mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
1001 lines
18 KiB
C++
1001 lines
18 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2012 Anthony Pesce
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "TestBase.h"
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#include "server/CommServer.h"
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#include "server/Connection.h"
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#include "server/Idle.h"
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#include "server/ServerRouting.h"
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#include "rulesets/ExternalMind.h"
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#include "rulesets/ExternalProperty.h"
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#include "rulesets/Character.h"
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#include "common/CommSocket.h"
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#include "common/Shaker.h"
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#include "common/PropertyManager.h"
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#include "common/globals.h"
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#include "common/log.h"
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#include "common/const.h"
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#include <cstdio>
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using Atlas::Message::Element;
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using Atlas::Message::ListType;
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using Atlas::Message::MapType;
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using String::compose;
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bool database_flag = false;
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int salt_length = -1;
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class ConnectionShakerintegration : public Cyphesis::TestBase
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{
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private:
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long m_id_counter;
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ServerRouting * m_server;
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Connection * m_connection;
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public:
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ConnectionShakerintegration();
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void setup();
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void teardown();
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void testShaker();
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};
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ConnectionShakerintegration::ConnectionShakerintegration() : m_id_counter(0L),
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m_server(0),
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m_connection(0)
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{
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ADD_TEST(ConnectionShakerintegration::testShaker);
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}
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void ConnectionShakerintegration::testShaker()
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{
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ASSERT_NOT_NULL(m_connection);
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m_connection->addNewAccount("player",
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"testuser",
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"testpassword");
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ASSERT_EQUAL(salt_length, 16);
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}
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void ConnectionShakerintegration::setup()
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{
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m_server = new ServerRouting(*(BaseWorld*)0,
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"b88aa6d3-44b4-40bd-bfa9-8db00045bdc0",
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"0f1fc7cb-5ab1-45c1-b0d3-ae49205ea437",
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compose("%1", m_id_counter), m_id_counter++,
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compose("%1", m_id_counter), m_id_counter++);
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m_connection = new Connection(*(CommSocket*)0,
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*m_server,
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"test_addr",
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compose("%1", m_id_counter), m_id_counter++);
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}
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void ConnectionShakerintegration::teardown()
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{
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delete m_server;
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delete m_connection;
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}
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int main()
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{
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ConnectionShakerintegration t;
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return t.run();
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}
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// Stubs
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#include "server/Lobby.h"
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#include "server/Player.h"
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#include "common/Inheritance.h"
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using Atlas::Objects::Root;
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bool restricted_flag;
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namespace Atlas { namespace Objects { namespace Operation {
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int UPDATE_NO = -1;
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} } }
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CommServer::CommServer() : m_congested(false)
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{
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}
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CommServer::~CommServer()
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{
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}
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Idle::Idle(CommServer & svr) : m_idleManager(svr)
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{
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}
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Idle::~Idle()
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{
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}
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CommSocket::CommSocket(CommServer & svr) : m_commServer(svr) { }
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CommSocket::~CommSocket()
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{
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}
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int CommSocket::flush()
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{
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return 0;
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}
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Player::Player(Connection * conn,
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const std::string & username,
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const std::string & passwd,
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const std::string & id,
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long intId) :
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Account(conn, username, passwd, id, intId)
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{
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}
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Player::~Player() { }
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const char * Player::getType() const
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{
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return "player";
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}
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void Player::addToMessage(MapType & omap) const
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{
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}
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void Player::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
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{
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}
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int Player::characterError(const Operation & op,
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const Root & ent, OpVector & res) const
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{
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return 0;
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}
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Account::Account(Connection * conn,
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const std::string & uname,
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const std::string & passwd,
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const std::string & id,
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long intId) :
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ConnectableRouter(id, intId, conn),
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m_username(uname), m_password(passwd)
