Commit graph

437 commits

Author SHA1 Message Date
Al Riddoch
fdd316b628 2005-08-27 Al Riddoch <alriddoch@zepler.org>
* Port whole code base to Atlas-C++ 0.6 series. Main server binary
	  now links.
2005-08-27 14:52:12 +00:00
Al Riddoch
7a4c1a67ed 2005-06-08 Al Riddoch <alriddoch@zepler.org>
* rulesets/Movement.cpp, rulesets/Movement.h,
	  rulesets/Pedestrian.cpp, rulesets/Pedestrian.h,
	  rulesets/Character.cpp: Remove the obsoleted movement code.
	  Eliminate friend relationship with Character, adding necessary
	  accessors. Remove unused member variables.
2005-06-08 17:37:55 +00:00
Al Riddoch
71e477ae4f 2005-06-08 Al Riddoch <alriddoch@zepler.org>
* rulesets/Movement.h, rulesets/Pedestrian.h, rulesets/Movement.cpp,
	  rulesets/Pedestrian.cpp: Get rid of m_collAxis as it was unused.
	  Add velocity to the interface of getTickAddition to avoid using
	  the redundant m_velocity member of Movement. Fix calculation
	  of velocity magnitude in new movement code. Correctly set
	  velocity to zero when movement reaches its target.

	* rulesets/Character.cpp: Add alternative movement processing
	  code based on the new mathods in Pedestrian.
2005-06-08 01:05:01 +00:00
Al Riddoch
33c9bff356 2005-06-07 Al Riddoch <alriddoch@zepler.org>
* rulesets/Movement.h, rulesets/Pedestrian.h, rulesets/Pedestrian.cpp:
	  Add a return value to getUpdatedLocation to indicate whether an
	  update was necessary or not.

	* rulesets/Character.cpp: Add some notes on how this code could be
	  adapted to Use the new Movement code.
2005-06-07 23:16:42 +00:00
Al Riddoch
83b8e4e0df 2005-06-07 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Add some comments on how the movement
	  code should work.
2005-06-07 19:07:18 +00:00
Al Riddoch
b875b3e4eb 2005-06-06 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Clean up check for movements that currently
	  can't be handled.
2005-06-06 22:55:03 +00:00
Al Riddoch
4ccd2b8bd1 2005-06-06 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp, rulesets/Movement.cpp, rulesets/Movement.h,
	  rulesets/Pedestrian.cpp: Rename some variables to make the code
	  more comprehensible.
2005-06-06 21:53:57 +00:00
Al Riddoch
bc6b32672e 2005-06-01 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Set default mode to swimming on fish.

	* rulesets/Character.cpp: Don't set intial mode of characters to
	  "birth".
2005-06-01 15:15:24 +00:00
Al Riddoch
e63d1c5504 2005-05-27 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Send a Sight(Action) op from character when
	  using a tool so the client know when to run an animation.
2005-05-26 23:21:30 +00:00
Al Riddoch
06ceca655b 2005-05-26 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp, rulesets/Character.h, rulesets/attributes.h,
	  server/Persistor.cpp, server/Persistor_impl.h, server/Restorer.cpp;
	  Make right_hand_wield a real Atlas property, and add it to the
	  database code.

	* rulesets/Character.cpp: When wielding a tool, set right_hand_wield
	  correctly to notify clients.
2005-05-26 00:03:14 +00:00
Al Riddoch
627484f79b 2005-05-14 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Add a new rule for fish.

	* rulesets/mason/define_world.py: Add a shoal of fish to the lake.

	* common/custom.cpp, rulesets/Character.cpp,
	  rulesets/basic/mind/NPCMind.py: Use Unseen operation to notify
	  minds when they attempt to interactive with something that
	  they can't iteract with, either because its outside their
	  area of perception, or because its been deleted.
2005-05-14 15:17:31 +00:00
Al Riddoch
699fd848ef 2005-05-10 Al Riddoch <alriddoch@zepler.org>
* rulesets/World.cpp, rulesets/Character.cpp: Remove the debug output.
2005-05-10 16:48:00 +00:00
Al Riddoch
c1d4d91b21 2005-05-07 Al Riddoch <alriddoch@zepler.org>
* common/Add.h, common/custom.cpp, common/operations.cpp,
	  common/types.h: Add new Add operation class.

