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Entity
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VitalHeartBeat performance optimizations (#1059)
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2018-10-13 03:57:57 -04:00 |
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Admin.cs
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PlayerFactory (#1031)
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2018-10-01 09:23:08 -05:00 |
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AdvocateFane.cs
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First round of updates toward new threading model and less ActionChain usage (#995)
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2018-09-03 07:23:09 -05:00 |
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AdvocateItem.cs
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Adding AdvocateFane + AdvocateItem, supporting changes in other classes.
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2018-03-18 04:10:33 -04:00 |
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Ammunition.cs
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Adding thrown weapons, atlatls, and monster wielded weapons (#980)
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2018-09-01 02:59:27 -04:00 |
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Armor.cs
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Adding monster melee combat (#789)
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2018-05-15 00:34:53 -04:00 |
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Bindstone.cs
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WIP: Calculated Description Flags
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2018-03-06 04:35:55 -05:00 |
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Book.cs
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ActionChain Cleanup (#983)
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2018-09-01 18:51:09 -05:00 |
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Caster.cs
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Filled out more Assessment profiles, added some classes
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2018-03-06 04:40:13 -05:00 |
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Chest.cs
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Improved player movement when using items (corpses/chests/doors) (#1050)
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2018-10-09 11:50:04 -04:00 |
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Clothing.cs
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Updating appraisal system / refactoring (#833)
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2018-06-29 11:54:37 -07:00 |
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Coin.cs
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better transfers of calulated values back to properties
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2018-03-17 19:31:59 -04:00 |
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Container.cs
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More profiling based improvements (#1067)
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2018-10-15 23:06:54 -04:00 |
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Container_Properties.cs
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Improved player movement when using items (corpses/chests/doors) (#1050)
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2018-10-09 11:50:04 -04:00 |
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Container_Tick.cs
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Timing (#1046)
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2018-10-06 18:45:01 -05:00 |
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Corpse.cs
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ActionQueue/Tick updates (#998)
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2018-09-06 06:34:32 -05:00 |
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Corpse_Tick.cs
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Usage of DateTime/PhysicsTimer cleaned up across the board (#1016)
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2018-09-15 15:26:10 -05:00 |
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Cow.cs
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Usage of DateTime/PhysicsTimer cleaned up across the board (#1016)
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2018-09-15 15:26:10 -05:00 |
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Creature.cs
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Adding more quest emotes, refactoring EmoteManager (#1065)
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2018-10-15 13:06:55 -04:00 |
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Creature_Attributes.cs
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Adding EmoteManager (#722)
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2018-04-06 07:10:20 -05:00 |
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Creature_BodyPart.cs
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Weapon Bonuses (#982)
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2018-08-31 23:19:12 -07:00 |
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Creature_Combat.cs
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Improved monster timing / server animation sync (#1029)
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2018-09-30 12:44:12 -04:00 |
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Creature_Death.cs
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Adding methods to QuestManager (#1052)
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2018-10-13 03:57:04 -04:00 |
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Creature_Equipment.cs
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Adding more quest emotes (#1058)
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2018-10-15 03:49:34 -04:00 |
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Creature_Magic.cs
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Adding methods to QuestManager (#1052)
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2018-10-13 03:57:04 -04:00 |
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Creature_Melee.cs
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Adding two-handed weapons cleaving (#1044)
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2018-10-03 15:03:05 -04:00 |
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Creature_Missile.cs
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Improved monster timing / server animation sync (#1029)
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2018-09-30 12:44:12 -04:00 |
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Creature_Navigation.cs
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Adding more quest emotes, refactoring EmoteManager (#1065)
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2018-10-15 13:06:55 -04:00 |
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Creature_Networking.cs
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Improved player movement when using items (corpses/chests/doors) (#1050)
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2018-10-09 11:50:04 -04:00 |
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Creature_Properties.cs
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Improved death messages for PK battles (#1049)
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2018-10-09 17:05:40 -04:00 |
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Creature_Rating.cs
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Adding Void magic (#1028)
