cyphesis/tests/EntityBuilderTest.cpp

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2006-01-19 Al Riddoch <alriddoch@zepler.org> * aiclient/ClientAccount.cpp, aiclient/ClientAccount.h, aiclient/ClientConnection.cpp, aiclient/ClientConnection.h, aiclient/client.cpp, aiclient/client.h, client/BaseClient.cpp, client/BaseClient.h, client/CharacterClient.cpp, client/CharacterClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/CreatorClient.cpp, client/CreatorClient.h, client/ObserverClient.cpp, client/ObserverClient.h, client/Py_CreatorClient.cpp, client/Py_CreatorClient.h, client/client.cpp, client/define_world.cpp, client/define_world.h, common/Add.h, common/Affect.h, common/AtlasFileLoader.cpp, common/AtlasFileLoader.h, common/Attack.h, common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h, common/Burn.h, common/Chop.h, common/Connect.h, common/CustomOp.cpp, common/CustomOp.h, common/CustomOp_impl.h, common/Cut.h, common/Database.cpp, common/Database.h, common/Delve.h, common/Dig.h, common/Eat.h, common/FormattedXMLWriter.cpp, common/FormattedXMLWriter.h, common/Generic.h, common/Load.h, common/Monitor.h, common/Mow.h, common/Nourish.h, common/OOGThing.cpp, common/OOGThing.h, common/Property.cpp, common/Property.h, common/Property_impl.h, common/Save.h, common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h, common/Use.h, common/Wield.h, common/accountbase.cpp, common/accountbase.h, common/const.cpp, common/const.h, common/custom.cpp, common/debug.h, common/globals.cpp, common/globals.h, common/id.cpp, common/id.h, common/inheritance.cpp, common/inheritance.h, common/inheritance_impl.h, common/log.cpp, common/log.h, common/newid.cpp, common/nls.h, common/op_switch.h, common/operations.cpp, common/operations.h, common/random.h, common/refno.h, common/serialno.cpp, common/serialno.h, common/system.cpp, common/system.h, common/terrain_utils.cpp, common/terrain_utils.h, common/type_utils.h, common/types.h, common/utility.cpp, common/utility.h, modules/DateTime.cpp, modules/DateTime.h, modules/Location.cpp, modules/Location.h, modules/WorldTime.cpp, modules/WorldTime.h, physics/BBox.cpp, physics/BBox.h, physics/Collision.cpp, physics/Collision.h, physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.cpp, physics/Vector3D.h, physics/VectorPol.h, rulesets/Area.cpp, rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h, rulesets/ArithmeticScript.cpp, rulesets/ArithmeticScript.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Combat.cpp, rulesets/Combat.h, rulesets/Container.cpp, rulesets/Container.h, rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h, rulesets/Fell.cpp, rulesets/Fell.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp, rulesets/Line.h, rulesets/LineProperty.cpp, rulesets/LineProperty.h, rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h, rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Missile.h, rulesets/Motion.cpp, rulesets/Motion.h, rulesets/Movement.cpp, rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_BBox.cpp, rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h, rulesets/Py_Location.cpp, rulesets/Py_Location.h, rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h, rulesets/Py_Operation.cpp, rulesets/Py_Operation.h, rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp, rulesets/Py_Optime.h, rulesets/Py_Point3D.cpp, rulesets/Py_Point3D.h, rulesets/Py_Property.cpp, rulesets/Py_Property.h, rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h, rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h, rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h, rulesets/Py_Task.cpp, rulesets/Py_Task.h, rulesets/Py_Thing.cpp, rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp, rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h, rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h, rulesets/PythonArithmeticScript.cpp, rulesets/PythonArithmeticScript.h, rulesets/PythonMindScript.cpp, rulesets/PythonMindScript.h, rulesets/PythonScript.cpp, rulesets/PythonScript.h, rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp, rulesets/PythonWrapper.h, rulesets/Python_API.cpp, rulesets/Python_API.h, rulesets/Python_Script_Utils.h, rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Statistics.cpp, rulesets/Statistics.h, rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h, rulesets/Structure.cpp, rulesets/Structure.h, rulesets/Task.cpp, rulesets/Task.h, rulesets/TaskScript.cpp, rulesets/TaskScript.h, rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h, rulesets/Thing.cpp, rulesets/Thing.h, rulesets/ThingFactory.cpp, rulesets/ThingFactory.h, rulesets/World.cpp, rulesets/World.h, rulesets/attributes.h, server/Account.cpp, server/Account.h, server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.cpp, server/ArithmeticFactory.h, server/CommClient.cpp, server/CommClient.h, server/CommIdleSocket.cpp, server/CommIdleSocket.h, server/CommListener.cpp, server/CommListener.h, server/CommLocalClient.cpp, server/CommLocalClient.h, server/CommMDNSPublisher.cpp, server/CommMDNSPublisher.h, server/CommMaster.cpp, server/CommMaster.h, server/CommMetaClient.cpp, server/CommMetaClient.h, server/CommPSQLSocket.cpp, server/CommPSQLSocket.h, server/CommPeer.cpp, server/CommPeer.h, server/CommPeerListener.cpp, server/CommPeerListener.h, server/CommRemoteClient.cpp, server/CommRemoteClient.h, server/CommServer.cpp, server/CommServer.h, server/CommSlaveClient.cpp, server/CommSlaveClient.h, server/CommSlaveListener.cpp, server/CommSlaveListener.h, server/CommSocket.cpp, server/CommSocket.h, server/CommUnixListener.cpp, server/CommUnixListener.h, server/Connection.cpp, server/Connection.h, server/Connection_methods.h, server/EntityFactory.cpp, server/EntityFactory.h, server/ExternalMind.cpp, server/ExternalMind.h, server/Idle.cpp, server/Idle.h, server/Lobby.cpp, server/Lobby.h, server/Master.cpp, server/Master.h, server/Peer.cpp, server/Peer.h, server/Persistance.cpp, server/Persistance.h, server/PersistantThingFactory.cpp, server/PersistantThingFactory.h, server/PersistantThingFactory_impl.h, server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h, server/Player.cpp, server/Player.h, server/Restoration.cpp, server/Restoration.h, server/Restorer.cpp, server/Restorer.h, server/Restorer_impl.h, server/ScriptFactory.cpp, server/ScriptFactory.h, server/ServerRouting.cpp, server/ServerRouting.h, server/ServerRouting_methods.h, server/SlaveClientConnection.cpp, server/SlaveClientConnection.h, server/TaskFactory.cpp, server/TaskFactory.h, server/TrustedConnection.cpp, server/TrustedConnection.h, server/WorldRouter.cpp, server/WorldRouter.h, server/server.cpp, server/server.h, server/slave.cpp, tests/Areatest.cpp, tests/BaseEntitytest.cpp, tests/Charactertest.cpp, tests/Containertest.cpp, tests/Creatortest.cpp, tests/EntityExerciser.h, tests/EntityFactorytest.cpp, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Locationtest.cpp, tests/OOGThingtest.cpp, tests/Planttest.cpp, tests/Propertytest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Tasktest.cpp, tests/TestWorld.h, tests/Thingtest.cpp, tests/WorldTimetest.cpp, tests/Worldtest.cpp, tests/allOperations.h, tests/collisiontest.cpp, tests/consttest.cpp, tests/distancetest.cpp, tests/emergencetest.cpp, tests/inheritancetest.cpp, tests/logtest.cpp, tests/randomtest.cpp, tests/systemtest.cpp, tests/transformtest.cpp, tests/type_utilstest.cpp, tests/utilitytest.cpp, tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp, tools/cycmd.cpp, tools/cyconfig.cpp, tools/cyconvertrules.cpp, tools/cyctrl.cpp, tools/cydbload.cpp, tools/cydumprules.cpp, tools/cyisoload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp, tools/cywatchdog.cpp: Replace the copyright and license statements with new versions that include disclaimer of warranty, and permit distribution under later versions of the GPL.
