Commit graph

437 commits

Author SHA1 Message Date
Al Riddoch
cd3328d534 2004-07-25 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Remove some obsolete commented out code.
2004-07-25 20:35:01 +00:00
Al Riddoch
12c1ab2573 2004-07-14 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.h, common/BaseEntity.cpp, common/refno.h,
	  server/Account.cpp, rulesets/Creator.cpp, server/WorldRouter.cpp:
	  Move refno functions which don't need to be methods into
	  their own header.

	* common/BaseWorld.h, common/BaseWorld.cpp, rulesets/Character.cpp,
	  rulesets/Creator.cpp, server/WorldRouter.cpp, server/WorldRouter.h:
	  Make BaseWorld no longer inherit from anything, as we were not
	  using this inheritance at all.
2004-07-14 10:16:54 +00:00
Al Riddoch
c981aa1c70 2004-06-28 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Ensure that Use and Wield ops are
	  subscribed from mind.
2004-06-28 20:11:23 +00:00
Al Riddoch
9add1344a5 2004-06-28 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, common/custom.cpp,
	  common/inheritance.cpp, common/op_switch.h, common/operations.cpp,
	  common/operations.h, common/types.h, rulesets/Character.cpp,
	  rulesets/Character.h, tests/EntityExerciser.h, tests/allOperations.h:
	  Add, install, implement and test new op types for Use and Wield.
2004-06-28 01:19:45 +00:00
Al Riddoch
6f2f0cd630 2004-06-24 Al Riddoch <alriddoch@zepler.org>
* rulesets/Creator.cpp: Allow a creator to move around the world.

	* rulesets/Character.cpp: Get rid of some extraneous debugging output.
2004-06-24 12:23:14 +00:00
Al Riddoch
9ab67e5117 2004-04-21 Al Riddoch <alriddoch@zepler.org>
* rulesets/MemMap.cpp: Ensure that updates can modify LOC of entities
	  in characters memory, or it often doesn't get set at all. Simplify
	  the process of adding a new id.

	* rulesets/Character.cpp: Don't need to send out nearly as many looks
	  to bootstrap mind code.
2004-04-21 22:02:25 +00:00
Al Riddoch
9a7a07007f 2004-01-22 Al Riddoch <alriddoch@zepler.org>
* common/custom.cpp, common/inheritance.cpp, common/operations.cpp,
2004-01-22 03:03:07 +00:00
Al Riddoch
8c16f4145a 2004-01-12 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Fix logic error in direction
	  processing code.
2004-01-12 10:00:24 +00:00
Al Riddoch
c2a1321723 2004-01-09 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Fix some bugs which can occur if from
	  normalising a zero-length vector.
2004-01-09 16:32:48 +00:00
Al Riddoch
ebf22b5d59 2003-11-24 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Fix logic when charging mind touch op
	  args.
2003-11-24 21:11:50 +00:00
Al Riddoch
bbbd83f0d4 2003-10-23 Al Riddoch <alriddoch@zepler.org>
* rulesets/Movement.cpp: Add valid checks when comparing velocity.

	* rulesets/Character.cpp: Remove code which ignore pos if it is
	  the same as current.
2003-10-23 21:05:20 +00:00
Al Riddoch
22235eb370 2003-10-23 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Rename some variable in mindMoveOp()
	  to more accuratly reflect their meaning. Move direction
	  calculation code so it is now based on updated position, not
	  old position.
2003-10-23 19:39:37 +00:00
Al Riddoch
53a19dcef4 2003-10-23 Al Riddoch <alriddoch@zepler.org>
* rulesets/Movement.h, rulesets/Pedestrian.h: Update movement
	  interface to reflect the different jobs done by genMoveOperation().

	* rulesets/Movement.cpp: Fix badly named argument.

	* rulesets/Pedestrian.cpp: Shift code around a little to ensure
	  it is clear that genMoveUpdate() only produces an op if one
	  is necessary, but genMoveOperation() should always return
	  one.