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2018-09-28 03:55:32 -04:00 |
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Creature_Skills.cs
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Migrate Character tables over to similar caching/threading model as Biota (#979)
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2018-08-30 07:11:25 -05:00 |
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Creature_Tick.cs
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VitalHeartBeat performance optimizations (#1059)
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2018-10-13 03:57:57 -04:00 |
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Creature_Vitals.cs
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VitalHeartBeat performance optimizations (#1059)
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2018-10-13 03:57:57 -04:00 |
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Door.cs
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Adding dispels and pressure plates (#1069)
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2018-10-15 23:07:42 -04:00 |
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Food.cs
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Improved player movement when using items (corpses/chests/doors) (#1050)
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2018-10-09 11:50:04 -04:00 |
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Game.cs
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ActionChain Cleanup (#983)
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2018-09-01 18:51:09 -05:00 |
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GamePiece.cs
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First round of updates toward new threading model and less ActionChain usage (#995)
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2018-09-03 07:23:09 -05:00 |
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Gem.cs
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Adding Void magic (#1028)
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2018-09-28 03:55:32 -04:00 |
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GenericObject.cs
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Updating appraisal system / refactoring (#833)
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2018-06-29 11:54:37 -07:00 |
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Healer.cs
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Adding Dirty Fighting skill to combat (#1025)
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2018-09-21 00:25:10 -04:00 |
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Hook.cs
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Player housing - adding the ability to place and save items on floor/wall/ceiling hooks (#1012)
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2018-09-13 18:00:15 -04:00 |
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Hooker.cs
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Adding more quest emotes, refactoring EmoteManager (#1065)
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2018-10-15 13:06:55 -04:00 |
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Hotspot.cs
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Adding projectile physics (#816)
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2018-06-08 04:08:53 -04:00 |
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House.cs
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Player housing - adding the ability to place and save items on floor/wall/ceiling hooks (#1012)
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2018-09-13 18:00:15 -04:00 |
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HousePortal.cs
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Portal Updates, plus fix IsWithinUseRadiusOf() (#1009)
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2018-09-10 13:36:34 -07:00 |
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Key.cs
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reduced some code duplication for lockable world objects (#797)
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2018-05-19 21:32:22 -07:00 |
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Lifestone.cs
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First round of updates toward new threading model and less ActionChain usage (#995)
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2018-09-03 07:23:09 -05:00 |
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Lock.cs
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Improved player movement when using items (corpses/chests/doors) (#1050)
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2018-10-09 11:50:04 -04:00 |
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Lockpick.cs
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reduced some code duplication for lockable world objects (#797)
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2018-05-19 21:32:22 -07:00 |
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ManaStone.cs
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Updating the 'item is low on mana / out of mana' system (#1045)
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2018-10-03 15:02:22 -04:00 |
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MeleeWeapon.cs
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Updating appraisal system / refactoring (#833)
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2018-06-29 11:54:37 -07:00 |
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Missile.cs
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Updating appraisal system / refactoring (#833)
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2018-06-29 11:54:37 -07:00 |
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MissileLauncher.cs
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Updating appraisal system / refactoring (#833)
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2018-06-29 11:54:37 -07:00 |
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Monster.cs
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Adding methods to QuestManager (#1052)
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2018-10-13 03:57:04 -04:00 |
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Monster_Awareness.cs
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Adding dispels and pressure plates (#1069)
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2018-10-15 23:07:42 -04:00 |
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Monster_Combat.cs
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Adding methods to QuestManager (#1052)
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2018-10-13 03:57:04 -04:00 |
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Monster_Inventory.cs
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Improved death messages for PK battles (#1049)
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2018-10-09 17:05:40 -04:00 |
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Monster_Magic.cs
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Adding dispels and pressure plates (#1069)
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2018-10-15 23:07:42 -04:00 |
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Monster_Melee.cs
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Improved death messages for PK battles (#1049)
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2018-10-09 17:05:40 -04:00 |
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Monster_Missile.cs
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LaunchMissile check for null (fix exception) (#1060)
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2018-10-13 03:58:23 -04:00 |
