cyphesis/rulesets/SpawnProperty.h

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef RULESETS_SPAWN_PROPERTY_H
#define RULESETS_SPAWN_PROPERTY_H
#include "common/Property.h"
namespace Atlas {
namespace Message {
class Element;
typedef std::map<std::string, Element> MapType;
}
}
/// \brief Class to handle Entity where new characters can be spawned.
/// \ingroup PropertyClasses
class SpawnProperty : public Property<Atlas::Message::MapType> {
public:
SpawnProperty();
virtual ~SpawnProperty();
virtual SpawnProperty * copy() const;
virtual void apply(LocatedEntity *);
virtual void remove(LocatedEntity *, const std::string&);
};
#endif // RULESETS_SPAWN_PROPERTY_H