ace/Source/ACE.Server/Network
Mag-nus 4dab146548
Code cleanup (#1681)
* Flags attribute

* empty statement

* Fix Formatting

* Fix OrderBy -> ThenBy

* use OfType

* Replace with asingle call to Count(...)

* Replace with a single call to FirstOrDefault

* Merge cast with type check

* use String.IsNullOrEmpty

* use collections count property

* use format specifier (results in shorter loc)

* use Any() instead of Count() > 0

* revert ThenBy with comment
2019-04-10 20:48:34 -05:00
..
Enum Code cleanup (#1681) 2019-04-10 20:48:34 -05:00
GameAction Fix tells via gui (TalkDirect) to players. (#1655) 2019-04-06 14:34:19 -05:00
GameEvent ce patches (#1659) 2019-04-07 01:44:55 -04:00
GameMessages Code cleanup (#1681) 2019-04-10 20:48:34 -05:00
Handlers Fix issue with long chat messages. (#1637) 2019-04-03 03:08:49 -04:00
Managers Major Inventory Refactor (#1197) 2019-01-03 19:58:13 -06:00
Motion Revert "MemoryStream ToArray() -> GetBuffer() (#1676)" (#1682) 2019-04-09 10:02:54 -05:00
Packets Adding some missing types / info to login (#1531) 2019-03-14 19:29:55 -04:00
Sequence Adding house maintenance (#1427) 2019-02-12 07:10:43 -05:00
Structure Fixing vitae bug (#1611) 2019-03-31 05:16:05 -04:00
ChatPacket.cs ACE prj to ACE.Server rename (#628) 2018-02-08 17:05:02 -06:00
ClientMessage.cs fixing networking bugs (#1104) 2018-11-30 23:58:00 -05:00
ClientPacket.cs move order-insensitive items earlier in packet processing pipeline (#1647) 2019-04-06 00:52:07 -05:00
ClientPacketFragment.cs Network efficiency improvements (#1313) 2019-01-22 22:09:59 -06:00
ConnectionListener.cs This fixes ServerPackets that were built with too many fragments, and thus too large (#1131) 2018-12-10 20:44:30 -06:00
Extensions.cs Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070) 2018-10-23 00:16:53 -04:00
GameMessageGroup.cs Renamed a couple GameMessageGroups (Queues) (#634) 2018-02-10 14:54:49 -05:00
MessageBuffer.cs fixing networking bugs (#1104) 2018-11-30 23:58:00 -05:00
MessageFragment.cs Network efficiency improvements (#1313) 2019-01-22 22:09:59 -06:00
NetworkBundle.cs fixing networking bugs (#1104) 2018-11-30 23:58:00 -05:00
NetworkSession.cs move order-insensitive items earlier in packet processing pipeline (#1647) 2019-04-06 00:52:07 -05:00
NetworkStatistics.cs move order-insensitive items earlier in packet processing pipeline (#1647) 2019-04-06 00:52:07 -05:00
NetworkSyntheticTesting.cs network stability (#1511) 2019-03-10 17:40:23 -04:00
Packet.cs This fixes ServerPackets that were built with too many fragments, and thus too large (#1131) 2018-12-10 20:44:30 -06:00
PacketDirection.cs ACE prj to ACE.Server rename (#628) 2018-02-08 17:05:02 -06:00
PacketFragment.cs Network efficiency improvements (#1313) 2019-01-22 22:09:59 -06:00
PacketFragmentHeader.cs Network efficiency improvements (#1313) 2019-01-22 22:09:59 -06:00
PacketHeader.cs network stability (#1511) 2019-03-10 17:40:23 -04:00
PacketHeaderFlags.cs Don't throw warnings on CICMDCommand packets (#1019) 2018-09-16 07:22:26 -05:00
PacketHeaderFlagsUtil.cs network stability (#1511) 2019-03-10 17:40:23 -04:00
PacketHeaderOptional.cs Revert "MemoryStream ToArray() -> GetBuffer() (#1676)" (#1682) 2019-04-09 10:02:54 -05:00
ServerPacket.cs Revert "MemoryStream ToArray() -> GetBuffer() (#1676)" (#1682) 2019-04-09 10:02:54 -05:00
ServerPacketFragment.cs Network efficiency improvements (#1313) 2019-01-22 22:09:59 -06:00
Session.cs Several Command Updates (#1614) 2019-03-31 04:52:09 -05:00
SessionConnectionData.cs network stability (#1511) 2019-03-10 17:40:23 -04:00