	* common/BaseEntity.h, common/BaseEntity.cpp, common/op_switch.h,
	  rulesets/Character.cpp, rulesets/Character.h:
	  Add handling for the Add operation into the core operation set.

	* common/Delve.h, common/Dig.h, common/Mow.h: Fix comments.
2005-05-06 23:23:34 +00:00
Al Riddoch
341f82d14e 2005-05-04 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Add some debug stuff.

	* rulesets/World.cpp, rulesets/World.h: Add handler for delve
	  operations. Just for testing for now, no functionality.
2005-05-04 21:36:28 +00:00
Al Riddoch
7f1ee732b7 2005-05-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Include POS from a Use op argument when
	  building the arg for the resulting op.

	* rulesets/Py_Point3D.cpp: Add a print handler.

	* rulesets/Python_API.cpp: When constructing Point3D or Vector3D
	  accept an Atlas list as well as a standard python list.
2005-05-01 18:05:52 +00:00
Al Riddoch
7ba24a29d9 2005-04-21 Al Riddoch <alriddoch@zepler.org>
* common/custom.cpp, common/Delve.h,
	  common/operations.cpp, common/operations.h:
	  Add new delve operation for digging with a pickaxe.

	* data/basic.xml, rulesets/basic/world/objects/tools/Pickaxe.py:
	  Add new pickaxe entity which emits a Delve operation when
	  used.

	* rulesets/Character.cpp: Fix a bug where a segfault occured
	  if an operation was requested by a tool that was unknown to
	  to the core server code. Instead an error message is emitted.

	* rulesets/World.cpp: Subscribe world terrain to delve ops.
2005-04-22 00:29:10 +00:00
Al Riddoch
3c1de4ff35 2005-03-03 Al Riddoch <alriddoch@zepler.org>
* common/Property.cpp, rulesets/EntityProperties.cpp,
	  server/Persistor.cpp, server/Restorer.cpp, tools/cycmd.cpp:
	  Tweak template code to work with stricter standard compliance
	  of gcc 4.

	* rulesets/Character.h, rulesets/Character.cpp: static const
	  members need to be defined in the .cpp to satisfy all compilers.
2005-03-03 23:45:32 +00:00
Al Riddoch
e2c86c0b8b 2005-02-17 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, common/op_switch.h,
	  common/operations.cpp, common/operations.h, common/types.h,
	  rulesets/Character.cpp, rulesets/Character.h, rulesets/Thing.cpp,
	  rulesets/Thing.h: Add core op handling for update operation, used
	  to handle move ops better.
2005-02-17 01:47:32 +00:00
Al Riddoch
a66be27ec2 2005-02-15 Al Riddoch <alriddoch@zepler.org>
* tools/Makefile.am: Add copy_python.sh to the distribution.
2005-02-15 19:27:53 +00:00
Al Riddoch
5f34ba522e 2004-01-17 Al Riddoch <alriddoch@zepler.org>
* common/BaseWorld.h, rulesets/Character.cpp, rulesets/Py_World.cpp,
	  rulesets/PythonThingScript.cpp, rulesets/Stackable.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp,
	  server/Admin.cpp, server/Connection.cpp, server/EntityFactory.cpp,
	  server/Restoration.cpp, server/WorldRouter.cpp, server/WorldRouter.h:
	  Rename some functions in the World interface so they make more
	  sense.

	* rulesets/Entity.cpp, rulesets/Entity.h: Add destroyed flag to
	  Entity so we can tell if its no longer in the world.

	* server/WorldRouter.cpp: Cut down the special case handling of
	  delete ops as we can now broadcast ops from entities that
	  have been removed from the world.
2005-01-17 01:42:25 +00:00
Al Riddoch
7273cb19cc 2004-12-30 Al Riddoch <alriddoch@zepler.org>
* common/const.h: Make the coments doxygen compatable.

