cyphesis/rulesets/SpawnProperty.h
Erik Ogenvik 7d5742b2fe Updated tests.
Started initial work on providing stubs, so that we finally can start to
reduce the amount of code needed for the tests. Some tests are using the
new stubs, but the plan is to continously move more and more code from
the tests over to the stub as they are updated.
2014-08-26 21:13:18 +02:00

44 lines
1.4 KiB
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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef RULESETS_SPAWN_PROPERTY_H
#define RULESETS_SPAWN_PROPERTY_H
#include "common/Property.h"
namespace Atlas {
namespace Message {
class Element;
typedef std::map<std::string, Element> MapType;
}
}
/// \brief Class to handle Entity where new characters can be spawned.
/// \ingroup PropertyClasses
class SpawnProperty : public Property<Atlas::Message::MapType> {
public:
SpawnProperty();
virtual ~SpawnProperty();
virtual SpawnProperty * copy() const;
virtual void apply(LocatedEntity *);
virtual void remove(LocatedEntity *, const std::string&);
};
#endif // RULESETS_SPAWN_PROPERTY_H