cyphesis/tests/Motiontest.cpp

707 lines
16 KiB
C++
Raw Permalink Normal View History

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
2011-02-15 09:30:46 +00:00
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
2012-12-19 10:36:08 +00:00
#include "TestBase.h"
#include "rulesets/Motion.h"
#include "rulesets/Entity.h"
#include "common/TypeNode.h"
2012-12-19 10:36:08 +00:00
class Motiontest : public Cyphesis::TestBase
{
2012-12-19 10:36:08 +00:00
protected:
Entity * tlve;
Entity * ent;
Entity * other;
TypeNode * type;
Motion * motion;
public:
Motiontest();
void setup();
void teardown();
void test_adjustPosition();
void test_genUpdateOperation();
void test_genMoveOperation();
void test_checkCollision_no_box();
void test_checkCollision_moving_box();
void test_checkCollision_two_boxes();
void test_checkCollision_close();
void test_checkCollision_broken();
void test_checkCollision_velocity();
void test_checkCollision_inner1();
void test_checkCollision_inner2();
void test_checkCollision_inner3();
void test_checkCollision_inner4();
};
void Motiontest::setup()
{
type = new TypeNode("test_type");
tlve = new Entity("0", 0);
ent = new Entity("1", 1);
other = new Entity("2", 2);
2012-12-19 10:36:08 +00:00
ent->m_location.m_loc = tlve;
ent->m_location.m_pos = Point3D(1, 1, 0);
ent->m_location.m_velocity = Vector3D(1,0,0);
ent->setType(type);
// Set up another entity to test collisions with.
2012-12-19 10:36:08 +00:00
other->m_location.m_loc = tlve;
other->m_location.m_pos = Point3D(10, 0, 0);
other->setType(type);
2012-12-19 10:36:08 +00:00
tlve->m_contains = new LocatedEntitySet;
tlve->m_contains->insert(ent);
tlve->m_contains->insert(other);
tlve->setType(type);
tlve->incRef();
tlve->incRef();
2012-12-19 10:36:08 +00:00
motion = new Motion(*ent);
std::string example_mode("walking");
motion->setMode(example_mode);
assert(motion->mode() == example_mode);
2012-12-19 10:36:08 +00:00
}
Motiontest::Motiontest()
{
ADD_TEST(Motiontest::test_adjustPosition);
ADD_TEST(Motiontest::test_genUpdateOperation);
ADD_TEST(Motiontest::test_genMoveOperation);
ADD_TEST(Motiontest::test_checkCollision_no_box);
ADD_TEST(Motiontest::test_checkCollision_moving_box);
ADD_TEST(Motiontest::test_checkCollision_two_boxes);
ADD_TEST(Motiontest::test_checkCollision_close);
ADD_TEST(Motiontest::test_checkCollision_broken);
ADD_TEST(Motiontest::test_checkCollision_velocity);
ADD_TEST(Motiontest::test_checkCollision_inner1);
ADD_TEST(Motiontest::test_checkCollision_inner2);
ADD_TEST(Motiontest::test_checkCollision_inner3);
ADD_TEST(Motiontest::test_checkCollision_inner4);
}
2012-12-19 10:36:08 +00:00
void Motiontest::teardown()
{
ent->m_location.m_loc = 0;
other->m_location.m_loc = 0;
delete motion;
delete tlve;
delete ent;
delete other;
delete type;
}
void Motiontest::test_adjustPosition()
{
motion->adjustPostion();
2012-12-19 10:36:08 +00:00
}
2012-12-19 10:36:08 +00:00
void Motiontest::test_genUpdateOperation()
{
motion->genUpdateOperation();
2012-12-19 10:36:08 +00:00
}
2012-12-19 10:36:08 +00:00
void Motiontest::test_genMoveOperation()
{
motion->genMoveOperation();
2012-12-19 10:36:08 +00:00
}
2012-12-19 10:36:08 +00:00
void Motiontest::test_checkCollision_no_box()
{
// No collisions yet
motion->checkCollisions();
2012-12-19 10:36:08 +00:00
ASSERT_TRUE(!motion->collision());
}
2012-12-19 10:36:08 +00:00
void Motiontest::test_checkCollision_moving_box()
{
// Set up our moving entity with a bbox so collisions can be checked for.
