cyphesis/tests/physics/BBoxTest.cpp

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2008 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
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#include "physics/BBox.h"
#include "common/const.h"
#include <wfmath/axisbox.h>
#include <wfmath/point.h>
#include <cassert>
#include <physics/Vector3D.h>
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int main()
{
{
WFMath::Point<2> p(2, 2);
auto mag = sqrMag(p);
assert(mag == 8.0);
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}
{
assert(boxSquareSize({{0, 0, 0},
{1, 1, 1}}) != 0);
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}
{
boxSquareBoundingRadius({{0, 0, 0},
{1, 1, 1}});
}
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{
auto radius = std::sqrt(boxSquareHorizontalBoundingRadius({{-1, 0, -1},
{1, 1, 1}}));
assert(WFMath::Equal(1.414215, radius, 0.001));
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}
return 0;
}