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{
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}
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Account::~Account()
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{
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}
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const char * Account::getType() const
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{
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return "testaccount";
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}
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void Account::store() const
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{
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}
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void Account::addToMessage(Atlas::Message::MapType &) const
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{
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}
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void Account::addToEntity(const Atlas::Objects::Entity::RootEntity &) const
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{
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}
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void Account::createObject(const std::string & type_str,
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const Root & arg,
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const Operation & op,
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OpVector & res)
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{
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}
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void Account::externalOperation(const Operation &, Link &)
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{
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}
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void Account::operation(const Operation &, OpVector &)
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{
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}
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void Account::LogoutOperation(const Operation &, OpVector &)
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{
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}
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void Account::CreateOperation(const Operation &, OpVector &)
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{
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}
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void Account::SetOperation(const Operation &, OpVector &)
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{
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}
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void Account::ImaginaryOperation(const Operation &, OpVector &)
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{
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}
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void Account::TalkOperation(const Operation &, OpVector &)
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{
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}
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void Account::LookOperation(const Operation &, OpVector &)
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{
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}
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void Account::GetOperation(const Operation &, OpVector &)
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{
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}
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void Account::OtherOperation(const Operation &, OpVector &)
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{
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}
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ConnectableRouter::ConnectableRouter(const std::string & id,
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long iid,
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Connection *c) :
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Router(id, iid),
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m_connection(c)
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{
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}
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ConnectableRouter::~ConnectableRouter()
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{
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}
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ServerRouting::ServerRouting(BaseWorld & wrld,
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const std::string & ruleset,
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const std::string & name,
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const std::string & id, long intId,
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const std::string & lId, long lIntId) :
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Router(id, intId),
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m_svrRuleset(ruleset), m_svrName(name),
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m_numClients(0), m_world(wrld), m_lobby(*(Lobby*)0)
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{
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}
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ServerRouting::~ServerRouting()
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{
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}
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void ServerRouting::addToMessage(Atlas::Message::MapType & omap) const
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{
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}
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void ServerRouting::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
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{
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}
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void ServerRouting::externalOperation(const Operation &, Link &)
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{
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}
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void ServerRouting::operation(const Operation &, OpVector &)
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{
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}
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Account * ServerRouting::getAccountByName(const std::string & username)
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{
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return 0;
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}
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void ServerRouting::addAccount(Account * a)
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{
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}
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Lobby::Lobby(ServerRouting & s, const std::string & id, long intId) :
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Router(id, intId),
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m_server(s)
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{
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}
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Lobby::~Lobby()
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{
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}
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void Lobby::delAccount(Account * ac)
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{
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}
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void Lobby::addToMessage(MapType & omap) const
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{
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}
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void Lobby::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
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{
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}
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void Lobby::addAccount(Account * ac)
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{
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}
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void Lobby::externalOperation(const Operation &, Link &)
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{
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}
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void Lobby::operation(const Operation & op, OpVector & res)
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{
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}
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ExternalMind::ExternalMind(LocatedEntity & e) : Router(e.getId(), e.getIntId()),
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m_external(0), m_entity(e)
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{
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}
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ExternalMind::~ExternalMind()
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{
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}
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void ExternalMind::externalOperation(const Operation & op, Link &)
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{
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}
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void ExternalMind::operation(const Operation & op, OpVector & res)
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{
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}
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ExternalProperty::ExternalProperty(ExternalMind * & data) : m_data(data)
