cyphesis/server/Account.h

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2006-01-19 Al Riddoch <alriddoch@zepler.org> * aiclient/ClientAccount.cpp, aiclient/ClientAccount.h, aiclient/ClientConnection.cpp, aiclient/ClientConnection.h, aiclient/client.cpp, aiclient/client.h, client/BaseClient.cpp, client/BaseClient.h, client/CharacterClient.cpp, client/CharacterClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/CreatorClient.cpp, client/CreatorClient.h, client/ObserverClient.cpp, client/ObserverClient.h, client/Py_CreatorClient.cpp, client/Py_CreatorClient.h, client/client.cpp, client/define_world.cpp, client/define_world.h, common/Add.h, common/Affect.h, common/AtlasFileLoader.cpp, common/AtlasFileLoader.h, common/Attack.h, common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h, common/Burn.h, common/Chop.h, common/Connect.h, common/CustomOp.cpp, common/CustomOp.h, common/CustomOp_impl.h, common/Cut.h, common/Database.cpp, common/Database.h, common/Delve.h, common/Dig.h, common/Eat.h, common/FormattedXMLWriter.cpp, common/FormattedXMLWriter.h, common/Generic.h, common/Load.h, common/Monitor.h, common/Mow.h, common/Nourish.h, common/OOGThing.cpp, common/OOGThing.h, common/Property.cpp, common/Property.h, common/Property_impl.h, common/Save.h, common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h, common/Use.h, common/Wield.h, common/accountbase.cpp, common/accountbase.h, common/const.cpp, common/const.h, common/custom.cpp, common/debug.h, common/globals.cpp, common/globals.h, common/id.cpp, common/id.h, common/inheritance.cpp, common/inheritance.h, common/inheritance_impl.h, common/log.cpp, common/log.h, common/newid.cpp, common/nls.h, common/op_switch.h, common/operations.cpp, common/operations.h, common/random.h, common/refno.h, common/serialno.cpp, common/serialno.h, common/system.cpp, common/system.h, common/terrain_utils.cpp, common/terrain_utils.h, common/type_utils.h, common/types.h, common/utility.cpp, common/utility.h, modules/DateTime.cpp, modules/DateTime.h, modules/Location.cpp, modules/Location.h, modules/WorldTime.cpp, modules/WorldTime.h, physics/BBox.cpp, physics/BBox.h, physics/Collision.cpp, physics/Collision.h, physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.cpp, physics/Vector3D.h, physics/VectorPol.h, rulesets/Area.cpp, rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h, rulesets/ArithmeticScript.cpp, rulesets/ArithmeticScript.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Combat.cpp, rulesets/Combat.h, rulesets/Container.cpp, rulesets/Container.h, rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h, rulesets/Fell.cpp, rulesets/Fell.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp, rulesets/Line.h, rulesets/LineProperty.cpp, rulesets/LineProperty.h, rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h, rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Missile.h, rulesets/Motion.cpp, rulesets/Motion.h, rulesets/Movement.cpp, rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_BBox.cpp, rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h, rulesets/Py_Location.cpp, rulesets/Py_Location.h, rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h, rulesets/Py_Operation.cpp, rulesets/Py_Operation.h, rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp, rulesets/Py_Optime.h, rulesets/Py_Point3D.cpp, rulesets/Py_Point3D.h, rulesets/Py_Property.cpp, rulesets/Py_Property.h, rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h, rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h, rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h, rulesets/Py_Task.cpp, rulesets/Py_Task.h, rulesets/Py_Thing.cpp, rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp, rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h, rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h, rulesets/PythonArithmeticScript.cpp, rulesets/PythonArithmeticScript.h, rulesets/PythonMindScript