cyphesis/rules/simulation/Entity.cpp

568 lines
15 KiB
C++
Raw Permalink Normal View History

2006-01-19 Al Riddoch <alriddoch@zepler.org> * aiclient/ClientAccount.cpp, aiclient/ClientAccount.h, aiclient/ClientConnection.cpp, aiclient/ClientConnection.h, aiclient/client.cpp, aiclient/client.h, client/BaseClient.cpp, client/BaseClient.h, client/CharacterClient.cpp, client/CharacterClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/CreatorClient.cpp, client/CreatorClient.h, client/ObserverClient.cpp, client/ObserverClient.h, client/Py_CreatorClient.cpp, client/Py_CreatorClient.h, client/client.cpp, client/define_world.cpp, client/define_world.h, common/Add.h, common/Affect.h, common/AtlasFileLoader.cpp, common/AtlasFileLoader.h, common/Attack.h, common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h, common/Burn.h, common/Chop.h, common/Connect.h, common/CustomOp.cpp, common/CustomOp.h, common/CustomOp_impl.h, common/Cut.h, common/Database.cpp, common/Database.h, common/Delve.h, common/Dig.h, common/Eat.h, common/FormattedXMLWriter.cpp, common/FormattedXMLWriter.h, common/Generic.h, common/Load.h, common/Monitor.h, common/Mow.h, common/Nourish.h, common/OOGThing.cpp, common/OOGThing.h, common/Property.cpp, common/Property.h, common/Property_impl.h, common/Save.h, common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h, common/Use.h, common/Wield.h, common/accountbase.cpp, common/accountbase.h, common/const.cpp, common/const.h, common/custom.cpp, common/debug.h, common/globals.cpp, common/globals.h, common/id.cpp, common/id.h, common/inheritance.cpp, common/inheritance.h, common/inheritance_impl.h, common/log.cpp, common/log.h, common/newid.cpp, common/nls.h, common/op_switch.h, common/operations.cpp, common/operations.h, common/random.h, common/refno.h, common/serialno.cpp, common/serialno.h, common/system.cpp, common/system.h, common/terrain_utils.cpp, common/terrain_utils.h, common/type_utils.h, common/types.h, common/utility.cpp, common/utility.h, modules/DateTime.cpp, modules/DateTime.h, modules/Location.cpp, modules/Location.h, modules/WorldTime.cpp, modules/WorldTime.h, physics/BBox.cpp, physics/BBox.h, physics/Collision.cpp, physics/Collision.h, physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.cpp, physics/Vector3D.h, physics/VectorPol.h, rulesets/Area.cpp, rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h, rulesets/ArithmeticScript.cpp, rulesets/ArithmeticScript.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Combat.cpp, rulesets/Combat.h, rulesets/Container.cpp, rulesets/Container.h, rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h, rulesets/Fell.cpp, rulesets/Fell.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp, rulesets/Line.h, rulesets/LineProperty.cpp, rulesets/LineProperty.h, rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h, rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Missile.h, rulesets/Motion.cpp, rulesets/Motion.h, rulesets/Movement.cpp, rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_BBox.cpp, rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h, rulesets/Py_Location.cpp, rulesets/Py_Location.h, rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h, rulesets/Py_Operation.cpp, rulesets/Py_Operation.h, rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp, rulesets/Py_Optime.h, rulesets/Py_Point3D.cpp, rulesets/Py_Point3D.h, rulesets/Py_Property.cpp, rulesets/Py_Property.h, rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h, rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h, rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h, rulesets/Py_Task.cpp, rulesets/Py_Task.h, rulesets/Py_Thing.cpp, rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp, rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h, rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h, rulesets/PythonArithmeticScript.cpp, rulesets/PythonArithmeticScript.h, rulesets/PythonMindScript.cpp, rulesets/PythonMindScript.h, rulesets/PythonScript.cpp, rulesets/PythonScript.h, rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp, rulesets/PythonWrapper.h, rulesets/Python_API.cpp, rulesets/Python_API.h, rulesets/Python_Script_Utils.h, rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Statistics.cpp, rulesets/Statistics.h, rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h, rulesets/Structure.cpp, rulesets/Structure.h, rulesets/Task.cpp, rulesets/Task.h, rulesets/TaskScript.cpp, rulesets/TaskScript.h, rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h, rulesets/Thing.cpp, rulesets/Thing.h, rulesets/ThingFactory.cpp, rulesets/ThingFactory.h, rulesets/World.cpp, rulesets/World.h, rulesets/attributes.h, server/Account.cpp, server/Account.h, server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.cpp, server/ArithmeticFactory.h, server/CommClient.cpp, server/CommClient.h, server/CommIdleSocket.cpp, server/CommIdleSocket.h, server/CommListener.cpp, server/CommListener.h, server/CommLocalClient.cpp, server/CommLocalClient.h, server/CommMDNSPublisher.cpp, server/CommMDNSPublisher.h, server/CommMaster.cpp, server/CommMaster.h, server/CommMetaClient.cpp, server/CommMetaClient.h, server/CommPSQLSocket.cpp, server/CommPSQLSocket.h, server/CommPeer.cpp, server/CommPeer.h, server/CommPeerListener.cpp, server/CommPeerListener.h, server/CommRemoteClient.cpp, server/CommRemoteClient.h, server/CommServer.cpp, server/CommServer.h, server/CommSlaveClient.cpp, server/CommSlaveClient.h, server/CommSlaveListener.cpp, server/CommSlaveListener.h, server/CommSocket.cpp, server/CommSocket.h, server/CommUnixListener.cpp, server/CommUnixListener.h, server/Connection.cpp, server/Connection.h, server/Connection_methods.h, server/EntityFactory.cpp, server/EntityFactory.h, server/ExternalMind.cpp, server/ExternalMind.h, server/Idle.cpp, server/Idle.h, server/Lobby.cpp, server/Lobby.h, server/Master.cpp, server/Master.h, server/Peer.cpp, server/Peer.h, server/Persistance.cpp, server/Persistance.h, server/PersistantThingFactory.cpp, server/PersistantThingFactory.h, server/PersistantThingFactory_impl.h, server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h, server/Player.cpp, server/Player.h, server/Restoration.cpp, server/Restoration.h, server/Restorer.cpp, server/Restorer.h, server/Restorer_impl.h, server/ScriptFactory.cpp, server/ScriptFactory.h, server/ServerRouting.cpp, server/ServerRouting.h, server/ServerRouting_methods.h, server/SlaveClientConnection.cpp, server/SlaveClientConnection.h, server/TaskFactory.cpp, server/TaskFactory.h, server/TrustedConnection.cpp, server/TrustedConnection.h, server/WorldRouter.cpp, server/WorldRouter.h, server/server.cpp, server/server.h, server/slave.cpp, tests/Areatest.cpp, tests/BaseEntitytest.cpp, tests/Charactertest.cpp, tests/Containertest.cpp, tests/Creatortest.cpp, tests/EntityExerciser.h, tests/EntityFactorytest.cpp, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Locationtest.cpp, tests/OOGThingtest.cpp, tests/Planttest.cpp, tests/Propertytest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Tasktest.cpp, tests/TestWorld.h, tests/Thingtest.cpp, tests/WorldTimetest.cpp, tests/Worldtest.cpp, tests/allOperations.h, tests/collisiontest.cpp, tests/consttest.cpp, tests/distancetest.cpp, tests/emergencetest.cpp, tests/inheritancetest.cpp, tests/logtest.cpp, tests/randomtest.cpp, tests/systemtest.cpp, tests/transformtest.cpp, tests/type_utilstest.cpp, tests/utilitytest.cpp, tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp, tools/cycmd.cpp, tools/cyconfig.cpp, tools/cyconvertrules.cpp, tools/cyctrl.cpp, tools/cydbload.cpp, tools/cydumprules.cpp, tools/cyisoload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp, tools/cywatchdog.cpp: Replace the copyright and license statements with new versions that include disclaimer of warranty, and permit distribution under later versions of the GPL.
2006-01-19 02:17:06 +00:00
// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000-2005 Alistair Riddoch
2006-01-19 Al Riddoch <alriddoch@zepler.org> * aiclient/ClientAccount.cpp, aiclient/ClientAccount.h, aiclient/ClientConnection.cpp, aiclient/ClientConnection.h, aiclient/client.cpp, aiclient/client.h, client/BaseClient.cpp, client/BaseClient.h, client/CharacterClient.cpp, client/CharacterClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/CreatorClient.cpp, client/CreatorClient.h, client/ObserverClient.cpp, client/ObserverClient.h, client/Py_CreatorClient.cpp, client/Py_CreatorClient.h, client/client.cpp, client/define_world.cpp, client/define_world.h, common/Add.h, common/Affect.h, common/AtlasFileLoader.cpp, common/AtlasFileLoader.h, common/Attack.h, common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h, common/Burn.h, common/Chop.h, common/Connect.h, common/CustomOp.cpp, common/CustomOp.h, common/CustomOp_impl.h, common/Cut.h, common/Database.cpp, common/Database.h, common/Delve.h, common/Dig.h, common/Eat.h, common/FormattedXMLWriter.cpp, common/FormattedXMLWriter.h, common/Generic.h, common/Load.h, common/Monitor.h, common/Mow.h, common/Nourish.h, common/OOGThing.cpp, common/OOGThing.h, common/Property.cpp, common/Property.h, common/Property_impl.h, common/Save.h, common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h, common/Use.h, common/Wield.h, common/accountbase.cpp, common/accountbase.h, common/const.cpp, common/const.h, common/custom.cpp, common/debug.h, common/globals.cpp, common/globals.h, common/id.cpp, common/id.h, common/inheritance.cpp, common/inheritance.h, common/inheritance_impl.h, common/log.cpp, common/log.h, common/newid.cpp, common/nls.h, common/op_switch.h, common/operations.cpp, common/operations.h, common/random.h, common/refno.h, common/serialno.cpp, common/serialno.h, common/system.cpp, common/system.h, common/terrain_utils.cpp, common/terrain_utils.h, common/type_utils.h, common/types.h, common/utility.cpp, common/utility.h, modules/DateTime.cpp, modules/DateTime.h, modules/Location.cpp, modules/Location.h, modules/WorldTime.cpp, modules/WorldTime.h, physics/BBox.cpp, physics/BBox.h, physics/Collision.cpp, physics/Collision.h, physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.cpp, physics/Vector3D.h, physics/VectorPol.h, rulesets/Area.cpp, rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h, rulesets/ArithmeticScript.cpp, rulesets/ArithmeticScript.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Combat.cpp, rulesets/Combat.h, rulesets/Container.cpp, rulesets/Container.h, rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h, rulesets/Fell.cpp, rulesets/Fell.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp, rulesets/Line.h, rulesets/LineProperty.cpp, rulesets/LineProperty.h, rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h, rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Missile.h, rulesets/Motion.cpp, rulesets/Motion.h, rulesets/Movement.cpp, rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_BBox.cpp, rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h, rulesets/Py_Location.cpp, rulesets/Py_Location.h, rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h, rulesets/Py_Operation.cpp, rulesets/Py_Operation.h, rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp, rulesets/Py_Optime.h, rulesets/Py_Point3D.cpp, rulesets/Py_Point3D.h, rulesets/Py_Property.cpp, rulesets/Py_Property.h, rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h, rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h, rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h, rulesets/Py_Task.cpp, rulesets/Py_Task.h, rulesets/Py_Thing.cpp, rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp, rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h, rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h, rulesets/PythonArithmeticScript.cpp, rulesets/PythonArithmeticScript.h, rulesets/PythonMindScript.cpp, rulesets/PythonMindScript.h, rulesets/PythonScript.cpp, rulesets/PythonScript.h, rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp, rulesets/PythonWrapper.h, rulesets/Python_API.cpp, rulesets/Python_API.h, rulesets/Python_Script_Utils.h, rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Statistics.cpp, rulesets/Statistics.h, rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h, rulesets/Structure.cpp, rulesets/Structure.h, rulesets/Task.cpp, rulesets/Task.h, rulesets/TaskScript.cpp, rulesets/TaskScript.h, rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h, rulesets/Thing.cpp, rulesets/Thing.h, rulesets/ThingFactory.cpp, rulesets/ThingFactory.h, rulesets/World.cpp, rulesets/World.h, rulesets/attributes.h, server/Account.cpp, server/Account.h, server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.cpp, server/ArithmeticFactory.h, server/CommClient.cpp, server/CommClient.h, server/CommIdleSocket.cpp, server/CommIdleSocket.h, server/CommListener.cpp, server/CommListener.h, server/CommLocalClient.cpp, server/CommLocalClient.h, server/CommMDNSPublisher.cpp, server/CommMDNSPublisher.h, server/CommMaster.cpp, server/CommMaster.h, server/CommMetaClient.cpp, server/CommMetaClient.h, server/CommPSQLSocket.cpp, server/CommPSQLSocket.h, server/CommPeer.cpp, server/CommPeer.h, server/CommPeerListener.cpp, server/CommPeerListener.h, server/CommRemoteClient.cpp, server/CommRemoteClient.h, server/CommServer.cpp, server/CommServer.h, server/CommSlaveClient.cpp, server/CommSlaveClient.h, server/CommSlaveListener.cpp, server/CommSlaveListener.h, server/CommSocket.cpp, server/CommSocket.h, server/CommUnixListener.cpp, server/CommUnixListener.h, server/Connection.cpp, server/Connection.h, server/Connection_methods.h, server/EntityFactory.cpp, server/EntityFactory.h, server/ExternalMind.cpp, server/ExternalMind.h, server/Idle.cpp, server/Idle.h, server/Lobby.cpp, server/Lobby.h, server/Master.cpp, server/Master.h, server/Peer.cpp, server/Peer.h, server/Persistance.cpp, server/Persistance.h, server/PersistantThingFactory.cpp, server/PersistantThingFactory.h, server/PersistantThingFactory_impl.h, server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h, server/Player.cpp, server/Player.h, server/Restoration.cpp, server/Restoration.h, server/Restorer.cpp, server/Restorer.h, server/Restorer_impl.h, server/ScriptFactory.cpp, server/ScriptFactory.h, server/ServerRouting.cpp, server/ServerRouting.h, server/ServerRouting_methods.h, server/SlaveClientConnection.cpp, server/SlaveClientConnection.h, server/TaskFactory.cpp, server/TaskFactory.h, server/TrustedConnection.cpp, server/TrustedConnection.h, server/WorldRouter.cpp, server/WorldRouter.h, server/server.cpp, server/server.h, server/slave.cpp, tests/Areatest.cpp, tests/BaseEntitytest.cpp, tests/Charactertest.cpp, tests/Containertest.cpp, tests/Creatortest.cpp, tests/EntityExerciser.h, tests/EntityFactorytest.cpp, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Locationtest.cpp, tests/OOGThingtest.cpp, tests/Planttest.cpp, tests/Propertytest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Tasktest.cpp, tests/TestWorld.h, tests/Thingtest.cpp, tests/WorldTimetest.cpp, tests/Worldtest.cpp, tests/allOperations.h, tests/collisiontest.cpp, tests/consttest.cpp, tests/distancetest.cpp, tests/emergencetest.cpp, tests/inheritancetest.cpp, tests/logtest.cpp, tests/randomtest.cpp, tests/systemtest.cpp, tests/transformtest.cpp, tests/type_utilstest.cpp, tests/utilitytest.cpp, tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp, tools/cycmd.cpp, tools/cyconfig.cpp, tools/cyconvertrules.cpp, tools/cyctrl.cpp, tools/cydbload.cpp, tools/cydumprules.cpp, tools/cyisoload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp, tools/cywatchdog.cpp: Replace the copyright and license statements with new versions that include disclaimer of warranty, and permit distribution under later versions of the GPL.
2006-01-19 02:17:06 +00:00
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include "Entity.h"
#include "../Script.h"
#include "rules/Domain.h"
#include "DomainProperty.h"
#include "BaseWorld.h"
#include "common/debug.h"
#include "common/op_switch.h"
#include "common/TypeNode.h"
2018-08-09 21:30:10 +02:00
#include "common/Link.h"
#include "common/PropertyManager.h"
2018-10-30 20:12:45 +01:00
#include "common/operations/Actuate.h"
#include "common/operations/Attack.h"
#include "common/operations/Eat.h"
#include "common/operations/Nourish.h"
#include "common/operations/Setup.h"
#include "common/operations/Tick.h"
#include "common/operations/Update.h"
#include "common/custom.h"
2018-10-30 20:12:45 +01:00
#include "common/operations/Relay.h"
#include "common/Monitors.h"
#include "common/Variable.h"
#include <Atlas/Objects/Operation.h>
#include <Atlas/Objects/Anonymous.h>
2004-12-03 Al Riddoch <alriddoch@zepler.org> * client/BaseClient.cpp, client/BaseClient.h, client/CharacterClient.cpp, client/CharacterClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/CreatorClient.cpp, client/CreatorClient.h, client/Py_CreatorClient.cpp, common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.h, common/custom.cpp, common/inheritance.cpp, common/inheritance.h, common/inheritance_impl.h, common/op_switch.h, common/type_utils.h, common/types.h, common/utility.cpp, common/utility.h, modules/Location.cpp, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/Missile.h, rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_Mind.cpp, rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp, rulesets/Py_Operation.h, rulesets/Py_Thing.cpp, rulesets/PythonMindScript.h, rulesets/PythonScript.h, rulesets/PythonThingScript.h, rulesets/Python_API.cpp, rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h, server/Account.cpp, server/Account.h server/Admin.cpp, server/Admin.h, server/CommClient.cpp, server/Connection.cpp, server/Connection.h, server/EntityFactory.cpp, server/EntityFactory.h, server/Lobby.cpp, server/Lobby.h, server/Persistance.cpp, server/Persistance.h, server/Persistor.cpp, server/Player.cpp, server/Player.h, server/ServerRouting.cpp, server/ServerRouting.h, server/TrustedConnection.cpp, server/TrustedConnection.h, server/WorldRouter.cpp, server/WorldRouter.h, tests/Areatest.cpp, tests/Charactertest.cpp, tests/Creatortest.cpp, tests/EntityExerciser.h, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Planttest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Thingtest.cpp, tests/Worldtest.cpp, tests/allOperations.h, tests/inheritancetest.cpp, tests/utilitytest.cpp, tools/cycmd.cpp: Modify the entity interface so that all Operation methods take references to RootOperation, as its cleaner, and requires less nasty casts. Clean up operations in headers generally.
