mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
706 lines
16 KiB
C++
706 lines
16 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2009 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "TestBase.h"
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#include "rulesets/Motion.h"
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#include "rulesets/Entity.h"
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#include "common/TypeNode.h"
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class Motiontest : public Cyphesis::TestBase
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{
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protected:
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Entity * tlve;
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Entity * ent;
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Entity * other;
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TypeNode * type;
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Motion * motion;
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public:
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Motiontest();
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void setup();
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void teardown();
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void test_adjustPosition();
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void test_genUpdateOperation();
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void test_genMoveOperation();
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void test_checkCollision_no_box();
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void test_checkCollision_moving_box();
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void test_checkCollision_two_boxes();
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void test_checkCollision_close();
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void test_checkCollision_broken();
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void test_checkCollision_velocity();
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void test_checkCollision_inner1();
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void test_checkCollision_inner2();
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void test_checkCollision_inner3();
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void test_checkCollision_inner4();
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};
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void Motiontest::setup()
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{
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type = new TypeNode("test_type");
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tlve = new Entity("0", 0);
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ent = new Entity("1", 1);
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other = new Entity("2", 2);
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ent->m_location.m_loc = tlve;
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ent->m_location.m_pos = Point3D(1, 1, 0);
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ent->m_location.m_velocity = Vector3D(1,0,0);
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ent->setType(type);
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// Set up another entity to test collisions with.
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other->m_location.m_loc = tlve;
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other->m_location.m_pos = Point3D(10, 0, 0);
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other->setType(type);
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tlve->m_contains = new LocatedEntitySet;
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tlve->m_contains->insert(ent);
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tlve->m_contains->insert(other);
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tlve->setType(type);
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tlve->incRef();
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tlve->incRef();
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motion = new Motion(*ent);
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std::string example_mode("walking");
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motion->setMode(example_mode);
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assert(motion->mode() == example_mode);
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}
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Motiontest::Motiontest()
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{
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ADD_TEST(Motiontest::test_adjustPosition);
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ADD_TEST(Motiontest::test_genUpdateOperation);
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ADD_TEST(Motiontest::test_genMoveOperation);
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ADD_TEST(Motiontest::test_checkCollision_no_box);
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ADD_TEST(Motiontest::test_checkCollision_moving_box);
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ADD_TEST(Motiontest::test_checkCollision_two_boxes);
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ADD_TEST(Motiontest::test_checkCollision_close);
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ADD_TEST(Motiontest::test_checkCollision_broken);
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ADD_TEST(Motiontest::test_checkCollision_velocity);
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ADD_TEST(Motiontest::test_checkCollision_inner1);
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ADD_TEST(Motiontest::test_checkCollision_inner2);
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ADD_TEST(Motiontest::test_checkCollision_inner3);
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ADD_TEST(Motiontest::test_checkCollision_inner4);
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}
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void Motiontest::teardown()
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{
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ent->m_location.m_loc = 0;
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other->m_location.m_loc = 0;
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delete motion;
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delete tlve;
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delete ent;
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delete other;
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delete type;
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}
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void Motiontest::test_adjustPosition()
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{
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motion->adjustPostion();
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}
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void Motiontest::test_genUpdateOperation()
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{
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motion->genUpdateOperation();
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}
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void Motiontest::test_genMoveOperation()
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{
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motion->genMoveOperation();
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}
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void Motiontest::test_checkCollision_no_box()
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{
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// No collisions yet
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motion->checkCollisions();
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ASSERT_TRUE(!motion->collision());
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}
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void Motiontest::test_checkCollision_moving_box()
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{
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// Set up our moving entity with a bbox so collisions can be checked for.
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ent->m_location.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(1,1,1));
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// No collision yet, as other still has no big box
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motion->checkCollisions();
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assert(!motion->collision());
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}
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void Motiontest::test_checkCollision_two_boxes()
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{
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// Set up our moving entity with a bbox so collisions can be checked for.
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ent->m_location.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(1,1,1));
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// Set up the other entity with a bbox so collisions can be checked for.
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other->m_location.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(5,1,1));
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// No collision yet, as other is still too far away
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motion->checkCollisions();
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assert(!motion->collision());
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}
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void Motiontest::test_checkCollision_close()
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{
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// Set up our moving entity with a bbox so collisions can be checked for.
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ent->m_location.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(1,1,1));
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// Set up the other entity with a bbox so collisions can be checked for.