.cpp, rulesets/PythonMindScript.h, rulesets/PythonScript.cpp, rulesets/PythonScript.h, rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp, rulesets/PythonWrapper.h, rulesets/Python_API.cpp, rulesets/Python_API.h, rulesets/Python_Script_Utils.h, rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Statistics.cpp, rulesets/Statistics.h, rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h, rulesets/Structure.cpp, rulesets/Structure.h, rulesets/Task.cpp, rulesets/Task.h, rulesets/TaskScript.cpp, rulesets/TaskScript.h, rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h, rulesets/Thing.cpp, rulesets/Thing.h, rulesets/ThingFactory.cpp, rulesets/ThingFactory.h, rulesets/World.cpp, rulesets/World.h, rulesets/attributes.h, server/Account.cpp, server/Account.h, server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.cpp, server/ArithmeticFactory.h, server/CommClient.cpp, server/CommClient.h, server/CommIdleSocket.cpp, server/CommIdleSocket.h, server/CommListener.cpp, server/CommListener.h, server/CommLocalClient.cpp, server/CommLocalClient.h, server/CommMDNSPublisher.cpp, server/CommMDNSPublisher.h, server/CommMaster.cpp, server/CommMaster.h, server/CommMetaClient.cpp, server/CommMetaClient.h, server/CommPSQLSocket.cpp, server/CommPSQLSocket.h, server/CommPeer.cpp, server/CommPeer.h, server/CommPeerListener.cpp, server/CommPeerListener.h, server/CommRemoteClient.cpp, server/CommRemoteClient.h, server/CommServer.cpp, server/CommServer.h, server/CommSlaveClient.cpp, server/CommSlaveClient.h, server/CommSlaveListener.cpp, server/CommSlaveListener.h, server/CommSocket.cpp, server/CommSocket.h, server/CommUnixListener.cpp, server/CommUnixListener.h, server/Connection.cpp, server/Connection.h, server/Connection_methods.h, server/EntityFactory.cpp, server/EntityFactory.h, server/ExternalMind.cpp, server/ExternalMind.h, server/Idle.cpp, server/Idle.h, server/Lobby.cpp, server/Lobby.h, server/Master.cpp, server/Master.h, server/Peer.cpp, server/Peer.h, server/Persistance.cpp, server/Persistance.h, server/PersistantThingFactory.cpp, server/PersistantThingFactory.h, server/PersistantThingFactory_impl.h, server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h, server/Player.cpp, server/Player.h, server/Restoration.cpp, server/Restoration.h, server/Restorer.cpp, server/Restorer.h, server/Restorer_impl.h, server/ScriptFactory.cpp, server/ScriptFactory.h, server/ServerRouting.cpp, server/ServerRouting.h, server/ServerRouting_methods.h, server/SlaveClientConnection.cpp, server/SlaveClientConnection.h, server/TaskFactory.cpp, server/TaskFactory.h, server/TrustedConnection.cpp, server/TrustedConnection.h, server/WorldRouter.cpp, server/WorldRouter.h, server/server.cpp, server/server.h, server/slave.cpp, tests/Areatest.cpp, tests/BaseEntitytest.cpp, tests/Charactertest.cpp, tests/Containertest.cpp, tests/Creatortest.cpp, tests/EntityExerciser.h, tests/EntityFactorytest.cpp, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Locationtest.cpp, tests/OOGThingtest.cpp, tests/Planttest.cpp, tests/Propertytest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Tasktest.cpp, tests/TestWorld.h, tests/Thingtest.cpp, tests/WorldTimetest.cpp, tests/Worldtest.cpp, tests/allOperations.h, tests/collisiontest.cpp, tests/consttest.cpp, tests/distancetest.cpp, tests/emergencetest.cpp, tests/inheritancetest.cpp, tests/logtest.cpp, tests/randomtest.cpp, tests/systemtest.cpp, tests/transformtest.cpp, tests/type_utilstest.cpp, tests/utilitytest.cpp, tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp, tools/cycmd.cpp, tools/cyconfig.cpp, tools/cyconvertrules.cpp, tools/cyctrl.cpp, tools/cydbload.cpp, tools/cydumprules.cpp, tools/cyisoload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp, tools/cywatchdog.cpp: Replace the copyright and license statements with new versions that include disclaimer of warranty, and permit distribution under later versions of the GPL.
2006-01-19 02:17:06 +00:00
// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
2006-01-19 Al Riddoch <alriddoch@zepler.org> * aiclient/ClientAccount.cpp, aiclient/ClientAccount.h, aiclient/ClientConnection.cpp, aiclient/ClientConnection.h, aiclient/client.cpp, aiclient/client.h, client/BaseClient.cpp, client/BaseClient.h, client/CharacterClient.cpp, client/CharacterClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/CreatorClient.cpp, client/CreatorClient.h, client/ObserverClient.cpp, client/ObserverClient.h, client/Py_CreatorClient.cpp, client/Py_CreatorClient.h, client/client.cpp, client/define_world.cpp, client/define_world.h, common/Add.h, common/Affect.h, common/AtlasFileLoader.cpp, common/AtlasFileLoader.h, common/Attack.h, common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h, common/Burn.h, common/Chop.h, common/Connect.h, common/CustomOp.cpp, common/CustomOp.h, common/CustomOp_impl.h, common/Cut.h, common/Database.cpp, common/Database.h, common/Delve.h, common/Dig.h, common/Eat.h, common/FormattedXMLWriter.cpp, common/FormattedXMLWriter.h, common/Generic.h, common/Load.h, common/Monitor.h, common/Mow.h, common/Nourish.h, common/OOGThing.cpp, common/OOGThing.h, common/Property.cpp, common/Property.h, common/Property_impl.h, common/Save.h, common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h, common/Use.h, common/Wield.h, common/accountbase.cpp, common/accountbase.h, common/const.cpp, common/const.h, common/custom.cpp, common/debug.h, common/globals.cpp, common/globals.h, common/id.cpp, common/id.h, common/inheritance.cpp, common/inheritance.h, common/inheritance_impl.h, common/log.cpp, common/log.h, common/newid.cpp, common/nls.h, common/op_switch.h, common/operations.cpp, common/operations.h, common/random.h, common/refno.h, common/serialno.cpp, common/serialno.h, common/system.cpp, common/system.h, common/terrain_utils.cpp, common/terrain_utils.h, common/type_utils.h, common/types.h, common/utility.cpp, common/utility.h, modules/DateTime.cpp, modules/DateTime.h, modules/Location.cpp, modules/Location.h, modules/WorldTime.cpp, modules/WorldTime.h, physics/BBox.cpp, physics/BBox.h, physics/Collision.cpp, physics/Collision.h, physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.cpp, physics/Vector3D.h, physics/VectorPol.h, rulesets/Area.cpp, rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h, rulesets/ArithmeticScript.cpp, rulesets/ArithmeticScript.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Combat.cpp, rulesets/Combat.h, rulesets/Container.cpp, rulesets/Container.h, rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h, rulesets/Fell.cpp, rulesets/Fell.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp, rulesets/Line.h, rulesets/LineProperty.cpp, rulesets/LineProperty.h, rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h, rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Missile.h, rulesets/Motion.cpp, rulesets/Motion.h, rulesets/Movement.cpp, rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_BBox.cpp, rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h, rulesets/Py_Location.cpp, rulesets/Py_Location.h, rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h, rulesets/Py_Operation.cpp, rulesets/Py_Operation.h, rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp, rulesets/Py_Optime.h, rulesets/Py_Point3D.cpp, rulesets/Py_Point3D.h, rulesets/Py_Property.cpp, rulesets/Py_Property.h, rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h, rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h, rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h, rulesets/Py_Task.cpp, rulesets/Py_Task.h, rulesets/Py_Thing.cpp, rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp, rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h, rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h, rulesets/PythonArithmeticScript.cpp, rulesets/PythonArithmeticScript.h, rulesets/PythonMindScript.cpp, rulesets/PythonMindScript.h, rulesets/PythonScript.cpp, rulesets/PythonScript.h, rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp, rulesets/PythonWrapper.h, rulesets/Python_API.cpp, rulesets/Python_API.h, rulesets/Python