2004-12-03 14:49:13 +00:00
using Atlas::Message::Element;
using Atlas::Message::MapType;
using Atlas::Message::ListType;
using Atlas::Objects::Root;
2004-12-03 Al Riddoch <alriddoch@zepler.org> * client/BaseClient.cpp, client/BaseClient.h, client/CharacterClient.cpp, client/CharacterClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/CreatorClient.cpp, client/CreatorClient.h, client/Py_CreatorClient.cpp, common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.h, common/custom.cpp, common/inheritance.cpp, common/inheritance.h, common/inheritance_impl.h, common/op_switch.h, common/type_utils.h, common/types.h, common/utility.cpp, common/utility.h, modules/Location.cpp, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/Missile.h, rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_Mind.cpp, rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp, rulesets/Py_Operation.h, rulesets/Py_Thing.cpp, rulesets/PythonMindScript.h, rulesets/PythonScript.h, rulesets/PythonThingScript.h, rulesets/Python_API.cpp, rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h, server/Account.cpp, server/Account.h server/Admin.cpp, server/Admin.h, server/CommClient.cpp, server/Connection.cpp, server/Connection.h, server/EntityFactory.cpp, server/EntityFactory.h, server/Lobby.cpp, server/Lobby.h, server/Persistance.cpp, server/Persistance.h, server/Persistor.cpp, server/Player.cpp, server/Player.h, server/ServerRouting.cpp, server/ServerRouting.h, server/TrustedConnection.cpp, server/TrustedConnection.h, server/WorldRouter.cpp, server/WorldRouter.h, tests/Areatest.cpp, tests/Charactertest.cpp, tests/Creatortest.cpp, tests/EntityExerciser.h, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Planttest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Thingtest.cpp, tests/Worldtest.cpp, tests/allOperations.h, tests/inheritancetest.cpp, tests/utilitytest.cpp, tools/cycmd.cpp: Modify the entity interface so that all Operation methods take references to RootOperation, as its cleaner, and requires less nasty casts. Clean up operations in headers generally.
2004-12-03 14:49:13 +00:00
using Atlas::Objects::Operation::Sight;
using Atlas::Objects::Entity::RootEntity;
using Atlas::Objects::Entity::Anonymous;
using Atlas::Objects::smart_dynamic_cast;
2004-12-03 Al Riddoch <alriddoch@zepler.org> * client/BaseClient.cpp, client/BaseClient.h, client/CharacterClient.cpp, client/CharacterClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/CreatorClient.cpp, client/CreatorClient.h, client/Py_CreatorClient.cpp, common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.h, common/custom.cpp, common/inheritance.cpp, common/inheritance.h, common/inheritance_impl.h, common/op_switch.h, common/type_utils.h, common/types.h, common/utility.cpp, common/utility.h, modules/Location.cpp, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/Missile.h, rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_Mind.cpp, rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp, rulesets/Py_Operation.h, rulesets/Py_Thing.cpp, rulesets/PythonMindScript.h, rulesets/PythonScript.h, rulesets/PythonThingScript.h, rulesets/Python_API.cpp, rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h, server/Account.cpp, server/Account.h server/Admin.cpp, server/Admin.h, server/CommClient.cpp, server/Connection.cpp, server/Connection.h, server/EntityFactory.cpp, server/EntityFactory.h, server/Lobby.cpp, server/Lobby.h, server/Persistance.cpp, server/Persistance.h, server/Persistor.cpp, server/Player.cpp, server/Player.h, server/ServerRouting.cpp, server/ServerRouting.h, server/TrustedConnection.cpp, server/TrustedConnection.h, server/WorldRouter.cpp, server/WorldRouter.h, tests/Areatest.cpp, tests/Charactertest.cpp, tests/Creatortest.cpp, tests/EntityExerciser.h, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Planttest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Thingtest.cpp, tests/Worldtest.cpp, tests/allOperations.h, tests/inheritancetest.cpp, tests/utilitytest.cpp, tools/cycmd.cpp: Modify the entity interface so that all Operation methods take references to RootOperation, as its cleaner, and requires less nasty casts. Clean up operations in headers generally.
2004-12-03 14:49:13 +00:00
static const bool debug_flag = false;
std::unordered_map<const TypeNode*, std::unique_ptr<int>> Entity::s_monitorsMap;
/// \brief Flags used to control entities
///
/// These flags are used to indicate various aspects of entities.
/// \defgroup EntityFlags In World Entity Flags
/// \brief Classes that model in world entities
///
/// These classes are used to model all in world entities or objects.
/// \defgroup EntityClasses In World Entity Classes
/// \brief Entity constructor
Entity::Entity(const std::string & id, long intId) :
2016-08-19 19:12:56 +02:00
LocatedEntity(id, intId)
{
}
Entity::~Entity()
{
if (m_type) {
auto I = s_monitorsMap.find(m_type);
if (I != s_monitorsMap.end()) {
int* ptr = I->second.get();
*ptr = *ptr - 1;
}
}
}
void Entity::setType(const TypeNode * t) {
LocatedEntity::setType(t);
if (t) {
auto I = s_monitorsMap.find(t);
if (I == s_monitorsMap.end()) {
int* valuePtr = new int;
*valuePtr = 1;
s_monitorsMap.insert(std::make_pair(t, std::unique_ptr<int>(valuePtr)));
Monitors::instance().watch(String::compose("entity_count{type=\"%1\"}", t->name()), new Variable<int>(*valuePtr));
} else {
int* ptr = I->second.get();
*ptr = *ptr + 1;
}
}
}
void Entity::addChild(LocatedEntity& childEntity)
{
LocatedEntity::addChild(childEntity);
auto domain = getDomain();
if (domain) {
domain->addEntity(childEntity);
}
}
void Entity::removeChild(LocatedEntity& childEntity)
{
if (m_flags.hasFlags(entity_domain)) {
auto domain = getPropertyClass<DomainProperty>("domain")->getDomain(this);
domain->removeEntity(childEntity);
}
LocatedEntity::removeChild(childEntity);
}
PropertyBase * Entity::setAttr(const std::string & name, const Element & attr)
{
PropertyBase * prop;
// If it is an existing property, just update the value.
