ace/Source/ACE.DatLoader/Entity/AnimationPartChange.cs

17 lines
479 B
C#

using System.IO;
namespace ACE.DatLoader.Entity
{
// TODO: Refactor to merge with existing AnimationOverride object in ACE.
public class AnimationPartChange : IUnpackable
{
public byte PartIndex { get; private set; }
public uint PartID { get; private set; }
public void Unpack(BinaryReader reader)
{
PartIndex = reader.ReadByte();
PartID = reader.ReadAsDataIDOfKnownType(0x01000000);
}
}
}