cyphesis/common/PropertyManager.cpp

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2006 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include "PropertyManager.h"
#include "PropertyFactory.h"
#include <cassert>
using Atlas::Objects::Root;
template<> PropertyManager* Singleton<PropertyManager>::ms_Singleton = nullptr;
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PropertyManager::PropertyManager() = default;
PropertyManager::~PropertyManager() = default;
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PropertyKit * PropertyManager::getPropertyFactory(const std::string & name) const
{
auto I = m_propertyFactories.find(name);
if (I != m_propertyFactories.end()) {
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assert(I->second);
return I->second.get();
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}
return nullptr;
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}
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void PropertyManager::installFactory(const std::string & name,
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std::unique_ptr<PropertyKit> factory)
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{
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m_propertyFactories.insert(std::make_pair(name, std::move(factory)));
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}
int PropertyManager::installFactory(const std::string & type_name,
const Root & type_desc,
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std::unique_ptr<PropertyKit> factory)
{
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installFactory(type_name, std::move(factory));
return 0;
}
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