auto I = m_properties.find(name);
if (I != m_properties.end()) {
prop = I->second;
2013-01-13 13:14:05 +00:00
// Mark it as unclean
prop->removeFlags(per_clean);
} else {
PropertyDict::const_iterator J;
if (m_type != nullptr && (J = m_type->defaults().find(name)) != m_type->defaults().end()) {
prop = J->second->copy();
} else {
2015-04-28 20:54:30 +02:00
// This is an entirely new property, not just a modification of
// one in defaults, so we need to install it to this Entity.
prop = PropertyManager::instance().addProperty(name, attr.getType());
prop->install(this, name);
}
assert(prop != nullptr);
m_properties[name] = prop;
}
2013-01-13 13:14:05 +00:00
prop->set(attr);
// Allow the value to take effect.
applyProperty(name, prop);
return prop;
}
const PropertyBase * Entity::getProperty(const std::string & name) const
{
auto I = m_properties.find(name);
if (I != m_properties.end()) {
return I->second;
}
if (m_type != nullptr) {
I = m_type->defaults().find(name);
if (I != m_type->defaults().end()) {
return I->second;
}
}
return nullptr;
}
PropertyBase * Entity::modProperty(const std::string & name, const Atlas::Message::Element& def_val)
{
PropertyDict::const_iterator I = m_properties.find(name);
if (I != m_properties.end()) {
return I->second;
}
if (m_type != nullptr) {
I = m_type->defaults().find(name);
if (I != m_type->defaults().end()) {
// We have a default for this property. Create a new instance
// property with the same value.
PropertyBase * new_prop = I->second->copy();
if (!def_val.isNone()) {
new_prop->set(def_val);
}
I->second->remove(this, name);
new_prop->removeFlags(flag_class);
m_properties[name] = new_prop;
new_prop->apply(this);
propertyApplied(name, *new_prop);
new_prop->install(this, name);
return new_prop;
}
}
return nullptr;
}
/// \brief Set the property object for a given attribute
///
/// @param name name of the attribute for which the property is given
/// @param prop the property object to be used
/// @returns a pointer to the property
PropertyBase * Entity::setProperty(const std::string & name,
PropertyBase * prop)
{
return m_properties[name] = prop;
}
/// \brief Copy attributes into an Atlas element
///
/// @param omap Atlas map element this entity should be copied into
void Entity::addToMessage(MapType & omap) const
{
// We need to have a list of keys to pull from attributes.
PropertyDict::const_iterator J;
PropertyDict::const_iterator Jend;
J = m_properties.begin();
Jend = m_properties.end();
for (; J != Jend; ++J) {
J->second->add(J->first, omap);
}
omap["stamp"] = (double)m_seq;
2017-07-24 13:39:22 +02:00
omap["parent"] = m_type;
m_location.addToMessage(omap);
omap["objtype"] = "obj";
}
/// \brief Copy attributes into an Atlas entity
///
/// @param ent Atlas entity this entity should be copied into
void Entity::addToEntity(const RootEntity & ent) const
{
// We need to have a list of keys to pull from attributes.
for (auto& entry : m_properties) {
entry.second->add(entry.first, ent);
}
2006-05-06 Al Riddoch <alriddoch@zepler.org> * common/Database.cpp, common/newid.cpp, server/server.cpp: Modify new ID checks so that code still runs when database is unavailable, and events requiring new IDs fail cleanly. * server/Connection.cpp: Report a failure to create a player account if no ID available. * rulesets/BaseMind.cpp: When processing appearance ops, handle stamp more efficiently, report an error if ID is missing from argument. * server/IdlePSQLConnector.cpp, server/IdlePSQLConnector.h: Implement re-connecting to the Database if connection is lost. * rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/Thing.cpp: Ensure STAMP is present on appearance op args. * server/CommListener.cpp, server/CommListener.h, server/CommPeerListener.cpp, server/CommPeerListener.h, server/CommSlaveListener.cpp, server/CommSlaveListener.h, server/CommUnixListener.cpp, server/CommUnixListener.h: Add a return value to method for creating new client socket objects, and use it to return failure if no ID is available from the database for a new object. * rulesets/Py_Point3D.cpp, rulesets/Py_Vector3D.cpp, rulesets/Python_API.cpp: Add "new" method for class wrappers, and call the in place constructor from new rather than init. Re-write internal function for creating new instances so it uses the "new" method. * rulesets/Py_Statistics.cpp: Remove some obsolete code inadvertedly copied from another file. Comment out some unused code to get rid of a warning. * server/CommPSQLSocket.cpp: Clear the database connection from destructor. * tests/python_class.cpp: A new test for experimenting with new Python wrappers.
