-11 22:38:12 -04:00 |
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Player_Commerce.cs
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add missing ServerSaveFailed messages for vendor transactions (#4317)
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2025-06-22 15:33:01 -04:00 |
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Player_Contracts.cs
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Add full support for Contracts (#2150)
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2019-07-28 22:25:22 -05:00 |
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Player_Crafting.cs
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Add HasUst check to Salvaging (#4172)
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2024-05-11 23:24:47 -04:00 |
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Player_Database.cs
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Change static readonly fields to const fields. (#4211)
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2024-08-24 14:32:35 +00:00 |
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Player_Death.cs
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Common Logging Changes (#4345)
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2025-08-11 22:38:12 -04:00 |
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Player_Fellowship.cs
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More OlthoiPlay support (#3709)
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2021-10-18 21:14:12 -04:00 |
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Player_House.cs
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Minimal changes to support metrics mod (#4346)
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2025-08-11 22:38:37 -04:00 |
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Player_Inventory.cs
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improving consistency for if checks (#4434)
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2026-04-21 16:18:44 -04:00 |
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Player_Location.cs
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Block mansion recalls to Apartments (#4330)
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2025-06-29 14:59:18 -04:00 |
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Player_Luminance.cs
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Add server settings for quest xp and lum modifiers (#3947)
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2023-03-29 19:49:15 -04:00 |
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Player_Magic.cs
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fix Kiss of the Grave and some other fellowship spells (#4425)
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2026-03-26 01:24:47 -04:00 |
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Player_Melee.cs
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Common Logging Changes (#4345)
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2025-08-11 22:38:12 -04:00 |
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Player_Missile.cs
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Common Logging Changes (#4345)
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2025-08-11 22:38:12 -04:00 |
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Player_Monster.cs
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add support for Tolerance.Target and possible Tolerance.Monster ? (#3406)
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2021-01-10 12:32:35 -05:00 |
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Player_Move.cs
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updating resistance checks for hotspots and falling damage (#2926)
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2020-04-13 12:00:04 -04:00 |
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Player_Move2.cs
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improving MoveToManager for pk (#3555)
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2021-05-22 15:55:34 -04:00 |
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Player_Networking.cs
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Fix issue with Olthoi global chat (#4332)
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2025-06-30 14:26:30 -04:00 |
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Player_Properties.cs
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Wire up Core Plating for Gear Knights (#4080)
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2024-01-20 14:58:29 -05:00 |
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Player_Skills.cs
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Common Logging Changes (#4345)
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2025-08-11 22:38:12 -04:00 |
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Player_Spells.cs
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add missing shield mastery to admin /buff command (#4068)
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2023-12-02 16:50:43 -05:00 |
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Player_Tick.cs
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Improve logging overhead by fixing string interpolation (#4107)
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2024-03-13 02:38:39 +00:00 |
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Player_Tracking.cs
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Cloaking removes ReportCollisions (#3497)
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2021-03-11 00:12:04 -05:00 |
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Player_Trade.cs
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Adjust PetDevice handling (#4032)
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2023-08-07 15:28:11 -04:00 |
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Player_Use.cs
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Improve logging overhead by fixing string interpolation (#4107)
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2024-03-13 02:38:39 +00:00 |
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Player_Vitals.cs
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Common Logging Changes (#4345)
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2025-08-11 22:38:12 -04:00 |
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Player_Xp.cs
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Add server settings for quest xp and lum modifiers (#3947)
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2023-03-29 19:49:15 -04:00 |
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Portal.cs
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Change static readonly fields to const fields. (#4211)
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2024-08-24 14:32:35 +00:00 |
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Portal_Properties.cs
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Update CheckUseRequirements for Portals (#2945)
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2020-04-18 16:16:16 -04:00 |
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PressurePlate.cs
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Wire up ResetInterval logic into some objects (#3964)
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2023-04-10 05:44:50 -04:00 |
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ProjectileCollisionHelper.cs
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add targetCreature.IsAlive check to ProjectileCollision (#3855)
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2022-06-05 20:56:33 -04:00 |
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Scroll.cs
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Match Scroll and Emote Spell learning with PCAPs (#3774)
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2022-01-05 02:23:07 -05:00 |
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Sentinel.cs
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Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731)
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2020-04-02 22:40:27 -05:00 |
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SkillAlterationDevice.cs
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Update Checks for Attribute Transfers and Skill Alterations (#4476)
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2026-08-13 01:12:28 -04:00 |
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SkillCheck.cs
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move order-insensitive items earlier in packet processing pipeline (#1647)
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2019-04-06 00:52:07 -05:00 |
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SkillFormula.cs
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Change static readonly fields to const fields. (#4211)
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2024-08-24 14:32:35 +00:00 |
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SlumLord.cs
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More OlthoiPlay support (#3709)
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2021-10-18 21:14:12 -04:00 |
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SpellComponent.cs
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Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731)
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2020-04-02 22:40:27 -05:00 |
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SpellProjectile.cs
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suppress enchantment projectile hit messages from cloak procs (#3873)
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2022-07-13 12:02:36 -04:00 |
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Stackable.cs
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Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731)
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2020-04-02 22:40:27 -05:00 |
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Storage.cs
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add RootHouse null check to Storage.CheckUseRequirements (#3548)
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2021-05-21 00:13:46 -04:00 |
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Switch.cs
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Wire up ResetInterval logic into some objects (#3964)
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2023-04-10 05:44:50 -04:00 |
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Vendor.cs
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Change static readonly fields to const fields. (#4211)
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2024-08-24 14:32:35 +00:00 |
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WorldObject.cs
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Change static readonly fields to const fields. (#4211)
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2024-08-24 14:32:35 +00:00 |
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WorldObject_Combat.cs
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adding NonProjectileMagicImmune check to target procs (#3905)
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2022-09-23 03:47:18 -04:00 |
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WorldObject_Database.cs
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Boot Player when Biota fails to save (#3940)
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2022-12-16 14:41:35 +00:00 |
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WorldObject_Decay.cs
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Common Logging Changes (#4345)
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2025-08-11 22:38:12 -04:00 |
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WorldObject_Equipment.cs
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refactor wielded treasure, fixing some bugs (#3772)
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2022-01-05 03:22:36 -05:00 |
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WorldObject_Generators.cs
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Improve logging overhead by fixing string interpolation (#4107)
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2024-03-13 02:38:39 +00:00 |
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WorldObject_Links.cs
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Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731)
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2020-04-02 22:40:27 -05:00 |
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WorldObject_Magic.cs
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fix Kiss of the Grave and some other fellowship spells (#4425)
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2026-03-26 01:24:47 -04:00 |
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WorldObject_Networking.cs
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Improve logging overhead by fixing string interpolation (#4107)
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2024-03-13 02:38:39 +00:00 |
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WorldObject_Properties.cs
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Update Checks for Attribute Transfers and Skill Alterations (#4476)
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2026-08-13 01:12:28 -04:00 |
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WorldObject_Set.cs
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Support SpellSets for Items that don't level (#2315)
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2019-09-24 11:53:56 -05:00 |
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WorldObject_Tick.cs
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Improve logging overhead by fixing string interpolation (#4107)
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2024-03-13 02:38:39 +00:00 |
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WorldObject_Use.cs
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Update Checks for Attribute Transfers and Skill Alterations (#4476)
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2026-08-13 01:12:28 -04:00 |
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WorldObject_Weapon.cs
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Change static readonly fields to const fields. (#4211)
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2024-08-24 14:32:35 +00:00 |