2006-01-19 02:17:06 +00:00
// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2005 Alistair Riddoch
2006-01-19 Al Riddoch <alriddoch@zepler.org> * aiclient/ClientAccount.cpp, aiclient/ClientAccount.h, aiclient/ClientConnection.cpp, aiclient/ClientConnection.h, aiclient/client.cpp, aiclient/client.h, client/BaseClient.cpp, client/BaseClient.h, client/CharacterClient.cpp, client/CharacterClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/CreatorClient.cpp, client/CreatorClient.h, client/ObserverClient.cpp, client/ObserverClient.h, client/Py_CreatorClient.cpp, client/Py_CreatorClient.h, client/client.cpp, client/define_world.cpp, client/define_world.h, common/Add.h, common/Affect.h, common/AtlasFileLoader.cpp, common/AtlasFileLoader.h, common/Attack.h, common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h, common/Burn.h, common/Chop.h, common/Connect.h, common/CustomOp.cpp, common/CustomOp.h, common/CustomOp_impl.h, common/Cut.h, common/Database.cpp, common/Database.h, common/Delve.h, common/Dig.h, common/Eat.h, common/FormattedXMLWriter.cpp, common/FormattedXMLWriter.h, common/Generic.h, common/Load.h, common/Monitor.h, common/Mow.h, common/Nourish.h, common/OOGThing.cpp, common/OOGThing.h, common/Property.cpp, common/Property.h, common/Property_impl.h, common/Save.h, common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h, common/Use.h, common/Wield.h, common/accountbase.cpp, common/accountbase.h, common/const.cpp, common/const.h, common/custom.cpp, common/debug.h, common/globals.cpp, common/globals.h, common/id.cpp, common/id.h, common/inheritance.cpp, common/inheritance.h, common/inheritance_impl.h, common/log.cpp, common/log.h, common/newid.cpp, common/nls.h, common/op_switch.h, common/operations.cpp, common/operations.h, common/random.h, common/refno.h, common/serialno.cpp, common/serialno.h, common/system.cpp, common/system.h, common/terrain_utils.cpp, common/terrain_utils.h, common/type_utils.h, common/types.h, common/utility.cpp, common/utility.h, modules/DateTime.cpp, modules/DateTime.h, modules/Location.cpp, modules/Location.h, modules/WorldTime.cpp, modules/WorldTime.h, physics/BBox.cpp, physics/BBox.h, physics/Collision.cpp, physics/Collision.h, physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.cpp, physics/Vector3D.h, physics/VectorPol.h, rulesets/Area.cpp, rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h, rulesets/ArithmeticScript.cpp, rulesets/ArithmeticScript.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Combat.cpp, rulesets/Combat.h, rulesets/Container.cpp, rulesets/Container.h, rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h, rulesets/Fell.cpp, rulesets/Fell.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp, rulesets/Line.h, rulesets/LineProperty.cpp, rulesets/LineProperty.h, rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h, rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Missile.h, rulesets/Motion.cpp, rulesets/Motion.h, rulesets/Movement.cpp, rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_BBox.cpp, rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h, rulesets/Py_Location.cpp, rulesets/Py_Location.h, rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h, rulesets/Py_Operation.cpp, rulesets/Py_Operation.h, rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp, rulesets/Py_Optime.h, rulesets/Py_Point3D.cpp, rulesets/Py_Point3D.h, rulesets/Py_Property.cpp, rulesets/Py_Property.h, rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h, rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h, rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h, rulesets/Py_Task.cpp, rulesets/Py_Task.h, rulesets/Py_Thing.cpp, rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp, rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h, rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h, rulesets/PythonArithmeticScript.cpp, rulesets/PythonArithmeticScript.h, rulesets/PythonMindScript.cpp, rulesets/PythonMindScript.h, rulesets/PythonScript.cpp, rulesets/PythonScript.h, rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp, rulesets/PythonWrapper.h, rulesets/Python_API.cpp, rulesets/Python_API.h, rulesets/Python_Script_Utils.h, rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Statistics.cpp, rulesets/Statistics.h, rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h, rulesets/Structure.cpp, rulesets/Structure.h, rulesets/Task.cpp, rulesets/Task.h, rulesets/TaskScript.cpp, rulesets/TaskScript.h, rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h, rulesets/Thing.cpp, rulesets/Thing.h, rulesets/ThingFactory.cpp, rulesets/ThingFactory.h, rulesets/World.cpp, rulesets/World.h, rulesets/attributes.h, server/Account.cpp, server/Account.h, server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.cpp, server/ArithmeticFactory.h, server/CommClient.cpp, server/CommClient.h, server/CommIdleSocket.cpp, server/CommIdleSocket.h, server/CommListener.cpp, server/CommListener.h, server/CommLocalClient.cpp, server/CommLocalClient.h, server/CommMDNSPublisher.cpp, server/CommMDNSPublisher.h, server/CommMaster.cpp, server/CommMaster.h, server/CommMetaClient.cpp, server/CommMetaClient.h, server/CommPSQLSocket.cpp, server/CommPSQLSocket.h, server/CommPeer.cpp, server/CommPeer.h, server/CommPeerListener.cpp, server/CommPeerListener.h, server/CommRemoteClient.cpp, server/CommRemoteClient.h, server/CommServer.cpp, server/CommServer.h, server/CommSlaveClient.cpp, server/CommSlaveClient.h, server/CommSlaveListener.cpp, server/CommSlaveListener.h, server/CommSocket.cpp, server/CommSocket.h, server/CommUnixListener.cpp, server/CommUnixListener.h, server/Connection.cpp, server/Connection.h, server/Connection_methods.h, server/EntityFactory.cpp, server/EntityFactory.h, server/ExternalMind.cpp, server/ExternalMind.h, server/Idle.cpp, server/Idle.h, server/Lobby.cpp, server/Lobby.h, server/Master.cpp, server/Master.h, server/Peer.cpp, server/Peer.h, server/Persistance.cpp, server/Persistance.h, server/PersistantThingFactory.cpp, server/PersistantThingFactory.h, server/PersistantThingFactory_impl.h, server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h, server/Player.cpp, server/Player.h, server/Restoration.cpp, server/Restoration.h, server/Restorer.cpp, server/Restorer.h, server/Restorer_impl.h, server/ScriptFactory.cpp, server/ScriptFactory.h, server/ServerRouting.cpp, server/ServerRouting.h, server/ServerRouting_methods.h, server/SlaveClientConnection.cpp, server/SlaveClientConnection.h, server/TaskFactory.cpp, server/TaskFactory.h, server/TrustedConnection.cpp, server/TrustedConnection.h, server/WorldRouter.cpp, server/WorldRouter.h, server/server.cpp, server/server.h, server/slave.cpp, tests/Areatest.cpp, tests/BaseEntitytest.cpp, tests/Charactertest.cpp, tests/Containertest.cpp, tests/Creatortest.cpp, tests/EntityExerciser.h, tests/EntityFactorytest.cpp, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Locationtest.cpp, tests/OOGThingtest.cpp, tests/Planttest.cpp, tests/Propertytest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Tasktest.cpp, tests/TestWorld.h, tests/Thingtest.cpp, tests/WorldTimetest.cpp, tests/Worldtest.cpp, tests/allOperations.h, tests/collisiontest.cpp, tests/consttest.cpp, tests/distancetest.cpp, tests/emergencetest.cpp, tests/inheritancetest.cpp, tests/logtest.cpp, tests/randomtest.cpp, tests/systemtest.cpp, tests/transformtest.cpp, tests/type_utilstest.cpp, tests/utilitytest.cpp, tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp, tools/cycmd.cpp, tools/cyconfig.cpp, tools/cyconvertrules.cpp, tools/cyctrl.cpp, tools/cydbload.cpp, tools/cydumprules.cpp, tools/cyisoload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp, tools/cywatchdog.cpp: Replace the copyright and license statements with new versions that include disclaimer of warranty, and permit distribution under later versions of the GPL.
