cyphesis/server/Ruleset.h

97 lines
3.2 KiB
C
Raw Permalink Normal View History

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef SERVER_RULESET_H
#define SERVER_RULESET_H
#include <Atlas/Objects/Root.h>
#include <Atlas/Objects/SmartPtr.h>
class EntityBuilder;
class EntityKit;
class RuleHandler;
class TaskKit;
/// \brief Class to handle rules that cannot yet be installed, and the reason
class RuleWaiting {
public:
/// Name of the rule.
std::string name;
/// Complete description of the rule.
Atlas::Objects::Root desc;
/// Message giving a description of why this rule has not been installed.
std::string reason;
};
typedef std::multimap<std::string, RuleWaiting> RuleWaitList;
/// \brief Builder to handle the creation of all entities for the world.
///
/// Uses PersistantThingFactory to store information about entity types, and
/// create them. Handles connecting entities to their persistor as required.
class Ruleset {
protected:
explicit Ruleset(EntityBuilder * eb);
~Ruleset();
static Ruleset * m_instance;
RuleHandler * const m_taskHandler;
2011-09-18 01:43:53 +01:00
RuleHandler * const m_entityHandler;
2011-09-18 02:28:40 +01:00
RuleHandler * const m_opHandler;
2013-02-15 23:00:22 +00:00
RuleHandler * const m_propertyHandler;
RuleHandler * const m_archetypeHandler;
RuleWaitList m_waitingRules;
void installItem(const std::string & class_name,
const Atlas::Objects::Root & class_desc);
int installRuleInner(const std::string & class_name,
const Atlas::Objects::Root & class_desc,
std::string & dependent,
std::string & reason);
void getRulesFromFiles(const std::string &,
std::map<std::string, Atlas::Objects::Root> &);
void loadRules(const std::string &);
void waitForRule(const std::string & class_name,
const Atlas::Objects::Root & class_desc,
const std::string & dependent,
const std::string & reason);
public:
static void init(const std::string &);
static Ruleset * instance() {
return m_instance;
}
static void del() {
if (m_instance != 0) {
delete m_instance;
m_instance = 0;
}
}
int installRule(const std::string & class_name,
const std::string & section,
const Atlas::Objects::Root & class_desc);
int modifyRule(const std::string & class_name,
const Atlas::Objects::Root & class_desc);
2012-12-20 19:11:23 +00:00
friend class Rulesetintegration;
};
#endif // SERVER_RULESET_H