..
Enum
Code cleanup ( #1681 )
2019-04-10 20:48:34 -05:00
GameAction
Fix tells via gui (TalkDirect) to players. ( #1655 )
2019-04-06 14:34:19 -05:00
GameEvent
ce patches ( #1659 )
2019-04-07 01:44:55 -04:00
GameMessages
Code cleanup ( #1681 )
2019-04-10 20:48:34 -05:00
Handlers
Fix issue with long chat messages. ( #1637 )
2019-04-03 03:08:49 -04:00
Managers
Major Inventory Refactor ( #1197 )
2019-01-03 19:58:13 -06:00
Motion
Revert "MemoryStream ToArray() -> GetBuffer() ( #1676 )" ( #1682 )
2019-04-09 10:02:54 -05:00
Packets
Adding some missing types / info to login ( #1531 )
2019-03-14 19:29:55 -04:00
Sequence
Adding house maintenance ( #1427 )
2019-02-12 07:10:43 -05:00
Structure
Fixing vitae bug ( #1611 )
2019-03-31 05:16:05 -04:00
ChatPacket.cs
ACE prj to ACE.Server rename ( #628 )
2018-02-08 17:05:02 -06:00
ClientMessage.cs
fixing networking bugs ( #1104 )
2018-11-30 23:58:00 -05:00
ClientPacket.cs
move order-insensitive items earlier in packet processing pipeline ( #1647 )
2019-04-06 00:52:07 -05:00
ClientPacketFragment.cs
Network efficiency improvements ( #1313 )
2019-01-22 22:09:59 -06:00
ConnectionListener.cs
This fixes ServerPackets that were built with too many fragments, and thus too large ( #1131 )
2018-12-10 20:44:30 -06:00
Extensions.cs
Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers ( #1070 )
2018-10-23 00:16:53 -04:00
GameMessageGroup.cs
Renamed a couple GameMessageGroups (Queues) ( #634 )
2018-02-10 14:54:49 -05:00
MessageBuffer.cs
fixing networking bugs ( #1104 )
2018-11-30 23:58:00 -05:00
MessageFragment.cs
Network efficiency improvements ( #1313 )
2019-01-22 22:09:59 -06:00
NetworkBundle.cs
fixing networking bugs ( #1104 )
2018-11-30 23:58:00 -05:00
NetworkSession.cs
move order-insensitive items earlier in packet processing pipeline ( #1647 )
2019-04-06 00:52:07 -05:00
NetworkStatistics.cs
move order-insensitive items earlier in packet processing pipeline ( #1647 )
2019-04-06 00:52:07 -05:00
NetworkSyntheticTesting.cs
network stability ( #1511 )
2019-03-10 17:40:23 -04:00
Packet.cs
This fixes ServerPackets that were built with too many fragments, and thus too large ( #1131 )
2018-12-10 20:44:30 -06:00
PacketDirection.cs
ACE prj to ACE.Server rename ( #628 )
2018-02-08 17:05:02 -06:00
PacketFragment.cs
Network efficiency improvements ( #1313 )
2019-01-22 22:09:59 -06:00
PacketFragmentHeader.cs
Network efficiency improvements ( #1313 )
2019-01-22 22:09:59 -06:00
PacketHeader.cs
network stability ( #1511 )
2019-03-10 17:40:23 -04:00
PacketHeaderFlags.cs
Don't throw warnings on CICMDCommand packets ( #1019 )
2018-09-16 07:22:26 -05:00
PacketHeaderFlagsUtil.cs
network stability ( #1511 )
2019-03-10 17:40:23 -04:00
PacketHeaderOptional.cs
Revert "MemoryStream ToArray() -> GetBuffer() ( #1676 )" ( #1682 )
2019-04-09 10:02:54 -05:00
ServerPacket.cs
Revert "MemoryStream ToArray() -> GetBuffer() ( #1676 )" ( #1682 )
2019-04-09 10:02:54 -05:00
ServerPacketFragment.cs
Network efficiency improvements ( #1313 )
2019-01-22 22:09:59 -06:00
Session.cs
Several Command Updates ( #1614 )
2019-03-31 04:52:09 -05:00
SessionConnectionData.cs
network stability ( #1511 )
2019-03-10 17:40:23 -04:00