cyphesis/tests/ConnectionShakerintegration.cpp

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2012 Anthony Pesce
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "TestBase.h"
#include "server/CommServer.h"
#include "server/Connection.h"
#include "server/Idle.h"
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#include "server/ServerRouting.h"
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#include "rulesets/ExternalMind.h"
#include "rulesets/ExternalProperty.h"
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#include "rulesets/Character.h"
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#include "common/CommSocket.h"
#include "common/Shaker.h"
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#include "common/PropertyManager.h"
#include "common/globals.h"
#include "common/log.h"
#include "common/const.h"
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#include <cstdio>
using Atlas::Message::Element;
using Atlas::Message::ListType;
using Atlas::Message::MapType;
using String::compose;
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bool database_flag = false;
int salt_length = -1;
class ConnectionShakerintegration : public Cyphesis::TestBase
{
private:
long m_id_counter;
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ServerRouting * m_server;
Connection * m_connection;
public:
ConnectionShakerintegration();
void setup();
void teardown();
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void testShaker();
};
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ConnectionShakerintegration::ConnectionShakerintegration() : m_id_counter(0L),
m_server(0),
m_connection(0)
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{
ADD_TEST(ConnectionShakerintegration::testShaker);
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}
void ConnectionShakerintegration::testShaker()
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{
ASSERT_NOT_NULL(m_connection);
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m_connection->addNewAccount("player",
"testuser",
"testpassword");
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ASSERT_EQUAL(salt_length, 16);
}
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void ConnectionShakerintegration::setup()
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{
m_server = new ServerRouting(*(BaseWorld*)0,
"b88aa6d3-44b4-40bd-bfa9-8db00045bdc0",
"0f1fc7cb-5ab1-45c1-b0d3-ae49205ea437",
compose("%1", m_id_counter), m_id_counter++,
compose("%1", m_id_counter), m_id_counter++);
m_connection = new Connection(*(CommSocket*)0,
*m_server,
"test_addr",
compose("%1", m_id_counter), m_id_counter++);
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}
void ConnectionShakerintegration::teardown()
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{
delete m_server;
delete m_connection;
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}
int main()
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{
ConnectionShakerintegration t;
return t.run();
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}
// Stubs
#include "server/Lobby.h"
#include "server/Player.h"
#include "common/Inheritance.h"
using Atlas::Objects::Root;
bool restricted_flag;
namespace Atlas { namespace Objects { namespace Operation {
int UPDATE_NO = -1;
} } }
CommServer::CommServer() : m_congested(false)
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{
}
CommServer::~CommServer()
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{
}
Idle::Idle(CommServer & svr) : m_idleManager(svr)
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{
}
Idle::~Idle()
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{
}
CommSocket::CommSocket(CommServer & svr) : m_commServer(svr) { }
CommSocket::~CommSocket()
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{
}
int CommSocket::flush()
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{
return 0;
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}
Player::Player(Connection * conn,
const std::string & username,
const std::string & passwd,
const std::string & id,
long intId) :
Account(conn, username, passwd, id, intId)
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{
}
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Player::~Player() { }
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const char * Player::getType() const
{
return "player";
}
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void Player::addToMessage(MapType & omap) const
{
}
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void Player::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
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int Player::characterError(const Operation & op,
const Root & ent, OpVector & res) const
{
return 0;
}
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Account::Account(Connection * conn,
const std::string & uname,
const std::string & passwd,
const std::string & id,
long intId) :
ConnectableRouter(id, intId, conn),
m_username(uname), m_password(passwd)
{
}
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Account::~Account()
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{
}
const char * Account::getType() const
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{
return "testaccount";
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}
void Account::store() const
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{
}
void Account::addToMessage(Atlas::Message::MapType &) const
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{
