ace/Source/ACE.Server/Network
Mag-nus d750664948
Fixed a network SendTo and update physics loop exception. (#1118)
* Rename Session.Id -> Session.AccountId

* Handle NetworkSession socket.SendTo exception

* Fix Missiles exceptions in physics loop
2018-12-04 08:58:50 -06:00
..
Enum Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070) 2018-10-23 00:16:53 -04:00
GameAction PlayerManager (#1103) 2018-12-02 13:41:16 -06:00
GameEvent PlayerManager (#1103) 2018-12-02 13:41:16 -06:00
GameMessages Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070) 2018-10-23 00:16:53 -04:00
Handlers Fixed a network SendTo and update physics loop exception. (#1118) 2018-12-04 08:58:50 -06:00
Managers First round of updates toward new threading model and less ActionChain usage (#995) 2018-09-03 07:23:09 -05:00
Motion Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070) 2018-10-23 00:16:53 -04:00
Packets All this does is cleanup a bunch of style issues that Resharper complains about (#629) 2018-02-09 06:46:49 -06:00
Sequence SequenceManager simplification (#1107) 2018-11-29 07:34:50 -06:00
Structure PlayerManager (#1103) 2018-12-02 13:41:16 -06:00
ChatPacket.cs ACE prj to ACE.Server rename (#628) 2018-02-08 17:05:02 -06:00
ClientMessage.cs fixing networking bugs (#1104) 2018-11-30 23:58:00 -05:00
ClientPacket.cs fixing networking bugs (#1104) 2018-11-30 23:58:00 -05:00
ClientPacketFragment.cs ACE prj to ACE.Server rename (#628) 2018-02-08 17:05:02 -06:00
ConnectionListener.cs Don't throw warnings on CICMDCommand packets (#1019) 2018-09-16 07:22:26 -05:00
Extensions.cs Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070) 2018-10-23 00:16:53 -04:00
GameMessageGroup.cs Renamed a couple GameMessageGroups (Queues) (#634) 2018-02-10 14:54:49 -05:00
MessageBuffer.cs fixing networking bugs (#1104) 2018-11-30 23:58:00 -05:00
MessageFragment.cs Packets log level to separate configurable value via log4net.config file. (#974) 2018-08-26 06:45:47 -05:00
NetworkBundle.cs fixing networking bugs (#1104) 2018-11-30 23:58:00 -05:00
NetworkSession.cs Fixed a network SendTo and update physics loop exception. (#1118) 2018-12-04 08:58:50 -06:00
NetworkStatistics.cs adding @netstats admin command (#1088) 2018-11-07 12:40:25 -05:00
NetworkSyntheticTesting.cs fixing networking bugs (#1104) 2018-11-30 23:58:00 -05:00
Packet.cs implement server side request for retransmission (#814) 2018-06-05 03:21:14 -04:00
PacketDirection.cs ACE prj to ACE.Server rename (#628) 2018-02-08 17:05:02 -06:00
PacketFragment.cs All this does is cleanup a bunch of style issues that Resharper complains about (#629) 2018-02-09 06:46:49 -06:00
PacketFragmentHeader.cs WAN reliability, message queues, refactoring (#822) 2018-06-15 12:56:22 -04:00
PacketHeader.cs WAN reliability, message queues, refactoring (#822) 2018-06-15 12:56:22 -04:00
PacketHeaderFlags.cs Don't throw warnings on CICMDCommand packets (#1019) 2018-09-16 07:22:26 -05:00
PacketHeaderOptional.cs fixing networking bugs (#1104) 2018-11-30 23:58:00 -05:00
ServerPacket.cs All this does is cleanup a bunch of style issues that Resharper complains about (#629) 2018-02-09 06:46:49 -06:00
ServerPacketFragment.cs ACE prj to ACE.Server rename (#628) 2018-02-08 17:05:02 -06:00
Session.cs Fixed a network SendTo and update physics loop exception. (#1118) 2018-12-04 08:58:50 -06:00
SessionConnectionData.cs fixing networking bugs (#1104) 2018-11-30 23:58:00 -05:00