	* rulesets/Character.cpp: Add comments to document tool use.

	* rulesets/Fell.cpp, rulesets/Fell.h, rulesets/Task.cpp,
	  rulesets/Task.h: Add reference to Character to base Task class,
	  and setup() method for task initiation.

	* tests/Tasktest.cpp: Update task test for new changes.

	* tests/randomtest.cpp, tests/consttest.cpp: New tests for random
	  and const headers.
2004-12-30 20:01:33 +00:00
Al Riddoch
901cdbff8d 2004-12-28 Al Riddoch <alriddoch@zepler.org>
* common/OOGThing.cpp, common/Property.cpp, common/Property.h,
	  common/Property_impl.h, common/inheritance.h, common/operations.cpp,
	  rulesets/World.cpp: Update some comments.

	* rulesets/Task.h, rulesets/Task.cpp, tests/Tasktest.cpp,
	  rulesets/Fell.h, rulesets/Fell.cpp: New Task interface for
	  tasks which take a while to complete. Sample implentation provided
	  in the form of a Fell task for felling trees.

	* rulesets/Character.cpp, rulesets/Character.h: Try out Task
	  implementation with Fell.
2004-12-28 02:14:17 +00:00
Al Riddoch
2b75aa5b06 2004-12-06 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp, rulesets/Pedestrian.cpp,
	  rulesets/Py_World.cpp, rulesets/PythonThingScript.cpp,
	  rulesets/Thing.cpp, server/Account.cpp, server/Admin.cpp,
	  server/Connection.cpp, server/Restoration.cpp:
	  Remove unnecessary includes of common/BaseWorld.h.
2004-12-06 22:08:36 +00:00
Al Riddoch
a394cd8e48 2004-12-06 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseWorld.h, common/refno.h,
	  common/serialno.h, rulesets/Character.cpp, rulesets/Creator.cpp,
	  rulesets/World.h, server/Account.cpp, server/Admin.cpp,
	  server/Connection.cpp, server/Lobby.cpp, server/ServerRouting.h,
	  server/WorldRouter.cpp, server/WorldRouter.h, tests/Creatortest.cpp,
	  tests/Worldtest.cpp: Simplify the way operation refnos and serialnos
	  are handled, getting rid of some unnecessary virtual methods and
	  functions.
2004-12-06 21:56:47 +00:00
Al Riddoch
3b17d4de51 2004-12-06 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/BaseClient.h, client/CreatorClient.cpp,
	  client/CreatorClient.h, common/BaseEntity.cpp, common/BaseEntity.h,
	  common/BaseWorld.h, common/OOGThing.cpp, common/OOGThing.h,
	  common/op_switch.h, common/refno.h, common/types.h,
	  rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/Character.cpp,
	  rulesets/Character.h, rulesets/Creator.cpp, rulesets/Creator.h,
	  rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Food.cpp,
	  rulesets/Food.h, rulesets/MemMap.cpp, rulesets/Plant.cpp,
	  rulesets/Plant.h, rulesets/Py_Map.cpp, rulesets/PythonMindScript.cpp,
	  rulesets/PythonThingScript.cpp, rulesets/Stackable.cpp,
	  rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h,
	  rulesets/World.cpp, rulesets/World.h, server/Account.cpp,
	  server/Account.h, server/Admin.cpp, server/Admin.h,
	  server/CommClient.cpp, server/Connection.cpp, server/Connection.h,
	  server/Connection_methods.h, server/ExternalMind.cpp,
	  server/ExternalMind.h, server/Lobby.cpp, server/Lobby.h,
	  server/Player.cpp, server/Player.h, server/WorldRouter.cpp,
	  server/WorldRouter.h, tests/Creatortest.cpp, tests/Worldtest.cpp:
	  Add a new Operation typedef to clean up headers, and get round
	  limitation in doxygen.
2004-12-06 16:35:44 +00:00
Al Riddoch
7bed7caf04 2004-12-03 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp, rulesets/Creator.cpp, rulesets/Entity.cpp,
	  rulesets/Food.cpp, rulesets/Plant.cpp, rulesets/Thing.cpp,
	  rulesets/World.cpp: Remove some redundant includes.
2004-12-03 15:06:57 +00:00
Al Riddoch
