2006-06-26 00:21:32 +00:00
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// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2006 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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2006-10-26 00:48:00 +00:00
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2006-06-26 00:21:32 +00:00
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#include "PropertyManager.h"
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2013-02-17 08:59:48 +00:00
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#include "PropertyFactory.h"
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2006-06-26 00:21:32 +00:00
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#include <cassert>
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2013-02-22 09:57:10 +00:00
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using Atlas::Objects::Root;
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2006-06-26 00:21:32 +00:00
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PropertyManager * PropertyManager::m_instance = 0;
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2006-12-24 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.h, client/Py_CreatorClient.h,
common/BaseEntity.cpp, common/PropertyFactory.h,
common/PropertyManager.cpp, common/PropertyManager.h,
rulesets/ArithmeticScript.h, rulesets/Py_BBox.h,
rulesets/Py_EntityWrapper.h, rulesets/Py_Location.h,
rulesets/Py_Map.h, rulesets/Py_Mind.h, rulesets/Py_Object.h,
rulesets/Py_Operation.h, rulesets/Py_Oplist.h, rulesets/Py_Point3D.h,
rulesets/Py_Property.h, rulesets/Py_Quaternion.h,
rulesets/Py_RootEntity.h, rulesets/Py_Task.h, rulesets/Py_Thing.h,
rulesets/PythonArithmeticScript.cpp,
rulesets/PythonArithmeticScript.h, rulesets/PythonThingScript.cpp,
rulesets/PythonThingScript.h, server/Account.h,
server/ArithmeticFactory.cpp, server/ArithmeticFactory.h,
server/Player.h, server/ServerRouting.cpp, server/ServerRouting.h,
server/TaskFactory.h: Add more inline documentation. Harmonise
argument names, and move documentation comments into base classes
as necessary.
* FIXME: More notes on a factory related fixme.
* TODO: Add more stuff to do.
2006-12-24 17:18:54 +00:00
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/// \brief PropertyManager constructor
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///
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/// Installs this instance as the singleton instance for this base class
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2006-06-26 00:21:32 +00:00
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PropertyManager::PropertyManager()
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{
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assert(m_instance == 0);
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m_instance = this;
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}
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PropertyManager::~PropertyManager()
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{
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2013-02-17 08:47:51 +00:00
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std::map<std::string, PropertyKit *>::const_iterator I = m_propertyFactories.begin();
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std::map<std::string, PropertyKit *>::const_iterator Iend = m_propertyFactories.end();
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for (; I != Iend; ++I) {
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assert(I->second != 0);
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delete I->second;
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}
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m_instance = 0;
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2006-06-26 00:21:32 +00:00
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}
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2013-02-17 18:57:36 +00:00
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2013-02-17 23:28:15 +00:00
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PropertyKit * PropertyManager::getPropertyFactory(const std::string & name) const
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{
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auto I = m_propertyFactories.find(name);
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if (I != m_propertyFactories.end()) {
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assert(I->second != 0);
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return I->second;
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}
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return 0;
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}
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2013-02-17 18:57:36 +00:00
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void PropertyManager::installFactory(const std::string & name,
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PropertyKit * factory)
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{
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m_propertyFactories.insert(std::make_pair(name, factory));
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}
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2013-02-22 09:57:10 +00:00
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int PropertyManager::installFactory(const std::string & type_name,
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const Root & type_desc,
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PropertyKit * factory)
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{
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installFactory(type_name, factory);
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return 0;
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}
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