_Script_Utils.h, rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Statistics.cpp, rulesets/Statistics.h, rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h, rulesets/Structure.cpp, rulesets/Structure.h, rulesets/Task.cpp, rulesets/Task.h, rulesets/TaskScript.cpp, rulesets/TaskScript.h, rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h, rulesets/Thing.cpp, rulesets/Thing.h, rulesets/ThingFactory.cpp, rulesets/ThingFactory.h, rulesets/World.cpp, rulesets/World.h, rulesets/attributes.h, server/Account.cpp, server/Account.h, server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.cpp, server/ArithmeticFactory.h, server/CommClient.cpp, server/CommClient.h, server/CommIdleSocket.cpp, server/CommIdleSocket.h, server/CommListener.cpp, server/CommListener.h, server/CommLocalClient.cpp, server/CommLocalClient.h, server/CommMDNSPublisher.cpp, server/CommMDNSPublisher.h, server/CommMaster.cpp, server/CommMaster.h, server/CommMetaClient.cpp, server/CommMetaClient.h, server/CommPSQLSocket.cpp, server/CommPSQLSocket.h, server/CommPeer.cpp, server/CommPeer.h, server/CommPeerListener.cpp, server/CommPeerListener.h, server/CommRemoteClient.cpp, server/CommRemoteClient.h, server/CommServer.cpp, server/CommServer.h, server/CommSlaveClient.cpp, server/CommSlaveClient.h, server/CommSlaveListener.cpp, server/CommSlaveListener.h, server/CommSocket.cpp, server/CommSocket.h, server/CommUnixListener.cpp, server/CommUnixListener.h, server/Connection.cpp, server/Connection.h, server/Connection_methods.h, server/EntityFactory.cpp, server/EntityFactory.h, server/ExternalMind.cpp, server/ExternalMind.h, server/Idle.cpp, server/Idle.h, server/Lobby.cpp, server/Lobby.h, server/Master.cpp, server/Master.h, server/Peer.cpp, server/Peer.h, server/Persistance.cpp, server/Persistance.h, server/PersistantThingFactory.cpp, server/PersistantThingFactory.h, server/PersistantThingFactory_impl.h, server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h, server/Player.cpp, server/Player.h, server/Restoration.cpp, server/Restoration.h, server/Restorer.cpp, server/Restorer.h, server/Restorer_impl.h, server/ScriptFactory.cpp, server/ScriptFactory.h, server/ServerRouting.cpp, server/ServerRouting.h, server/ServerRouting_methods.h, server/SlaveClientConnection.cpp, server/SlaveClientConnection.h, server/TaskFactory.cpp, server/TaskFactory.h, server/TrustedConnection.cpp, server/TrustedConnection.h, server/WorldRouter.cpp, server/WorldRouter.h, server/server.cpp, server/server.h, server/slave.cpp, tests/Areatest.cpp, tests/BaseEntitytest.cpp, tests/Charactertest.cpp, tests/Containertest.cpp, tests/Creatortest.cpp, tests/EntityExerciser.h, tests/EntityFactorytest.cpp, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Locationtest.cpp, tests/OOGThingtest.cpp, tests/Planttest.cpp, tests/Propertytest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Tasktest.cpp, tests/TestWorld.h, tests/Thingtest.cpp, tests/WorldTimetest.cpp, tests/Worldtest.cpp, tests/allOperations.h, tests/collisiontest.cpp, tests/consttest.cpp, tests/distancetest.cpp, tests/emergencetest.cpp, tests/inheritancetest.cpp, tests/logtest.cpp, tests/randomtest.cpp, tests/systemtest.cpp, tests/transformtest.cpp, tests/type_utilstest.cpp, tests/utilitytest.cpp, tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp, tools/cycmd.cpp, tools/cyconfig.cpp, tools/cyconvertrules.cpp, tools/cyctrl.cpp, tools/cydbload.cpp, tools/cydumprules.cpp, tools/cyisoload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp, tools/cywatchdog.cpp: Replace the copyright and license statements with new versions that include disclaimer of warranty, and permit distribution under later versions of the GPL.
2006-01-19 02:17:06 +00:00
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef SERVER_ACCOUNT_H
#define SERVER_ACCOUNT_H
#include "ConnectableRouter.h"
#include <vector>
namespace Atlas {
namespace Message {
class Element;
typedef std::vector<Element> ListType;
}
}
class Connection;
class LocatedEntity;
typedef std::map<long, LocatedEntity *> EntityDict;
/// \brief This is the base class for storing information about uses who
/// can use this server.