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other->m_location.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(5,1,1));
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// Move it closer
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other->m_location.m_pos = Point3D(3, 0, 0);
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// Now it can collide
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motion->checkCollisions();
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assert(motion->collision());
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motion->resolveCollision();
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}
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void Motiontest::test_checkCollision_broken()
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{
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// Set up our moving entity with a bbox so collisions can be checked for.
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ent->m_location.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(1,1,1));
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// Set up the other entity with a bbox so collisions can be checked for.
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other->m_location.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(5,1,1));
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// Move it closer
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other->m_location.m_pos = Point3D(3, 0, 0);
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// Set up the collision again
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motion->checkCollisions();
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assert(motion->collision());
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// But this time break the hierarchy to hit the error message
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other->m_location.m_loc = ent;
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motion->resolveCollision();
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}
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void Motiontest::test_checkCollision_velocity()
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{
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// Set up our moving entity with a bbox so collisions can be checked for.
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ent->m_location.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(1,1,1));
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// Set up the other entity with a bbox so collisions can be checked for.
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other->m_location.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(5,1,1));
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// Move it closer
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other->m_location.m_pos = Point3D(3, 0, 0);
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// Set up the collision again
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motion->checkCollisions();
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assert(motion->collision());
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// Re-align the velocity so some is preserved by the collision normal
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ent->m_location.m_velocity = Vector3D(1,1,0);
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motion->resolveCollision();
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}
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void Motiontest::test_checkCollision_inner1()
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{
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// Set up our moving entity with a bbox so collisions can be checked for.
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ent->m_location.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(1,1,1));
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// Set up the other entity with a bbox so collisions can be checked for.
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other->m_location.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(5,1,1));
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// Move it closer
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other->m_location.m_pos = Point3D(3, 0, 0);
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// Add another entity inside other
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Entity inner("3", 3);
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inner.m_location.m_loc = other;
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inner.m_location.m_pos = Point3D(0,0,0);
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other->m_contains = new LocatedEntitySet;
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other->m_contains->insert(&inner);
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// Make other non-simple so that collision checks go inside
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other->m_location.setSimple(false);
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motion->checkCollisions();
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assert(motion->collision());
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inner.m_location.m_loc = 0;
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}
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void Motiontest::test_checkCollision_inner2()
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{
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// Set up our moving entity with a bbox so collisions can be checked for.
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ent->m_location.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(1,1,1));
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// Set up the other entity with a bbox so collisions can be checked for.
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other->m_location.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(5,1,1));
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// Move it closer
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other->m_location.m_pos = Point3D(3, 0, 0);
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// Add another entity inside other
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Entity inner("3", 3);
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inner.m_location.m_loc = other;
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inner.m_location.m_pos = Point3D(0,0,0);
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other->m_contains = new LocatedEntitySet;
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other->m_contains->insert(&inner);
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// Make other non-simple so that collision checks go inside
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other->m_location.setSimple(false);
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other->m_location.m_orientation = Quaternion(1,0,0,0);
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motion->checkCollisions();
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assert(motion->collision());
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inner.m_location.m_loc = 0;
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}
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void Motiontest::test_checkCollision_inner3()
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{
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// Set up our moving entity with a bbox so collisions can be checked for.
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ent->m_location.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(1,1,1));
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// Set up the other entity with a bbox so collisions can be checked for.
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other->m_location.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(5,1,1));
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// Move it closer
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other->m_location.m_pos = Point3D(3, 0, 0);
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// Add another entity inside other
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Entity inner("3", 3);
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inner.m_location.m_loc = other;
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inner.m_location.m_pos = Point3D(0,0,0);
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other->m_contains = new LocatedEntitySet;
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other->m_contains->insert(&inner);
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// Make other non-simple so that collision checks go inside
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other->m_location.setSimple(false);
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other->m_location.m_orientation = Quaternion(1,0,0,0);
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inner.m_location.m_bBox = BBox(Point3D(-0.1,-0.1,-0.1),
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Point3D(0.1,0.1,0.1));
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motion->checkCollisions();
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assert(motion->collision());
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inner.m_location.m_loc = 0;
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}
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void Motiontest::test_checkCollision_inner4()
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{
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// Set up our moving entity with a bbox so collisions can be checked for.
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ent->m_location.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(1,1,1));
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// Set up the other entity with a bbox so collisions can be checked for.
