ace/Source/ACE.Server/WorldObjects
gmriggs a82befde9b Adding dispels and pressure plates (#1069)
* Adding more quest emotes, refactoring EmoteManager

* Adjusting UseRadius

* Adding dispels and pressure plates

* Fixing self-dispels, redirecting item/creature dispels to life magic

* Adding ItemSpellcraft
2018-10-15 23:07:42 -04:00
..
Entity VitalHeartBeat performance optimizations (#1059) 2018-10-13 03:57:57 -04:00
Admin.cs PlayerFactory (#1031) 2018-10-01 09:23:08 -05:00
AdvocateFane.cs First round of updates toward new threading model and less ActionChain usage (#995) 2018-09-03 07:23:09 -05:00
AdvocateItem.cs Adding AdvocateFane + AdvocateItem, supporting changes in other classes. 2018-03-18 04:10:33 -04:00
Ammunition.cs Adding thrown weapons, atlatls, and monster wielded weapons (#980) 2018-09-01 02:59:27 -04:00
Armor.cs Adding monster melee combat (#789) 2018-05-15 00:34:53 -04:00
Bindstone.cs WIP: Calculated Description Flags 2018-03-06 04:35:55 -05:00
Book.cs ActionChain Cleanup (#983) 2018-09-01 18:51:09 -05:00
Caster.cs Filled out more Assessment profiles, added some classes 2018-03-06 04:40:13 -05:00
Chest.cs Improved player movement when using items (corpses/chests/doors) (#1050) 2018-10-09 11:50:04 -04:00
Clothing.cs Updating appraisal system / refactoring (#833) 2018-06-29 11:54:37 -07:00
Coin.cs better transfers of calulated values back to properties 2018-03-17 19:31:59 -04:00
Container.cs More profiling based improvements (#1067) 2018-10-15 23:06:54 -04:00
Container_Properties.cs Improved player movement when using items (corpses/chests/doors) (#1050) 2018-10-09 11:50:04 -04:00
Container_Tick.cs Timing (#1046) 2018-10-06 18:45:01 -05:00
Corpse.cs ActionQueue/Tick updates (#998) 2018-09-06 06:34:32 -05:00
Corpse_Tick.cs Usage of DateTime/PhysicsTimer cleaned up across the board (#1016) 2018-09-15 15:26:10 -05:00
Cow.cs Usage of DateTime/PhysicsTimer cleaned up across the board (#1016) 2018-09-15 15:26:10 -05:00
Creature.cs Adding more quest emotes, refactoring EmoteManager (#1065) 2018-10-15 13:06:55 -04:00
Creature_Attributes.cs Adding EmoteManager (#722) 2018-04-06 07:10:20 -05:00
Creature_BodyPart.cs Weapon Bonuses (#982) 2018-08-31 23:19:12 -07:00
Creature_Combat.cs Improved monster timing / server animation sync (#1029) 2018-09-30 12:44:12 -04:00
Creature_Death.cs Adding methods to QuestManager (#1052) 2018-10-13 03:57:04 -04:00
Creature_Equipment.cs Adding more quest emotes (#1058) 2018-10-15 03:49:34 -04:00
Creature_Magic.cs Adding methods to QuestManager (#1052) 2018-10-13 03:57:04 -04:00
Creature_Melee.cs Adding two-handed weapons cleaving (#1044) 2018-10-03 15:03:05 -04:00
Creature_Missile.cs Improved monster timing / server animation sync (#1029) 2018-09-30 12:44:12 -04:00
Creature_Navigation.cs Adding more quest emotes, refactoring EmoteManager (#1065) 2018-10-15 13:06:55 -04:00
Creature_Networking.cs Improved player movement when using items (corpses/chests/doors) (#1050) 2018-10-09 11:50:04 -04:00
Creature_Properties.cs Improved death messages for PK battles (#1049) 2018-10-09 17:05:40 -04:00
Creature_Rating.cs Adding Void magic (#1028) 2018-09-28 03:55:32 -04:00
Creature_Skills.cs Migrate Character tables over to similar caching/threading model as Biota (#979) 2018-08-30 07:11:25 -05:00
Creature_Tick.cs VitalHeartBeat performance optimizations (#1059) 2018-10-13 03:57:57 -04:00
Creature_Vitals.cs VitalHeartBeat performance optimizations (#1059) 2018-10-13 03:57:57 -04:00
Door.cs Adding dispels and pressure plates (#1069) 2018-10-15 23:07:42 -04:00
Food.cs Improved player movement when using items (corpses/chests/doors) (#1050) 2018-10-09 11:50:04 -04:00
Game.cs ActionChain Cleanup (#983) 2018-09-01 18:51:09 -05:00
GamePiece.cs First round of updates toward new threading model and less ActionChain usage (#995) 2018-09-03 07:23:09 -05:00
Gem.cs Adding Void magic (#1028) 2018-09-28 03:55:32 -04:00
GenericObject.cs Updating appraisal system / refactoring (#833) 2018-06-29 11:54:37 -07:00