2006-01-19 02:17:06 +00:00
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
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#include "TestBase.h"
#include "TestWorld.h"
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#include "server/CorePropertyManager.h"
#include "server/EntityBuilder.h"
#include "server/EntityFactory.h"
#include "server/ArchetypeFactory.h"
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#include "rules/simulation/Thing.h"
#include "rules/simulation/Entity.h"
#include "rules/Script.h"
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#include "rules/simulation/Task.h"
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#include "common/compose.hpp"
#include "common/id.h"
#include "common/Inheritance.h"
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#include "common/log.h"
#include "common/Monitors.h"
#include "common/Property_impl.h"
#include "common/TypeNode.h"
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#include "common/Variable.h"
#include "common/ScriptKit.h"
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#include "stubs/rules/simulation/stubEntity.h"
#include "stubs/rules/stubLocation.h"
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#include "stubs/common/stubVariable.h"
#include "stubs/common/stubMonitors.h"
#include <Atlas/Objects/Anonymous.h>
#include <Atlas/Objects/RootOperation.h>
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#include <cstdlib>
#include <cassert>
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using Atlas::Message::Element;
using Atlas::Message::ListType;
using Atlas::Message::MapType;
using Atlas::Objects::Entity::Anonymous;
using Atlas::Objects::Root;
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class EntityBuildertest : public Cyphesis::TestBase
{
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private:
Ref<Entity> e;
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BaseWorld * test_world;
EntityBuilder* eb;
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public:
EntityBuildertest();
void setup();
void teardown();
void test_sequence1();
void test_sequence2();
void test_sequence3();
void test_sequence4();
void test_sequence5();
void test_installFactory_duplicate();
Inheritance* inheritance;
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};
EntityBuildertest::EntityBuildertest()
{
ADD_TEST(EntityBuildertest::test_sequence1);
ADD_TEST(EntityBuildertest::test_sequence2);
ADD_TEST(EntityBuildertest::test_sequence3);
ADD_TEST(EntityBuildertest::test_sequence4);
ADD_TEST(EntityBuildertest::test_sequence5);
ADD_TEST(EntityBuildertest::test_installFactory_duplicate);
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}
void EntityBuildertest::setup()
{
inheritance = new Inheritance();
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e = new Entity("1", 1);
test_world = new TestWorld(e);
eb = new EntityBuilder();
EntityBuilder::instance().installBaseFactory("thing", "game_entity", new EntityFactory<Thing>());
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}
void EntityBuildertest::teardown()
{
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delete test_world;
e = nullptr;
delete eb;
assert(!EntityBuilder::hasInstance());
delete inheritance;
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}
enum action {
DO_NOTHING,
SET_POS,
SET_VELOCITY } LocatedEntity_merge_action = DO_NOTHING;
void EntityBuildertest::test_sequence1()
{
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Anonymous attributes;
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assert(EntityBuilder::instance().newEntity("1", 1, "world", attributes, BaseWorld::instance()) == nullptr);
assert(EntityBuilder::instance().newEntity("1", 1, "nonexistant", attributes, BaseWorld::instance()) == nullptr);
assert(EntityBuilder::instance().newEntity("1", 1, "thing", attributes, BaseWorld::instance()) != nullptr);
}
void EntityBuildertest::test_sequence2()
{
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Anonymous attributes;
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// Create a normal Entity
auto test_ent = EntityBuilder::instance().newEntity("1", 1, "thing", attributes, BaseWorld::instance());
assert(test_ent);
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// Create an entity specifying an attrbute
attributes->setAttr("funky", "true");
test_ent = EntityBuilder::instance().newEntity("1", 1, "thing", attributes, BaseWorld::instance());
assert(test_ent);
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// Create an entity causing VELOCITY to be set
attributes = Anonymous();
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attributes->setVelocity(std::vector<double>(3, 1.5));
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LocatedEntity_merge_action = SET_VELOCITY;
test_ent = EntityBuilder::instance().newEntity("1", 1, "thing", attributes, BaseWorld::instance());
assert(test_ent);
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LocatedEntity_merge_action = DO_NOTHING;
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// Create an entity causing VELOCITY to be set for no obvious reason
attributes = Anonymous();
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LocatedEntity_merge_action = SET_VELOCITY;
test_ent = EntityBuilder::instance().newEntity("1", 1, "thing", attributes, BaseWorld::instance());
assert(test_ent);
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LocatedEntity_merge_action = DO_NOTHING;
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// Create an entity specifying a LOC
attributes = Anonymous();
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attributes->setLoc("1");
test_ent = EntityBuilder::instance().newEntity("1", 1, "thing", attributes, BaseWorld::instance());
assert(test_ent);
}
void EntityBuildertest::test_sequence3()
{
EntityBuilder & entity_factory = EntityBuilder::instance();
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// Attributes for test entities being created
Anonymous attributes;
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// Create an entity which is an instance of one of the core classes
auto test_ent = entity_factory.newEntity("1", 1, "thing", attributes, BaseWorld::instance());
assert(test_ent);
}
void EntityBuildertest::test_sequence4()
{
EntityBuilder & entity_factory = EntityBuilder::instance();
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// Attributes for test entities being created
Anonymous attributes;
// Check that creating an entity of a type we know we have not yet
// installed results in a null pointer.