	* rulesets/Character.cpp: Get rid of confusing logic now
	  That we know genMoveOperation() never returns NULL.
2003-10-23 19:18:04 +00:00
Al Riddoch
bbd55f115f 2003-10-23 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Re-work mind movement processing code,
	  eliminating some nasty corner cases, and making the whole
	  lot more readable.
2003-10-23 00:38:08 +00:00
Al Riddoch
132a177dc7 2003-10-23 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/Thing.cpp:
	  Avoid explicit constructor + copy constructor when assigning
	  vector classes from Atlas.
2003-10-22 23:44:48 +00:00
Al Riddoch
0fbfc771ad 2003-08-07 Al Riddoch <alriddoch@zepler.org>
* server/Lobby.cpp: Add some debugging messages.

	* server/CommServer.cpp: Tweak select loop so that closed connections
	  are cleaned up as soon as they are detected.

	* rulesets/World.cpp: Make demo terrain a bit more mountainous.

	* Convert entire codebase over to using Atlas-C++ 0.4.90, as
	  start of transition to 0.6 API.
2003-08-07 23:03:26 +00:00
Al Riddoch
85b5a40c2c 2003-07-19 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Debugging output to help debug
	  orientation.
2003-07-19 11:52:20 +00:00
Al Riddoch
aaad11108c 2003-07-18 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp, rulesets/Pedestrian.cpp:
	  Include atlasconv.h so that the conversions work.
2003-07-18 10:36:09 +00:00
Al Riddoch
0468869ee1 2003-07-18 Al Riddoch <alriddoch@zepler.org>
* Migrate maths code to wfmath. Compiles and links, but lots has been
	  commented out.
2003-07-18 00:43:53 +00:00
Al Riddoch
693a2109a5 2003-05-05 Al Riddoch <alriddoch@zepler.org>
* server/EntityFactory.cpp, rulesets/Python_API.h,
	  rulesets/Python_API.cpp, rulesets/PythonThingScript.h,
	  rulesets/PythonThingScript.cpp, rulesets/PythonMindScript.cpp,
	  rulesets/Py_World.cpp, rulesets/Py_Thing.h, rulesets/Py_Thing.cpp,
	  rulesets/Py_Operation.cpp, rulesets/Py_Map.cpp,
	  rulesets/Py_Location.cpp, rulesets/Movement.h,
	  rulesets/MemMap_methods.h, rulesets/MemMap.h, rulesets/MemMap.cpp,
	  rulesets/Entity.cpp, rulesets/BaseMind.cpp,
	  client/Py_CreatorClient.cpp:
	  Rename all references from thing to entity, as thing is
	  no longer the base class for IG entities.

	* rulesets/World.h, rulesets/World.cpp, rulesets/Thing.h,
	  rulesets/Structure.h, rulesets/Stackable.h, rulesets/Stackable.cpp,
	  rulesets/Plant.h, rulesets/Plant.cpp, rulesets/Missile.h,
	  rulesets/Line.h, rulesets/Line.cpp, rulesets/Food.h,
	  rulesets/Food.cpp, rulesets/Creator.h, rulesets/Character.h,
	  rulesets/Character.cpp, rulesets/Area.h, rulesets/Area.cpp:
	  Add a typedef for the parent class of all entity classes.

	* rulesets/Plant.h, rulesets/Plant.cpp:
	  Add in code to fully integrate hardcoded attributes.
2003-05-05 21:57:50 +00:00
Al Riddoch
88bb8c6a42 2003-05-04 Al Riddoch <alriddoch@zepler.org>
* Clean up member variable names.
2003-05-04 18:31:38 +00:00
Al Riddoch
f3f73897e3 2003-05-03 Al Riddoch <alriddoch@zepler.org>
* server/Restoration.cpp: Send restored entities a setup op, so the
	  AI gets initialised as if the entity had just been created.

	* Clean up member variable names.

