cyphesis/rulesets/StatusProperty.h

39 lines
1.3 KiB
C
Raw Permalink Normal View History

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2007 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef RULESETS_STATUS_PROPERTY_H
#define RULESETS_STATUS_PROPERTY_H
#include "common/Property.h"
2018-02-21 00:17:24 +01:00
/// \brief Keeps track of the status of an entity. When it reaches 0 the entity is destroyed.
/// \ingroup PropertyClasses
class StatusProperty : public Property<double> {
public:
static constexpr const char* property_name = "status";
/// \brief Constructor
2018-02-21 00:17:24 +01:00
StatusProperty() = default;
2018-02-21 00:17:24 +01:00
StatusProperty * copy() const override;
2018-02-21 00:17:24 +01:00
void apply(LocatedEntity *) override;
};
#endif // RULESETS_STATUS_PROPERTY_H