cyphesis/tests/Playertest.cpp

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
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#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
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#include "TestBase.h"
#include "TestWorld.h"
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#include "server/Player.h"
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#include "server/Connection.h"
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#include "server/Ruleset.h"
#include "server/ServerRouting.h"
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#include "rulesets/Entity.h"
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#include "common/CommSocket.h"
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#include "common/compose.hpp"
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#include "common/debug.h"
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#include <Atlas/Objects/Anonymous.h>
#include <Atlas/Objects/Operation.h>
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#include <Atlas/Objects/SmartPtr.h>
#include <cassert>
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using Atlas::Message::Element;
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using Atlas::Message::ListType;
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using Atlas::Message::MapType;
using Atlas::Objects::Root;
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using Atlas::Objects::Entity::Anonymous;
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using Atlas::Objects::Entity::RootEntity;
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using String::compose;
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std::ostream & operator<<(std::ostream & os,
const Element & e)
{
debug_dump(e, os);
return os;
}
template <typename T>
std::ostream & operator<<(std::ostream & os,
const std::list<T> & sl)
{
typename std::list<T>::const_iterator I = sl.begin();
typename std::list<T>::const_iterator Iend = sl.end();
os << "[";
for (; I != Iend; ++I) {
if (I != sl.begin()) {
os << ", ";
}
os << *I;
}
os << "]";
return os;
}
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class Playertest : public Cyphesis::TestBase
{
protected:
static long m_id_counter;
ServerRouting * m_server;
Connection * m_connection;
Player * m_account;
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public:
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Playertest();
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static long newId();
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void setup();
void teardown();
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void test_getType();
void test_addToMessage();
void test_addToEntity();
void test_characterError_no_name();
void test_characterError_admin_name();
void test_characterError_not_playable();
void test_characterError_playable();
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};
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long Playertest::m_id_counter = 0L;
Playertest::Playertest() : m_server(0),
m_connection(0),
m_account(0)
{
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ADD_TEST(Playertest::test_getType);
ADD_TEST(Playertest::test_addToMessage);
ADD_TEST(Playertest::test_addToEntity);
ADD_TEST(Playertest::test_characterError_no_name);
ADD_TEST(Playertest::test_characterError_admin_name);
ADD_TEST(Playertest::test_characterError_not_playable);
ADD_TEST(Playertest::test_characterError_playable);
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}
long Playertest::newId()
{
return ++m_id_counter;
}
void Playertest::setup()
{
Entity * gw = new Entity(compose("%1", m_id_counter),
m_id_counter++);
m_server = new ServerRouting(*new TestWorld(*gw),
"5529d7a4-0158-4dc1-b4a5-b5f260cac635",
"bad621d4-616d-4faf-b9e6-471d12b139a9",
compose("%1", m_id_counter), m_id_counter++,
compose("%1", m_id_counter), m_id_counter++);
m_connection = new Connection(*(CommSocket*)0, *m_server,
"8d18a4e8-f14f-4a46-997e-ada120d5438f",
compose("%1", m_id_counter), m_id_counter++);
m_account = new Player(m_connection,
"6c9f3236-5de7-4ba4-8b7a-b0222df0af38",
"fa1a03a2-a745-4033-85cb-bb694e921e62",
compose("%1", m_id_counter), m_id_counter++);
}
void Playertest::teardown()
{
delete m_server;
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delete m_account;
delete m_connection;
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}
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void Playertest::test_getType()
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{
ASSERT_TRUE(m_account != 0);
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const char * type = m_account->getType();
ASSERT_EQUAL(std::string("player"), type);
}
void Playertest::test_addToMessage()
{
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Player::playableTypes.insert("settler");
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MapType data;
m_account->addToMessage(data);
ASSERT_TRUE(data.find("character_types") != data.end());
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ASSERT_EQUAL(data["character_types"], ListType(1, "settler"));
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}
void Playertest::test_addToEntity()
{
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Player::playableTypes.insert("settler");
