cyphesis/tests/PropertyCoverage.cpp

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "PropertyCoverage.h"
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#include "TestWorld.h"
#include "rulesets/Entity.h"
#include "rulesets/Character.h"
#include "common/log.h"
#include <Atlas/Objects/Anonymous.h>
#include <Atlas/Objects/SmartPtr.h>
#include <Atlas/Objects/RootOperation.h>
using Atlas::Message::Element;
using Atlas::Message::MapType;
using Atlas::Message::ListType;
using Atlas::Objects::Entity::Anonymous;
PropertyCoverage::PropertyCoverage(PropertyBase * pb) :
m_prop(pb),
m_tlve(new Entity("0", 0)),
m_wrld(new TestWorld(*m_tlve)),
m_ent(new Entity("1", 1))
{
m_ent->m_location.m_loc = m_tlve;
m_ent->m_location.m_pos = Point3D(1,0,0);
m_tlve->m_contains = new LocatedEntitySet;
m_tlve->m_contains->insert(m_ent);
m_testData.push_back(23);
m_testData.push_back(23.);
m_testData.push_back("twenty_three");
m_testData.push_back(ListType(1, 23));
m_testData.push_back(ListType(1, 23.));
m_testData.push_back(ListType(1, "twenty_three"));
MapType map;
map["one"] = 23;
map["two"] = 23.;
map["three"] = "twenty_three";
map["four"] = ListType(1, 23);
map["five"] = ListType(1, 23.);
map["six"] = ListType(1, "twenty_three");
m_testData.push_back(map);
}
PropertyCoverage::~PropertyCoverage()
{
m_ent->m_location.m_loc = 0;
delete m_ent;
delete m_tlve;
delete m_prop;
delete m_wrld;
}
void PropertyCoverage::interfaceCoverage()
{
}
void PropertyCoverage::basicCoverage()
{
Element val;
// assert(pb->flags() == 4);
m_prop->get(val);
// FIXME cover all types inc. map
ListType::const_iterator I = m_testData.begin();
ListType::const_iterator Iend = m_testData.end();
for (; I != Iend; ++I) {
m_prop->set(*I);
}
m_prop->get(val);
m_prop->install(m_ent, "test_prop");
I = m_testData.begin();
for (; I != Iend; ++I) {
m_prop->set(*I);
m_prop->apply(m_ent);
}
MapType map;
m_prop->add("test_name", map);
Anonymous ent;
m_prop->add("test_name", ent);
interfaceCoverage();
}
Character * PropertyCoverage::createCharacterEntity()
{
m_ent->m_location.m_loc = 0;
delete m_ent;
m_tlve->m_contains->clear();
Character * chr = new Character("2", 2);
m_ent = chr;
m_ent->m_location.m_loc = m_tlve;
m_ent->m_location.m_pos = Point3D(1,0,0);
m_tlve->m_contains->insert(m_ent);
return chr;
}
void PropertyCoverage::testDataAppend(const Element & o)
{
m_testData.push_back(o);
}
// stubs
#include "stubs/rulesets/stubCharacter.h"
#include "stubs/rulesets/stubThing.h"
Entity::Entity(const std::string & id, long intId) :
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LocatedEntity(id, intId), m_motion(0)
{
}
Entity::~Entity()
{
}
void Entity::destroy()
{
destroyed.emit();
}
void Entity::ActuateOperation(const Operation &, OpVector &)
{
}
void Entity::AppearanceOperation(const Operation &, OpVector &)
{
}
void Entity::AttackOperation(const Operation &, OpVector &)
{
}
void Entity::CombineOperation(const Operation &, OpVector &)
{
}
void Entity::CreateOperation(const Operation &, OpVector &)
{
}
void Entity::DeleteOperation(const Operation &, OpVector &)
{
}
void Entity::DisappearanceOperation(const Operation &, OpVector &)
{
}
void Entity::DivideOperation(const Operation &, OpVector &)
{
}
void Entity::EatOperation(const Operation &, OpVector &)
{
}
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void Entity::GetOperation(const Operation &, OpVector &)
{
}
void Entity::InfoOperation(const Operation &, OpVector &)
{
}
void Entity::ImaginaryOperation(const Operation &, OpVector &)
{
}
void Entity::LookOperation(const Operation &, OpVector &)
{
}
void Entity::MoveOperation(const Operation &, OpVector &)
{
}
void Entity::NourishOperation(const Operation &, OpVector &)
{
}
void Entity::SetOperation(const Operation &, OpVector &)
{
}
void Entity::SightOperation(const Operation &, OpVector &)
{
}
void Entity::SoundOperation(const Operation &, OpVector &)
{
}
void Entity::TalkOperation(const Operation &, OpVector &)
{
}
void Entity::TickOperation(const Operation &, OpVector &)
{
}
void Entity::TouchOperation(const Operation &, OpVector &)
{
}
void Entity::UpdateOperation(const Operation &, OpVector &)
{
}
void Entity::UseOperation(const Operation &, OpVector &)
{
}
void Entity::WieldOperation(const Operation &, OpVector &)
{
}
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void Entity::RelayOperation(const Operation &, OpVector &)
{
}
void Entity::externalOperation(const Operation & op, Link &)
{
}
void Entity::operation(const Operation & op, OpVector & res)
{
}
void Entity::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
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PropertyBase * Entity::setAttr(const std::string & name,
const Atlas::Message::Element & attr)
{
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return 0;
}
const PropertyBase * Entity::getProperty(const std::string & name) const
{
PropertyDict::const_iterator I = m_properties.find(name);
if (I != m_properties.end()) {
return I->second;
}
return 0;
}
PropertyBase * Entity::modProperty(const std::string & name)
{
return 0;
}
PropertyBase * Entity::setProperty(const std::string & name,
PropertyBase * prop)
{
return 0;
}
void Entity::installDelegate(int class_no, const std::string & delegate)
{
}
void Entity::removeDelegate(int class_no, const std::string & delegate)
{
}
Domain * Entity::getMovementDomain()
{
return 0;
}
void Entity::sendWorld(const Operation & op)
{
}
void Entity::onContainered(const LocatedEntity*)
{
}
void Entity::onUpdated()
{
}
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void Entity::setType(const TypeNode * t) {
LocatedEntity::setType(t);
}
#include "stubs/rulesets/stubLocatedEntity.h"
#include "stubs/common/stubRouter.h"
#include "stubs/common/stubBaseWorld.h"
#include "stubs/modules/stubLocation.h"
void log(LogLevel lvl, const std::string & msg)
{
}