2006-05-06 21:36:57 +00:00
ent->setStamp(m_seq);
if (m_type != nullptr) {
2017-07-24 13:39:22 +02:00
ent->setParent(m_type->name());
}
m_location.addToEntity(ent);
ent->setObjtype("obj");
}
2013-01-05 00:47:41 +00:00
/// \brief Install a delegate property for an operation
///
/// @param class_no The class number of the operation to be handled
/// @param delegate The name of the property to delegate it to.
void Entity::installDelegate(int class_no, const std::string & delegate)
{
m_delegates.insert(std::make_pair(class_no, delegate));
}
void Entity::removeDelegate(int class_no, const std::string & delegate)
{
auto I = m_delegates.find(class_no);
if (I != m_delegates.end() && I->second == delegate) {
m_delegates.erase(I);
}
}
/// \brief Destroy this entity
///
/// Do the jobs required to remove this entity from the world. Handles
/// removing from the containership tree.
void Entity::destroy()
{
2018-08-17 22:04:07 +02:00
assert(m_location.m_parent);
assert(m_location.m_parent->m_contains);
if (m_contains != nullptr) {
for (auto& entity : *m_contains) {
Location & child = entity->m_location;
// FIXME take account of orientation
// FIXME velocity and orientation need to be adjusted
2013-09-13 21:07:45 +02:00
if (m_location.orientation().isValid() && m_location.pos().isValid()) {
m_location.m_pos = child.m_pos.toParentCoords(m_location.pos(), m_location.orientation());
if (m_location.m_orientation.isValid()) {
m_location.m_orientation *= m_location.orientation();
}
2013-09-13 21:07:45 +02:00
if (child.m_velocity.isValid()) {
child.m_velocity.rotate(m_location.orientation());
}
} else {
static const Quaternion identity(1, 0, 0, 0);
m_location.m_pos = child.m_pos.toParentCoords(m_location.pos(), identity);
}
2018-08-17 22:04:07 +02:00
m_location.m_parent->addChild(*entity);
}
}
LocatedEntity::destroy();
}
Domain * Entity::getDomain()
{
if (m_flags.hasFlags(entity_domain)) {
return getPropertyClass<DomainProperty>("domain")->getDomain(this);
}
return nullptr;
}
const Domain * Entity::getDomain() const
2016-06-22 16:50:36 +02:00
{
if (m_flags.hasFlags(entity_domain)) {
2016-06-22 16:50:36 +02:00
return getPropertyClass<DomainProperty>("domain")->getDomain(this);
}
return nullptr;
2016-06-22 16:50:36 +02:00
}
void Entity::sendWorld(const Operation & op)
{
BaseWorld::instance().message(op, *this);
}
/// \brief Handle a actuate operation
void Entity::ActuateOperation(const Operation &, OpVector &)
{
}
/// \brief Handle a appearance operation
void Entity::AppearanceOperation(const Operation &, OpVector &)
{
}
/// \brief Handle a attack operation
void Entity::AttackOperation(const Operation &, OpVector &)
{
}
/// \brief Handle a combine operation
void Entity::CombineOperation(const Operation &, OpVector &)
{
}
/// \brief Handle a create operation
void Entity::CreateOperation(const Operation &, OpVector &)
{
}
/// \brief Handle a delete operation
void Entity::DeleteOperation(const Operation &, OpVector &)
{
//We call on the baseworld to delete ourselves here. This allows
//other components, such as properties, to preempt the deletion if
//they so want.