Healer.cs Adding Dirty Fighting skill to combat (#1025) 2018-09-21 00:25:10 -04:00
Hook.cs Player housing - adding the ability to place and save items on floor/wall/ceiling hooks (#1012) 2018-09-13 18:00:15 -04:00
Hooker.cs Adding more quest emotes, refactoring EmoteManager (#1065) 2018-10-15 13:06:55 -04:00
Hotspot.cs Adding projectile physics (#816) 2018-06-08 04:08:53 -04:00
House.cs Player housing - adding the ability to place and save items on floor/wall/ceiling hooks (#1012) 2018-09-13 18:00:15 -04:00
HousePortal.cs Portal Updates, plus fix IsWithinUseRadiusOf() (#1009) 2018-09-10 13:36:34 -07:00
Key.cs reduced some code duplication for lockable world objects (#797) 2018-05-19 21:32:22 -07:00
Lifestone.cs First round of updates toward new threading model and less ActionChain usage (#995) 2018-09-03 07:23:09 -05:00
Lock.cs Improved player movement when using items (corpses/chests/doors) (#1050) 2018-10-09 11:50:04 -04:00
Lockpick.cs reduced some code duplication for lockable world objects (#797) 2018-05-19 21:32:22 -07:00
ManaStone.cs Updating the 'item is low on mana / out of mana' system (#1045) 2018-10-03 15:02:22 -04:00
MeleeWeapon.cs Updating appraisal system / refactoring (#833) 2018-06-29 11:54:37 -07:00
Missile.cs Updating appraisal system / refactoring (#833) 2018-06-29 11:54:37 -07:00
MissileLauncher.cs Updating appraisal system / refactoring (#833) 2018-06-29 11:54:37 -07:00
Monster.cs Adding methods to QuestManager (#1052) 2018-10-13 03:57:04 -04:00
Monster_Awareness.cs Adding dispels and pressure plates (#1069) 2018-10-15 23:07:42 -04:00
Monster_Combat.cs Adding methods to QuestManager (#1052) 2018-10-13 03:57:04 -04:00
Monster_Inventory.cs Improved death messages for PK battles (#1049) 2018-10-09 17:05:40 -04:00
Monster_Magic.cs Adding dispels and pressure plates (#1069) 2018-10-15 23:07:42 -04:00
Monster_Melee.cs Improved death messages for PK battles (#1049) 2018-10-09 17:05:40 -04:00
Monster_Missile.cs LaunchMissile check for null (fix exception) (#1060) 2018-10-13 03:58:23 -04:00
Monster_Navigation.cs Some bug fixes (#1064) - Resolves #1061, #1062 & #1063 2018-10-15 03:50:18 -04:00
Monster_Navigation_Simple.cs Usage of DateTime/PhysicsTimer cleaned up across the board (#1016) 2018-09-15 15:26:10 -05:00
Monster_Properties.cs Adding more quest emotes, refactoring EmoteManager (#1065) 2018-10-15 13:06:55 -04:00
Monster_Tick.cs Improved death messages for PK battles (#1049) 2018-10-09 17:05:40 -04:00
PKModifier.cs Improved player movement when using items (corpses/chests/doors) (#1050) 2018-10-09 11:50:04 -04:00
Player.cs Adding dispels and pressure plates (#1069) 2018-10-15 23:07:42 -04:00
Player_Allegiance.cs First round of updates toward new threading model and less ActionChain usage (#995) 2018-09-03 07:23:09 -05:00
Player_AllowedSpellID.cs Adding Void magic (#1028) 2018-09-28 03:55:32 -04:00
Player_Attributes.cs PlayerFactory (#1031) 2018-10-01 09:23:08 -05:00
Player_Character.cs Refactored generators, improved RNG selection formula (#1041) 2018-10-03 15:01:59 -04:00
Player_Combat.cs Some bug fixes (#1064) - Resolves #1061, #1062 & #1063 2018-10-15 03:50:18 -04:00
Player_Commerce.cs Misc. Fixes (#871) 2018-07-13 23:19:54 -07:00
Player_Contracts.cs Adding EmoteManager (#722) 2018-04-06 07:10:20 -05:00
Player_Database.cs More profiling based improvements (#1067) 2018-10-15 23:06:54 -04:00
Player_Death.cs Adding dispels and pressure plates (#1069) 2018-10-15 23:07:42 -04:00
Player_Fellowship.cs First round of GameAction cleanup 2018-04-05 21:18:59 -05:00
Player_House.cs Player housing - adding the ability to place and save items on floor/wall/ceiling hooks (#1012) 2018-09-13 18:00:15 -04:00
Player_Inventory.cs Adding more quest emotes, refactoring EmoteManager (#1065) 2018-10-15 13:06:55 -04:00
Player_Location.cs Adding methods to QuestManager (#1052) 2018-10-13 03:57:04 -04:00
Player_Luminance.cs Adding EmoteManager (#722) 2018-04-06 07:10:20 -05:00