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Anonymous data;
m_account->addToEntity(data);
ASSERT_TRUE(data->hasAttr("character_types"));
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ASSERT_EQUAL(data->getAttr("character_types"), ListType(1, "settler"));
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}
void Playertest::test_characterError_no_name()
{
Player::playableTypes.insert("settler");
Atlas::Objects::Operation::Create op;
Anonymous description;
description->setParents(std::list<std::string>(1, "settler"));
OpVector res;
int result = m_account->characterError(op, description, res);
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ASSERT_NOT_EQUAL(result, 0);
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ASSERT_EQUAL(res.size(), 1u);
ASSERT_EQUAL(res.front()->getClassNo(),
Atlas::Objects::Operation::ERROR_NO);
}
void Playertest::test_characterError_admin_name()
{
Player::playableTypes.insert("settler");
Atlas::Objects::Operation::Create op;
Anonymous description;
description->setName("adminfoo");
description->setParents(std::list<std::string>(1, "settler"));
OpVector res;
int result = m_account->characterError(op, description, res);
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ASSERT_NOT_EQUAL(result, 0);
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ASSERT_EQUAL(res.size(), 1u);
ASSERT_EQUAL(res.front()->getClassNo(),
Atlas::Objects::Operation::ERROR_NO);
}
void Playertest::test_characterError_not_playable()
{
Player::playableTypes.insert("settler");
Atlas::Objects::Operation::Create op;
Anonymous description;
description->setName("dfdd84f5-4708-4b6d-b418-f825d779efc0");
description->setParents(std::list<std::string>(1, "goblin"));
OpVector res;
int result = m_account->characterError(op, description, res);
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ASSERT_NOT_EQUAL(result, 0);
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ASSERT_EQUAL(res.size(), 1u);
ASSERT_EQUAL(res.front()->getClassNo(),
Atlas::Objects::Operation::ERROR_NO);
}
void Playertest::test_characterError_playable()
{
Player::playableTypes.insert("settler");
Atlas::Objects::Operation::Create op;
Anonymous description;
description->setName("13e45264-e512-411b-9f8a-2e5cb6327c87");
description->setParents(std::list<std::string>(1, "settler"));
OpVector res;
int result = m_account->characterError(op, description, res);
ASSERT_EQUAL(result, 0);
ASSERT_EQUAL(res.size(), 0u);
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}
void TestWorld::message(const Operation & op, LocatedEntity & ent)
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{
}
LocatedEntity * TestWorld::addNewEntity(const std::string &,
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const Atlas::Objects::Entity::RootEntity &)
{
return 0;
}
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int main()
{
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Ruleset::init("");
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Playertest t;
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return t.run();
}
// stubs
#include "server/Connection.h"
#include "server/Juncture.h"
#include "server/Persistence.h"
#include "server/TeleportAuthenticator.h"
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#include "rulesets/Character.h"
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#include "common/globals.h"
#include "common/id.h"
#include "common/Inheritance.h"
#include "common/log.h"
#include <cstdlib>
#include <cstdio>
Account::Account(Connection * conn,
const std::string & uname,
const std::string & passwd,
const std::string & id,
long intId) :
ConnectableRouter(id, intId, conn),
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m_username(uname), m_password(passwd)
{
}
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Account::~Account()
{
}
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LocatedEntity * Account::addNewCharacter(const std::string & typestr,
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const RootEntity & ent,
const Root & arg)
{
return 0;
}
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int Account::connectCharacter(LocatedEntity *chr)
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{
return 0;
}
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const char * Account::getType() const
{
return "account";
}
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void Account::store() const
{
}
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void Account::createObject(const std::string & type_str,
const Root & arg,
const Operation & op,
OpVector & res)
{
}
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void Account::addToMessage(MapType & omap) const
{
}
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void Account::addToEntity(const RootEntity & ent) const
{
}
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void Account::externalOperation(const Operation & op, Link &)
{
}
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void Account::operation(const Operation & op, OpVector & res)
{
}
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void Account::LogoutOperation(const Operation &, OpVector &)
{
}
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void Account::CreateOperation(const Operation &, OpVector &)
{
}
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void Account::SetOperation(const Operation &, OpVector &)
