cyphesis/server/Ruleset.h

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef SERVER_RULESET_H
#define SERVER_RULESET_H
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#include "common/TypeNode.h"
#include "common/Singleton.h"
#include <Atlas/Objects/Root.h>
#include <Atlas/Objects/SmartPtr.h>
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#include <boost/filesystem/path.hpp>
#include <memory>
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#include <boost/asio/io_service.hpp>
class EntityBuilder;
class EntityKit;
class RuleHandler;
class EntityRuleHandler;
class TaskRuleHandler;
class OpRuleHandler;
class PropertyRuleHandler;
class ArchetypeRuleHandler;
class TaskKit;
/// \brief Class to handle rules that cannot yet be installed, and the reason
class RuleWaiting {
public:
/// Name of the rule.
std::string name;
/// Complete description of the rule.
Atlas::Objects::Root desc;
/// Message giving a description of why this rule has not been installed.
std::string reason;
};
typedef std::multimap<std::string, RuleWaiting> RuleWaitList;
/// \brief Builder to handle the creation of all entities for the world.
///
/// Uses PersistantThingFactory to store information about entity types, and
/// create them. Handles connecting entities to their persistor as required.
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class Ruleset : public Singleton<Ruleset>{
protected:
std::unique_ptr<TaskRuleHandler>m_taskHandler;
std::unique_ptr<EntityRuleHandler> m_entityHandler;
std::unique_ptr<OpRuleHandler> m_opHandler;
std::unique_ptr<PropertyRuleHandler> m_propertyHandler;
std::unique_ptr<ArchetypeRuleHandler> m_archetypeHandler;
RuleWaitList m_waitingRules;
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std::set<boost::filesystem::path> m_changedRules;
boost::asio::io_service& m_io_service;
void installItem(const std::string & class_name,
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const Atlas::Objects::Root & class_desc,
std::map<const TypeNode*, TypeNode::PropertiesUpdate>& changes);
int installRuleInner(const std::string & class_name,
const Atlas::Objects::Root & class_desc,
std::string & dependent,
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std::string & reason,
std::map<const TypeNode*, TypeNode::PropertiesUpdate>& changes);
int modifyRuleInner(const std::string &class_name,
const Atlas::Objects::Root &class_desc,
std::map<const TypeNode *, TypeNode::PropertiesUpdate> &changes);
void getRulesFromFiles(const std::string &,
std::map<std::string, Atlas::Objects::Root> &);
void waitForRule(const std::string & class_name,
const Atlas::Objects::Root & class_desc,
const std::string & dependent,
const std::string & reason);
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void processChangedRules();
public:
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explicit Ruleset(EntityBuilder * eb, boost::asio::io_service& io_service);
~Ruleset();
void loadRules(const std::string &);
int installRule(const std::string & class_name,
const std::string & section,
const Atlas::Objects::Root & class_desc);
int modifyRule(const std::string & class_name,
const Atlas::Objects::Root & class_desc);
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friend class Rulesetintegration;
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};
#endif // SERVER_RULESET_H