	* rulesets/mason/mind/SkelMind.py: Get skeleton to recognise
	  settlers.
2003-05-03 19:52:41 +00:00
Al Riddoch
b97b71d593 2003-04-19 Al Riddoch <alriddoch@zepler.org>
* rulesets/World.h, rulesets/World.cpp, rulesets/Stackable.h,
	  rulesets/Stackable.cpp, rulesets/Plant.h,
	  rulesets/Plant.cpp, rulesets/Line.h, rulesets/Line.cpp,
	  rulesets/Entity.h, rulesets/Entity.cpp, rulesets/Character.h,
	  rulesets/Character.cpp, rulesets/Area.h, rulesets/Area.cpp,
	  common/type_utils.h, rulesets/Py_Thing.cpp, rulesets/Py_Mind.cpp,
	  client/Py_CreatorClient.cpp: Modify the way entities are queried
	  to avoid return by value, and use references instead.
2003-04-19 21:34:29 +00:00
Al Riddoch
b24ad0c18a 2003-03-22 Al Riddoch <alriddoch@zepler.org>
* client/CommClient.cpp, client/CreatorClient.cpp,
	  client/ObserverClient.cpp, client/Py_CreatorClient.cpp,
	  common/BaseEntity.cpp, common/BaseEntity.h,
	  common/types.h, rulesets/Area.cpp, rulesets/BaseMind.cpp,
	  rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Food.cpp, rulesets/Line.cpp,
	  rulesets/MemMap.cpp, rulesets/Pedestrian.cpp,
	  rulesets/Plant.cpp, rulesets/Py_Mind.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp,
	  rulesets/Python_API.cpp, rulesets/Stackable.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp,
	  server/Account.cpp, server/Admin.cpp, server/CommClient.cpp,
	  server/CommServer.cpp, server/Connection.cpp,
	  server/EntityFactory.cpp, server/Lobby.cpp,
	  server/Persistance.cpp, server/Player.cpp,
	  server/ServerRouting.cpp, server/WorldRouter.cpp:
	  Switch to using Element as name for Atlas::Message::Object,
	  to avoid name clashes on Object, and bring into line with
	  the way Atlas-C++ will be.
2003-03-23 00:55:09 +00:00
Al Riddoch
096b4d898d 2003-03-21 Al Riddoch <alriddoch@zepler.org>
* modules/Location.h, modules/Location.cpp: Change location
	  member names to fit the Atlas attributes they map to, and
	  make it clear they are members.
2003-03-21 10:48:17 +00:00
Al Riddoch
15ef748518 2003-03-07 Al Riddoch <alriddoch@zepler.org>
* Use " instead of < when including application headers.

	* Re-work the interface between server and worldrouter objects
	  so that the are less tied together, and more flexible.
2003-03-07 00:22:12 +00:00
Al Riddoch
707527bad5 2003-01-06 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Re-write the way ops are passed to mind
	  so that a character still works if it has no AI mind.
2003-01-06 00:05:03 +00:00
Al Riddoch
8d7eb1b6e1 2002-12-28 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, rulesets/Character.cpp,
	  rulesets/Food.cpp, rulesets/Thing.cpp, rulesets/World.cpp:
	  Add arg to error method specifying where the error should go. Use
	  this arg to ensure that errors don't get broadcast.

	* common/Database.cpp, common/Database.h, common/const.cpp,
	  server/Persistor.cpp, server/Restoration.cpp,
	  server/WorldRouter.cpp
	  Change id and loc column in entity tables to integer for
	  performance. Add id generator sequence to database

	* common/Database.cpp, common/Database.h, server/Persistance.cpp,
	  server/Persistance.h: Remove old legacy world, mind and server
	  tables as they are no longer used.

	* common/BaseEntity.cpp, common/Load.h, common/Save.h,
	  common/custom.cpp, common/op_switch.h, common/operations.cpp,
	  common/operations.h, common/types.h, rulesets/BaseMind.cpp,
	  rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h,
	  server/Admin.cpp, server/Admin.h, server/server.cpp,
	  tools/cycmd.cpp: Remove Load and Save ops.

	* rulesets/Area.cpp, rulesets/Character.cpp, rulesets/Line.cpp,
	  rulesets/Plant.cpp: Fix != to |= when setting update flags.