{
}
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void Account::ImaginaryOperation(const Operation &, OpVector &)
{
}
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void Account::TalkOperation(const Operation &, OpVector &)
{
}
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void Account::LookOperation(const Operation &, OpVector &)
{
}
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void Account::GetOperation(const Operation &, OpVector &)
{
}
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void Account::OtherOperation(const Operation &, OpVector &)
{
}
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Connection::Connection(CommSocket & client,
ServerRouting & svr,
const std::string & addr,
const std::string & id, long iid) :
Link(client, id, iid), m_obsolete(false),
m_server(svr)
{
}
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Account * Connection::newAccount(const std::string & type,
const std::string & username,
const std::string & passwd,
const std::string & id, long intId)
{
return 0;
}
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int Connection::verifyCredentials(const Account &,
const Atlas::Objects::Root &) const
{
return 0;
}
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Connection::~Connection()
{
}
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void Connection::addObject(Router * obj)
{
}
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void Connection::externalOperation(const Operation & op, Link &)
{
}
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void Connection::operation(const Operation &, OpVector &)
{
}
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void Connection::LoginOperation(const Operation &, OpVector &)
{
}
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void Connection::LogoutOperation(const Operation &, OpVector &)
{
}
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void Connection::CreateOperation(const Operation &, OpVector &)
{
}
void Connection::GetOperation(const Operation &, OpVector &)
{
}
void Connection::addEntity(LocatedEntity * ent)
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{
}
ConnectableRouter::ConnectableRouter(const std::string & id,
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long iid,
Connection *c) :
Router(id, iid),
m_connection(c)
{
}
ConnectableRouter::~ConnectableRouter()
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{
}
Ruleset::Ruleset(EntityBuilder * eb) :
m_taskHandler(0),
m_entityHandler(0),
m_opHandler(0),
m_propertyHandler(0)
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{
}
Ruleset * Ruleset::m_instance = NULL;
void Ruleset::init(const std::string & ruleset)
{
m_instance = new Ruleset(0);
}
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int Ruleset::modifyRule(const std::string & class_name,
const Root & class_desc)
{
return 0;
}
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int Ruleset::installRule(const std::string & class_name,
const std::string & section,
const Root & class_desc)
{
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return 0;
}
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Juncture::Juncture(Connection * c, const std::string & id, long iid) :
ConnectableRouter(id, iid, c),
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m_address(0),
m_socket(0),
m_peer(0),
m_connectRef(0)
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{
}
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Juncture::~Juncture()
{
}
void Juncture::externalOperation(const Operation & op, Link &)
{
}
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void Juncture::operation(const Operation & op, OpVector & res)
{
}
void Juncture::addToMessage(MapType & omap) const
{
}
void Juncture::addToEntity(const RootEntity & ent) const
{
}
ServerRouting::ServerRouting(BaseWorld & wrld,
const std::string & ruleset,
const std::string & name,
const std::string & id, long intId,
const std::string & lId, long lIntId) :
Router(id, intId),
m_svrRuleset(ruleset), m_svrName(name),
m_numClients(0), m_world(wrld), m_lobby(*(Lobby*)0)
{
}
ServerRouting::~ServerRouting()
{
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delete &m_world;
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}
void ServerRouting::addObject(Router * obj)
{
}
Router * ServerRouting::getObject(const std::string & id) const
{
return 0;
}
void ServerRouting::addToMessage(Atlas::Message::MapType & omap) const
{
}
void ServerRouting::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
Account * ServerRouting::getAccountByName(const std::string & username)
{
return 0;
}
void ServerRouting::addAccount(Account * a)
{
}
void ServerRouting::externalOperation(const Operation & op, Link &)
{
}
void ServerRouting::operation(const Operation &, OpVector &)
{
}
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TeleportAuthenticator * TeleportAuthenticator::m_instance = NULL;
int TeleportAuthenticator::removeTeleport(const std::string &entity_id)
{
return 0;
}
LocatedEntity *TeleportAuthenticator::authenticateTeleport(const std::string &entity_id,
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const std::string &possess_key)
{
return 0;
}
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Persistence * Persistence::m_instance = NULL;
Persistence::Persistence() : m_db(*(Database*)0)
