The Link reference provided is the object allowing direct communication
back to the external source of the operation. This allows us to handle
things more cleanly in some cases.
* common/Identified.cpp, common/Identified.h:
Flatten down the base classes into one called Router.
* client/CharacterClient.cpp, client/CreatorClient.cpp,
rulesets/BaseMind.cpp, rulesets/Character.cpp,
rulesets/Creator.cpp, rulesets/Entity.cpp,
rulesets/LocatedEntity.cpp, rulesets/MemEntity.cpp,
rulesets/Plant.cpp, rulesets/Stackable.cpp,
rulesets/Thing.cpp, rulesets/World.cpp,
server/Account.cpp, server/Admin.cpp,
server/Connection.cpp, server/ExternalMind.cpp,
server/Lobby.cpp, server/Master.cpp,
server/Peer.cpp, server/Player.cpp,
server/ServerRouting.cpp, server/SlaveClientConnection.cpp,
server/TrustedConnection.cpp, tests/LocatedEntitytest.cpp,
tests/ThingupdatePropertiestest.cpp: Update all the operation
routing classes to use the modified base class correctly.
* common/Monitors.cpp, common/Monitors.h: Add dynamic variable
monitor functionality, allowing arbitrary variables to appear
in the monitors output.
* server/ServerRouting.cpp: Use the new monitor functionality for
variables prebviously pushed to monitors once.
* server/WorldRouter.cpp, server/WorldRouter.h: Add a count of
in-game entities. Expose it to the monitors.
* client/BaseClient.cpp, common/BaseEntity.cpp, common/BaseEntity.h,
common/Identified.cpp, common/Identified.h, common/Makefile.am,
common/OOGThing.cpp, common/OOGThing.h, common/OperationRouter.cpp,
common/OperationRouter.h, rulesets/Character.h, rulesets/Entity.h,
rulesets/LocatedEntity.cpp, rulesets/LocatedEntity.h,
server/Account.cpp, server/Account.h, server/Admin.cpp,
server/CommClient.cpp, server/CommClient.h, server/Connection.cpp,
server/Connection.h, server/ExternalMind.cpp, server/ExternalMind.h,
server/ExternalProperty.cpp, server/ExternalProperty.h,
server/Lobby.cpp, server/Lobby.h, server/Master.cpp, server/Master.h,
server/Peer.cpp, server/Peer.h, server/ServerRouting.cpp,
server/ServerRouting.h, server/SlaveClientConnection.cpp,
server/SlaveClientConnection.h: Factor out the more pointless base
classes, in favor of simple interface. Move destroyed signal to
Entity, which is the only place it is needed.
* server/Admin.cpp, server/Connection.cpp, server/Connection.h,
server/ServerRouting.cpp, server/ServerRouting.h: Use the much
simpler OperationRouter interface when handling routing operations
round the server.
* common/const.h: Add declaration for buildid, an incrementing
build number to give finer version tracking of development code.
* server/ServerRouting.cpp: Add buildid to the server status
made available to all clients. Fix entity count in server status
as it wasn't fully added in the last change.
* server/Makefile.am, scripts/gen_buildid.py: Implement buildid
by pulling the RCS revision number out of ChangeLog from its
embedded RCS $Id$ entry.
* common/const.cpp: Remove build time and date, because they almost
never get updated here.
* scripts/gen_buildid.py: New script to generate a source file
to note the build time and date.
* server/Makefile.am: Create a new file that depends on all server
sources that contains the build time and data, and will contain
the build number.
* server/ServerRouting.cpp: Add number of entities in the world
to the server info.
* server/Admin.cpp, server/CommPeer.cpp, server/CommPeer.h,
server/CommPeerListener.cpp, server/Peer.cpp, server/Peer.h:
Re-work classes for peer connections to use integer IDs.
* server/Lobby.cpp, server/Lobby.h: Modify interface so its more
obvious that lobby only handles accounts, and adjust to have
integer ID.
* server/Connection.cpp, server/Connection.h,
server/TrustedConnection.cpp, server/TrustedConnection.h: Use
integer IDs, and modify to match new Lobby API changes.
* server/ServerRouting.cpp, server/ServerRouting.h, server/server.cpp:
Modify server to have integer ID, and handle ID for Lobby as well.
* server/CommListener.cpp, server/CommLocalClient.cpp,
server/CommLocalClient.h, server/CommRemoteClient.cpp,
server/CommRemoteClient.h, server/CommUnixListener.cpp:
Modify communication classes for normal clients to handle
integer IDs on the connection classes.
* common/BaseWorld.h, server/CommServer.cpp, server/ServerRouting.cpp,
server/ServerRouting.h, server/ServerRouting_methods.h,
server/WorldRouter.cpp, server/WorldRouter.h: Clean up the way the
idle functions work, reducing the number of calls to time related
system calls.
* Makefile.am, index.dox, Doxyfile: Add support for doxygen.
* server/ServerRouting.cpp, server/ServerRouting.h,
server/ServerRouting_methods.h: Document a class a bit.
* common/BaseWorld.h, server/CommServer.cpp, server/CommServer.h,
server/ServerRouting.cpp, server/ServerRouting.h,
server/ServerRouting_methods.h, server/WorldRouter.cpp,
server/WorldRouter.h: Modify idle to return if there are ops due
so that select can be called with zero timeout. Server now processes
op as quickly as possible and hopefully is still responsive.
* common/BaseWorld.h, server/Connection.h, server/ServerRouting.cpp,
server/ServerRouting.h, server/ServerRouting_methods.h,
server/WorldRouter.cpp, server/WorldRouter.h:
Get rid of obsolete return value, from idle functions, and
adjust WorldRouter::idle() so it only dispatches a certain
number of ops at a time.