///
/// The majority of functionality relating to user accounts is encapsulated
/// here. Sub-classes control privilege levels by implementing
/// characterError().
class Account : public ConnectableRouter {
protected:
/// \brief A store of Character entities belonging to this account
EntityDict m_charactersDict;
/// \brief The username of this account
std::string m_username;
/// \brief The password used to authenticate this account
std::string m_password;
2002-07-27 Al Riddoch <alriddoch@zepler.org> * tools/cyloadrules.cpp, server/server.cpp, aiclient/ClientConnection.cpp, client/ClientConnection.cpp, common/inheritance.h: Use const iterators and references whenever possible. * client/CommClient.cpp, client/CreatorClient.cpp, client/ObserverClient.cpp, client/Py_CreatorClient.cpp, common/BaseEntity.cpp, common/BaseEntity.h, common/types.h, rulesets/Area.cpp, rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/Food.cpp, rulesets/Line.cpp, rulesets/MemMap.cpp, rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Py_Mind.cpp, rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp, rulesets/Python_API.cpp, rulesets/Stackable.cpp, rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp, server/Admin.cpp, server/CommClient.cpp, server/CommServer.cpp, server/Connection.cpp, server/EntityFactory.cpp, server/Lobby.cpp, server/Persistance.cpp, server/Player.cpp, server/ServerRouting.cpp, server/WorldRouter.cpp: Switch to using Fragment as name for Atlas::Message::Object, to avoid name clashes on Object. * common/BaseEntity.h: Make BaseEntity inherit from SigC::Object, so signals and callbacks can be used, and add destroyed signal. * common/accountbase.h, physics/BBox.h, physics/Quaternion.h, physics/Vector3D.h, rulesets/MemMap_methods.h, rulesets/Movement.cpp, rulesets/Plant.h, rulesets/Py_Operation.cpp, rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp, rulesets/Script.cpp, common/inheritance.cpp: Cleaned up Atlas::Message::Object use, and excessive use of "using ...". * rulesets/Movement.h, rulesets/Pedestrian.h: Use forward declarations rather than including Move.h * server/Account.cpp, server/Account.h, server/Connection.cpp, server/Connection.h: Use destroyed signal to ensure references to in game entities are removed when those entities are destroyed. Ensure Connection is only destroyed once.
2002-07-28 13:34:58 +00:00
LocatedEntity * addNewCharacter(const std::string &,
const Atlas::Objects::Entity::RootEntity &,
const Atlas::Objects::Root &);
void characterDestroyed(long);
2002-07-27 Al Riddoch <alriddoch@zepler.org> * tools/cyloadrules.cpp, server/server.cpp, aiclient/ClientConnection.cpp, client/ClientConnection.cpp, common/inheritance.h: Use const iterators and references whenever possible. * client/CommClient.cpp, client/CreatorClient.cpp, client/ObserverClient.cpp, client/Py_CreatorClient.cpp, common/BaseEntity.cpp, common/BaseEntity.h, common/types.h, rulesets/Area.cpp, rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/Food.cpp, rulesets/Line.cpp, rulesets/MemMap.cpp, rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Py_Mind.cpp, rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp, rulesets/Python_API.cpp, rulesets/Stackable.cpp, rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp, server/Admin.cpp, server/CommClient.cpp, server/CommServer.cpp, server/Connection.cpp, server/EntityFactory.cpp, server/Lobby.cpp, server/Persistance.cpp, server/Player.cpp, server/ServerRouting.cpp, server/WorldRouter.cpp: Switch to using Fragment as name for Atlas::Message::Object, to avoid name clashes on Object. * common/BaseEntity.h: Make BaseEntity inherit from SigC::Object, so signals and callbacks can be used, and add destroyed signal. * common/accountbase.h, physics/BBox.h, physics/Quaternion.h, physics/Vector3D.h, rulesets/MemMap_methods.h, rulesets/Movement.cpp, rulesets/Plant.h, rulesets/Py_Operation.cpp, rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp, rulesets/Script.cpp, common/inheritance.cpp: Cleaned up Atlas::Message::Object use, and excessive use of "using ...". * rulesets/Movement.h, rulesets/Pedestrian.h: Use forward declarations rather than including Move.h * server/Account.cpp, server/Account.h, server/Connection.cpp, server/Connection.h: Use destroyed signal to ensure references to in game entities are removed when those entities are destroyed. Ensure Connection is only destroyed once.
2002-07-28 13:34:58 +00:00
/// \brief Check a character creation op is within the privelege levels
/// of this account.