{
}
Persistence * Persistence::instance()
{
if (m_instance == NULL) {
m_instance = new Persistence();
}
return m_instance;
}
void Persistence::putAccount(const Account & ac)
{
}
Character::Character(const std::string & id, long intId) :
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Thing(id, intId),
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m_movement(*(Movement*)0),
m_mind(0), m_externalMind(0)
{
}
Character::~Character()
{
}
void Character::operation(const Operation & op, OpVector &)
{
}
void Character::externalOperation(const Operation & op, Link &)
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{
}
void Character::ImaginaryOperation(const Operation & op, OpVector &)
{
}
void Character::InfoOperation(const Operation & op, OpVector &)
{
}
void Character::TickOperation(const Operation & op, OpVector &)
{
}
void Character::TalkOperation(const Operation & op, OpVector &)
{
}
void Character::NourishOperation(const Operation & op, OpVector &)
{
}
void Character::UseOperation(const Operation & op, OpVector &)
{
}
void Character::WieldOperation(const Operation & op, OpVector &)
{
}
void Character::AttackOperation(const Operation & op, OpVector &)
{
}
void Character::ActuateOperation(const Operation & op, OpVector &)
{
}
void Character::mindActuateOperation(const Operation &, OpVector &)
{
}
void Character::mindAttackOperation(const Operation &, OpVector &)
{
}
void Character::mindCombineOperation(const Operation &, OpVector &)
{
}
void Character::mindCreateOperation(const Operation &, OpVector &)
{
}
void Character::mindDeleteOperation(const Operation &, OpVector &)
{
}
void Character::mindDivideOperation(const Operation &, OpVector &)
{
}
void Character::mindEatOperation(const Operation &, OpVector &)
{
}
void Character::mindGoalInfoOperation(const Operation &, OpVector &)
{
}
void Character::mindImaginaryOperation(const Operation &, OpVector &)
{
}
void Character::mindLookOperation(const Operation &, OpVector &)
{
}
void Character::mindMoveOperation(const Operation &, OpVector &)
{
}
void Character::mindSetOperation(const Operation &, OpVector &)
{
}
void Character::mindSetupOperation(const Operation &, OpVector &)
{
}
void Character::mindTalkOperation(const Operation &, OpVector &)
{
}
void Character::mindThoughtOperation(const Operation &, OpVector &)
{
}
void Character::mindTickOperation(const Operation &, OpVector &)
{
}
void Character::mindTouchOperation(const Operation &, OpVector &)
{
}
void Character::mindUpdateOperation(const Operation &, OpVector &)
{
}
void Character::mindUseOperation(const Operation &, OpVector &)
{
}
void Character::mindWieldOperation(const Operation &, OpVector &)
{
}
void Character::mindOtherOperation(const Operation &, OpVector &)
{
}
void Character::sendMind(const Operation & op, OpVector & res)
{
}
Thing::Thing(const std::string & id, long intId) :
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Entity(id, intId)
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{
}
Thing::~Thing()
{
}
void Thing::DeleteOperation(const Operation & op, OpVector & res)
{
}
void Thing::MoveOperation(const Operation & op, OpVector & res)
{
}
void Thing::SetOperation(const Operation & op, OpVector & res)
{
}
void Thing::LookOperation(const Operation & op, OpVector & res)
{
}
void Thing::CreateOperation(const Operation & op, OpVector & res)
{
}
void Thing::UpdateOperation(const Operation & op, OpVector & res)
{
}
Entity::Entity(const std::string & id, long intId) :
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LocatedEntity(id, intId), m_motion(0)
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{
}
Entity::~Entity()
{
}
void Entity::destroy()
{
destroyed.emit();
}
void Entity::ActuateOperation(const Operation &, OpVector &)
{
}
void Entity::AppearanceOperation(const Operation &, OpVector &)
{
}
void Entity::AttackOperation(const Operation &, OpVector &)
{
}
void Entity::CombineOperation(const Operation &, OpVector &)
{
}
void Entity::CreateOperation(const Operation &, OpVector &)
{
}
void Entity::DeleteOperation(const Operation &, OpVector &)
{
}
void Entity::DisappearanceOperation(const Operation &, OpVector &)
{
}
void Entity::DivideOperation(const Operation &, OpVector &)
{
}
void Entity::EatOperation(const Operation &, OpVector &)
{
}
void Entity::GetOperation(const Operation &, OpVector &)
{
}
void Entity::InfoOperation(const Operation &, OpVector &)
{
}
void Entity::ImaginaryOperation(const Operation &, OpVector &)
{
}
void Entity::LookOperation(const Operation &, OpVector &)
{
}
void Entity::MoveOperation(const Operation &, OpVector &)
{
}
void Entity::NourishOperation(const Operation &, OpVector &)
{
}
void Entity::SetOperation(const Operation &, OpVector &)
{
}
void Entity::SightOperation(const Operation &, OpVector &)
{
}
void Entity::SoundOperation(const Operation &, OpVector &)
{
}
void Entity::TalkOperation(const Operation &, OpVector &)
{
}
void Entity::TickOperation(const Operation &, OpVector &)
{
}
void Entity::TouchOperation(const Operation &, OpVector &)
{
}
void Entity::UpdateOperation(const Operation &, OpVector &)
{
}
void Entity::UseOperation(const Operation &, OpVector &)
{
}
void Entity::WieldOperation(const Operation &, OpVector &)
{
}
void Entity::externalOperation(const Operation & op, Link &)
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{
}
