cyphesis/rulesets/TasksProperty.h

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef RULESETS_TASKS_PROPERTY_H
#define RULESETS_TASKS_PROPERTY_H
#include "common/Property.h"
class Task;
/// \brief Class to handle whether or not an entity is solid for collisions.
/// \ingroup PropertyClasses
class TasksProperty : public PropertyBase {
protected:
Task * m_task;
public:
static constexpr const char* property_name = "tasks";
static constexpr const char* property_atlastype = "map";
/// \brief Constructor
explicit TasksProperty();
bool busy() const
{
return m_task != nullptr;
}
int get(Atlas::Message::Element & val) const override;
void set(const Atlas::Message::Element & val) override;
TasksProperty * copy() const override;
int updateTask(LocatedEntity * owner, OpVector & res);
int startTask(Task * task,
LocatedEntity * owner,
const Operation & op,
OpVector & res);
int clearTask(LocatedEntity * owner, OpVector & res);
void stopTask(LocatedEntity * owner, OpVector & res);
void TickOperation(LocatedEntity * owner, const Operation & op, OpVector &);
void UseOperation(LocatedEntity * owner, const Operation & op, OpVector &);
HandlerResult operation(LocatedEntity * owner,
const Operation & op,
OpVector &) override;
};
#endif // RULESETS_TASKS_PROPERTY_H