299efcafdc 2004-12-03 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/BaseClient.h,
	  client/CharacterClient.cpp, client/CharacterClient.h,
	  client/ClientConnection.cpp, client/ClientConnection.h,
	  client/CreatorClient.cpp, client/CreatorClient.h,
	  client/Py_CreatorClient.cpp, common/BaseEntity.cpp,
	  common/BaseEntity.h, common/BaseWorld.h, common/custom.cpp,
	  common/inheritance.cpp, common/inheritance.h,
	  common/inheritance_impl.h, common/op_switch.h, common/type_utils.h,
	  common/types.h, common/utility.cpp, common/utility.h,
	  modules/Location.cpp, rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/Character.cpp, rulesets/Character.h, rulesets/Creator.cpp,
	  rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h,
	  rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h,
	  rulesets/Food.cpp, rulesets/Food.h, rulesets/MemMap.cpp,
	  rulesets/MemMap.h, rulesets/Missile.h, rulesets/Pedestrian.cpp,
	  rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_Mind.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp,
	  rulesets/Py_Operation.h, rulesets/Py_Thing.cpp,
	  rulesets/PythonMindScript.h, rulesets/PythonScript.h,
	  rulesets/PythonThingScript.h, rulesets/Python_API.cpp,
	  rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp,
	  rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h,
	  rulesets/World.cpp, rulesets/World.h,
	  server/Account.cpp, server/Account.h server/Admin.cpp, server/Admin.h,
	  server/CommClient.cpp, server/Connection.cpp, server/Connection.h,
	  server/EntityFactory.cpp, server/EntityFactory.h, server/Lobby.cpp,
	  server/Lobby.h, server/Persistance.cpp, server/Persistance.h,
	  server/Persistor.cpp, server/Player.cpp, server/Player.h,
	  server/ServerRouting.cpp, server/ServerRouting.h,
	  server/TrustedConnection.cpp, server/TrustedConnection.h,
	  server/WorldRouter.cpp, server/WorldRouter.h, tests/Areatest.cpp,
	  tests/Charactertest.cpp, tests/Creatortest.cpp,
	  tests/EntityExerciser.h, tests/Entitytest.cpp, tests/Foodtest.cpp,
	  tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Planttest.cpp,
	  tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Thingtest.cpp,
	  tests/Worldtest.cpp, tests/allOperations.h, tests/inheritancetest.cpp,
	  tests/utilitytest.cpp, tools/cycmd.cpp:
	  Modify the entity interface so that all Operation methods
	  take references to RootOperation, as its cleaner, and requires
	  less nasty casts. Clean up operations in headers generally.
2004-12-03 14:49:13 +00:00
Al Riddoch
0e71e6be03 2004-11-18 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp, rulesets/Plant.cpp: Encapsulate the
	  debugging output relating to tool use into the debug macro, so it
	  is no longer printed.

	* rulesets/basic/mind/goals/common/move.py: Re-write a couple
	  of movement goals so they work more reliably.

	* rulesets/basic/mind/goals/humanoid/construction.py: Comment out
	  debugging output.

	* rulesets/mason/define_world.py: More additions to NPC settler test.
2004-11-18 14:48:32 +00:00
Al Riddoch
3bc8a55ea4 2004-11-16 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Clarify error message on tool use.

	* rulesets/Thing.cpp: Allow setting of mode attribute from args
	  of move op for efficiency.

	* server/Player.cpp, server/Admin.cpp, server/Player.cpp:
	  Add TO to all accounts at the account level, so the client
	  can tell they are for the account.
2004-11-16 01:09:57 +00:00
Al Riddoch
7761643f5e 2004-11-06 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp, rulesets/EntityProperties.cpp,
	  rulesets/Thing.cpp: Use pre-increment in for loops.

