cyphesis/tests/ThingupdatePropertiestest.cpp

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2006 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
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#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "allOperations.h"
#include "TestBase.h"
#include "rulesets/Thing.h"
#include <Atlas/Objects/Anonymous.h>
#include <cassert>
using Atlas::Message::MapType;
using Atlas::Message::ListType;
using Atlas::Objects::smart_dynamic_cast;
using Atlas::Objects::Entity::Anonymous;
using Atlas::Objects::Entity::RootEntity;
using Atlas::Objects::Operation::Update;
class testThing : public Thing {
public:
testThing(const std::string & id, long intId) :
Thing(id, intId) { }
using Thing::updateProperties;
};
static const std::string testName("bob");
static const std::string testNewName("fred");
class ThingupdatePropertiestest : public Cyphesis::TestBase
{
protected:
Thing * m_thing;
Property<std::string> * m_name;
public:
ThingupdatePropertiestest();
void setup();
void teardown();
void test_update();
};
ThingupdatePropertiestest::ThingupdatePropertiestest()
{
ADD_TEST(ThingupdatePropertiestest::test_update);
}
void ThingupdatePropertiestest::setup()
{
m_name = new Property<std::string>(flag_unsent);
m_name->data() = testName;
m_thing = new Thing("1", 1);
m_thing->setProperty("name", m_name);
}
void ThingupdatePropertiestest::teardown()
{
delete m_thing;
}
void ThingupdatePropertiestest::test_update()
{
ASSERT_EQUAL(m_name->flags() & flag_unsent, flag_unsent);
Update u;
OpVector res;
m_thing->updateProperties(u, res);
// The flag marking the property has been cleared
ASSERT_EQUAL(m_name->flags() & flag_unsent, 0u);
// The update operation should not have actually changed the name
// at all
ASSERT_EQUAL(m_name->data(), testName);
// The result should be a Sight op
ASSERT_EQUAL(res.size(), 1u);
const Operation & result = res.front();
ASSERT_EQUAL(result->getClassNo(), Atlas::Objects::Operation::SIGHT_NO);
// The result argument should be a Set op
ASSERT_EQUAL(result->getArgs().size(), 1u);
const Operation & result_inner = smart_dynamic_cast<Operation>(result->getArgs().front());
ASSERT_TRUE(result_inner.isValid());
ASSERT_EQUAL(result_inner->getClassNo(), Atlas::Objects::Operation::SET_NO);
ASSERT_EQUAL(result_inner->getArgs().size(), 1u);
auto set_arg = smart_dynamic_cast<RootEntity>(result_inner->getArgs().front());
// Make sure the name on the sight set argument has been set to the
// name of the entity, not the name in the Update op.
ASSERT_TRUE(!set_arg->isDefaultName());
ASSERT_EQUAL(set_arg->getName(), testName);
}
int main()
{
ThingupdatePropertiestest t;
return t.run();
}
// stubs
#include "rulesets/Domain.h"
#include "rulesets/Motion.h"
#include "common/BaseWorld.h"
#include "common/const.h"
#include "common/log.h"
namespace Atlas { namespace Objects { namespace Operation {
int ACTUATE_NO = -1;
int ATTACK_NO = -1;
int DROP_NO = -1;
int EAT_NO = -1;
int NOURISH_NO = -1;
int PICKUP_NO = -1;
int SETUP_NO = -1;
int TICK_NO = -1;
int UPDATE_NO = -1;
} } }
Motion::Motion(LocatedEntity & body) : m_entity(body), m_serialno(0),
m_collision(false)
{
}
Motion::~Motion()
{
}
float Motion::checkCollisions()
{
return consts::move_tick;
}
bool Motion::resolveCollision()
{
return true;
}
void Motion::setMode(const std::string & mode)
{
}
void Motion::adjustPostion()
{
}
Operation * Motion::genUpdateOperation()
{
return 0;
}
Operation * Motion::genMoveOperation()
{
return 0;
}
Entity::Entity(const std::string & id, long intId) :
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LocatedEntity(id, intId), m_motion(0)
{
}
Entity::~Entity()
{
}
void Entity::destroy()
{
destroyed.emit();
}
void Entity::ActuateOperation(const Operation &, OpVector &)
{
}
void Entity::AppearanceOperation(const Operation &, OpVector &)
{
}
void Entity::AttackOperation(const Operation &, OpVector &)
{
}
void Entity::CombineOperation(const Operation &, OpVector &)
{
}
void Entity::CreateOperation(const Operation &, OpVector &)
{
}
void Entity::DeleteOperation(const Operation &, OpVector &)
{
}
void Entity::DisappearanceOperation(const Operation &, OpVector &)
{
}
void Entity::DivideOperation(const Operation &, OpVector &)
{
}
void Entity::EatOperation(const Operation &, OpVector &)
{
}
void Entity::GetOperation(const Operation &, OpVector &)
{
}
void Entity::InfoOperation(const Operation &, OpVector &)
{
}
void Entity::ImaginaryOperation(const Operation &, OpVector &)
{
}
void Entity::LookOperation(const Operation &, OpVector &)
{
}
void Entity::MoveOperation(const Operation &, OpVector &)
{
}
void Entity::NourishOperation(const Operation &, OpVector &)
{
}
void Entity::SetOperation(const Operation &, OpVector &)
{
}
void Entity::SightOperation(const Operation &, OpVector &)
{
}
void Entity::SoundOperation(const Operation &, OpVector &)
{
}
void Entity::TalkOperation(const Operation &, OpVector &)
{
}
void Entity::TickOperation(const Operation &, OpVector &)
{
}
void Entity::TouchOperation(const Operation &, OpVector &)