2012-12-19 10:36:08 +00:00
ent->m_location.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(1,1,1));
// No collision yet, as other still has no big box
motion->checkCollisions();
assert(!motion->collision());
2012-12-19 10:36:08 +00:00
}
void Motiontest::test_checkCollision_two_boxes()
{
// Set up our moving entity with a bbox so collisions can be checked for.
ent->m_location.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(1,1,1));
// Set up the other entity with a bbox so collisions can be checked for.
2012-12-19 10:36:08 +00:00
other->m_location.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(5,1,1));
// No collision yet, as other is still too far away
motion->checkCollisions();
assert(!motion->collision());
2012-12-19 10:36:08 +00:00
}
void Motiontest::test_checkCollision_close()
{
// Set up our moving entity with a bbox so collisions can be checked for.
ent->m_location.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(1,1,1));
// Set up the other entity with a bbox so collisions can be checked for.
other->m_location.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(5,1,1));
// Move it closer
2012-12-19 10:36:08 +00:00
other->m_location.m_pos = Point3D(3, 0, 0);
// Now it can collide
motion->checkCollisions();
assert(motion->collision());
motion->resolveCollision();
2012-12-19 10:36:08 +00:00
}
void Motiontest::test_checkCollision_broken()
{
// Set up our moving entity with a bbox so collisions can be checked for.
ent->m_location.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(1,1,1));
2012-12-19 10:36:08 +00:00
// Set up the other entity with a bbox so collisions can be checked for.
other->m_location.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(5,1,1));
// Move it closer
other->m_location.m_pos = Point3D(3, 0, 0);
// Set up the collision again
motion->checkCollisions();
assert(motion->collision());
// But this time break the hierarchy to hit the error message
2012-12-19 10:36:08 +00:00
other->m_location.m_loc = ent;
motion->resolveCollision();
2012-12-19 10:36:08 +00:00
}
void Motiontest::test_checkCollision_velocity()
{
// Set up our moving entity with a bbox so collisions can be checked for.
ent->m_location.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(1,1,1));
// Set up the other entity with a bbox so collisions can be checked for.
other->m_location.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(5,1,1));
2012-12-19 10:36:08 +00:00
// Move it closer
other->m_location.m_pos = Point3D(3, 0, 0);
// Set up the collision again
motion->checkCollisions();
assert(motion->collision());
// Re-align the velocity so some is preserved by the collision normal
2012-12-19 10:36:08 +00:00
ent->m_location.m_velocity = Vector3D(1,1,0);
motion->resolveCollision();
2012-12-19 10:36:08 +00:00
}
void Motiontest::test_checkCollision_inner1()
{
// Set up our moving entity with a bbox so collisions can be checked for.
ent->m_location.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(1,1,1));
// Set up the other entity with a bbox so collisions can be checked for.
other->m_location.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(5,1,1));
2012-12-19 10:36:08 +00:00
// Move it closer
other->m_location.m_pos = Point3D(3, 0, 0);
// Add another entity inside other
Entity inner("3", 3);
2012-12-19 10:36:08 +00:00
inner.m_location.m_loc = other;
inner.m_location.m_pos = Point3D(0,0,0);
2012-12-19 10:36:08 +00:00
other->m_contains = new LocatedEntitySet;
other->m_contains->insert(&inner);
// Make other non-simple so that collision checks go inside
2012-12-19 10:36:08 +00:00
other->m_location.setSimple(false);
motion->checkCollisions();
2012-12-19 10:36:08 +00:00
assert(motion->collision());
inner.m_location.m_loc = 0;
}
void Motiontest::test_checkCollision_inner2()
{
// Set up our moving entity with a bbox so collisions can be checked for.
ent->m_location.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(1,1,1));
// Set up the other entity with a bbox so collisions can be checked for.
other->m_location.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(5,1,1));
// Move it closer
other->m_location.m_pos = Point3D(3, 0, 0);
// Add another entity inside other
Entity inner("3", 3);
inner.m_location.m_loc = other;
inner.m_location.m_pos = Point3D(0,0,0);
other->m_contains = new LocatedEntitySet;
other->m_contains->insert(&inner);
// Make other non-simple so that collision checks go inside
other->m_location.setSimple(false);
other->m_location.m_orientation = Quaternion(1,0,0,0);
motion->checkCollisions();
2012-12-19 10:36:08 +00:00
assert(motion->collision());
inner.m_location.m_loc = 0;
}
void Motiontest::test_checkCollision_inner3()
{
// Set up our moving entity with a bbox so collisions can be checked for.