}
void Account::addToEntity(const Atlas::Objects::Entity::RootEntity &) const
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{
}
void Account::createObject(const std::string & type_str,
const Root & arg,
const Operation & op,
OpVector & res)
{
}
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void Account::externalOperation(const Operation &, Link &)
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{
}
void Account::operation(const Operation &, OpVector &)
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{
}
void Account::LogoutOperation(const Operation &, OpVector &)
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{
}
void Account::CreateOperation(const Operation &, OpVector &)
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{
}
void Account::SetOperation(const Operation &, OpVector &)
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{
}
void Account::ImaginaryOperation(const Operation &, OpVector &)
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{
}
void Account::TalkOperation(const Operation &, OpVector &)
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{
}
void Account::LookOperation(const Operation &, OpVector &)
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{
}
void Account::GetOperation(const Operation &, OpVector &)
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{
}
void Account::OtherOperation(const Operation &, OpVector &)
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{
}
ConnectableRouter::ConnectableRouter(const std::string & id,
long iid,
Connection *c) :
Router(id, iid),
m_connection(c)
{
}
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ConnectableRouter::~ConnectableRouter()
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{
}
ServerRouting::ServerRouting(BaseWorld & wrld,
const std::string & ruleset,
const std::string & name,
const std::string & id, long intId,
const std::string & lId, long lIntId) :
Router(id, intId),
m_svrRuleset(ruleset), m_svrName(name),
m_numClients(0), m_world(wrld), m_lobby(*(Lobby*)0)
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{
}
ServerRouting::~ServerRouting()
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{
}
void ServerRouting::addToMessage(Atlas::Message::MapType & omap) const
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{
}
void ServerRouting::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
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{
}
void ServerRouting::externalOperation(const Operation &, Link &)
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{
}
void ServerRouting::operation(const Operation &, OpVector &)
{
}
Account * ServerRouting::getAccountByName(const std::string & username)
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{
return 0;
}
void ServerRouting::addAccount(Account * a)
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{
}
Lobby::Lobby(ServerRouting & s, const std::string & id, long intId) :
Router(id, intId),
m_server(s)
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{
}
Lobby::~Lobby()
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{
}
void Lobby::delAccount(Account * ac)
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{
}
void Lobby::addToMessage(MapType & omap) const
{
}
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void Lobby::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
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{
}
void Lobby::addAccount(Account * ac)
{
}
void Lobby::externalOperation(const Operation &, Link &)
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{
}
void Lobby::operation(const Operation & op, OpVector & res)
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{
}
ExternalMind::ExternalMind(LocatedEntity & e) : Router(e.getId(), e.getIntId()),
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m_external(0), m_entity(e)
{
}
ExternalMind::~ExternalMind()
{
}
void ExternalMind::externalOperation(const Operation & op, Link &)
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{
}
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void ExternalMind::operation(const Operation & op, OpVector & res)
{
}
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ExternalProperty::ExternalProperty(ExternalMind * & data) : m_data(data)
{
}
int ExternalProperty::get(Atlas::Message::Element & val) const
{
return 0;
}
void ExternalProperty::set(const Atlas::Message::Element & val)
{
}
void ExternalProperty::add(const std::string & s,
Atlas::Message::MapType & map) const
{
}
void ExternalProperty::add(const std::string & s,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
ExternalProperty * ExternalProperty::copy() const
{
return 0;
}
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const std::string & ExternalMind::connectionId()
{
assert(m_external != 0);
return m_external->getId();
}
void ExternalMind::linkUp(Link * c)
{
m_external = c;
}
Character::Character(const std::string & id, long intId) :
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Thing(id, intId),
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m_movement(*(Movement*)0),
m_mind(0), m_externalMind(0)
{
}
Character::~Character()
{
}
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int Character::linkExternal(Link * link)
{
return 0;
}
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int Character::unlinkExternal(Link * link)
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{
return 0;
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}
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void Character::operation(const Operation & op, OpVector &)
{
}
void Character::externalOperation(const Operation & op, Link &)
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{
}
void Character::ImaginaryOperation(const Operation & op, OpVector &)
{
}
void Character::InfoOperation(const Operation & op, OpVector &)
{
}
void Character::TickOperation(const Operation & op, OpVector &)
{
}
void Character::TalkOperation(const Operation & op, OpVector &)
{
}
void Character::NourishOperation(const Operation & op, OpVector &)
{
}
void Character::UseOperation(const Operation & op, OpVector &)
{
}
void Character::WieldOperation(const Operation & op, OpVector &)
{
}
void Character::AttackOperation(const Operation & op, OpVector &)
{
}
void Character::ActuateOperation(const Operation & op, OpVector &)
{
}
void Character::mindActuateOperation(const Operation &, OpVector &)
{
}
void Character::mindAttackOperation(const Operation &, OpVector &)
{
}
void Character::mindCombineOperation(const Operation &, OpVector &)
{
}
void Character::mindCreateOperation(const Operation &, OpVector &)
{
}
void Character::mindDeleteOperation(const Operation &, OpVector &)
{
}
void Character::mindDivideOperation(const Operation &, OpVector &)
{
}
void Character::mindEatOperation(const Operation &, OpVector &)
{
}
void Character::mindGoalInfoOperation(const Operation &, OpVector &)
{
}
void Character::mindImaginaryOperation(const Operation &, OpVector &)
{
}
void Character::mindLookOperation(const Operation &, OpVector &)
{
}
void Character::mindMoveOperation(const Operation &, OpVector &)
{
}
void Character::mindSetOperation(const Operation &, OpVector &)
{
}
void Character::mindSetupOperation(const Operation &, OpVector &)
{
}
void Character::mindTalkOperation(const Operation &, OpVector &)
{
}
void Character::mindThoughtOperation(const Operation &, OpVector &)
{
}
void Character::mindTickOperation(const Operation &, OpVector &)
{
}
void Character::mindTouchOperation(const Operation &, OpVector &)
{
}
void Character::mindUpdateOperation(const Operation &, OpVector &)
{
}
void Character::mindUseOperation(const Operation &, OpVector &)
{
}
void Character::mindWieldOperation(const Operation &, OpVector &)
{
}
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void Character::mindOtherOperation(const Operation &, OpVector &)
{
}
Thing::Thing(const std::string & id, long intId) :
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Entity(id, intId)
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{
}
Thing::~Thing()
{
}
void Thing::DeleteOperation(const Operation & op, OpVector & res)
{
}
void Thing::MoveOperation(const Operation & op, OpVector & res)
{
}
void Thing::SetOperation(const Operation & op, OpVector & res)
{
}
void Thing::LookOperation(const Operation & op, OpVector & res)
{
}
void Thing::CreateOperation(const Operation & op, OpVector & res)
{
}
void Thing::UpdateOperation(const Operation & op, OpVector & res)
{
}
Entity::Entity(const std::string & id, long intId) :
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LocatedEntity(id, intId), m_motion(0)
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{
}
Entity::~Entity()
{
}
void Entity::destroy()
{
destroyed.emit();
}
void Entity::ActuateOperation(const Operation &, OpVector &)
{
}
void Entity::AppearanceOperation(const Operation &, OpVector &)
{
}
void Entity::AttackOperation(const Operation &, OpVector &)
{
}
void Entity::CombineOperation(const Operation &, OpVector &)
{
}
void Entity::CreateOperation(const Operation &, OpVector &)
{
}
void Entity::DeleteOperation(const Operation &, OpVector &)
{
}
void Entity::DisappearanceOperation(const Operation &, OpVector &)
{
}
void Entity::DivideOperation(const Operation &, OpVector &)
{
}
void Entity::EatOperation(const Operation &, OpVector &)
{
}
void Entity::GetOperation(const Operation &, OpVector &)
{
}
void Entity::InfoOperation(const Operation &, OpVector &)
{
}
void Entity::ImaginaryOperation(const Operation &, OpVector &)
{
}
void Entity::LookOperation(const Operation &, OpVector &)
{
}
void Entity::MoveOperation(const Operation &, OpVector &)
{
}
void Entity::NourishOperation(const Operation &, OpVector &)
{
}
void Entity::SetOperation(const Operation &, OpVector &)
{
}
void Entity::SightOperation(const Operation &, OpVector &)
{
}
void Entity::SoundOperation(const Operation &, OpVector &)
{
}
void Entity::TalkOperation(const Operation &, OpVector &)
{
}
void Entity::TickOperation(const Operation &, OpVector &)
{
}
void Entity::TouchOperation(const Operation &, OpVector &)
{
}
void Entity::UpdateOperation(const Operation &, OpVector &)
{
}
void Entity::UseOperation(const Operation &, OpVector &)
{
}
void Entity::WieldOperation(const Operation &, OpVector &)
{
}
void Entity::externalOperation(const Operation & op, Link &)
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{
}
void Entity::operation(const Operation & op, OpVector & res)
{
}
void Entity::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
PropertyBase * Entity::setAttr(const std::string & name,
const Atlas::Message::Element & attr)
{
return 0;
}
const PropertyBase * Entity::getProperty(const std::string & name) const
{
return 0;
}
PropertyBase * Entity::setProperty(const std::string & name,
PropertyBase * prop)
{
return m_properties[name] = prop;
}
PropertyBase * Entity::modProperty(const std::string & name)
{
return 0;
}
void Entity::installDelegate(int class_no, const std::string & delegate)
