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Enum
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Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070)
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2018-10-23 00:16:53 -04:00 |
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GameAction
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PlayerManager (#1103)
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2018-12-02 13:41:16 -06:00 |
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GameEvent
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PlayerManager (#1103)
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2018-12-02 13:41:16 -06:00 |
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GameMessages
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Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070)
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2018-10-23 00:16:53 -04:00 |
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Handlers
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Fixed a network SendTo and update physics loop exception. (#1118)
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2018-12-04 08:58:50 -06:00 |
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Managers
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First round of updates toward new threading model and less ActionChain usage (#995)
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2018-09-03 07:23:09 -05:00 |
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Motion
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Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070)
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2018-10-23 00:16:53 -04:00 |
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Packets
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All this does is cleanup a bunch of style issues that Resharper complains about (#629)
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2018-02-09 06:46:49 -06:00 |
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Sequence
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SequenceManager simplification (#1107)
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2018-11-29 07:34:50 -06:00 |
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Structure
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PlayerManager (#1103)
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2018-12-02 13:41:16 -06:00 |
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ChatPacket.cs
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ACE prj to ACE.Server rename (#628)
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2018-02-08 17:05:02 -06:00 |
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ClientMessage.cs
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fixing networking bugs (#1104)
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2018-11-30 23:58:00 -05:00 |
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ClientPacket.cs
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fixing networking bugs (#1104)
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2018-11-30 23:58:00 -05:00 |
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ClientPacketFragment.cs
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ACE prj to ACE.Server rename (#628)
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2018-02-08 17:05:02 -06:00 |
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ConnectionListener.cs
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Don't throw warnings on CICMDCommand packets (#1019)
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2018-09-16 07:22:26 -05:00 |
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Extensions.cs
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Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070)
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2018-10-23 00:16:53 -04:00 |
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GameMessageGroup.cs
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Renamed a couple GameMessageGroups (Queues) (#634)
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2018-02-10 14:54:49 -05:00 |
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MessageBuffer.cs
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fixing networking bugs (#1104)
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2018-11-30 23:58:00 -05:00 |
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MessageFragment.cs
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Packets log level to separate configurable value via log4net.config file. (#974)
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2018-08-26 06:45:47 -05:00 |
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NetworkBundle.cs
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fixing networking bugs (#1104)
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2018-11-30 23:58:00 -05:00 |
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NetworkSession.cs
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Fixed a network SendTo and update physics loop exception. (#1118)
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2018-12-04 08:58:50 -06:00 |
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NetworkStatistics.cs
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adding @netstats admin command (#1088)
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2018-11-07 12:40:25 -05:00 |
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NetworkSyntheticTesting.cs
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fixing networking bugs (#1104)
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2018-11-30 23:58:00 -05:00 |
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Packet.cs
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implement server side request for retransmission (#814)
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2018-06-05 03:21:14 -04:00 |
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PacketDirection.cs
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ACE prj to ACE.Server rename (#628)
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2018-02-08 17:05:02 -06:00 |
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PacketFragment.cs
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All this does is cleanup a bunch of style issues that Resharper complains about (#629)
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2018-02-09 06:46:49 -06:00 |
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PacketFragmentHeader.cs
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WAN reliability, message queues, refactoring (#822)
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2018-06-15 12:56:22 -04:00 |
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PacketHeader.cs
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WAN reliability, message queues, refactoring (#822)
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2018-06-15 12:56:22 -04:00 |
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PacketHeaderFlags.cs
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Don't throw warnings on CICMDCommand packets (#1019)
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2018-09-16 07:22:26 -05:00 |
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PacketHeaderOptional.cs
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fixing networking bugs (#1104)
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2018-11-30 23:58:00 -05:00 |
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ServerPacket.cs
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All this does is cleanup a bunch of style issues that Resharper complains about (#629)
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2018-02-09 06:46:49 -06:00 |
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ServerPacketFragment.cs
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ACE prj to ACE.Server rename (#628)
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2018-02-08 17:05:02 -06:00 |
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Session.cs
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Fixed a network SendTo and update physics loop exception. (#1118)
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2018-12-04 08:58:50 -06:00 |
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SessionConnectionData.cs
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fixing networking bugs (#1104)
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2018-11-30 23:58:00 -05:00 |