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Actions
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Action queue remove dequeue (#1094)
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2018-11-20 07:44:40 -06:00 |
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Events
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This moves WorldObjects to their own namespace. Due to their importance, they should be separate
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2018-03-06 04:35:54 -05:00 |
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Adjacency.cs
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Adding landblock unloading system, and player corpses (#831)
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2018-06-29 12:35:57 -07:00 |
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Allegiance.cs
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PlayerManager (#1103)
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2018-12-02 13:41:16 -06:00 |
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AllegianceNode.cs
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PlayerManager (#1103)
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2018-12-02 13:41:16 -06:00 |
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AttackDamage.cs
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Usage of DateTime/PhysicsTimer cleaned up across the board (#1016)
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2018-09-15 15:26:10 -05:00 |
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AttackList.cs
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Adding landblock unloading system, and player corpses (#831)
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2018-06-29 12:35:57 -07:00 |
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AttributeFormula.cs
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More profiling based improvements (#1091)
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2018-11-14 20:52:13 -06:00 |
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BodyPart.cs
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Improved body part / attack height formula (#969)
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2018-08-24 17:59:09 -07:00 |
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Confirmation.cs
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ACE prj to ACE.Server rename (#628)
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2018-02-08 17:05:02 -06:00 |
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ContractTracker.cs
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AceContractTracker removed
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2018-03-06 04:40:04 -05:00 |
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DamageHistory.cs
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Adding methods to QuestManager (#1052)
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2018-10-13 03:57:04 -04:00 |
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DamageHistoryEntry.cs
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Adding Void magic (#1028)
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2018-09-28 03:55:32 -04:00 |
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DeathItem.cs
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Adding landblock unloading system, and player corpses (#831)
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2018-06-29 12:35:57 -07:00 |
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DeathMessage.cs
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Improved death messages for PK battles (#1049)
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2018-10-09 17:05:40 -04:00 |
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Fellowship.cs
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PlayerManager (#1103)
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2018-12-02 13:41:16 -06:00 |
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Generator.cs
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Adding more quest emotes, refactoring EmoteManager (#1065)
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2018-10-15 13:06:55 -04:00 |
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GeneratorRegistryNode.cs
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Refactored generators, improved RNG selection formula (#1041)
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2018-10-03 15:01:59 -04:00 |
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HeldItem.cs
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ACE prj to ACE.Server rename (#628)
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2018-02-08 17:05:02 -06:00 |
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IPlayer.cs
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PlayerManager (#1103)
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2018-12-02 13:41:16 -06:00 |
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ItemProfile.cs
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ACE prj to ACE.Server rename (#628)
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2018-02-08 17:05:02 -06:00 |
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Landblock.cs
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Fixed a network SendTo and update physics loop exception. (#1118)
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2018-12-04 08:58:50 -06:00 |
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LandblockMesh.cs
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Have Landblocks load all scenery during start up and store it for use in the physics engine (#642)
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2018-02-19 10:26:44 -06:00 |
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Landcell.cs
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ACE prj to ACE.Server rename (#628)
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2018-02-08 17:05:02 -06:00 |
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Line2.cs
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Implement CellLandblock geometry cache. (#639)
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2018-02-13 23:56:17 -05:00 |
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Mesh.cs
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Have Landblocks load all terrain, building, and generic obstacle data during start up and store it for use in the physics engine. (#641)
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2018-02-16 08:56:51 -06:00 |
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Model.cs
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ACE prj to ACE.Server rename (#628)
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2018-02-08 17:05:02 -06:00 |
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ModelMesh.cs
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Adding rotation to scenery objects (#713)
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2018-03-31 08:02:27 -05:00 |
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ModelPalette.cs
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ACE prj to ACE.Server rename (#628)
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2018-02-08 17:05:02 -06:00 |
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ModelPolygon.cs
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Have Landblocks load all terrain, building, and generic obstacle data during start up and store it for use in the physics engine. (#641)
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2018-02-16 08:56:51 -06:00 |
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ModelTexture.cs
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ACE prj to ACE.Server rename (#628)
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2018-02-08 17:05:02 -06:00 |
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Motion.cs
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Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070)
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2018-10-23 00:16:53 -04:00 |
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OfflinePlayer.cs
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PlayerManager (#1103)
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2018-12-02 13:41:16 -06:00 |
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Polygon.cs
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Adding physics entity cache system (#936)
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2018-08-10 19:56:25 -04:00 |
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PositionExtensions.cs
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Adding two-handed weapons cleaving (#1044)
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2018-10-03 15:03:05 -04:00 |
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Proficiency.cs
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Fixing appveyor build (#1024)
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2018-09-17 04:04:44 -07:00 |
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QueuedEmote.cs
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Usage of DateTime/PhysicsTimer cleaned up across the board (#1016)
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2018-09-15 15:26:10 -05:00 |
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Range.cs
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Adding thrown weapons, atlatls, and monster wielded weapons (#980)
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2018-09-01 02:59:27 -04:00 |
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Scenery.cs
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Adding projectile physics (#816)
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2018-06-08 04:08:53 -04:00 |
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Spell.cs
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Fix Generator Ints (#1042)
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2018-10-02 21:34:58 -04:00 |
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SpellEnchantment.cs
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Adding dispels and pressure plates (#1069)
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2018-10-15 23:07:42 -04:00 |
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SpellFormula.cs
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Adding support for level 8 spells (#1048)
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2018-10-09 11:47:26 -04:00 |
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SpellProperties.cs
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Adding dispels and pressure plates (#1069)
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2018-10-15 23:07:42 -04:00 |
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StaminaTable.cs
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Improved stamina usage, added DamageHistory system, refactored death system, monster attributeMod (#916)
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2018-08-02 19:20:32 -04:00 |
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StarterGearConfiguration.cs
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ACE prj to ACE.Server rename (#628)
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2018-02-08 17:05:02 -06:00 |
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StarterGearSkill.cs
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ACE prj to ACE.Server rename (#628)
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2018-02-08 17:05:02 -06:00 |
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StarterHeritage.cs
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ACE prj to ACE.Server rename (#628)
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2018-02-08 17:05:02 -06:00 |
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StarterItem.cs
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ACE prj to ACE.Server rename (#628)
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2018-02-08 17:05:02 -06:00 |
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StarterSpell.cs
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ACE prj to ACE.Server rename (#628)
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2018-02-08 17:05:02 -06:00 |
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StaticMesh.cs
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Have Landblocks load all terrain, building, and generic obstacle data during start up and store it for use in the physics engine. (#641)
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2018-02-16 08:56:51 -06:00 |
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StaticMeshCache.cs
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Have Landblocks load all terrain, building, and generic obstacle data during start up and store it for use in the physics engine. (#641)
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2018-02-16 08:56:51 -06:00 |
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Strings.cs
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Improved death messages for PK battles (#1049)
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2018-10-09 17:05:40 -04:00 |
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Timers.cs
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Centralize ACE Timers (#1030)
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2018-09-28 16:12:10 -05:00 |
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TreasureWieldedNode.cs
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Adding TreasureWielded randomized armor/clothing for mobs (#1018)
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2018-09-17 01:57:14 -04:00 |
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TreasureWieldedSet.cs
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Adding TreasureWielded randomized armor/clothing for mobs (#1018)
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2018-09-17 01:57:14 -04:00 |
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TreasureWieldedTable.cs
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Adding TreasureWielded randomized armor/clothing for mobs (#1018)
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2018-09-17 01:57:14 -04:00 |
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Triangle.cs
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Implement CellLandblock geometry cache. (#639)
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2018-02-13 23:56:17 -05:00 |