{
}
Domain * Entity::getMovementDomain()
{
return 0;
}
void Entity::sendWorld(const Operation & op)
{
}
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void Entity::onContainered()
{
}
void Entity::onUpdated()
{
}
LocatedEntity::LocatedEntity(const std::string & id, long intId) :
Router(id, intId),
m_refCount(0), m_seq(0),
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m_script(0), m_type(0), m_flags(0), m_contains(0)
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{
}
LocatedEntity::~LocatedEntity()
{
}
bool LocatedEntity::hasAttr(const std::string & name) const
{
return false;
}
int LocatedEntity::getAttr(const std::string & name,
Atlas::Message::Element & attr) const
{
return -1;
}
int LocatedEntity::getAttrType(const std::string & name,
Atlas::Message::Element & attr,
int type) const
{
return -1;
}
PropertyBase * LocatedEntity::setAttr(const std::string & name,
const Atlas::Message::Element & attr)
{
return 0;
}
const PropertyBase * LocatedEntity::getProperty(const std::string & name) const
{
return 0;
}
PropertyBase * LocatedEntity::modProperty(const std::string & name)
{
return 0;
}
PropertyBase * LocatedEntity::setProperty(const std::string & name,
PropertyBase * prop)
{
return 0;
}
void LocatedEntity::installDelegate(int, const std::string &)
{
}
void LocatedEntity::destroy()
{
}
Domain * LocatedEntity::getMovementDomain()
{
return 0;
}
void LocatedEntity::sendWorld(const Operation & op)
{
}
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void LocatedEntity::onContainered()
{
}
void LocatedEntity::onUpdated()
{
}
Link::Link(CommSocket & socket, const std::string & id, long iid) :
Router(id, iid), m_encoder(0), m_commSocket(socket)
{
}
Link::~Link()
{
}
void Link::send(const Operation & op) const
{
}
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void Link::sendError(const Operation & op,
const std::string &,
const std::string &) const
{
}
void Link::disconnect()
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{
}
Router::Router(const std::string & id, long intId) : m_id(id),
m_intId(intId)
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{
}
Router::~Router()
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{
}
void Router::addToMessage(Atlas::Message::MapType & omap) const
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{
}
void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
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void Router::error(const Operation & op,
const std::string & errstring,
OpVector & res,
const std::string & to) const
{
}
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void Router::clientError(const Operation & op,
const std::string & errstring,
OpVector & res,
const std::string & to) const
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{
}
Location::Location() : m_loc(0)
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{
}
PropertyBase::PropertyBase(unsigned int flags) : m_flags(flags)
{
}
PropertyBase::~PropertyBase()
{
}
void PropertyBase::install(LocatedEntity *, const std::string & name)
{
}
void PropertyBase::apply(LocatedEntity *)
{
}
void PropertyBase::add(const std::string & s,
Atlas::Message::MapType & ent) const
{
}
void PropertyBase::add(const std::string & s,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
HandlerResult PropertyBase::operation(LocatedEntity *,
const Operation &,
OpVector &)
{
return OPERATION_IGNORED;
}
Inheritance * Inheritance::m_instance = NULL;
Inheritance::Inheritance() : noClass(0)
{
}
Inheritance & Inheritance::instance()
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{
if (m_instance == NULL) {
m_instance = new Inheritance();
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}
return *m_instance;
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}
const TypeNode * Inheritance::getType(const std::string & parent)
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{
TypeNodeDict::const_iterator I = atlasObjects.find(parent);
if (I == atlasObjects.end()) {
return 0;
}
return I->second;
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}
const Root & Inheritance::getClass(const std::string & parent)
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{
return noClass;
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}
void log(LogLevel lvl, const std::string & msg)
{
}
void hash_password(const std::string & pwd, const std::string & salt,
std::string & hash )
{
salt_length=salt.length();
}
void logEvent(LogEvent lev, const std::string & msg)
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{
}
long integerId(const std::string & id)
{
long intId = strtol(id.c_str(), 0, 10);
if (intId == 0 && id != "0") {
intId = -1L;
}
return intId;
}
static long idGenerator = 0;
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long newId(std::string & id)
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{
static char buf[32];
long new_id = ++idGenerator;
sprintf(buf, "%ld", new_id);
id = buf;
assert(!id.empty());
return new_id;
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}
void addToEntity(const Vector3D & v, std::vector<double> & vd)
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{
vd.resize(3);
vd[0] = v[0];
vd[1] = v[1];
vd[2] = v[2];
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}
int check_password(const std::string & pwd, const std::string & hash)
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{
return 0;
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}