ent->m_location.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(1,1,1));
// Set up the other entity with a bbox so collisions can be checked for.
other->m_location.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(5,1,1));
// Move it closer
other->m_location.m_pos = Point3D(3, 0, 0);
// Add another entity inside other
Entity inner("3", 3);
inner.m_location.m_loc = other;
inner.m_location.m_pos = Point3D(0,0,0);
other->m_contains = new LocatedEntitySet;
other->m_contains->insert(&inner);
// Make other non-simple so that collision checks go inside
other->m_location.setSimple(false);
other->m_location.m_orientation = Quaternion(1,0,0,0);
inner.m_location.m_bBox = BBox(Point3D(-0.1,-0.1,-0.1),
Point3D(0.1,0.1,0.1));
motion->checkCollisions();
2012-12-19 10:36:08 +00:00
assert(motion->collision());
inner.m_location.m_loc = 0;
}
void Motiontest::test_checkCollision_inner4()
{
// Set up our moving entity with a bbox so collisions can be checked for.
ent->m_location.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(1,1,1));
// Set up the other entity with a bbox so collisions can be checked for.
other->m_location.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(5,1,1));
// Move it closer
other->m_location.m_pos = Point3D(3, 0, 0);
// Add another entity inside other
Entity inner("3", 3);
inner.m_location.m_loc = other;
inner.m_location.m_pos = Point3D(0,0,0);
other->m_contains = new LocatedEntitySet;
other->m_contains->insert(&inner);
// Make other non-simple so that collision checks go inside
other->m_location.setSimple(false);
other->m_location.m_orientation = Quaternion(1,0,0,0);
inner.m_location.m_bBox = BBox(Point3D(-0.1,-0.1,-0.1),
Point3D(0.1,0.1,0.1));
// Move the inner entity too far away for collision this interval
inner.m_location.m_pos = Point3D(3,0,0);
motion->checkCollisions();
2012-12-19 10:36:08 +00:00
assert(motion->collision());
ASSERT_EQUAL(motion->m_collEntity, other);
inner.m_location.m_loc = 0;
2012-12-19 10:36:08 +00:00
}
int main()
{
Motiontest t;
2012-12-19 10:36:08 +00:00
t.run();
}
2012-12-19 22:51:37 +00:00
// stubs
#include "common/const.h"
#include "common/log.h"
Entity::Entity(const std::string & id, long intId) :
2013-01-14 09:59:54 +00:00
LocatedEntity(id, intId), m_motion(0)
2012-12-19 22:51:37 +00:00
{
}
Entity::~Entity()
{
}
void Entity::destroy()
{
destroyed.emit();
}
void Entity::ActuateOperation(const Operation &, OpVector &)
{
}
void Entity::AppearanceOperation(const Operation &, OpVector &)
{
}
void Entity::AttackOperation(const Operation &, OpVector &)
{
}
void Entity::CombineOperation(const Operation &, OpVector &)
{
}
void Entity::CreateOperation(const Operation &, OpVector &)
{
}
void Entity::DeleteOperation(const Operation &, OpVector &)
{
}
void Entity::DisappearanceOperation(const Operation &, OpVector &)
{
}
void Entity::DivideOperation(const Operation &, OpVector &)
{
}
void Entity::EatOperation(const Operation &, OpVector &)
{
}
void Entity::GetOperation(const Operation &, OpVector &)
{
}
void Entity::InfoOperation(const Operation &, OpVector &)
{
}
void Entity::ImaginaryOperation(const Operation &, OpVector &)
{
}
void Entity::LookOperation(const Operation &, OpVector &)
{
}
void Entity::MoveOperation(const Operation &, OpVector &)
{
}
void Entity::NourishOperation(const Operation &, OpVector &)
{
}
void Entity::SetOperation(const Operation &, OpVector &)
{
}
void Entity::SightOperation(const Operation &, OpVector &)
{
}
void Entity::SoundOperation(const Operation &, OpVector &)
{
}
void Entity::TalkOperation(const Operation &, OpVector &)
{
}
void Entity::TickOperation(const Operation &, OpVector &)
{
}
void Entity::TouchOperation(const Operation &, OpVector &)
{
}
void Entity::UpdateOperation(const Operation &, OpVector &)
{
}