BaseWorld::instance().delEntity(this);
}
/// \brief Handle a disappearance operation
void Entity::DisappearanceOperation(const Operation &, OpVector &)
{
}
/// \brief Handle a divide operation
void Entity::DivideOperation(const Operation &, OpVector &)
{
}
/// \brief Handle a eat operation
void Entity::EatOperation(const Operation &, OpVector &)
{
}
/// \brief Handle a get operation
void Entity::GetOperation(const Operation &, OpVector &)
{
}
/// \brief Handle a imaginary operation
void Entity::ImaginaryOperation(const Operation &, OpVector &)
{
}
/// \brief Handle a info operation
void Entity::InfoOperation(const Operation &, OpVector &)
{
}
/// \brief Handle a look operation
void Entity::LookOperation(const Operation &, OpVector &)
{
}
/// \brief Handle a move operation
void Entity::MoveOperation(const Operation &, OpVector &)
{
}
/// \brief Handle a nourish operation
void Entity::NourishOperation(const Operation &, OpVector &)
{
}
/// \brief Handle a set operation
void Entity::SetOperation(const Operation &, OpVector &)
{
}
/// \brief Handle a sight operation
void Entity::SightOperation(const Operation &, OpVector &)
{
}
/// \brief Handle a sound operation
void Entity::SoundOperation(const Operation &, OpVector &)
{
}
/// \brief Handle a talk operation
void Entity::TalkOperation(const Operation &, OpVector &)
{
}
/// \brief Handle a tick operation
void Entity::TickOperation(const Operation &, OpVector &)
{
}
/// \brief Handle a touch operation
void Entity::TouchOperation(const Operation &, OpVector &)
{
}
/// \brief Handle a update operation
void Entity::UpdateOperation(const Operation &, OpVector &)
{
}
/// \brief Handle a use operation
void Entity::UseOperation(const Operation &, OpVector &)
{
}
/// \brief Handle a wield operation
void Entity::WieldOperation(const Operation &, OpVector &)
{
}
/// \brief Handle a relay operation
void Entity::RelayOperation(const Operation & op, OpVector & res)
{
}
void Entity::ThoughtOperation(const Operation&, OpVector&)
{
}
void Entity::addListener(OperationsListener* listener)
{
if (std::find(m_listeners.begin(), m_listeners.end(), listener) == m_listeners.end()) {
m_listeners.push_back(listener);
}
}
void Entity::removeListener(OperationsListener* listener)
{
auto I = std::find(m_listeners.begin(), m_listeners.end(), listener);
if (I != m_listeners.end()) {
m_listeners.erase(I);
}
}
2018-08-09 21:30:10 +02:00
void Entity::externalOperation(const Operation & op, Link & link)
{
2018-08-09 21:30:10 +02:00
if (op->getClassNo() != Atlas::Objects::Operation::THOUGHT_NO) {
OpVector res;
clientError(op, "An entity can only be externally controlled by Thoughts.", res, getId());
for (auto& resOp : res) {
link.send(resOp);
}
}
OpVector res;
operation(op, res);
for (auto& resOp : res) {
sendWorld(resOp);
}
}
void Entity::operation(const Operation & op, OpVector & res)
{
HandlerResult hr = OPERATION_IGNORED;
if (!m_scripts.empty()) {
for (auto script: m_scripts) {
auto hr_call = script->operation(op->getParent(), op, res);
//Stop on the first blocker. Only change "hr" value if it's "handled".
if (hr_call != OPERATION_IGNORED) {
if (hr_call == OPERATION_BLOCKED) {
return;
}
hr = hr_call;
}
}
}
auto J = m_delegates.equal_range(op->getClassNo());
for (;J.first != J.second; ++J.first) {
HandlerResult hr_call = callDelegate(J.first->second, op, res);
//We'll record the most blocking of the different results only.
if (hr != OPERATION_BLOCKED) {
if (hr_call != OPERATION_IGNORED) {
hr = hr_call;
}
2013-02-10 02:37:16 +00:00
}
2013-01-05 00:47:41 +00:00
}
2018-08-09 21:30:10 +02:00
//If the operation was blocked we shouldn't send it on to the entity.
if (hr == OPERATION_BLOCKED) {
return;
}
2018-08-09 21:30:10 +02:00
//TODO: decide on whether we should honour result here?
for (auto& listener : m_listeners) {
listener->operation(this, op, res);
}
return callOperation(op, res);
}
2013-02-10 02:37:16 +00:00
HandlerResult Entity::callDelegate(const std::string & name,
const Operation & op,
OpVector & res)
{
PropertyBase * p = nullptr;
2013-02-10 02:37:16 +00:00
PropertyDict::const_iterator I = m_properties.find(name);
if (I != m_properties.end()) {
p = I->second;
} else if (m_type != nullptr) {
2013-02-10 02:37:16 +00:00
I = m_type->defaults().find(name);
if (I != m_type->defaults().end()) {
p = I->second;
}
}
if (p != nullptr) {
2013-02-12 16:29:56 +00:00
return p->operation(this, op, res);
2013-02-10 02:37:16 +00:00
}
2013-02-12 16:29:56 +00:00
return OPERATION_IGNORED;
2013-02-10 02:37:16 +00:00
}
/// \brief Find and call the handler for an operation
///
/// @param op The operation to be processed.
/// @param res The result of the operation is returned here.
void Entity::callOperation(const Operation & op, OpVector & res)
{
2013-02-28 15:39:59 +00:00
auto op_no = op->getClassNo();
OP_SWITCH(op, op_no, res,)
}
void Entity::onContainered(const Ref<LocatedEntity>& oldLocation)
{
containered.emit(oldLocation);
}
void Entity::onUpdated()
{
updated.emit();
}