* rulesets/OutfitProperty.cpp, rulesets/OutfitProperty.h:
Remove the flags constructor argument, as this type of property
doesn't work that way.
* server/CorePropertyManager.cpp: Add OUTFIT property to the
dynamic properties handled by the property manager.
* common/types.h: Add a function pointer type, and related
typedefs for functions which handle an operation.
* rulesets/Entity.cpp, rulesets/Entity.h: Add a map of operation
handlers so that any operation type can be handled by data
defined handlers.
* rulesets/ActivePropertyFactory.cpp, rulesets/ActivePropertyFactory.h,
rulesets/ActivePropertyFactory_impl.h: Add a new type of property
factory, which installs a handler when the property is added to
an entity.
* server/CorePropertyManager.cpp: Test out the new property factory
and handler mechanism with a new property called "attachment".
* man/Makefile.am: Add rules to create man pages for every command,
which refer to the combined pages for all commands.
* man/cyaddrules.1, man/cyconvertrules.1, man/cydumprules.1,
man/cyloadrules.1, man/cypasswd.1: Generate new pages as described
above.
* man/cycmd.sgml: Fix argument name in cycmd man page.
* man/cyclient.1, man/cycmd.1, man/cycmd.sgml, man/cyphesis-tools.1,
man/cyphesis.1: Re-generate existing man pages.
* common/PropertyFactory.h, common/PropertyFactory_impl.h: Pass in
pointer to the entity when creating a new property using the
factory.
* server/CorePropertyManager.cpp: Make sure the entity pointer is
passed to the property factory as required.
* client/ClientPropertyManager.cpp, client/ClientPropertyManager.h:
A new class as a dummy property manager for the client side.
Never creates property objects.
* client/client.cpp: Instantiate the client property manager
during client initialisation.
* server/EntityFactory.cpp: Instatiate the server property manager
during server intialisation.
* common/PropertyManager.h: Add the singletons accessor, and
make the addProperty member return a pointer to the property.
* server/CorePropertyManager.h, server/CorePropertyManager.cpp:
Implement creating properties for server side entity objects.
* rulesets/Entity.cpp: Use the property manager singleton to
create properties if a new attribute is set which is not already
a property, and its also not already a soft attribute.
* common/DynamicProperty.h, common/DynamicProperty_impl.h:
Add a second dynamic property template which can wrap any
property class, not just instances of Property<>.
* server/CorePropertyManager.cpp: Install a property factory for
COORDS, to handle the coordinates in a line.
* common/DynamicProperty.cpp, common/PropertyFactory.cpp: Remove
unnecessary template instanciations.
* common/DynamicProperty.cpp, common/DynamicProperty.h,
common/DynamicProperty_impl.h: New property class for handling
properties or attributes added on the fly which need to store the
value.
* common/PropertyFactory.cpp, common/PropertyFactory_impl.h,
server/CorePropertyManager.cpp: Use DynamicProperty in the
property factories for properties created on the fly.
* configure.ac: Add check for recent gcc versions, and turn of
strict aliasing on versions which have trouble with python
pointer casting.
* common/PropertyFactory_impl.h, server/CorePropertyManager.cpp:
Return safe values from function stubs to get rid of compiler
warnings.
* common/PropertyFactory.cpp, common/PropertyFactory.h,
common/PropertyFactory_impl.h, common/PropertyManager.cpp,
common/PropertyManager.h: Add new classes to automate the
creation of property objects for known property types.
* server/CorePropertyManager.cpp, server/CorePropertyManager.h:
Manager object that will coordinate creating properties
when they are added to entities.