	* server/CommMetaClient.cpp, server/CommMetaClient.h,
	  server/CommServer.cpp, server/CommServer.h, server/server.cpp:
	  Add mechanism for sockets to be called whenever the server
	  is idle, so that they do period things. Use this mechanis,
	  to handle sending periodic packets to the metaserver, removing
	  special case code from CommServer.
2002-12-28 21:52:32 +00:00
Al Riddoch
8915b80e5d 2002-12-23 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h,
	  common/OOGThing.h, rulesets/Area.cpp, rulesets/Area.h,
	  rulesets/BaseMind.cpp, rulesets/Character.cpp,
	  rulesets/Character.h, rulesets/Creator.cpp, rulesets/Creator.h,
	  rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Food.cpp,
	  rulesets/Food.h, rulesets/Line.cpp, rulesets/Line.h,
	  rulesets/MemMap.cpp, rulesets/Plant.cpp, rulesets/Plant.h,
	  rulesets/Stackable.cpp, rulesets/Stackable.h,
	  rulesets/Structure.h, rulesets/Thing.cpp, rulesets/Thing.h,
	  rulesets/World.cpp, rulesets/World.h, server/Account.cpp,
	  server/CommClient.cpp, server/CommClient.h,
	  server/Connection.cpp, server/Connection.h,
	  server/EntityFactory.cpp, server/Lobby.cpp, server/Lobby.h,
	  server/PersistantThingFactory.h,
	  server/PersistantThingFactory_impl.h,
	  server/Restorer.cpp, server/Restorer_impl.h, server/ServerRouting.cpp,
	  server/WorldRouter.cpp: Assign ID at entity construction time,
	  and make it constant, and thus unmodifiable.
2002-12-23 23:22:25 +00:00
Al Riddoch
aabc3f2f4b 2002-12-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Fix very long standing moving bug, which
	  sometimes caused big jumps in character position.

	* rulesets/Area.cpp, rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Line.cpp,
	  rulesets/Plant.cpp, rulesets/Thing.cpp: Add in the hooks required
	  to inform persistance system when changes have taken place.
2002-12-01 22:54:12 +00:00
Al Riddoch
3593e73d0b 2002-10-26 Al Riddoch <alriddoch@zepler.org>
* client/CreatorClient.cpp, rulesets/BaseMind.cpp,
	  rulesets/Character.cpp, rulesets/Food.cpp,
	  rulesets/Thing.cpp, server/Connection.cpp:
	  Tighten up some atlas type checks, to reduce the chances of
	  bugs caused by malicious or buggy clients.
2002-10-26 21:28:09 +00:00
Al Riddoch
00199f8aa6 2002-07-27 Al Riddoch <alriddoch@zepler.org>
* tools/cyloadrules.cpp, server/server.cpp,
	  aiclient/ClientConnection.cpp, client/ClientConnection.cpp,
	  common/inheritance.h: Use const iterators and references
	  whenever possible.

	* client/CommClient.cpp, client/CreatorClient.cpp,
	  client/ObserverClient.cpp, client/Py_CreatorClient.cpp,
	  common/BaseEntity.cpp, common/BaseEntity.h,
	  common/types.h, rulesets/Area.cpp, rulesets/BaseMind.cpp,
	  rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Food.cpp, rulesets/Line.cpp,
	  rulesets/MemMap.cpp, rulesets/Pedestrian.cpp,
	  rulesets/Plant.cpp, rulesets/Py_Mind.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp,
	  rulesets/Python_API.cpp, rulesets/Stackable.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp,
	  server/Account.cpp, server/Admin.cpp, server/CommClient.cpp,
	  server/CommServer.cpp, server/Connection.cpp,
	  server/EntityFactory.cpp, server/Lobby.cpp,
	  server/Persistance.cpp, server/Player.cpp,
	  server/ServerRouting.cpp, server/WorldRouter.cpp:
	  Switch to using Fragment as name for Atlas::Message::Object,
	  to avoid name clashes on Object.

	* common/BaseEntity.h: Make BaseEntity inherit from SigC::Object,
	  so signals and callbacks can be used, and add destroyed
	  signal.