{
}
void Entity::UpdateOperation(const Operation &, OpVector &)
{
}
void Entity::UseOperation(const Operation &, OpVector &)
{
}
void Entity::WieldOperation(const Operation &, OpVector &)
{
}
void Entity::externalOperation(const Operation & op, Link &)
{
}
void Entity::operation(const Operation & op, OpVector & res)
{
}
void Entity::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
PropertyBase * Entity::setAttr(const std::string & name,
const Atlas::Message::Element & attr)
{
return 0;
}
const PropertyBase * Entity::getProperty(const std::string & name) const
{
return 0;
}
PropertyBase * Entity::setProperty(const std::string & name,
PropertyBase * prop)
{
return m_properties[name] = prop;
}
PropertyBase * Entity::modProperty(const std::string & name)
{
return 0;
}
void Entity::installDelegate(int class_no, const std::string & delegate)
{
}
void Entity::sendWorld(const Operation & op)
{
}
void Entity::onContainered()
{
}
void Entity::onUpdated()
{
}
Domain * Entity::getMovementDomain()
{
return 0;
}
LocatedEntity::LocatedEntity(const std::string & id, long intId) :
Router(id, intId),
m_refCount(0), m_seq(0),
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m_script(0), m_type(0), m_flags(0), m_contains(0)
{
}
LocatedEntity::~LocatedEntity()
{
}
bool LocatedEntity::hasAttr(const std::string & name) const
{
return false;
}
int LocatedEntity::getAttr(const std::string & name,
Atlas::Message::Element & attr) const
{
return -1;
}
int LocatedEntity::getAttrType(const std::string & name,
Atlas::Message::Element & attr,
int type) const
{
return -1;
}
PropertyBase * LocatedEntity::setAttr(const std::string & name,
const Atlas::Message::Element & attr)
{
return 0;
}
const PropertyBase * LocatedEntity::getProperty(const std::string & name) const
{
return 0;
}
PropertyBase * LocatedEntity::modProperty(const std::string & name)
{
return 0;
}
PropertyBase * LocatedEntity::setProperty(const std::string & name,
PropertyBase * prop)
{
return 0;
}
void LocatedEntity::installDelegate(int, const std::string &)
{
}
void LocatedEntity::destroy()
{
}
Domain * LocatedEntity::getMovementDomain()
{
return 0;
}
void LocatedEntity::sendWorld(const Operation & op)
{
}
void LocatedEntity::onContainered()
{
}
void LocatedEntity::onUpdated()
{
}
void LocatedEntity::makeContainer()
{
if (m_contains == 0) {
m_contains = new LocatedEntitySet;
}
}
void LocatedEntity::changeContainer(LocatedEntity * new_loc)
{
assert(m_location.m_loc != 0);
assert(m_location.m_loc->m_contains != 0);
m_location.m_loc->m_contains->erase(this);
if (m_location.m_loc->m_contains->empty()) {
m_location.m_loc->onUpdated();
}
new_loc->makeContainer();
bool was_empty = new_loc->m_contains->empty();
new_loc->m_contains->insert(this);
if (was_empty) {
new_loc->onUpdated();
}
assert(m_location.m_loc->checkRef() > 0);
m_location.m_loc->decRef();
m_location.m_loc = new_loc;
m_location.m_loc->incRef();
assert(m_location.m_loc->checkRef() > 0);
onContainered();
}
void LocatedEntity::merge(const MapType & ent)
{
}
float Domain::constrainHeight(LocatedEntity * parent,
const Point3D & pos,
const std::string & mode)
{
return 0.f;
}
void addToEntity(const Point3D & p, std::vector<double> & vd)
{
vd.resize(3);
vd[0] = p[0];
vd[1] = p[1];
vd[2] = p[2];
}
Router::Router(const std::string & id, long intId) : m_id(id),
m_intId(intId)
{
}
Router::~Router()
{
}
void Router::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
void Router::error(const Operation & op,
const std::string & errstring,
OpVector & res,
const std::string & to) const
{
}
BaseWorld * BaseWorld::m_instance = 0;
BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw)
{
m_instance = this;
}
BaseWorld::~BaseWorld()
{
m_instance = 0;
}
LocatedEntity * BaseWorld::getEntity(const std::string & id) const
{
return 0;
}
LocatedEntity * BaseWorld::getEntity(long id) const
{
return 0;
}
Location::Location() : m_loc(0)
{
}
Location::Location(LocatedEntity * rf, const Point3D & pos)
{
}
void Location::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
void Location::addToMessage(MapType & omap) const
{
}
void log(LogLevel lvl, const std::string & msg)
{
}
long integerId(const std::string & id)
{
long intId = strtol(id.c_str(), 0, 10);
if (intId == 0 && id != "0") {
intId = -1L;
}
return intId;
}
template <typename FloatT>
int fromStdVector(Point3D & p, const std::vector<FloatT> & vf)
{
if (vf.size() != 3) {
return -1;
}
p[0] = vf[0];
p[1] = vf[1];
p[2] = vf[2];
p.setValid();
return 0;
}
template <typename FloatT>
int fromStdVector(Vector3D & v, const std::vector<FloatT> & vf)
{
if (vf.size() != 3) {
return -1;
}
v[0] = vf[0];
v[1] = vf[1];
v[2] = vf[2];
v.setValid();
return 0;
}
template int fromStdVector<double>(Point3D & p, const std::vector<double> & vf);
template int fromStdVector<double>(Vector3D & v, const std::vector<double> & vf);
float squareDistance(const Location & self, const Location & other)
{
return 1.f;
}
float squareDistance(const Point3D & u, const Point3D & v)
{
return 1.f;
}