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assert(entity_factory.newEntity("1", 1, "custom_type", attributes, BaseWorld::instance()) == nullptr);
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// Get a reference to the internal dictionary of entity factories.
const FactoryDict & factory_dict = entity_factory.m_entityFactories;
// Make sure it has some factories in it already.
assert(!factory_dict.empty());
// Assert the dictionary does not contain the factory we know we have
// have not yet installed.
assert(factory_dict.find("custom_type") == factory_dict.end());
// Set up a type description for a new type, and install it
EntityFactoryBase * custom_type_factory = new EntityFactory<Entity>();
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custom_type_factory->m_attributes["test_custom_type_attr"] =
"test_value";
{
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int ret;
ret = entity_factory.installFactory("custom_type",
atlasClass("custom_type", "thing"),
custom_type_factory);
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custom_type_factory->m_type = new TypeNode("custom_type");
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ASSERT_EQUAL(ret, 0);
}
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PropertyBase * p = new Property<std::string>;
custom_type_factory->m_type->injectProperty("test_custom_type_attr", p);
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p->set("test_value");
// Check that the factory dictionary now contains a factory for
// the custom type we just installed.
FactoryDict::const_iterator I = factory_dict.find("custom_type");
assert(I != factory_dict.end());
assert(custom_type_factory == I->second);
MapType::const_iterator J;
// Check the factory has the attributes we described on the custom
// type.
J = custom_type_factory->m_attributes.find("test_custom_type_attr");
assert(J != custom_type_factory->m_attributes.end());
assert(J->second.isString());
assert(J->second.String() == "test_value");
// Create an instance of our custom type, ensuring that it works.
auto test_ent = entity_factory.newEntity("1", 1, "custom_type", attributes, BaseWorld::instance());
assert(test_ent);
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assert(test_ent->getType() == custom_type_factory->m_type);
// Check that creating an entity of a type we know we have not yet
// installed results in a null pointer.
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assert(entity_factory.newEntity("1", 1, "custom_inherited_type", attributes, BaseWorld::instance()) == nullptr);
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// Assert the dictionary does not contain the factory we know we have
// have not yet installed.
assert(factory_dict.find("custom_inherited_type") == factory_dict.end());
}
void EntityBuildertest::test_sequence5()
{
EntityBuilder & entity_factory = EntityBuilder::instance();
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Anonymous attributes;
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// Get a reference to the internal dictionary of entity factories.
const FactoryDict & factory_dict = entity_factory.m_entityFactories;
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// Make sure it has some factories in it already.
assert(!factory_dict.empty());
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// Assert the dictionary does not contain the factory we know we have
// have not yet installed.
assert(factory_dict.find("custom_scripted_type") == factory_dict.end());
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// Set up a type description for a new type, and install it
EntityFactoryBase * custom_type_factory = new EntityFactory<Entity>();
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custom_type_factory->m_attributes["test_custom_type_attr"] =
"test_value";
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{
entity_factory.installFactory("custom_scripted_type",
atlasClass("custom_scripted_type", "thing"),
custom_type_factory);
custom_type_factory->m_type = new TypeNode("custom_scripted_type");
}
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// Check that the factory dictionary now contains a factory for
// the custom type we just installed.
FactoryDict::const_iterator I = factory_dict.find("custom_scripted_type");
assert(I != factory_dict.end());
assert(custom_type_factory == I->second);
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// Create an instance of our custom type, ensuring that it works.
