ace/Source/ACE.DatLoader/Entity/Loc.cs
Mag-nus 6fe177a600
ACE.DatLoader refactoring (#594)
* Change >> 1) & 1 to & 2

Cosmetic change pointed out by Rawaho.

* Better fix of the Portal Flags in the dat code

* ACE.DatLoader refactoring

This new code format uses extention methods to re-use code. It allows decouples object unpacking from DatReader and reduces the dependancy to a simple BinaryReader.

* Forgot to remove the temp StarterAreas code from the transition

* Some files were ignored, not sure why. This should fix
2018-01-23 04:02:39 -06:00

47 lines
1 KiB
C#

using System.IO;
namespace ACE.DatLoader.Entity
{
// TODO: refactor to use existing Position object
public class Loc : IUnpackable
{
public int Cell;
public float X;
public float Y;
public float Z;
public float QW;
public float QX;
public float QY;
public float QZ;
public Loc()
{
}
public Loc(int cell, float x, float y, float z, float qw, float qx, float qy, float qz)
{
Cell = cell;
X = x;
Y = y;
Z = z;
QW = qw;
QX = qx;
QY = qy;
QZ = qz;
}
public void Unpack(BinaryReader reader)
{
Cell = reader.ReadInt32();
X = reader.ReadSingle();
Y = reader.ReadSingle();
Z = reader.ReadSingle();
QW = reader.ReadSingle();
QX = reader.ReadSingle();
QY = reader.ReadSingle();
QZ = reader.ReadSingle();
}
}
}