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other->m_location.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(5,1,1));
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// Move it closer
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other->m_location.m_pos = Point3D(3, 0, 0);
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// Add another entity inside other
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Entity inner("3", 3);
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inner.m_location.m_loc = other;
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inner.m_location.m_pos = Point3D(0,0,0);
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other->m_contains = new LocatedEntitySet;
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other->m_contains->insert(&inner);
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// Make other non-simple so that collision checks go inside
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other->m_location.setSimple(false);
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other->m_location.m_orientation = Quaternion(1,0,0,0);
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inner.m_location.m_bBox = BBox(Point3D(-0.1,-0.1,-0.1),
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Point3D(0.1,0.1,0.1));
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// Move the inner entity too far away for collision this interval
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inner.m_location.m_pos = Point3D(3,0,0);
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motion->checkCollisions();
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assert(motion->collision());
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ASSERT_EQUAL(motion->m_collEntity, other);
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inner.m_location.m_loc = 0;
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}
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int main()
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{
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Motiontest t;
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t.run();
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}
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// stubs
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#include "common/const.h"
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#include "common/log.h"
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Entity::Entity(const std::string & id, long intId) :
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LocatedEntity(id, intId), m_motion(0)
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{
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}
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Entity::~Entity()
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{
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}
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void Entity::destroy()
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{
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destroyed.emit();
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}
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void Entity::ActuateOperation(const Operation &, OpVector &)
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{
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}
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void Entity::AppearanceOperation(const Operation &, OpVector &)
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{
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}
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void Entity::AttackOperation(const Operation &, OpVector &)
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{
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}
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void Entity::CombineOperation(const Operation &, OpVector &)
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{
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}
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void Entity::CreateOperation(const Operation &, OpVector &)
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{
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}
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void Entity::DeleteOperation(const Operation &, OpVector &)
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{
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}
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void Entity::DisappearanceOperation(const Operation &, OpVector &)
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{
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}
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void Entity::DivideOperation(const Operation &, OpVector &)
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{
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}
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void Entity::EatOperation(const Operation &, OpVector &)
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{
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}
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void Entity::GetOperation(const Operation &, OpVector &)
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{
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}
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void Entity::InfoOperation(const Operation &, OpVector &)
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{
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}
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void Entity::ImaginaryOperation(const Operation &, OpVector &)
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{
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}
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void Entity::LookOperation(const Operation &, OpVector &)
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{
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}
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void Entity::MoveOperation(const Operation &, OpVector &)
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{
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}
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void Entity::NourishOperation(const Operation &, OpVector &)
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{
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}
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void Entity::SetOperation(const Operation &, OpVector &)
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{
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}
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void Entity::SightOperation(const Operation &, OpVector &)
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{
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}
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void Entity::SoundOperation(const Operation &, OpVector &)
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{
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}
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void Entity::TalkOperation(const Operation &, OpVector &)
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{
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}
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void Entity::TickOperation(const Operation &, OpVector &)
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{
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}
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void Entity::TouchOperation(const Operation &, OpVector &)
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{
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}
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void Entity::UpdateOperation(const Operation &, OpVector &)
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{
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}
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void Entity::UseOperation(const Operation &, OpVector &)