	* server/WorldRouter.cpp: Optimise inserting ops into the queue.
2004-11-06 21:16:47 +00:00
Al Riddoch
c4a92de9f3 2004-11-06 Al Riddoch <alriddoch@zepler.org>
* aiclient/ClientConnection.cpp, client/BaseClient.cpp,
	  client/CharacterClient.cpp, client/ClientConnection.cpp,
	  common/Database.cpp, common/FormattedXMLWriter.cpp,
	  common/inheritance.cpp, common/refno.h, common/terrain_utils.cpp,
	  common/type_utils.h, common/utility.cpp, modules/WorldTime.cpp,
	  modules/WorldTime.h, physics/Collision.cpp, rulesets/Area.cpp,
	  rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Line.cpp, rulesets/MemMap.cpp, rulesets/MemMap_methods.h,
	  rulesets/Movement.cpp, rulesets/Plant.cpp, rulesets/Py_Map.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp,
	  rulesets/Py_Oplist.cpp, rulesets/PythonMindScript.cpp,
	  rulesets/PythonThingScript.cpp, rulesets/Python_API.cpp,
	  rulesets/Stackable.cpp, rulesets/TerrainProperty.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp,
	  server/CommClient.cpp, server/CommServer.cpp, server/Connection.cpp,
	  server/EntityFactory.cpp, server/Lobby.cpp, server/Persistance.cpp,
	  server/Player.cpp, server/Restoration.cpp, server/ServerRouting.cpp,
	  server/WorldRouter.cpp, tests/EntityExerciser.h,
	  tests/IGEntityExerciser.h, tests/inheritancetest.cpp,
	  tools/cycmd.cpp, tools/cyconvertrules.cpp, tools/cydbload.cpp,
	  tools/cyloadrules.cpp:
	  Tweak for loops to avoid creating a temporary iterator each
	  iteration.

	* tests/type_utilstest.cpp: New test for function which does
	  list conversions.
2004-11-06 20:36:03 +00:00
Al Riddoch
25b857aa98 2004-11-04 Al Riddoch <alriddoch@zepler.org>
* cyphesis.spec.in: Ensure rpm spec correctly obsoletes the old
	  mason and service rpms.

	* modules/Location.cpp: Get rid of accidentally commited change
	  that screws up orientation.

	* rulesets/Character.cpp: Provide more info about ops which
	  have TO set incorrectly.

	* rulesets/MemMap.cpp: Don't set TO on look ops from memory.

	* rulesets/basic/mind/NPCMind.py: Don't set TO on tick ops
	  from the mind.
2004-11-04 21:04:01 +00:00
Al Riddoch
e13826d573 2004-11-04 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Add notes, and a check to ensure that
	  ops from the mind don't have TO set.

	* rulesets/basic/mind/NPCMind.py,
	  rulesets/basic/mind/goals/common/misc_goal.py,
	  rulesets/basic/mind/goals/humanoid/mason.py: Don't set TO or FROM
	  on goals from the mind.
2004-11-04 17:42:40 +00:00
Al Riddoch
8424723b7a 2004-11-02 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp, rulesets/Entity.h: Add has() method
	  to query if an entity has an attribute with a given name.

	* rulesets/Character.cpp, rulesets/Character.h: Implement tool
	  wield and use operations.

	* data/mason.xml: Add operations list to the cleaver.

	* rulesets/mason/world/objects/tools/Cleaver.py: Simplify the chop
	  operation the cleaver expects to get from its user.

	* tools/cyloadrules.cpp: Remove some commented out cruft and
	  debugging output.
2004-11-03 15:28:10 +00:00
Al Riddoch
0480a455c0 2004-11-02 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp, rulesets/Entity.h: Make get(), set(), and
	  addToMessage() non-virtual, and convert them to using new property
	  mechanism. Add the necessary properties in the constructor.

	* rulesets/Area.cpp, rulesets/Area.h, rulesets/Character.cpp,
	  rulesets/Character.h, rulesets/Line.cpp, rulesets/Line.h,
	  rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Stackable.cpp,
	  rulesets/Stackable.h, rulesets/World.cpp, rulesets/World.h:
	  Remove virtual get() set() and addToMessage() methods. These
	  are now entirely in Entity.