void Entity::operation(const Operation & op, OpVector & res)
{
}
void Entity::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
PropertyBase * Entity::setAttr(const std::string & name,
const Atlas::Message::Element & attr)
{
return 0;
}
const PropertyBase * Entity::getProperty(const std::string & name) const
{
return 0;
}
PropertyBase * Entity::modProperty(const std::string & name)
{
return 0;
}
PropertyBase * Entity::setProperty(const std::string & name,
PropertyBase * prop)
{
return 0;
}
void Entity::installDelegate(int class_no, const std::string & delegate)
{
}
Domain * Entity::getMovementDomain()
{
return 0;
}
void Entity::sendWorld(const Operation & op)
{
}
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void Entity::onContainered()
{
}
void Entity::onUpdated()
{
}
void Entity::callOperation(const Operation & op, OpVector & res)
{
}
LocatedEntity::LocatedEntity(const std::string & id, long intId) :
Router(id, intId),
m_refCount(0), m_seq(0),
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m_script(0), m_type(0), m_flags(0), m_contains(0)
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{
}
LocatedEntity::~LocatedEntity()
{
}
bool LocatedEntity::hasAttr(const std::string & name) const
{
return false;
}
int LocatedEntity::getAttr(const std::string & name,
Atlas::Message::Element & attr) const
{
return -1;
}
int LocatedEntity::getAttrType(const std::string & name,
Atlas::Message::Element & attr,
int type) const
{
return -1;
}
PropertyBase * LocatedEntity::setAttr(const std::string & name,
const Atlas::Message::Element & attr)
{
return 0;
}
const PropertyBase * LocatedEntity::getProperty(const std::string & name) const
{
return 0;
}
PropertyBase * LocatedEntity::modProperty(const std::string & name)
{
return 0;
}
PropertyBase * LocatedEntity::setProperty(const std::string & name,
PropertyBase * prop)
{
return 0;
}
void LocatedEntity::installDelegate(int, const std::string &)
{
}
void LocatedEntity::destroy()
{
}
Domain * LocatedEntity::getMovementDomain()
{
return 0;
}
void LocatedEntity::sendWorld(const Operation & op)
{
}
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void LocatedEntity::onContainered()
{
}
void LocatedEntity::onUpdated()
{
}
void LocatedEntity::makeContainer()
{
if (m_contains == 0) {
m_contains = new LocatedEntitySet;
}
}
void LocatedEntity::merge(const MapType & ent)
{
}
Link::Link(CommSocket & socket, const std::string & id, long iid) :
Router(id, iid), m_encoder(0), m_commSocket(socket)
{
}
Link::~Link()
{
}
void Link::send(const Operation & op) const
{
}
void Link::disconnect()
{
}
Inheritance * Inheritance::m_instance = NULL;
Inheritance::Inheritance() : noClass(0)
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{
}
Inheritance & Inheritance::instance()
{
if (m_instance == NULL) {
m_instance = new Inheritance();
}
return *m_instance;
}
const TypeNode * Inheritance::getType(const std::string & parent)
{
TypeNodeDict::const_iterator I = atlasObjects.find(parent);
if (I == atlasObjects.end()) {
return 0;
}
return I->second;
}
const Root & Inheritance::getClass(const std::string & parent)
{
return noClass;
}
bool Inheritance::hasClass(const std::string & parent)
{
TypeNodeDict::const_iterator I = atlasObjects.find(parent);
if (I == atlasObjects.end()) {
return false;
}
return true;
}
BaseWorld * BaseWorld::m_instance = 0;
BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw)
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{
m_instance = this;
}
BaseWorld::~BaseWorld()
{
m_instance = 0;
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delete &m_gameWorld;
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}
LocatedEntity * BaseWorld::getEntity(const std::string & id) const
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{
return 0;
}
LocatedEntity * BaseWorld::getEntity(long id) const
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{
return 0;
}
Router::Router(const std::string & id, long intId) : m_id(id),
m_intId(intId)
{
}
Router::~Router()
{
}
void Router::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
void Router::clientError(const Operation & op,
const std::string & errstring,
OpVector & res,
const std::string & to) const
{
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res.push_back(Atlas::Objects::Operation::Error());
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}
void Router::error(const Operation & op,
const std::string & errstring,
OpVector & res,
const std::string & to) const
{
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res.push_back(Atlas::Objects::Operation::Error());
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}
Location::Location() : m_loc(0)
{
}
long newId(std::string & id)
{
static char buf[32];
long new_id = Playertest::newId();
sprintf(buf, "%ld", new_id);
id = buf;
assert(!id.empty());
return new_id;
}
long integerId(const std::string & id)
{
long intId = strtol(id.c_str(), 0, 10);
if (intId == 0 && id != "0") {
intId = -1L;
}
return intId;
}
void logEvent(LogEvent lev, const std::string & msg)
{
}
void log(LogLevel lvl, const std::string & msg)
{
}
bool database_flag = false;
namespace Atlas { namespace Objects { namespace Operation {
int MONITOR_NO = -1;
} } }
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#include <common/Shaker.h>
Shaker::Shaker()
{
}
std::string Shaker::generateSalt(size_t length)
{
return "";
}