ace/Source/ACE.Server/WorldObjects/Player_Contracts.cs
Ty Conner 2d87ef74e3
Add full support for Contracts (#2150)
* Add full support for Contracts

* Update Commands

* Update ContractManager.cs

* Update DeveloperCommands.cs

* Update ContractManager.cs

Fix PackableHashTable stuff

* Update ContractTracker.cs

Add in vaguely used Stamped version

* Update ContractManager.cs

* Update ContractManager.cs

* Some tweaks

* More tweaking

* Create ContractId.cs

* Update PropertyInt.cs

* Update ContractId.cs

* Provide feedback for IsFull

* Update QM to prevent Update from writing more solves than max allows

* null catch

* .

* Update LifestonedConverter.cs

* Update Gem.cs

* Update changelog.md

* Update changelog.md
2019-07-28 22:25:22 -05:00

11 lines
210 B
C#

namespace ACE.Server.WorldObjects
{
partial class Player
{
public void HandleActionAbandonContract(uint contractId)
{
ContractManager.Abandon(contractId);
}
}
}