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{
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}
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int ExternalProperty::get(Atlas::Message::Element & val) const
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{
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return 0;
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}
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void ExternalProperty::set(const Atlas::Message::Element & val)
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{
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}
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void ExternalProperty::add(const std::string & s,
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Atlas::Message::MapType & map) const
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{
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}
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void ExternalProperty::add(const std::string & s,
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const Atlas::Objects::Entity::RootEntity & ent) const
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{
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}
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ExternalProperty * ExternalProperty::copy() const
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{
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return 0;
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}
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const std::string & ExternalMind::connectionId()
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{
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assert(m_external != 0);
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return m_external->getId();
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}
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void ExternalMind::linkUp(Link * c)
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{
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m_external = c;
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}
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Character::Character(const std::string & id, long intId) :
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Thing(id, intId),
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m_movement(*(Movement*)0),
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m_mind(0), m_externalMind(0)
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{
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}
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Character::~Character()
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{
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}
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int Character::linkExternal(Link * link)
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{
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return 0;
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}
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int Character::unlinkExternal(Link * link)
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{
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return 0;
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}
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void Character::operation(const Operation & op, OpVector &)
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{
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}
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void Character::externalOperation(const Operation & op, Link &)
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{
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}
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void Character::ImaginaryOperation(const Operation & op, OpVector &)
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{
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}
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void Character::InfoOperation(const Operation & op, OpVector &)
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{
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}
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void Character::TickOperation(const Operation & op, OpVector &)
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{
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}
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void Character::TalkOperation(const Operation & op, OpVector &)
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{
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}
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void Character::NourishOperation(const Operation & op, OpVector &)
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{
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}
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void Character::UseOperation(const Operation & op, OpVector &)
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{
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}
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void Character::WieldOperation(const Operation & op, OpVector &)
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{
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}
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void Character::AttackOperation(const Operation & op, OpVector &)
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{
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}
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void Character::ActuateOperation(const Operation & op, OpVector &)
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{
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}
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void Character::mindActuateOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindAttackOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindCombineOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindCreateOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindDeleteOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindDivideOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindEatOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindGoalInfoOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindImaginaryOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindLookOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindMoveOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindSetOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindSetupOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindTalkOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindThoughtOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindTickOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindTouchOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindUpdateOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindUseOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindWieldOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindOtherOperation(const Operation &, OpVector &)
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{
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}
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Thing::Thing(const std::string & id, long intId) :
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Entity(id, intId)
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{
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}
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Thing::~Thing()
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{
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}
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void Thing::DeleteOperation(const Operation & op, OpVector & res)
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{
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}
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void Thing::MoveOperation(const Operation & op, OpVector & res)
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{
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}
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void Thing::SetOperation(const Operation & op, OpVector & res)
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{
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}
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void Thing::LookOperation(const Operation & op, OpVector & res)
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{
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}
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void Thing::CreateOperation(const Operation & op, OpVector & res)
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{
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}
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void Thing::UpdateOperation(const Operation & op, OpVector & res)
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{
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}
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Entity::Entity(const std::string & id, long intId) :
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LocatedEntity(id, intId), m_motion(0)
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{
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}
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Entity::~Entity()
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{
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}
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void Entity::destroy()
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{
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destroyed.emit();
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}