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Monster_Navigation.cs
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Some bug fixes (#1064) - Resolves #1061, #1062 & #1063
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2018-10-15 03:50:18 -04:00 |
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Monster_Navigation_Simple.cs
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Usage of DateTime/PhysicsTimer cleaned up across the board (#1016)
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2018-09-15 15:26:10 -05:00 |
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Monster_Properties.cs
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Adding more quest emotes, refactoring EmoteManager (#1065)
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2018-10-15 13:06:55 -04:00 |
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Monster_Tick.cs
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Improved death messages for PK battles (#1049)
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2018-10-09 17:05:40 -04:00 |
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PKModifier.cs
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Improved player movement when using items (corpses/chests/doors) (#1050)
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2018-10-09 11:50:04 -04:00 |
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Player.cs
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Adding dispels and pressure plates (#1069)
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2018-10-15 23:07:42 -04:00 |
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Player_Allegiance.cs
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First round of updates toward new threading model and less ActionChain usage (#995)
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2018-09-03 07:23:09 -05:00 |
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Player_AllowedSpellID.cs
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Adding Void magic (#1028)
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2018-09-28 03:55:32 -04:00 |
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Player_Attributes.cs
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PlayerFactory (#1031)
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2018-10-01 09:23:08 -05:00 |
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Player_Character.cs
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Refactored generators, improved RNG selection formula (#1041)
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2018-10-03 15:01:59 -04:00 |
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Player_Combat.cs
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Some bug fixes (#1064) - Resolves #1061, #1062 & #1063
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2018-10-15 03:50:18 -04:00 |
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Player_Commerce.cs
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Misc. Fixes (#871)
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2018-07-13 23:19:54 -07:00 |
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Player_Contracts.cs
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Adding EmoteManager (#722)
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2018-04-06 07:10:20 -05:00 |
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Player_Database.cs
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More profiling based improvements (#1067)
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2018-10-15 23:06:54 -04:00 |
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Player_Death.cs
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Adding dispels and pressure plates (#1069)
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2018-10-15 23:07:42 -04:00 |
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Player_Fellowship.cs
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First round of GameAction cleanup
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2018-04-05 21:18:59 -05:00 |
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Player_House.cs
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Player housing - adding the ability to place and save items on floor/wall/ceiling hooks (#1012)
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2018-09-13 18:00:15 -04:00 |
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Player_Inventory.cs
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Adding more quest emotes, refactoring EmoteManager (#1065)
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2018-10-15 13:06:55 -04:00 |
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Player_Location.cs
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Adding methods to QuestManager (#1052)
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2018-10-13 03:57:04 -04:00 |
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Player_Luminance.cs
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Adding EmoteManager (#722)
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2018-04-06 07:10:20 -05:00 |
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Player_Magic.cs
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Improved death messages for PK battles (#1049)
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2018-10-09 17:05:40 -04:00 |
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Player_Melee.cs
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Adding two-handed weapons cleaving (#1044)
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2018-10-03 15:03:05 -04:00 |
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Player_Missile.cs
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Adding multistrike weapons (#1043)
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2018-10-03 13:59:17 -04:00 |
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Player_Monster.cs
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Updating ObjectMaint for multiplayer dungeons (#854)
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2018-07-09 15:46:15 -04:00 |
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Player_Networking.cs
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Adding detection for post-PY16 skills, installation instructions on player login (#1033)
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2018-09-29 13:40:39 -04:00 |
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Player_Properties.cs
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VitalHeartBeat performance optimizations (#1059)
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2018-10-13 03:57:57 -04:00 |
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Player_Skills.cs
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More profiling based improvements (#1067)
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2018-10-15 23:06:54 -04:00 |
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Player_Spells.cs
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Adding dispels and pressure plates (#1069)
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2018-10-15 23:07:42 -04:00 |
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Player_Tick.cs
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Adding support for level 8 spells (#1048)
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2018-10-09 11:47:26 -04:00 |
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Player_Tracking.cs
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Some bug fixes (#1064) - Resolves #1061, #1062 & #1063
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2018-10-15 03:50:18 -04:00 |
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Player_Trade.cs