	* common/accountbase.h, physics/BBox.h, physics/Quaternion.h,
	  physics/Vector3D.h, rulesets/MemMap_methods.h,
	  rulesets/Movement.cpp, rulesets/Plant.h,
	  rulesets/Py_Operation.cpp, rulesets/PythonMindScript.cpp,
	  rulesets/PythonThingScript.cpp, rulesets/Script.cpp,
	  common/inheritance.cpp: Cleaned up Atlas::Message::Object
	  use, and excessive use of "using ...".

	* rulesets/Movement.h, rulesets/Pedestrian.h:
	  Use forward declarations rather than including Move.h

	* server/Account.cpp, server/Account.h, server/Connection.cpp,
	  server/Connection.h: Use destroyed signal to ensure references
	  to in game entities are removed when those entities are
	  destroyed. Ensure Connection is only destroyed once.
2002-07-28 13:34:58 +00:00
Al Riddoch
5451cbac7f 2002-07-25 Al Riddoch <alriddoch@zepler.org>
* Change fire operation to burn operation, to avoid clash with
2002-07-25 22:18:26 +00:00
Al Riddoch
56ef2d5bc0 2002-07-23 Al Riddoch <alriddoch@zepler.org>
* common/const.cpp, common/const.h: Make consts modifiable in
	  the debug build.

	* common/op_switch.h, rulesets/Character.cpp, rulesets/Character.h:
	  Fix missing logout op in op switchers.

	* server/Account.cpp, server/Connection.cpp: Handle logouts
	  a bit differently, and return the info response process
	  expects.

	* server/CommClient.cpp: Set connection id to client ip and port.

	* server/CommServer.cpp: Tighten up the way eof is handled.

	* server/ServerRouting.cpp: Set lobby id.
2002-07-23 18:43:39 +00:00
Al Riddoch
07a7543461 2002-07-14 Al Riddoch <alriddoch@zepler.org>
* ALL: Cleaned up headers into correct order.

	* common/log.h, common/log.cpp: Write some logging code which
	  handles message of different types using syslog or standard
	  error, depending on whether we are running as a daemon.

	* ALL: Switched to using log() for all output.
2002-07-14 21:04:50 +00:00
Al Riddoch
4ef79c02ac 2002-06-12 Al Riddoch <alriddoch@zepler.org>
* rulesets/acorn/world/objects/plants/seeds/Apple.py,
	  rulesets/mason/world/objects/plants/seeds/Apple.py,
	  rulesets/Character.cpp: Fix spelling of alcohol.
2002-06-12 10:45:00 +00:00
Al Riddoch
fd4dd7ec0f 2002-05-19 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Fix loss of set ops from mind.
2002-05-19 13:23:40 +00:00
Al Riddoch
aa47340d59 2002-05-18 Al Riddoch <alriddoch@zepler.org>
* client/ObserverClient.cpp, server/Account.cpp, server/Connection.h,
	  server/Routing.h: Formatting cleanup

	* client/Py_CreatorClient.cpp, rulesets/Area.cpp, rulesets/Area.h,
	  rulesets/Character.cpp, rulesets/Character.h, rulesets/Entity.cpp,
	  rulesets/Entity.h, rulesets/Line.cpp, rulesets/Line.h,
	  rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_Mind.cpp,
	  rulesets/Py_Thing.cpp, rulesets/Stackable.cpp, rulesets/Stackable.h:
	  Replace operator[] with get() method for querying attributes.
	  Make this get() method const, and re-write the internals so
	  that it more cleanly handles attributes.

	* common/BaseWorld.h: Re-write world.getObject() so that it
	  no longer uses std::map::operator[], as the old method was
	  inserting NULLs into the world dictionary when non-existant
	  entities were queried.

	* rulesets/Character.cpp: Clean up outstanding issues when movement
	  position is supplied, and is very close to being correct, and
	  clarify comments about movement when neither destination nor
	  source are provided.

	* rulesets/Character.cpp: Modify mind2body interface so that setting
	  the TO of ops is done in the individual handlers, and copying
	  the operation globally is avoided.

