ace/Source/ACE.DatLoader/Entity/TextureMapChange.cs
Mag-nus 6fe177a600
ACE.DatLoader refactoring (#594)
* Change >> 1) & 1 to & 2

Cosmetic change pointed out by Rawaho.

* Better fix of the Portal Flags in the dat code

* ACE.DatLoader refactoring

This new code format uses extention methods to re-use code. It allows decouples object unpacking from DatReader and reduces the dependancy to a simple BinaryReader.

* Forgot to remove the temp StarterAreas code from the transition

* Some files were ignored, not sure why. This should fix
2018-01-23 04:02:39 -06:00

19 lines
596 B
C#

using System.IO;
namespace ACE.DatLoader.Entity
{
// TODO: refactor to merge with existing TextureMapOverride object
public class TextureMapChange : IUnpackable
{
public byte PartIndex { get; private set; }
public uint OldTexture { get; private set; }
public uint NewTexture { get; private set; }
public void Unpack(BinaryReader reader)
{
PartIndex = reader.ReadByte();
OldTexture = reader.ReadAsDataIDOfKnownType(0x05000000);
NewTexture = reader.ReadAsDataIDOfKnownType(0x05000000);
}
}
}