mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using ACE.Entity;
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namespace ACE.DatLoader.Entity
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{
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public class AnimationFrame : IUnpackable
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{
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public List<Position> Locations { get; } = new List<Position>();
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public List<AnimationHook> Hooks { get; } = new List<AnimationHook>();
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/// <summary>
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/// You must use the Unpack(BinaryReader reader, int numParts) method.
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/// </summary>
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/// <exception cref="NotSupportedException">You must use the Unpack(BinaryReader reader, int numParts) method.</exception>
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public void Unpack(BinaryReader reader)
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{
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throw new NotSupportedException();
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}
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public void Unpack(BinaryReader reader, uint numParts)
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{
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for (uint i = 0; i < numParts; i++)
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{
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Position position = new Position();
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position.Read(reader);
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Locations.Add(position);
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}
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uint numHooks = reader.ReadUInt32();
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for (uint i = 0; i < numHooks; i++)
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{
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var hook = AnimationHook.ReadHook(reader);
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Hooks.Add(hook);
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}
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}
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}
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}
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