void Entity::UseOperation(const Operation &, OpVector &)
{
}
void Entity::WieldOperation(const Operation &, OpVector &)
{
}
void Entity::externalOperation(const Operation & op, Link &)
{
}
void Entity::operation(const Operation & op, OpVector & res)
{
}
void Entity::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
PropertyBase * Entity::setAttr(const std::string & name,
const Atlas::Message::Element & attr)
{
return 0;
}
const PropertyBase * Entity::getProperty(const std::string & name) const
{
return 0;
}
PropertyBase * Entity::modProperty(const std::string & name)
{
return 0;
}
PropertyBase * Entity::setProperty(const std::string & name,
PropertyBase * prop)
{
return 0;
}
void Entity::installDelegate(int class_no, const std::string & delegate)
{
}
void Entity::sendWorld(const Operation & op)
{
}
2012-12-19 22:51:37 +00:00
void Entity::onContainered()
{
}
void Entity::onUpdated()
{
}
Domain * Entity::getMovementDomain()
{
return 0;
}
LocatedEntity::LocatedEntity(const std::string & id, long intId) :
Router(id, intId),
m_refCount(0), m_seq(0),
2013-01-14 09:59:54 +00:00
m_script(0), m_type(0), m_flags(0), m_contains(0)
2012-12-19 22:51:37 +00:00
{
}
LocatedEntity::~LocatedEntity()
{
}
bool LocatedEntity::hasAttr(const std::string & name) const
{
return false;
}
int LocatedEntity::getAttr(const std::string & name,
Atlas::Message::Element & attr) const
{
return -1;
}
int LocatedEntity::getAttrType(const std::string & name,
Atlas::Message::Element & attr,
int type) const
{
return -1;
}
PropertyBase * LocatedEntity::setAttr(const std::string & name,
const Atlas::Message::Element & attr)
{
return 0;
}
const PropertyBase * LocatedEntity::getProperty(const std::string & name) const
{
return 0;
}
PropertyBase * LocatedEntity::modProperty(const std::string & name)
{
return 0;
}
PropertyBase * LocatedEntity::setProperty(const std::string & name,
PropertyBase * prop)
{
return 0;
}
void LocatedEntity::installDelegate(int, const std::string &)
{
}
void LocatedEntity::destroy()
{
}
Domain * LocatedEntity::getMovementDomain()
{
return 0;
}
void LocatedEntity::sendWorld(const Operation & op)
{
}
2012-12-19 22:51:37 +00:00
void LocatedEntity::onContainered()
{
}
void LocatedEntity::onUpdated()
{
}
void LocatedEntity::makeContainer()
{
if (m_contains == 0) {
m_contains = new LocatedEntitySet;
}
}
void LocatedEntity::changeContainer(LocatedEntity * new_loc)
{
assert(m_location.m_loc != 0);
assert(m_location.m_loc->m_contains != 0);
m_location.m_loc->m_contains->erase(this);
if (m_location.m_loc->m_contains->empty()) {
m_location.m_loc->onUpdated();
}
new_loc->makeContainer();
bool was_empty = new_loc->m_contains->empty();
new_loc->m_contains->insert(this);
if (was_empty) {
new_loc->onUpdated();
}
assert(m_location.m_loc->checkRef() > 0);
m_location.m_loc->decRef();
m_location.m_loc = new_loc;
m_location.m_loc->incRef();
assert(m_location.m_loc->checkRef() > 0);
onContainered();
}
void LocatedEntity::merge(const Atlas::Message::MapType & ent)
{
}
Router::Router(const std::string & id, long intId) : m_id(id),
m_intId(intId)
{
}
Router::~Router()
{
}
void Router::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
void Router::error(const Operation & op,
const std::string & errstring,
OpVector & res,
const std::string & to) const
{
}
Location::Location() :
m_simple(true), m_solid(true),
m_boxSize(consts::minBoxSize),
m_squareBoxSize(consts::minSqrBoxSize),
m_loc(0)
{
}
Location::Location(LocatedEntity * rf, const Point3D & pos) :
m_simple(true), m_solid(true),
m_boxSize(consts::minBoxSize),
m_squareBoxSize(consts::minSqrBoxSize)
{
}
void Location::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
TypeNode::TypeNode(const std::string & name) : m_name(name), m_parent(0)
{
}
TypeNode::~TypeNode()
{
}
void log(LogLevel lvl, const std::string & msg)
{
}