Player_Magic.cs Improved death messages for PK battles (#1049) 2018-10-09 17:05:40 -04:00
Player_Melee.cs Adding two-handed weapons cleaving (#1044) 2018-10-03 15:03:05 -04:00
Player_Missile.cs Adding multistrike weapons (#1043) 2018-10-03 13:59:17 -04:00
Player_Monster.cs Updating ObjectMaint for multiplayer dungeons (#854) 2018-07-09 15:46:15 -04:00
Player_Networking.cs Adding detection for post-PY16 skills, installation instructions on player login (#1033) 2018-09-29 13:40:39 -04:00
Player_Properties.cs VitalHeartBeat performance optimizations (#1059) 2018-10-13 03:57:57 -04:00
Player_Skills.cs More profiling based improvements (#1067) 2018-10-15 23:06:54 -04:00
Player_Spells.cs Adding dispels and pressure plates (#1069) 2018-10-15 23:07:42 -04:00
Player_Tick.cs Adding support for level 8 spells (#1048) 2018-10-09 11:47:26 -04:00
Player_Tracking.cs Some bug fixes (#1064) - Resolves #1061, #1062 & #1063 2018-10-15 03:50:18 -04:00
Player_Trade.cs Fixed bug where player's trade status was not evaulated properly when entering combat (#1015) 2018-09-13 06:57:18 -07:00
Player_Use.cs Some bug fixes (#1064) - Resolves #1061, #1062 & #1063 2018-10-15 03:50:18 -04:00
Player_Vitals.cs PlayerFactory (#1031) 2018-10-01 09:23:08 -05:00
Player_Xp.cs VitalHeartBeat performance optimizations (#1059) 2018-10-13 03:57:57 -04:00
Portal.cs Adding more quest emotes, refactoring EmoteManager (#1065) 2018-10-15 13:06:55 -04:00
PressurePlate.cs Adding dispels and pressure plates (#1069) 2018-10-15 23:07:42 -04:00
Projectile.cs Adding proficiency points, and skills increasing through usage (#1014) 2018-09-17 01:57:52 -04:00
Scroll.cs Adding Void magic (#1028) 2018-09-28 03:55:32 -04:00
Sentinel.cs PlayerFactory (#1031) 2018-10-01 09:23:08 -05:00
SkillAlterationDevice.cs Skill redistribution functionality (#1017) 2018-09-21 00:24:52 -04:00
SkillCheck.cs reduced some code duplication for lockable world objects (#797) 2018-05-19 21:32:22 -07:00
SkillFormula.cs Improved monster transitions between landblocks and cell boundaries (#851) 2018-07-07 13:35:09 -07:00
SlumLord.cs Player housing - adding the ability to place and save items on floor/wall/ceiling hooks (#1012) 2018-09-13 18:00:15 -04:00
SpellComponent.cs Containers with CreateLists generate their items now 2018-03-17 19:22:45 -04:00
SpellProjectile.cs Adding methods to QuestManager (#1052) 2018-10-13 03:57:04 -04:00
Stackable.cs better transfers of calulated values back to properties 2018-03-17 19:31:59 -04:00
Storage.cs Player housing - adding the ability to place and save items on floor/wall/ceiling hooks (#1012) 2018-09-13 18:00:15 -04:00
Switch.cs Adding more quest emotes, refactoring EmoteManager (#1065) 2018-10-15 13:06:55 -04:00
Vendor.cs Improved player movement when using items (corpses/chests/doors) (#1050) 2018-10-09 11:50:04 -04:00
WorldObject.cs Adding more quest emotes, refactoring EmoteManager (#1065) 2018-10-15 13:06:55 -04:00
WorldObject_Database.cs WorldObject Position Updates (#1010) 2018-09-10 19:49:00 -05:00
WorldObject_Equipment.cs Improved monster timing / server animation sync (#1029) 2018-09-30 12:44:12 -04:00
WorldObject_Generators.cs Adding more quest emotes, refactoring EmoteManager (#1065) 2018-10-15 13:06:55 -04:00
WorldObject_Links.cs Player housing - adding the ability to place and save items on floor/wall/ceiling hooks (#1012) 2018-09-13 18:00:15 -04:00
WorldObject_Magic.cs Adding dispels and pressure plates (#1069) 2018-10-15 23:07:42 -04:00
WorldObject_Networking.cs Some bug fixes (#1064) - Resolves #1061, #1062 & #1063 2018-10-15 03:50:18 -04:00
WorldObject_Properties.cs Adding dispels and pressure plates (#1069) 2018-10-15 23:07:42 -04:00
WorldObject_Tick.cs Timing (#1046) 2018-10-06 18:45:01 -05:00
WorldObject_Use.cs Some bug fixes (#1064) - Resolves #1061, #1062 & #1063 2018-10-15 03:50:18 -04:00
WorldObject_Weapon.cs Adding two-handed weapons cleaving (#1044) 2018-10-03 15:03:05 -04:00