cyphesis/tests/TerrainModPropertyIntegration.cpp

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2013 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "TestBase.h"
#include "rulesets/Entity.h"
#include "rulesets/TerrainModProperty.h"
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#include "rulesets/TerrainProperty.h"
#include "common/OperationRouter.h"
#include "common/PropertyFactory_impl.h"
#include "common/BaseWorld.h"
#include "stubs/modules/stubLocation.h"
#include <Atlas/Objects/Operation.h>
using Atlas::Message::MapType;
using Atlas::Objects::Operation::Delete;
using Atlas::Objects::Operation::Move;
class TestWorld : public BaseWorld {
public:
explicit TestWorld(LocatedEntity& e) : BaseWorld(e) {
}
virtual bool idle() { return false; }
virtual LocatedEntity * addEntity(LocatedEntity * ent) {
return 0;
}
virtual LocatedEntity * addNewEntity(const std::string &,
const Atlas::Objects::Entity::RootEntity &) {
return 0;
}
void delEntity(LocatedEntity * obj) {}
int createSpawnPoint(const Atlas::Message::MapType & data,
LocatedEntity *) { return 0; }
int removeSpawnPoint(LocatedEntity *) {return 0; }
int getSpawnList(Atlas::Message::ListType & data) { return 0; }
LocatedEntity * spawnNewEntity(const std::string & name,
const std::string & type,
const Atlas::Objects::Entity::RootEntity & desc) {
return addNewEntity(type, desc);
}
virtual int moveToSpawn(const std::string & name,
Location& location) {return 0;}
virtual Task * newTask(const std::string &, LocatedEntity &) { return 0; }
virtual Task * activateTask(const std::string &, const std::string &,
LocatedEntity *, LocatedEntity &) { return 0; }
virtual ArithmeticScript * newArithmetic(const std::string &,
LocatedEntity *) {
return 0;
}
virtual void message(const Operation & op, LocatedEntity & ent) {
}
virtual void messageToClients(const Atlas::Objects::Operation::RootOperation &) {}
virtual LocatedEntity * findByName(const std::string & name) { return 0; }
virtual LocatedEntity * findByType(const std::string & type) { return 0; }
virtual void addPerceptive(LocatedEntity *) { }
};
class TerrainModPropertyintegration : public Cyphesis::TestBase
{
private:
Entity * m_world;
Entity * m_entity;
PropertyBase * m_property;
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PropertyBase * m_terrainProperty;
public:
TerrainModPropertyintegration();
void setup();
void teardown();
void test_move_handler();
void test_delete_handler();
};
TerrainModPropertyintegration::TerrainModPropertyintegration()
{
ADD_TEST(TerrainModPropertyintegration::test_move_handler);
ADD_TEST(TerrainModPropertyintegration::test_delete_handler);
}
void TerrainModPropertyintegration::setup()
{
m_world = new Entity("0", 0);
new TestWorld(*m_world);
m_entity = new Entity("1", 1);
m_entity->m_location.m_pos = Point3D(5.f, 5.f, 5.f);
m_entity->m_location.m_loc = m_world;
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m_world->incRef();
ASSERT_TRUE(m_entity->m_location.isValid());
PropertyFactory<TerrainModProperty> terrainmod_property_factory;
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m_terrainProperty = new TerrainProperty;
m_terrainProperty->install(m_world, "terrain");
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m_world->setProperty("terrain", m_terrainProperty);
m_terrainProperty->apply(m_world);
m_world->propertyApplied("terrain", *m_terrainProperty);
m_property = terrainmod_property_factory.newProperty();
m_property->install(m_entity, "terrainmod");
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m_entity->setProperty("terrainmod", m_property);
m_property->apply(m_entity);
m_entity->propertyApplied("terrainmod", *m_property);
}
void TerrainModPropertyintegration::teardown()
{
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m_entity->decRef();
m_world->decRef();
}
void TerrainModPropertyintegration::test_move_handler()
{
Move m;
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// FIXME Move needs some args, and also probably requires the position to
// to be set up on the entity first
OpVector res;
m_entity->operation(m, res);
// FIXME Check what gives
}
void TerrainModPropertyintegration::test_delete_handler()
{
Delete d;
OpVector res;
m_entity->operation(d, res);
// FIXME Check what gives
}
int main()
{
TerrainModPropertyintegration t;
return t.run();
}
// stubs
#include "rulesets/AtlasProperties.h"
#include "rulesets/Domain.h"
#include "rulesets/Script.h"
#include "common/BaseWorld.h"
#include "common/id.h"
#include "common/log.h"
#include "common/PropertyManager.h"
#include "physics/Vector3D.h"
#include "rulesets/DomainProperty.h"
#include "stubs/common/stubCustom.h"
#include "stubs/rulesets/stubDomain.h"
#include "stubs/rulesets/stubDomainProperty.h"
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#include "stubs/common/stubVariable.h"
#include "stubs/common/stubMonitors.h"
void addToEntity(const Point3D & p, std::vector<double> & vd)
{
vd.resize(3);
vd[0] = p[0];
vd[1] = p[1];
vd[2] = p[2];
}
Router::Router(const std::string & id, long intId) : m_id(id),
m_intId(intId)
{
}
Router::~Router()
{
}
void Router::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
BaseWorld * BaseWorld::m_instance = 0;
BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw)
{
m_instance = this;
}
BaseWorld::~BaseWorld()
{
m_instance = 0;
}
LocatedEntity * BaseWorld::getEntity(const std::string & id) const
{
long intId = integerId(id);
EntityDict::const_iterator I = m_eobjects.find(intId);
if (I != m_eobjects.end()) {
assert(I->second != 0);
return I->second;
} else {
return 0;
}
}
LocatedEntity * BaseWorld::getEntity(long id) const
{
EntityDict::const_iterator I = m_eobjects.find(id);
if (I != m_eobjects.end()) {
assert(I->second != 0);
return I->second;
} else {
return 0;
}
}
bool Script::operation(const std::string & opname,
const Atlas::Objects::Operation::RootOperation & op,
OpVector & res)
{
return false;
}
void Script::hook(const std::string & function, LocatedEntity * entity)
{
}
IdProperty::IdProperty(const std::string & data) : PropertyBase(per_ephem),
m_data(data)
{
}
int IdProperty::get(Atlas::Message::Element & e) const
{
return 0;
}
void IdProperty::set(const Atlas::Message::Element & e)
{
}
void IdProperty::add(const std::string & key,
Atlas::Message::MapType & ent) const
{
}
void IdProperty::add(const std::string & key,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
IdProperty * IdProperty::copy() const
{
return 0;
}
ContainsProperty::ContainsProperty(LocatedEntitySet & data) :
PropertyBase(per_ephem), m_data(data)
{
}
int ContainsProperty::get(Atlas::Message::Element & e) const
{
return 0;
}
void ContainsProperty::set(const Atlas::Message::Element & e)
{
}
void ContainsProperty::add(const std::string & s,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
ContainsProperty * ContainsProperty::copy() const
{
return 0;
}
PropertyKit::~PropertyKit()
{
}
#include "stubs/common/stubPropertyManager.h"
long integerId(const std::string & id)
{
long intId = strtol(id.c_str(), 0, 10);
if (intId == 0 && id != "0") {
intId = -1L;
}
return intId;
}
void log(LogLevel lvl, const std::string & msg)
{
}