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void Entity::ActuateOperation(const Operation &, OpVector &)
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{
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}
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void Entity::AppearanceOperation(const Operation &, OpVector &)
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{
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}
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void Entity::AttackOperation(const Operation &, OpVector &)
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{
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}
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void Entity::CombineOperation(const Operation &, OpVector &)
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{
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}
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void Entity::CreateOperation(const Operation &, OpVector &)
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{
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}
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void Entity::DeleteOperation(const Operation &, OpVector &)
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{
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}
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void Entity::DisappearanceOperation(const Operation &, OpVector &)
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{
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}
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void Entity::DivideOperation(const Operation &, OpVector &)
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{
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}
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void Entity::EatOperation(const Operation &, OpVector &)
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{
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}
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void Entity::GetOperation(const Operation &, OpVector &)
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{
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}
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void Entity::InfoOperation(const Operation &, OpVector &)
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{
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}
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void Entity::ImaginaryOperation(const Operation &, OpVector &)
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{
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}
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void Entity::LookOperation(const Operation &, OpVector &)
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{
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}
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void Entity::MoveOperation(const Operation &, OpVector &)
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{
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}
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void Entity::NourishOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::SetOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::SightOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::SoundOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::TalkOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::TickOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::TouchOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::UpdateOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::UseOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::WieldOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::externalOperation(const Operation & op, Link &)
|
|
{
|
|
}
|
|
|
|
void Entity::operation(const Operation & op, OpVector & res)
|
|
{
|
|
}
|
|
|
|
void Entity::addToMessage(Atlas::Message::MapType & omap) const
|
|
{
|
|
}
|
|
|
|
void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
|
|
{
|
|
}
|
|
|
|
PropertyBase * Entity::setAttr(const std::string & name,
|
|
const Atlas::Message::Element & attr)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
const PropertyBase * Entity::getProperty(const std::string & name) const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
PropertyBase * Entity::setProperty(const std::string & name,
|
|
PropertyBase * prop)
|
|
{
|
|
return m_properties[name] = prop;
|
|
}
|
|
|
|
PropertyBase * Entity::modProperty(const std::string & name)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void Entity::installDelegate(int class_no, const std::string & delegate)
|
|
{
|
|
}
|
|
|
|
Domain * Entity::getMovementDomain()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void Entity::sendWorld(const Operation & op)
|
|
{
|
|
}
|
|
|
|
void Entity::onContainered()
|
|
{
|
|
}
|
|
|
|
void Entity::onUpdated()
|
|
{
|
|
}
|
|
|
|
LocatedEntity::LocatedEntity(const std::string & id, long intId) :
|
|
Router(id, intId),
|
|
m_refCount(0), m_seq(0),
|
|
m_script(0), m_type(0), m_flags(0), m_contains(0)
|
|
{
|
|
}
|
|
|
|
LocatedEntity::~LocatedEntity()
|
|
{
|
|
}
|
|
|
|
bool LocatedEntity::hasAttr(const std::string & name) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int LocatedEntity::getAttr(const std::string & name,
|
|
Atlas::Message::Element & attr) const
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
int LocatedEntity::getAttrType(const std::string & name,
|
|
Atlas::Message::Element & attr,
|
|
int type) const
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
PropertyBase * LocatedEntity::setAttr(const std::string & name,
|
|
const Atlas::Message::Element & attr)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
const PropertyBase * LocatedEntity::getProperty(const std::string & name) const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
PropertyBase * LocatedEntity::modProperty(const std::string & name)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
PropertyBase * LocatedEntity::setProperty(const std::string & name,
|
|
PropertyBase * prop)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void LocatedEntity::installDelegate(int, const std::string &)
|
|
{
|
|
}
|
|
|
|
void LocatedEntity::destroy()
|
|
{
|
|
}
|
|
|
|
Domain * LocatedEntity::getMovementDomain()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void LocatedEntity::sendWorld(const Operation & op)
|
|
{
|
|
}
|
|
|
|
void LocatedEntity::onContainered()
|
|
{
|
|
}
|
|
|
|
void LocatedEntity::onUpdated()
|
|
{
|
|
}
|
|
|
|
Link::Link(CommSocket & socket, const std::string & id, long iid) :
|
|
Router(id, iid), m_encoder(0), m_commSocket(socket)
|
|
{
|
|
}
|
|
|
|
Link::~Link()
|
|
{
|
|
}
|
|
|
|
void Link::send(const Operation & op) const
|
|
{
|
|
}
|
|
|
|
void Link::sendError(const Operation & op,
|
|
const std::string &,
|
|
const std::string &) const
|
|
{
|
|
}
|
|
|
|
void Link::disconnect()
|
|
{
|
|
}
|
|
|
|
Router::Router(const std::string & id, long intId) : m_id(id),
|
|
m_intId(intId)
|
|
{
|
|
}
|
|
|
|
Router::~Router()
|
|
{
|
|
}
|
|
|
|
void Router::addToMessage(Atlas::Message::MapType & omap) const
|
|
{
|
|
}
|
|
|
|
void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
|
|
{
|
|
}
|
|
|
|
void Router::error(const Operation & op,
|
|
const std::string & errstring,
|
|
OpVector & res,
|
|
const std::string & to) const
|
|
{
|
|
}
|
|
|
|
void Router::clientError(const Operation & op,
|
|
const std::string & errstring,
|
|
OpVector & res,
|
|
const std::string & to) const
|
|
{
|
|
}
|
|
|
|
Location::Location() : m_loc(0)
|
|
{
|
|
}
|
|
|
|
PropertyBase::PropertyBase(unsigned int flags) : m_flags(flags)
|
|
{
|
|
}
|
|
|
|
PropertyBase::~PropertyBase()
|
|
{
|
|
}
|
|
|
|
void PropertyBase::install(LocatedEntity *, const std::string & name)
|
|
{
|
|
}
|
|
|
|
void PropertyBase::apply(LocatedEntity *)
|
|
{
|
|
}
|
|
|
|
void PropertyBase::add(const std::string & s,
|
|
Atlas::Message::MapType & ent) const
|
|
{
|
|
}
|
|
|
|
void PropertyBase::add(const std::string & s,
|
|
const Atlas::Objects::Entity::RootEntity & ent) const
|
|
{
|
|
}
|
|
|
|
HandlerResult PropertyBase::operation(LocatedEntity *,
|
|
const Operation &,
|
|
OpVector &)
|
|
{
|
|
return OPERATION_IGNORED;
|
|
}
|
|
|
|
Inheritance * Inheritance::m_instance = NULL;
|
|
|
|
Inheritance::Inheritance() : noClass(0)
|
|
{
|
|
}
|
|
|
|
Inheritance & Inheritance::instance()
|
|
{
|
|
if (m_instance == NULL) {
|
|
m_instance = new Inheritance();
|
|
}
|
|
return *m_instance;
|
|
}
|
|
|
|
const TypeNode * Inheritance::getType(const std::string & parent)
|
|
{
|
|
TypeNodeDict::const_iterator I = atlasObjects.find(parent);
|
|
if (I == atlasObjects.end()) {
|
|
return 0;
|
|
}
|
|
return I->second;
|
|
}
|
|
|
|
const Root & Inheritance::getClass(const std::string & parent)
|
|
{
|
|
return noClass;
|
|
}
|
|
|
|
void log(LogLevel lvl, const std::string & msg)
|
|
{
|
|
}
|
|
void hash_password(const std::string & pwd, const std::string & salt,
|
|
std::string & hash )
|
|
{
|
|
salt_length=salt.length();
|
|
}
|
|
void logEvent(LogEvent lev, const std::string & msg)
|
|
{
|
|
}
|
|
|
|
long integerId(const std::string & id)
|
|
{
|
|
long intId = strtol(id.c_str(), 0, 10);
|
|
if (intId == 0 && id != "0") {
|
|
intId = -1L;
|
|
}
|
|
|
|
return intId;
|
|
}
|
|
|
|
static long idGenerator = 0;
|
|
|
|
long newId(std::string & id)
|
|
{
|
|
static char buf[32];
|
|
long new_id = ++idGenerator;
|
|
sprintf(buf, "%ld", new_id);
|
|
id = buf;
|
|
assert(!id.empty());
|
|
return new_id;
|
|
}
|
|
|
|
void addToEntity(const Vector3D & v, std::vector<double> & vd)
|
|
{
|
|
vd.resize(3);
|
|
vd[0] = v[0];
|
|
vd[1] = v[1];
|
|
vd[2] = v[2];
|
|
}
|
|
|
|
int check_password(const std::string & pwd, const std::string & hash)
|
|
{
|
|
return 0;
|
|
}
|