	* rulesets/World.cpp, rulesets/World.h: Remove some functions
	  for handling terrain data now handled by properties.
	  Clean up Set code to get rid of nasty unnecessary exception
	  try / catch block.
2004-11-02 20:44:24 +00:00
Al Riddoch
69d297c847 2004-10-27 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.h, rulesets/Character.cpp: Add new variable for
	  storing currently tool.
2004-10-27 21:01:18 +00:00
Al Riddoch
8a11b05290 2004-10-03 Al Riddoch <alriddoch@zepler.org>
* modules/Location.cpp, physics/Collision.cpp, rulesets/Character.cpp,
	  rulesets/Entity.cpp, rulesets/Movement.cpp, rulesets/Movement.h,
	  rulesets/Pedestrian.cpp: Make sure orientation is not used if it
	  is not valid.
2004-10-03 03:32:16 +00:00
Al Riddoch
68ab5f7fc8 2004-09-20 Al Riddoch <alriddoch@zepler.org>
* physics/Vector3D.h, physics/Vector3D.cpp, modules/Location.h,
	  modules/Location.cpp: Convert to using WFMath::Point instead of
	  WFMath::Vector for position.

	* physics/Collision.h, physics/Collision.cpp: Update collision code
	  to use new pos type.

	* rulesets/Py_Point3D.h, rulesets/Py_Point3D.cpp: New python
	  wrappers for WFMath::Point.

	* rulesets/Py_Location.cpp, rulesets/Py_Vector3D.cpp,
	  rulesets/Python_API.cpp:
	  Update python wrappers to take into account new pos type.
	  Ensure that only apropriate functionality is available for
	  point and vector.

	* rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/Entity.h,
	  rulesets/Line.cpp, rulesets/Movement.cpp, rulesets/Movement.h,
	  rulesets/Pedestrian.cpp, rulesets/Pedestrian.h,
	  rulesets/Plant.cpp, rulesets/Thing.cpp, rulesets/World.cpp,
	  server/EntityFactory.cpp, server/WorldRouter.cpp,
	  server/WorldRouter.h: Update the rest of the code for new pos
	  type, converting all places where entity parenting is changed
	  to use WFMath toParentCoords() and toLocalCoords() methods,
	  so that orientation is handled correctly.

	* tests/transformtest.cpp: New test to ensure that toParentCoords()
	  and toLocalCoords() perform as expected.

	* tests/Creatortest.cpp, tests/Locationtest.cpp, tests/Worldtest.cpp,
	  tests/collisiontest.cpp, tests/emergencetest.cpp:
	  Update the rest of the tests.
2004-09-20 10:16:04 +00:00
Al Riddoch
eeb5865d6b 2004-09-06 Al Riddoch <alriddoch@zepler.org>
* server/Connection.cpp, rulesets/Creator.cpp, rulesets/Character.cpp:
	  Check and clean up places where args are checked before querying
	  their contents.

	* rulesets/Character.cpp: Assert that Movement::getMoveOperation()
	  always returns an operation, rather than a normal tolerant test.
	  Remove a FIXME about the Python code operations conversion functions.
2004-09-06 01:18:09 +00:00
Al Riddoch
593e22b4d8 2004-09-05 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp, server/Account.cpp:
	  Add serialno assignments to character inventory creation ops,
	  and ops from builtin mind.

	* server/WorldRouter.cpp: Remove an obsolete comment.
2004-09-05 01:39:02 +00:00
Al Riddoch
f0070fec52 2004-09-04 Al Riddoch <alriddoch@zepler.org>
* server/Connection.cpp, rulesets/Thing.h, rulesets/Entity.h,
	  rulesets/Entity.cpp, rulesets/Creator.h, rulesets/Creator.cpp,
	  rulesets/Character.h, rulesets/Character.cpp: Modify
	  externalOperation() so it no longer returns anything, ensuring
	  that Entity::externalOperation() passes its results back to
	  the world.
2004-09-04 15:16:26 +00:00
Al Riddoch
b079641db8 2004-09-04 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Check if a Setup op is for the mind
	  before dispatching to script, and ensure that Appearance
	  is always broadcast.

