2009-04-29 23:43:10 +01:00
|
|
|
// Cyphesis Online RPG Server and AI Engine
|
|
|
|
|
// Copyright (C) 2009 Alistair Riddoch
|
|
|
|
|
//
|
|
|
|
|
// This program is free software; you can redistribute it and/or modify
|
|
|
|
|
// it under the terms of the GNU General Public License as published by
|
|
|
|
|
// the Free Software Foundation; either version 2 of the License, or
|
|
|
|
|
// (at your option) any later version.
|
|
|
|
|
//
|
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
|
// GNU General Public License for more details.
|
|
|
|
|
//
|
|
|
|
|
// You should have received a copy of the GNU General Public License
|
|
|
|
|
// along with this program; if not, write to the Free Software Foundation,
|
|
|
|
|
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
|
|
|
|
|
|
|
2011-02-15 09:30:46 +00:00
|
|
|
#ifdef NDEBUG
|
|
|
|
|
#undef NDEBUG
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef DEBUG
|
|
|
|
|
#define DEBUG
|
|
|
|
|
#endif
|
|
|
|
|
|
2009-04-29 23:43:10 +01:00
|
|
|
#include "physics/Quaternion.h"
|
|
|
|
|
|
|
|
|
|
#include <wfmath/quaternion.h>
|
|
|
|
|
#include <wfmath/vector.h>
|
|
|
|
|
|
|
|
|
|
#include <cassert>
|
|
|
|
|
|
|
|
|
|
int main()
|
|
|
|
|
{
|
|
|
|
|
WFMath::Vector<3> east(1,0,0), north(0,1,0), west(-1,0,0);
|
|
|
|
|
WFMath::Vector<3> up(0,0,1), down(0,0,-1);
|
|
|
|
|
|
|
|
|
|
Quaternion rotation;
|
|
|
|
|
|
|
|
|
|
// Normal 90 degree rotation
|
2015-12-19 15:28:29 +01:00
|
|
|
rotation = quaternionFromTo(east, north, up);
|
2009-04-29 23:43:10 +01:00
|
|
|
|
|
|
|
|
// No rotation to cover special case
|
2015-12-19 15:28:29 +01:00
|
|
|
rotation = quaternionFromTo(east, east, up);
|
2009-04-29 23:43:10 +01:00
|
|
|
|
|
|
|
|
// Exact 180 to cover special case
|
2015-12-19 15:28:29 +01:00
|
|
|
rotation = quaternionFromTo(east, west, up);
|
2009-04-29 23:43:10 +01:00
|
|
|
|
|
|
|
|
// Exact 180 to cover other part of same case
|
2015-12-19 15:28:29 +01:00
|
|
|
rotation = quaternionFromTo(up, down, west);
|
2009-04-29 23:43:10 +01:00
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
}
|