auto test_ent = entity_factory.newEntity("1", 1, "custom_scripted_type", attributes, BaseWorld::instance());
assert(test_ent);
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assert(test_ent->getType() == custom_type_factory->m_type);
}
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void EntityBuildertest::test_installFactory_duplicate()
{
EntityBuilder & entity_factory = EntityBuilder::instance();
FactoryDict & factories = entity_factory.m_entityFactories;
EntityFactoryBase * custom_type_factory = new EntityFactory<Entity>();
int ret = entity_factory.installFactory("custom_type",
atlasClass("custom_type", "thing"),
custom_type_factory);
ASSERT_EQUAL(ret, 0);
ASSERT_TRUE(factories.find("custom_type") != factories.end());
ASSERT_EQUAL(factories.find("custom_type")->second, custom_type_factory);
EntityFactoryBase * custom_type_factory2 = new EntityFactory<Entity>();
ret = entity_factory.installFactory("custom_type",
atlasClass("custom_type", "thing"),
custom_type_factory2);
ASSERT_EQUAL(ret, -1);
ASSERT_TRUE(factories.find("custom_type") != factories.end());
ASSERT_EQUAL(factories.find("custom_type")->second, custom_type_factory);
}
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int main(int argc, char ** argv)
{
EntityBuildertest t;
return t.run();
}
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// stubs
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#include "stubs/common/stubEntityKit.h"
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#define STUB_EntityFactory_newEntity
template <class T>
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Ref<LocatedEntity> EntityFactory<T>::newEntity(const std::string & id, long intId,
const Atlas::Objects::Entity::RootEntity & attributes, LocatedEntity* location)
{
++m_createdCount;
Entity* e = new Entity(id, intId);
e->setType(m_type);
return e;
}
#define STUB_EntityFactory_duplicateFactory
template <typename T>
EntityFactoryBase* EntityFactory<T>::duplicateFactory()
{
EntityFactoryBase * f = new EntityFactory<T>(*this);
f->m_parent = this;
return f;
}
#include "stubs/server/stubEntityFactory.h"
#define STUB_ArchetypeFactory_duplicateFactory
ArchetypeFactory* ArchetypeFactory::duplicateFactory()
{
ArchetypeFactory * f = new ArchetypeFactory(*this);
f->m_parent = this;
return f;
}
#include "stubs/server/stubArchetypeFactory.h"
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#include "stubs/rules/python/stubScriptsProperty.h"
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class World;
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template <>
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Ref<LocatedEntity> EntityFactory<World>::newEntity(const std::string & id, long intId,
const Atlas::Objects::Entity::RootEntity & attributes, LocatedEntity* location)
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{
return 0;
}
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class Thing;
class Character;
class Creator;
class Plant;
class Stackable;
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template class EntityFactory<Entity>;
template class EntityFactory<Thing>;
template class EntityFactory<Character>;
template class EntityFactory<Creator>;
template class EntityFactory<Plant>;
template class EntityFactory<Stackable>;
template class EntityFactory<World>;
#define STUB_LocatedEntity_makeContainer
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void LocatedEntity::makeContainer()
{
if (m_contains == 0) {
m_contains = new LocatedEntitySet;
}
}
#define STUB_LocatedEntity_merge
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void LocatedEntity::merge(const MapType & ent)
{
switch (LocatedEntity_merge_action) {
case SET_POS:
this->m_location.m_pos.setValid();
break;
case SET_VELOCITY:
this->m_location.m_velocity.setValid();
break;
case DO_NOTHING:
default:
break;
};
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}
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#include "stubs/rules/stubLocatedEntity.h"
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void log(LogLevel lvl, const std::string & msg)
{
}
#ifndef STUB_Inheritance_Inheritance
#define STUB_Inheritance_Inheritance
Inheritance::Inheritance() : noClass(0)
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{
Atlas::Objects::Entity::Anonymous root_desc;
root_desc->setObjtype("meta");
root_desc->setId("root");
TypeNode * root = new TypeNode("root", root_desc);
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atlasObjects["root"] = root;
installStandardObjects(*this);
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}
#endif //STUB_Inheritance_Inheritance
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#ifndef STUB_Inheritance_getType
#define STUB_Inheritance_getType
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const TypeNode* Inheritance::getType(const std::string & parent) const
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{
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auto I = atlasObjects.find(parent);
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if (I == atlasObjects.end()) {
return 0;
}
return I->second;}
#endif //STUB_Inheritance_getType
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#ifndef STUB_Inheritance_addChild
#define STUB_Inheritance_addChild
TypeNode* Inheritance::addChild(const Atlas::Objects::Root & obj)
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{
const std::string & child = obj->getId();
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const std::string & parent = obj->getParent();