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{
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}
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void Entity::WieldOperation(const Operation &, OpVector &)
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{
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}
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void Entity::externalOperation(const Operation & op, Link &)
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{
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}
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void Entity::operation(const Operation & op, OpVector & res)
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{
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}
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void Entity::addToMessage(Atlas::Message::MapType & omap) const
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{
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}
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void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
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{
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}
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PropertyBase * Entity::setAttr(const std::string & name,
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const Atlas::Message::Element & attr)
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{
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return 0;
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}
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const PropertyBase * Entity::getProperty(const std::string & name) const
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{
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return 0;
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}
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PropertyBase * Entity::modProperty(const std::string & name)
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{
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return 0;
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}
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PropertyBase * Entity::setProperty(const std::string & name,
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PropertyBase * prop)
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{
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return 0;
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}
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void Entity::installDelegate(int class_no, const std::string & delegate)
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{
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}
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void Entity::sendWorld(const Operation & op)
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{
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}
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void Entity::onContainered()
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{
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}
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void Entity::onUpdated()
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{
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}
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Domain * Entity::getMovementDomain()
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{
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return 0;
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}
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LocatedEntity::LocatedEntity(const std::string & id, long intId) :
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Router(id, intId),
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m_refCount(0), m_seq(0),
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m_script(0), m_type(0), m_flags(0), m_contains(0)
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{
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}
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LocatedEntity::~LocatedEntity()
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{
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}
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bool LocatedEntity::hasAttr(const std::string & name) const
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{
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return false;
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}
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int LocatedEntity::getAttr(const std::string & name,
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Atlas::Message::Element & attr) const
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{
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return -1;
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}
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int LocatedEntity::getAttrType(const std::string & name,
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Atlas::Message::Element & attr,
|
|
int type) const
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
PropertyBase * LocatedEntity::setAttr(const std::string & name,
|
|
const Atlas::Message::Element & attr)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
const PropertyBase * LocatedEntity::getProperty(const std::string & name) const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
PropertyBase * LocatedEntity::modProperty(const std::string & name)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
PropertyBase * LocatedEntity::setProperty(const std::string & name,
|
|
PropertyBase * prop)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void LocatedEntity::installDelegate(int, const std::string &)
|
|
{
|
|
}
|
|
|
|
void LocatedEntity::destroy()
|
|
{
|
|
}
|
|
|
|
Domain * LocatedEntity::getMovementDomain()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void LocatedEntity::sendWorld(const Operation & op)
|
|
{
|
|
}
|
|
|
|
void LocatedEntity::onContainered()
|
|
{
|
|
}
|
|
|
|
void LocatedEntity::onUpdated()
|
|
{
|
|
}
|
|
|
|
void LocatedEntity::makeContainer()
|
|
{
|
|
if (m_contains == 0) {
|
|
m_contains = new LocatedEntitySet;
|
|
}
|
|
}
|
|
|
|
void LocatedEntity::changeContainer(LocatedEntity * new_loc)
|
|
{
|
|
assert(m_location.m_loc != 0);
|
|
assert(m_location.m_loc->m_contains != 0);
|
|
m_location.m_loc->m_contains->erase(this);
|
|
if (m_location.m_loc->m_contains->empty()) {
|
|
m_location.m_loc->onUpdated();
|
|
}
|
|
new_loc->makeContainer();
|
|
bool was_empty = new_loc->m_contains->empty();
|
|
new_loc->m_contains->insert(this);
|
|
if (was_empty) {
|
|
new_loc->onUpdated();
|
|
}
|
|
assert(m_location.m_loc->checkRef() > 0);
|
|
m_location.m_loc->decRef();
|
|
m_location.m_loc = new_loc;
|
|
m_location.m_loc->incRef();
|
|
assert(m_location.m_loc->checkRef() > 0);
|
|
|
|
onContainered();
|
|
}
|
|
|
|
void LocatedEntity::merge(const Atlas::Message::MapType & ent)
|
|
{
|
|
}
|
|
|
|
Router::Router(const std::string & id, long intId) : m_id(id),
|
|
m_intId(intId)
|
|
{
|
|
}
|
|
|
|
Router::~Router()
|
|
{
|
|
}
|
|
|
|
void Router::addToMessage(Atlas::Message::MapType & omap) const
|
|
{
|
|
}
|
|
|
|
void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
|
|
{
|
|
}
|
|
|
|
void Router::error(const Operation & op,
|
|
const std::string & errstring,
|
|
OpVector & res,
|
|
const std::string & to) const
|
|
{
|
|
}
|
|
|
|
Location::Location() :
|
|
m_simple(true), m_solid(true),
|
|
m_boxSize(consts::minBoxSize),
|
|
m_squareBoxSize(consts::minSqrBoxSize),
|
|
m_loc(0)
|
|
{
|
|
}
|
|
|
|
Location::Location(LocatedEntity * rf, const Point3D & pos) :
|
|
m_simple(true), m_solid(true),
|
|
m_boxSize(consts::minBoxSize),
|
|
m_squareBoxSize(consts::minSqrBoxSize)
|
|
{
|
|
}
|
|
|
|
void Location::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
|
|
{
|
|
}
|
|
|
|
TypeNode::TypeNode(const std::string & name) : m_name(name), m_parent(0)
|
|
{
|
|
}
|
|
|
|
TypeNode::~TypeNode()
|
|
{
|
|
}
|
|
|
|
void log(LogLevel lvl, const std::string & msg)
|
|
{
|
|
}
|