	* server/Account.cpp: No need to broadcase sight(create) when a
	  character is created by an account.
2004-09-04 14:08:39 +00:00
Al Riddoch
302d34955b 2004-09-04 Al Riddoch <alriddoch@zepler.org>
* rulesets/Creator.h, rulesets/Creator.cpp: Rename sendMind() to
	  sendExternalMind() to make it clear that its not the same as the
	  method in Character.

	* rulesets/Character.h, rulesets/Character.cpp: Remove world2body()
	  as it was identical in semantics to callOperation().
2004-09-04 12:44:37 +00:00
Al Riddoch
e8640f3832 2004-09-04 Al Riddoch <alriddoch@zepler.org>
* rulesets/Creator.cpp: Allow creator to handle a few more op
	  types, and use switch to determine what to do.

	* rulesets/Character.cpp: Remove setting and checking of sub_to
	  on Use and Wield ops as it is not relevant.
2004-09-04 00:18:12 +00:00
Al Riddoch
d526d8df78 2004-09-03 Al Riddoch <alriddoch@zepler.org>
* client/CharacterClient.cpp, client/CharacterClient.h,
	  client/CommClient.cpp, common/BaseEntity.cpp,
	  common/BaseEntity.h, common/OOGThing.cpp,
	  common/OOGThing.h, common/op_switch.h,
	  rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/Character.cpp, rulesets/Character.h,
	  rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
	  rulesets/Entity.h, rulesets/Food.cpp, rulesets/Food.h,
	  rulesets/Missile.h, rulesets/Plant.cpp, rulesets/Plant.h,
	  rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
	  rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp,
	  rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h,
	  server/Account.cpp, server/Account.h, server/Admin.cpp,
	  server/Admin.h, server/CommClient.cpp, server/Connection.cpp,
	  server/Connection.h, server/ExternalMind.cpp, server/ExternalMind.h,
	  server/Lobby.cpp, server/Lobby.h, server/Player.cpp,
	  server/Player.h, server/WorldRouter.cpp:
	  Re-work basic op dispatch mechanism so result is passed by
	  a reference argument rather than returning by value.
2004-09-03 00:33:19 +00:00
Al Riddoch
2ae7a24fa4 2004-08-29 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h,
	  rulesets/Character.cpp, rulesets/Creator.cpp,
	  server/CommClient.cpp, server/ExternalMind.cpp,
	  server/ExternalMind.h, client/CharacterClient.cpp,
	  client/CommClient.cpp: Remove the message method from BaseEntity
	  and everything that inherits from it - its redundant.

	* tests/Charactertest.cpp, tests/Creatortest.cpp,
	  tests/EntityExerciser.h: Sort out the tests so they no longer use
	  message, and try and get the character class tests working a bit
	  better.
2004-08-29 00:45:07 +00:00
Al Riddoch
890aefa918 2004-08-28 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.h, common/BaseEntity.cpp, rulesets/BaseMind.h,
	  rulesets/Character.h, rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Entity.h, server/Connection.cpp, tests/EntityExerciser.h:
	  Remove externalMessage() completely as its redundant, and remove
	  externalOperation() from the BaseEntity class, and into
	  Entity as its only applicable in-game.

