mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
* ACE.DatLoader.Tests fix for Animation. Also includes some ACE.Entity.Position replacements with ACE.DatLoader.Entity.Frame * ACE.DatLoader Scene converted Also made all the ReadFromDat code more generic/copyable * ACE.DatLoader Palette converted * ACE.DatLoader: PaletteSet converted * ACE.DatLoader: CombatManeuverTable converted * ACE.DatLoader PhysicsScriptTable converted * ACE.DatLoader SpellComponentTable converted * ACE.DatLoader misc cleanups * ACE.DatLoader Surface converted * ACE.DatLoader much more progress
46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
using System.IO;
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namespace ACE.DatLoader.Entity
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{
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public class ObjectDesc : IUnpackable
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{
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public uint ObjId { get; private set; }
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public Frame BaseLoc { get; } = new Frame();
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public float Freq { get; private set; }
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public float DisplaceX { get; private set; }
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public float DisplaceY { get; private set; }
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public float MinScale { get; private set; }
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public float MaxScale { get; private set; }
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public float MaxRotation { get; private set; }
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public float MinSlope { get; private set; }
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public float MaxSlope { get; private set; }
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public uint Align { get; private set; }
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public uint Orient { get; private set; }
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public uint WeenieObj { get; private set; }
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public void Unpack(BinaryReader reader)
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{
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ObjId = reader.ReadUInt32();
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BaseLoc.Unpack(reader);
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Freq = reader.ReadSingle();
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DisplaceX = reader.ReadSingle();
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DisplaceY = reader.ReadSingle();
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MinScale = reader.ReadSingle();
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MaxScale = reader.ReadSingle();
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MaxRotation = reader.ReadSingle();
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MinSlope = reader.ReadSingle();
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MaxSlope = reader.ReadSingle();
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Align = reader.ReadUInt32();
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Orient = reader.ReadUInt32();
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WeenieObj = reader.ReadUInt32();
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}
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}
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}
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