cyphesis/tests/TerrainPropertyTest.cpp

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "PropertyCoverage.h"
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#include "stubs/common/stubcustom.h"
#include "stubs/common/stubTypeNode.h"
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#include "rules/simulation/TerrainProperty.h"
#include <Mercator/Terrain.h>
using Atlas::Message::ListType;
using Atlas::Message::MapType;
int main()
{
TerrainProperty * ap = new TerrainProperty;
PropertyChecker<TerrainProperty> pc(ap);
MapType terrain;
terrain["points"] = 1;
pc.testDataAppend(terrain);
terrain.clear();
MapType points;
points["0x0"] = ListType(3, 0);
terrain["points"] = points;
pc.testDataAppend(terrain);
terrain.clear();
points.clear();
points["0x0"] = ListType(2, 0);
terrain["points"] = points;
pc.testDataAppend(terrain);
terrain.clear();
points.clear();
points["0x0"] = 1;
terrain["points"] = points;
pc.testDataAppend(terrain);
terrain.clear();
terrain["surfaces"] = 1;
pc.testDataAppend(terrain);
terrain.clear();
MapType surface;
surface["name"] = "mud";
surface["pattern"] = "fill";
terrain["surfaces"] = ListType(1, surface);
pc.testDataAppend(terrain);
pc.basicCoverage();
// The is no code in operations.cpp to execute, but we need coverage.
return 0;
}
// stubs
#include "TestWorld.h"
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#include "modules/TerrainContext.h"
TerrainContext::TerrainContext(LocatedEntity * e) : m_entity(e)
{
}
TerrainContext::~TerrainContext()
{
}
#include "stubs/modules/stubWeakEntityRef.h"