ace/Source/ACE.DatLoader/Entity/AnimData.cs

17 lines
423 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ACE.DatLoader.Entity
{
public class AnimData
{
public uint AnimId { get; set; }
public uint LowFrame { get; set; }
public uint HighFrame { get; set; }
// Negative framerates play animation in reverse
public float Framerate { get; set; }
}
}