mirror of
https://github.com/worldforge/cyphesis
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138 lines
4.9 KiB
C++
138 lines
4.9 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000,2001 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef SERVER_ACCOUNT_H
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#define SERVER_ACCOUNT_H
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#include "ConnectableRouter.h"
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#include <vector>
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namespace Atlas {
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namespace Message {
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class Element;
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typedef std::vector<Element> ListType;
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}
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}
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class Connection;
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class LocatedEntity;
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typedef std::map<long, LocatedEntity *> EntityDict;
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/// \brief This is the base class for storing information about uses who
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/// can use this server.
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///
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/// The majority of functionality relating to user accounts is encapsulated
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/// here. Sub-classes control privilege levels by implementing
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/// characterError().
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class Account : public ConnectableRouter {
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protected:
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/// \brief A store of Character entities belonging to this account
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EntityDict m_charactersDict;
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/// \brief The username of this account
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std::string m_username;
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/// \brief The password used to authenticate this account
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std::string m_password;
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LocatedEntity * addNewCharacter(const std::string &,
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const Atlas::Objects::Entity::RootEntity &,
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const Atlas::Objects::Root &);
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void characterDestroyed(long);
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/// \brief Check a character creation op is within the privelege levels
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/// of this account.
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///
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/// @param op The full operation used for error reporting
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/// @param ent A RootEntity representing the character to be created
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/// @param res Any resulting error is returned here
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virtual int characterError(const Operation & op,
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const Atlas::Objects::Root & ent,
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OpVector & res) const = 0;
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virtual void createObject(const std::string &,
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const Atlas::Objects::Root &,
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const Operation &,
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OpVector &);
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int filterTasks(const Atlas::Message::ListType & tasks,
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const Atlas::Objects::Entity::RootEntity &) const;
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/// \brief Creates a new entity for a character.
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virtual LocatedEntity * createCharacterEntity(const std::string &,
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const Atlas::Objects::Entity::RootEntity &,
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const Atlas::Objects::Root &);
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void processExternalOperation(const Operation & op, OpVector& res);
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public:
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/// \brief Connect and add a character to this account
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int connectCharacter(LocatedEntity *chr);
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Account(Connection * conn, const std::string & username,
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const std::string & passwd,
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const std::string & id, long intId);
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~Account() override = default;
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const std::string & username() const {
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return m_username;
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}
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const std::string & password() const {
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return m_password;
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}
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/// \brief Get a string representation of the type of account
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virtual const char * getType() const;
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/// \brief Store this account in the database
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void store() const;
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/// \brief Returns true if the account should be stored.
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virtual bool isPersisted() const;
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void addToMessage(Atlas::Message::MapType &) const override;
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void addToEntity(const Atlas::Objects::Entity::RootEntity &) const override;
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void externalOperation(const Operation & op, Link &) override;
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//Operations sent to this instance will be sent on to m_connection, if such exists.
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void operation(const Operation &, OpVector &) override;
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virtual void LogoutOperation(const Operation &, OpVector &);
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virtual void CreateOperation(const Operation &, OpVector &);
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virtual void SetOperation(const Operation &, OpVector &);
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virtual void ImaginaryOperation(const Operation &, OpVector &);
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virtual void TalkOperation(const Operation &, OpVector &);
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virtual void LookOperation(const Operation &, OpVector &);
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virtual void GetOperation(const Operation &, OpVector &);
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virtual void OtherOperation(const Operation &, OpVector &);
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void addCharacter(LocatedEntity *);
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/// \brief Read only accessor for the Character dictionary
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const EntityDict & getCharacters() const {
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return m_charactersDict;
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}
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friend class Accounttest;
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friend class Accountintegration;
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};
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#endif // SERVER_ACCOUNT_H
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