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if (atlasObjects.find(child) != atlasObjects.end()) {
std::cerr << String::compose("Installing type \"%1\"(\"%2\") "
"which was already installed",
child, parent) << std::endl;
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return 0;
}
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auto I = atlasObjects.find(parent);
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if (I == atlasObjects.end()) {
std::cerr << String::compose("Installing type \"%1\" "
"which has unknown parent \"%2\".",
child, parent) << std::endl;
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return 0;
}
Element children(ListType(1, child));
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if (I->second->description(Visibility::PRIVATE)->copyAttr("children", children) == 0) {
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assert(children.isList());
children.asList().push_back(child);
}
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I->second->description(Visibility::PRIVATE)->setAttr("children", children);
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TypeNode * type = new TypeNode(child, obj);
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type->setParent(I->second);
atlasObjects[child] = type;
return type;}
#endif //STUB_Inheritance_addChild
#include "stubs/common/stubInheritance.h"
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void installStandardObjects(TypeStore& i)
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{
i.addChild(atlasClass("root_entity", "root"));
i.addChild(atlasClass("admin_entity", "root_entity"));
i.addChild(atlasClass("account", "admin_entity"));
i.addChild(atlasClass("player", "account"));
i.addChild(atlasClass("admin", "account"));
i.addChild(atlasClass("game", "admin_entity"));
i.addChild(atlasClass("game_entity", "root_entity"));
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}
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#define STUB_TypeNode_injectProperty
void TypeNode::injectProperty(const std::string& name,
PropertyBase* p)
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{
m_defaults[name] = p;
}
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#include "stubs/common/stubTypeNode.h"
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PropertyBase::PropertyBase(unsigned int flags) : m_flags(flags)
{
}
void PropertyBase::install(LocatedEntity *, const std::string & name)
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{
}
void PropertyBase::install(TypeNode *, const std::string & name)
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{
}
void PropertyBase::remove(LocatedEntity *, const std::string & name)
{
}
void PropertyBase::apply(LocatedEntity *)
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{
}
void PropertyBase::add(const std::string & s,
Atlas::Message::MapType & ent) const
{
get(ent[s]);
}
void PropertyBase::add(const std::string & s,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
HandlerResult PropertyBase::operation(LocatedEntity *,
const Operation &,
OpVector &)
{
return OPERATION_IGNORED;
}
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template<>
void Property<int>::set(const Atlas::Message::Element & e)
{
if (e.isInt()) {
this->m_data = e.asInt();
}
}
template<>
void Property<double>::set(const Atlas::Message::Element & e)
{
if (e.isNum()) {
this->m_data = e.asNum();
}
}
template<>
void Property<std::string>::set(const Atlas::Message::Element & e)
{
if (e.isString()) {
this->m_data = e.String();
}
}
template<>
void Property<Atlas::Message::ListType>::set(const Atlas::Message::Element & e)
{
if (e.isList()) {
this->m_data = e.List();
}
}
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template class Property<int>;
template class Property<double>;
template class Property<std::string>;
template class Property<Atlas::Message::ListType>;
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#include "stubs/common/stubRouter.h"
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#include "stubs/rules/stubScript.h"
#include "stubs/rules/simulation/stubTask.h"
#ifndef STUB_BaseWorld_getEntity
#define STUB_BaseWorld_getEntity
Ref<LocatedEntity> BaseWorld::getEntity(const std::string & id) const
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{
return getEntity(integerId(id));
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}
Ref<LocatedEntity> BaseWorld::getEntity(long id) const
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{
auto I = m_eobjects.find(id);
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if (I != m_eobjects.end()) {
assert(I->second);
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return I->second;
} else {
return nullptr;
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}
}
#endif //STUB_BaseWorld_getEntity
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#include "stubs/rules/simulation/stubBaseWorld.h"
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#include "stubs/server/stubCorePropertyManager.h"
#include "stubs/common/stubPropertyManager.h"
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long integerId(const std::string & id)
{
long intId = strtol(id.c_str(), 0, 10);
if (intId == 0 && id != "0") {
intId = -1L;
}
return intId;
}
Root atlasClass(const std::string & name, const std::string & parent)
{
Atlas::Objects::Entity::Anonymous r;
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r->setParent(parent);
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r->setObjtype("class");
r->setId(name);
return r;
}
sigc::signal<void> python_reload_scripts;