ace/Source/ACE.DatLoader/Entity/SpellSet.cs

18 lines
485 B
C#

using ACE.DatLoader.FileTypes;
using System.Collections.Generic;
using System.IO;
namespace ACE.DatLoader.Entity
{
public class SpellSet : IUnpackable
{
// uint key is the m_PieceCount, the level/number of items active in the set.
public Dictionary<uint, SpellSetTiers> SpellSetTiers = new Dictionary<uint, SpellSetTiers>();
public void Unpack(BinaryReader reader)
{
SpellSetTiers.UnpackPackedHashTable(reader);
}
}
}