* server/Admin.cpp: Remove debugging output for monitoring code.
* server/ExternalMind.cpp, server/ExternalMind.h: Rename member
variables to fit with convention.
* tools/cycmd.cpp: Document monitor features.
* common/BaseEntity.cpp, common/utility.cpp, rulesets/World.cpp,
server/Account.cpp, server/Admin.cpp, server/ServerRouting.cpp,
tools/cycmd.cpp: Change objtype from "object" to "obj" in keeping
with the new Atlas spec., and tolerate either version from
clients for now.
* client/CommClient.cpp, client/CreatorClient.cpp,
client/ObserverClient.cpp, client/Py_CreatorClient.cpp,
common/BaseEntity.cpp, common/BaseEntity.h,
common/types.h, rulesets/Area.cpp, rulesets/BaseMind.cpp,
rulesets/Character.cpp, rulesets/Entity.cpp,
rulesets/Food.cpp, rulesets/Line.cpp,
rulesets/MemMap.cpp, rulesets/Pedestrian.cpp,
rulesets/Plant.cpp, rulesets/Py_Mind.cpp,
rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp,
rulesets/Python_API.cpp, rulesets/Stackable.cpp,
rulesets/Thing.cpp, rulesets/World.cpp,
server/Account.cpp, server/Admin.cpp, server/CommClient.cpp,
server/CommServer.cpp, server/Connection.cpp,
server/EntityFactory.cpp, server/Lobby.cpp,
server/Persistance.cpp, server/Player.cpp,
server/ServerRouting.cpp, server/WorldRouter.cpp:
Switch to using Element as name for Atlas::Message::Object,
to avoid name clashes on Object, and bring into line with
the way Atlas-C++ will be.
* client/Py_CreatorClient.cpp, common/BaseEntity.cpp,
common/BaseEntity.h, rulesets/MemMap.cpp, rulesets/Py_Mind.cpp,
rulesets/Py_Thing.cpp, rulesets/Thing.cpp, rulesets/Thing.h,
server/Account.cpp, server/Admin.cpp, server/Connection.cpp,
server/Lobby.cpp, server/ServerRouting.cpp:
Use a more efficient technique to set the attributes on
operation arguments without a copy.
* common/BaseEntity.cpp, rulesets/Entity.cpp, rulesets/Thing.h,
rulesets/World.cpp, server/WorldRouter.cpp:
Move handling IG Look ops into the IG code in rulesets.
* Use " instead of < when including application headers.
* Re-work the interface between server and worldrouter objects
so that the are less tied together, and more flexible.
* common/globals.cpp, common/globals.h, server/Connection.cpp,
server/Persistance.cpp, server/Persistance.h, server/ServerRouting.cpp,
server/server.cpp: Move restricted flag out of persistance into
globals.
* server/Account.h, server/Admin.cpp, server/Connection_methods.h,
server/WorldRouter.cpp: Remove unnecessary includes.
* server/ServerRouting.cpp: No longer necessary to load the admin
account at startup. Can be loaded on demand.
* common/Database.h: Declaration for register relations.
* server/Account.cpp, server/Account.h, server/Admin.cpp,
server/Admin.h, server/Connection.cpp, server/Player.cpp,
server/Player.h, server/ServerRouting.cpp,
server/ServerRouting.h: Properlly separate username and id from
account, and use the database code to assign numerical ids to
account objects. Eliminate extraneous member variables in account.
* server/CommClient.cpp, server/CommServer.cpp,
server/CommServer.h, server/server.cpp:
Eliminate storing server name string twice.
* server/CommClient.cpp, server/CommServer.cpp, server/CommServer.h,
server/ServerRouting.cpp, server/ServerRouting.h,
server/server.cpp: Change the way main server object are created
to be more logical.
* server/ServerRouting.cpp, common/const.h, common/const.cpp: Put all
the build dependant code in const.cpp, so no other file is
dependant on config.h.
* Add a cyphesis-config script, so other programs can tell where its
installed.
* Rework many of the build files so they are cleaner.
* Fix the readline C++ sanity check.
* common/globals.cpp: Only persist this sessions command line
options if the user is overriding the installation directory.
* cyphesis.vconf, client/Py_CreatorClient.cpp,
client/Py_CreatorClient.h, client/client.cpp:
Add client functionality to allow diferent scripts to be run to
perform different functions on the server.
* client/CharacterClient.cpp: Add debug option.
* rulesets/Character.h: Make mind operation functions virtual,
so they can be overridden.
* common/BaseWorld.h, server/WorldRouter.cpp,
server/WorldRouter.h: Add server functions to search for
entities by name or type.
* rulesets/Creator.h, rulesets/Creator.cpp: Allow creator to
specify a look without an id to search for entities with
a given name or type.
* client/CreatorClient.cpp, client/CreatorClient.h,
client/ObserverClient.cpp, client/ObserverClient.h,
client/Py_CreatorClient.cpp, rulesets/basic/editor.py,
rulesets/mason/define_world.py:
Add support for looking for entities in the world by name or
type from client script, so client scripts can modify existing
world.
* rulesets/Entity.cpp, rulesets/Movement.cpp,
rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp,
rulesets/Py_Oplist.cpp, rulesets/Python_API.cpp,
rulesets/Stackable.cpp, rulesets/Thing.cpp,
rulesets/World.cpp, server/Account.cpp,
server/CommServer.cpp, server/Connection.cpp,
server/Player.cpp, server/ServerRouting.cpp,
server/server.cpp, tools/cycmd.cpp,
tools/cywatchdog.cpp: Code formatting cleanups.
* rulesets/basic/world/objects/tools/Bow.py: Fix up bow so it now
fires correctly.