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Fixed bug where player's trade status was not evaulated properly when entering combat (#1015)
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2018-09-13 06:57:18 -07:00 |
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Player_Use.cs
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Some bug fixes (#1064) - Resolves #1061, #1062 & #1063
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2018-10-15 03:50:18 -04:00 |
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Player_Vitals.cs
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PlayerFactory (#1031)
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2018-10-01 09:23:08 -05:00 |
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Player_Xp.cs
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VitalHeartBeat performance optimizations (#1059)
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2018-10-13 03:57:57 -04:00 |
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Portal.cs
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Adding more quest emotes, refactoring EmoteManager (#1065)
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2018-10-15 13:06:55 -04:00 |
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PressurePlate.cs
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Adding dispels and pressure plates (#1069)
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2018-10-15 23:07:42 -04:00 |
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Projectile.cs
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Adding proficiency points, and skills increasing through usage (#1014)
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2018-09-17 01:57:52 -04:00 |
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Scroll.cs
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Adding Void magic (#1028)
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2018-09-28 03:55:32 -04:00 |
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Sentinel.cs
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PlayerFactory (#1031)
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2018-10-01 09:23:08 -05:00 |
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SkillAlterationDevice.cs
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Skill redistribution functionality (#1017)
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2018-09-21 00:24:52 -04:00 |
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SkillCheck.cs
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reduced some code duplication for lockable world objects (#797)
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2018-05-19 21:32:22 -07:00 |
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SkillFormula.cs
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Improved monster transitions between landblocks and cell boundaries (#851)
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2018-07-07 13:35:09 -07:00 |
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SlumLord.cs
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Player housing - adding the ability to place and save items on floor/wall/ceiling hooks (#1012)
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2018-09-13 18:00:15 -04:00 |
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SpellComponent.cs
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Containers with CreateLists generate their items now
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2018-03-17 19:22:45 -04:00 |
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SpellProjectile.cs
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Adding methods to QuestManager (#1052)
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2018-10-13 03:57:04 -04:00 |
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Stackable.cs
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better transfers of calulated values back to properties
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2018-03-17 19:31:59 -04:00 |
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Storage.cs
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Player housing - adding the ability to place and save items on floor/wall/ceiling hooks (#1012)
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2018-09-13 18:00:15 -04:00 |
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Switch.cs
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Adding more quest emotes, refactoring EmoteManager (#1065)
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2018-10-15 13:06:55 -04:00 |
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Vendor.cs
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Improved player movement when using items (corpses/chests/doors) (#1050)
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2018-10-09 11:50:04 -04:00 |
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WorldObject.cs
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Adding more quest emotes, refactoring EmoteManager (#1065)
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2018-10-15 13:06:55 -04:00 |
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WorldObject_Database.cs
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WorldObject Position Updates (#1010)
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2018-09-10 19:49:00 -05:00 |
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WorldObject_Equipment.cs
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Improved monster timing / server animation sync (#1029)
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2018-09-30 12:44:12 -04:00 |
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WorldObject_Generators.cs
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Adding more quest emotes, refactoring EmoteManager (#1065)
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2018-10-15 13:06:55 -04:00 |
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WorldObject_Links.cs
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Player housing - adding the ability to place and save items on floor/wall/ceiling hooks (#1012)
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2018-09-13 18:00:15 -04:00 |
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WorldObject_Magic.cs
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Adding dispels and pressure plates (#1069)
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2018-10-15 23:07:42 -04:00 |
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WorldObject_Networking.cs
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Some bug fixes (#1064) - Resolves #1061, #1062 & #1063
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2018-10-15 03:50:18 -04:00 |
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WorldObject_Properties.cs
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Adding dispels and pressure plates (#1069)
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2018-10-15 23:07:42 -04:00 |
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WorldObject_Tick.cs
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Timing (#1046)
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2018-10-06 18:45:01 -05:00 |
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WorldObject_Use.cs
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Some bug fixes (#1064) - Resolves #1061, #1062 & #1063
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2018-10-15 03:50:18 -04:00 |
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WorldObject_Weapon.cs
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Adding two-handed weapons cleaving (#1044)
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2018-10-03 15:03:05 -04:00 |