cyphesis/rulesets/TerrainModProperty.h

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2004 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef RULESETS_TERRAIN_MOD_PROPERTY_H
#define RULESETS_TERRAIN_MOD_PROPERTY_H
#include "rulesets/TerrainEffectorProperty.h"
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#include "physics/Vector3D.h"
namespace Mercator {
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class TerrainMod;
}
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class TerrainProperty;
class TerrainModTranslator;
/// \brief Class to handle Entity terrain modifier property
/// \ingroup PropertyClasses
class TerrainModProperty : public TerrainEffectorProperty {
protected:
/// \brief A pointer to the modifier returned by a call to Terrain::addMod()
Mercator::TerrainMod *m_modptr;
/**
* @brief The inner terrain mod instance which holds the actual Mercator::TerrainMod instance and handles the parsing of it.
* In order to be able to better support different types of mods the actual instance will be any of the subclasses of InnerTerrainMod, depending on the type of the mod.
*/
TerrainModTranslator* m_innerMod;
public:
TerrainModProperty();
~TerrainModProperty();
TerrainModProperty * copy() const;
virtual void install(LocatedEntity *, const std::string &);
virtual void remove(LocatedEntity *, const std::string &);
virtual void apply(LocatedEntity *);
virtual HandlerResult operation(LocatedEntity *,
const Operation &,
OpVector &);
Mercator::TerrainMod * getModifier() {
return m_modptr;
}
/// \brief Constructs a Mercator::TerrainMod from Atlas data
Mercator::TerrainMod * parseModData(LocatedEntity * owner,
const Atlas::Message::MapType &);
/// \brief Changes a modifier's position
void move(LocatedEntity*);
/// \brief Removes the modifier from the terrain
void remove(LocatedEntity*);
/// \brief Retrieve a sub attribute of the property
int getAttr(const std::string &,
Atlas::Message::Element &);
/// \brief Modify a sub attribute of the property
void setAttr(const std::string &,
const Atlas::Message::Element &);
HandlerResult move_handler(LocatedEntity * e,
const Operation & op,
OpVector & res);
HandlerResult delete_handler(LocatedEntity * e,
const Operation & op,
OpVector & res);
};
#endif // RULESETS_TERRAIN_MOD_PROPERTY_H