	* tests/Charactertest.cpp, tests/Creatortest.cpp:
	  Add tests for more IG classes.
2004-08-28 21:54:03 +00:00
Al Riddoch
b256b30d90 2004-08-24 Al Riddoch <alriddoch@zepler.org>
* client/Py_CreatorClient.cpp, common/BaseEntity.cpp,
	  common/BaseEntity.h, modules/Location.cpp, modules/Location.h,
	  rulesets/Area.cpp, rulesets/Area.h, rulesets/Character.cpp,
	  rulesets/Character.h, rulesets/Entity.cpp, rulesets/Entity.h,
	  rulesets/Line.cpp, rulesets/Line.h, rulesets/MemMap.cpp,
	  rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Plant.h,
	  rulesets/Py_Mind.cpp, rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp,
	  rulesets/Python_API.cpp, rulesets/Stackable.cpp,
	  rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/World.cpp,
	  rulesets/World.h, server/Account.cpp, server/Account.h,
	  server/Admin.cpp, server/Connection.cpp, server/Lobby.cpp,
	  server/Lobby.h, server/Player.cpp, server/Player.h,
	  server/ServerRouting.cpp, server/ServerRouting.h,
	  tests/Areatest.cpp, tests/Entitytest.cpp, tests/Foodtest.cpp,
	  tests/Linetest.cpp, tests/Planttest.cpp, tests/Stackabletest.cpp,
	  tests/Structuretest.cpp, tests/Thingtest.cpp, tests/Worldtest.cpp:
	  Replace addToObject() with addToMessage() throughout.

	* server/Account.cpp, server/Lobby.cpp: Use BaseEntity::addToMessage().

	* server/Player.cpp: Make adding character types attribute to Message
	  more efficient.
2004-08-24 21:05:06 +00:00
Al Riddoch
96f13800c8 2004-08-07 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.h,
	  common/Database.cpp, common/Database.h, common/FormattedXMLWriter.cpp,
	  common/FormattedXMLWriter.h, common/accountbase.cpp,
	  common/accountbase.h, common/custom.cpp, common/inheritance.cpp,
	  common/inheritance.h, common/operations.h, common/type_utils.h,
	  common/utility.cpp, common/utility.h, modules/Location.cpp,
	  modules/Location.h, rulesets/Area.cpp, rulesets/Area.h,
	  rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Character.h,
	  rulesets/Creator.cpp, rulesets/Entity.cpp, rulesets/Entity.h,
	  rulesets/Entity_getLocation.h, rulesets/Food.cpp, rulesets/Line.cpp,
	  rulesets/Line.h, rulesets/MemMap.cpp, rulesets/MemMap.h,
	  rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Plant.h,
	  rulesets/Py_Mind.cpp, rulesets/Py_Object.cpp, rulesets/Py_Object.h,
	  rulesets/Py_Operation.cpp, rulesets/Py_Thing.cpp,
	  rulesets/Python_API.cpp, rulesets/Stackable.cpp, rulesets/Stackable.h,
	  rulesets/Thing.cpp, rulesets/World.cpp, rulesets/World.h,
	  server/Account.cpp, server/Account.h, server/Admin.cpp,
	  server/Admin.h, server/CommClient.cpp, server/CommClient.h,
	  server/CommListener.cpp, server/CommListener.h,
	  server/CommLocalClient.cpp, server/CommLocalClient.h,
	  server/CommMetaClient.h, server/CommPSQLSocket.h,
	  server/CommRemoteClient.cpp, server/CommRemoteClient.h,
	  server/CommServer.cpp, server/CommServer.h, server/CommSocket.cpp,
	  server/CommSocket.h, server/CommUnixListener.cpp,
	  server/CommUnixListener.h, server/Connection.cpp,
	  server/Connection.h, server/EntityFactory.cpp,
	  server/EntityFactory.h, server/Lobby.cpp, server/Lobby.h,
	  server/Persistance.cpp, server/Persistance.h,
	  server/PersistantThingFactory.h, server/Persistor.cpp,
	  server/Player.cpp, server/Player.h, server/Restorer.h,
	  server/Restorer_impl.h, server/ServerRouting.cpp,
	  server/ServerRouting.h, server/TrustedConnection.cpp,
	  server/TrustedConnection.h, server/WorldRouter.cpp,
	  server/WorldRouter.h: Convert code to using Atlas Message
	  typedefs as found in Atlas-C++ 0.6 to aid conversion later.
2004-08-16 14:26:47 +00:00
Al Riddoch
12442d48ae 2004-07-26 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Don't give minds to player characters.
	  Improve commenting.
2004-07-26 17:58:54 +00:00