ace/Source/ACE.Database/SQLFormatters/World
Mag-nus 2c8e2507d4 Recipe_Mod Health/Stamina/Mana cleaned up
There were 3 redundant values which were basically flags indicating if it's associated vital was actually used.

However, in the cache.bin, any time a vital was present, it's associated flag was also set to 1. This is basically redundant.

We can simplify this as follows. If the Vital != 0, it gets applied. If the Vital == 0, it doesn't get applied.

I suspect they may have wanted the flag so they could leave a vital value in the db, but just have it disabled. We don't need this.
2018-08-01 22:54:06 -05:00
..
CookBookSQLWriter.cs This moves the .sql file generation code that Ripley has been using into ACE.Database (#889) 2018-07-28 21:01:19 -05:00
EncounterSQLWriter.cs This moves the .sql file generation code that Ripley has been using into ACE.Database (#889) 2018-07-28 21:01:19 -05:00
EventSQLWriter.cs This moves the .sql file generation code that Ripley has been using into ACE.Database (#889) 2018-07-28 21:01:19 -05:00
HousePortalSQLWriter.cs This moves the .sql file generation code that Ripley has been using into ACE.Database (#889) 2018-07-28 21:01:19 -05:00
LandblockInstancesWriter.cs This moves the .sql file generation code that Ripley has been using into ACE.Database (#889) 2018-07-28 21:01:19 -05:00
QuestSQLWriter.cs This moves the .sql file generation code that Ripley has been using into ACE.Database (#889) 2018-07-28 21:01:19 -05:00
RecipeSQLWriter.cs Recipe_Mod Health/Stamina/Mana cleaned up 2018-08-01 22:54:06 -05:00
SpellSQLWriter.cs This moves the .sql file generation code that Ripley has been using into ACE.Database (#889) 2018-07-28 21:01:19 -05:00
TreasureDeathSQLWriter.cs TreasureDeath and TreasureWielded SQL Writers added and tested (#906) 2018-07-29 08:56:50 -05:00
TreasureWieldedSQLWriter.cs TreasureDeath and TreasureWielded SQL Writers added and tested (#906) 2018-07-29 08:56:50 -05:00
WeenieSQLWriter.cs Rename SkillStatus to SkillAdvancementClass (#911) 2018-07-31 07:16:24 -05:00