///
/// @param op The full operation used for error reporting
/// @param ent A RootEntity representing the character to be created
/// @param res Any resulting error is returned here
virtual int characterError(const Operation & op,
const Atlas::Objects::Root & ent,
OpVector & res) const = 0;
virtual void createObject(const std::string &,
const Atlas::Objects::Root &,
const Operation &,
OpVector &);
int filterTasks(const Atlas::Message::ListType & tasks,
const Atlas::Objects::Entity::RootEntity &) const;
/// \brief Creates a new entity for a character.
virtual LocatedEntity * createCharacterEntity(const std::string &,
const Atlas::Objects::Entity::RootEntity &,
const Atlas::Objects::Root &);
void processExternalOperation(const Operation & op, OpVector& res);
public:
/// \brief Connect and add a character to this account
int connectCharacter(LocatedEntity *chr);
Account(Connection * conn, const std::string & username,
const std::string & passwd,
const std::string & id, long intId);
~Account() override = default;
const std::string & username() const {
return m_username;
}
const std::string & password() const {
return m_password;
}
/// \brief Get a string representation of the type of account
virtual const char * getType() const;
/// \brief Store this account in the database
void store() const;
/// \brief Returns true if the account should be stored.
virtual bool isPersisted() const;
void addToMessage(Atlas::Message::MapType &) const override;
void addToEntity(const Atlas::Objects::Entity::RootEntity &) const override;
void externalOperation(const Operation & op, Link &) override;
//Operations sent to this instance will be sent on to m_connection, if such exists.
void operation(const Operation &, OpVector &) override;
virtual void LogoutOperation(const Operation &, OpVector &);
virtual void CreateOperation(const Operation &, OpVector &);
virtual void SetOperation(const Operation &, OpVector &);
virtual void ImaginaryOperation(const Operation &, OpVector &);
virtual void TalkOperation(const Operation &, OpVector &);
virtual void LookOperation(const Operation &, OpVector &);
virtual void GetOperation(const Operation &, OpVector &);
virtual void OtherOperation(const Operation &, OpVector &);
void addCharacter(LocatedEntity *);
/// \brief Read only accessor for the Character dictionary
const EntityDict & getCharacters() const {
return m_charactersDict;
2002-07-27 Al Riddoch <alriddoch@zepler.org> * tools/cyloadrules.cpp, server/server.cpp, aiclient/ClientConnection.cpp, client/ClientConnection.cpp, common/inheritance.h: Use const iterators and references whenever possible. * client/CommClient.cpp, client/CreatorClient.cpp, client/ObserverClient.cpp, client/Py_CreatorClient.cpp, common/BaseEntity.cpp, common/BaseEntity.h, common/types.h, rulesets/Area.cpp, rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/Food.cpp, rulesets/Line.cpp, rulesets/MemMap.cpp, rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Py_Mind.cpp, rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp, rulesets/Python_API.cpp, rulesets/Stackable.cpp, rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp, server/Admin.cpp, server/CommClient.cpp, server/CommServer.cpp, server/Connection.cpp, server/EntityFactory.cpp, server/Lobby.cpp, server/Persistance.cpp, server/Player.cpp, server/ServerRouting.cpp, server/WorldRouter.cpp: Switch to using Fragment as name for Atlas::Message::Object, to avoid name clashes on Object. * common/BaseEntity.h: Make BaseEntity inherit from SigC::Object, so signals and callbacks can be used, and add destroyed signal. * common/accountbase.h, physics/BBox.h, physics/Quaternion.h, physics/Vector3D.h, rulesets/MemMap_methods.h, rulesets/Movement.cpp, rulesets/Plant.h, rulesets/Py_Operation.cpp, rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp, rulesets/Script.cpp, common/inheritance.cpp: Cleaned up Atlas::Message::Object use, and excessive use of "using ...". * rulesets/Movement.h, rulesets/Pedestrian.h: Use forward declarations rather than including Move.h * server/Account.cpp, server/Account.h, server/Connection.cpp, server/Connection.h: Use destroyed signal to ensure references to in game entities are removed when those entities are destroyed. Ensure Connection is only destroyed once.
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}
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friend class Accounttest;
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friend class Accountintegration;
};
#endif // SERVER_ACCOUNT_H