cyphesis/tests/TerrainModPropertyIntegration.cpp
Erik Ogenvik e80d07560c Reload entity scripts when python code changes.
For now we reload all scripts. We should be smarter and only reload
those scripts which are affected though.
2018-04-30 23:34:58 +02:00

333 lines
8.2 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2013 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "TestBase.h"
#include "rulesets/Entity.h"
#include "rulesets/TerrainModProperty.h"
#include "rulesets/TerrainProperty.h"
#include "common/OperationRouter.h"
#include "common/PropertyFactory_impl.h"
#include "common/BaseWorld.h"
#include "stubs/modules/stubLocation.h"
#include <Atlas/Objects/Operation.h>
using Atlas::Message::MapType;
using Atlas::Objects::Operation::Delete;
using Atlas::Objects::Operation::Move;
class TestWorld : public BaseWorld {
public:
explicit TestWorld(LocatedEntity& e) : BaseWorld(e) {
}
virtual bool idle() { return false; }
virtual LocatedEntity * addEntity(LocatedEntity * ent) {
return 0;
}
virtual LocatedEntity * addNewEntity(const std::string &,
const Atlas::Objects::Entity::RootEntity &) {
return 0;
}
void delEntity(LocatedEntity * obj) {}
int createSpawnPoint(const Atlas::Message::MapType & data,
LocatedEntity *) { return 0; }
int removeSpawnPoint(LocatedEntity *) {return 0; }
int getSpawnList(Atlas::Message::ListType & data) { return 0; }
LocatedEntity * spawnNewEntity(const std::string & name,
const std::string & type,
const Atlas::Objects::Entity::RootEntity & desc) {
return addNewEntity(type, desc);
}
virtual int moveToSpawn(const std::string & name,
Location& location) {return 0;}
virtual Task * newTask(const std::string &, LocatedEntity &) { return 0; }
virtual Task * activateTask(const std::string &, const std::string &,
LocatedEntity *, LocatedEntity &) { return 0; }
virtual ArithmeticScript * newArithmetic(const std::string &,
LocatedEntity *) {
return 0;
}
virtual void message(const Operation & op, LocatedEntity & ent) {
}
virtual void messageToClients(const Atlas::Objects::Operation::RootOperation &) {}
virtual LocatedEntity * findByName(const std::string & name) { return 0; }
virtual LocatedEntity * findByType(const std::string & type) { return 0; }
virtual void addPerceptive(LocatedEntity *) { }
};
class TerrainModPropertyintegration : public Cyphesis::TestBase
{
private:
Entity * m_world;
Entity * m_entity;
PropertyBase * m_property;
PropertyBase * m_terrainProperty;
public:
TerrainModPropertyintegration();
void setup();
void teardown();
void test_move_handler();
void test_delete_handler();
};
TerrainModPropertyintegration::TerrainModPropertyintegration()
{
ADD_TEST(TerrainModPropertyintegration::test_move_handler);
ADD_TEST(TerrainModPropertyintegration::test_delete_handler);
}
void TerrainModPropertyintegration::setup()
{
m_world = new Entity("0", 0);
new TestWorld(*m_world);
m_entity = new Entity("1", 1);
m_entity->m_location.m_pos = Point3D(5.f, 5.f, 5.f);
m_entity->m_location.m_loc = m_world;
m_world->incRef();
ASSERT_TRUE(m_entity->m_location.isValid());
PropertyFactory<TerrainModProperty> terrainmod_property_factory;
m_terrainProperty = new TerrainProperty;
m_terrainProperty->install(m_world, "terrain");
m_world->setProperty("terrain", m_terrainProperty);
m_terrainProperty->apply(m_world);
m_world->propertyApplied("terrain", *m_terrainProperty);
m_property = terrainmod_property_factory.newProperty();
m_property->install(m_entity, "terrainmod");
m_entity->setProperty("terrainmod", m_property);
m_property->apply(m_entity);
m_entity->propertyApplied("terrainmod", *m_property);
}
void TerrainModPropertyintegration::teardown()
{
m_entity->decRef();
m_world->decRef();
}
void TerrainModPropertyintegration::test_move_handler()
{
Move m;
// FIXME Move needs some args, and also probably requires the position to
// to be set up on the entity first
OpVector res;
m_entity->operation(m, res);
// FIXME Check what gives
}
void TerrainModPropertyintegration::test_delete_handler()
{
Delete d;
OpVector res;
m_entity->operation(d, res);
// FIXME Check what gives
}
int main()
{
TerrainModPropertyintegration t;
return t.run();
}
// stubs
#include "rulesets/AtlasProperties.h"
#include "rulesets/Domain.h"
#include "rulesets/Script.h"
#include "common/BaseWorld.h"
#include "common/id.h"
#include "common/log.h"
#include "common/PropertyManager.h"
#include "physics/Vector3D.h"
#include "rulesets/DomainProperty.h"
#include "stubs/common/stubCustom.h"
#include "stubs/rulesets/stubDomain.h"
#include "stubs/rulesets/stubDomainProperty.h"
#include "stubs/common/stubVariable.h"
#include "stubs/common/stubMonitors.h"
void addToEntity(const Point3D & p, std::vector<double> & vd)
{
vd.resize(3);
vd[0] = p[0];
vd[1] = p[1];
vd[2] = p[2];
}
Router::Router(const std::string & id, long intId) : m_id(id),
m_intId(intId)
{
}
Router::~Router()
{
}
void Router::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
BaseWorld * BaseWorld::m_instance = 0;
BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw)
{
m_instance = this;
}
BaseWorld::~BaseWorld()
{
m_instance = 0;
}
LocatedEntity * BaseWorld::getEntity(const std::string & id) const
{
long intId = integerId(id);
EntityDict::const_iterator I = m_eobjects.find(intId);
if (I != m_eobjects.end()) {
assert(I->second != 0);
return I->second;
} else {
return 0;
}
}
LocatedEntity * BaseWorld::getEntity(long id) const
{
EntityDict::const_iterator I = m_eobjects.find(id);
if (I != m_eobjects.end()) {
assert(I->second != 0);
return I->second;
} else {
return 0;
}
}
bool Script::operation(const std::string & opname,
const Atlas::Objects::Operation::RootOperation & op,
OpVector & res)
{
return false;
}
void Script::hook(const std::string & function, LocatedEntity * entity)
{
}
IdProperty::IdProperty(const std::string & data) : PropertyBase(per_ephem),
m_data(data)
{
}
int IdProperty::get(Atlas::Message::Element & e) const
{
return 0;
}
void IdProperty::set(const Atlas::Message::Element & e)
{
}
void IdProperty::add(const std::string & key,
Atlas::Message::MapType & ent) const
{
}
void IdProperty::add(const std::string & key,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
IdProperty * IdProperty::copy() const
{
return 0;
}
ContainsProperty::ContainsProperty(LocatedEntitySet & data) :
PropertyBase(per_ephem), m_data(data)
{
}
int ContainsProperty::get(Atlas::Message::Element & e) const
{
return 0;
}
void ContainsProperty::set(const Atlas::Message::Element & e)
{
}
void ContainsProperty::add(const std::string & s,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
ContainsProperty * ContainsProperty::copy() const
{
return 0;
}
PropertyKit::~PropertyKit()
{
}
#include "stubs/common/stubPropertyManager.h"
long integerId(const std::string & id)
{
long intId = strtol(id.c_str(), 0, 10);
if (intId == 0 && id != "0") {
intId = -1L;
}
return intId;
}
void log(LogLevel lvl, const std::string & msg)
{
}