	* rulesets/MemMap_methods.h: Remove dodgy debug code.

	* rulesets/Pedestrian.cpp: Clarify movement fixme.

	* rulesets/Py_Operation.cpp: Clarify operation time handler fixme.

	* rulesets/Stackable.cpp: Clarify fixme's in combine and divide
	  handlers.

	* server/CommServer.cpp: Remove redundant fixme.

	* server/Connection.cpp, server/ServerRouting.cpp,
	  server/ServerRouting.h, server/ServerRouting_methods.h,
	  server/server.cpp:
	  Move inline ServerRouting::getObject into class header.

	* server/WorldRouter.cpp, server/WorldRouter.h:
	  Clean up  includes, and move updateTime into the main body of the
	  file. Clean up code formatting when handling maps and dictionaries.
	  Clarify error output and comments about NULL objects in the world
	  dictionary.
2002-05-18 18:09:14 +00:00
Al Riddoch
87ba7a91a7 2002-05-16 Al Riddoch <alriddoch@zepler.org>
* client/CommClient.cpp, client/ClientConnection.cpp, tools/cycmd.cpp:
	  Ensure clients use username in login ops.

	* common/BaseEntity.cpp, common/op_switch.h, rulesets/BaseMind.cpp:
	  Modify the way op switchers work so they can be used for functions
	  that return any type.

	* rulesets/Character.cpp, rulesets/Character.h: Re-write world2mind
	  layer so that rather than copying ops that are to be sent to
	  the mind, the w2m functions returning a flag indicating whether
	  the op should be passed to the mind. Made w2m and mind op handlers
	  final, as they are never overridden.

	* rulesets/Creator.cpp: Correct comments.

	* rulesets/MemMap.cpp: Add comments clarifying behavoir, and remove
	  old pseudo-code.

	* server/Account.cpp, server/Account.h: Ensure that an accounts
	  character dictionary only ever contains characters. Other entities
	  that the account chooses to create will no be stored here. Add
	  function to be called at login time to make sure that characters
	  stored here are still around.

	* server/Connection.cpp, server/Connection.h, server/ExternalMind.cpp,
	  server/ExternalMind.h: When external mind of a character is
	  destroyed, ensure that the character is removed from the
	  connection's object reference store.
2002-05-16 20:53:55 +00:00
Al Riddoch
79e06ff18d 2002-05-15 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.h, server/WorldRouter.cpp, common/BaseWorld.h,
	  rulesets/Creator.cpp, rulesets/World.cpp: Removed unused and
	  unnecessary code from BaseWorld class, and move some stuff into
	  the WorldRouter where it belongs.

	* rulesets/Character.cpp: Fixed a bug in the way ops from the
	  mind are handled which caused a segfault.

	* rulesets/Character.h, rulesets/Creator.h: Made some functions
	  which are never overridden non-virtual for speed.

	* rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h:
	  Cleaned up the memmap code to get rid of inefficiency, and badly
	  written code.

	* rulesets/Movement.cpp: Code formatting cleanup.

	* server/Routing.h: Remove old commented out code.
2002-05-15 08:15:55 +00:00
Al Riddoch
49c0278508 2002-05-14 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp, server/Connection.cpp: Switched to using
	  USERNAME of accounts rather that ID for login and account creation.
	  Toughened up the connection code, so invalid login/create ops
	  are handled.

	* server/Connection.h: Removed unused getObject method.

	* rulesets/Character.cpp, rulesets/Character.h: Get rid of
	  inefficiency handling ops from internal and external mind. Fix
	  leak of some ops.

	* common/BaseWorld.h, server/WorldRouter.cpp, server/WorldRouter.h:
	  Add method for getting a new serialno.

	* rulesets/Thing.cpp, rulesets/Thing.h, server/WorldRouter.cpp:
	  Set refno on ops as they come back from entities. Set serialnos
	  on same ops at the same time, but do not set serialnos
	  on ops that come in from elsewhere, as those are now handled at
	  source.

	* rulesets/Creator.cpp, rulesets/Character.cpp:
	  Ensure that ops from external client preserve their serialno,
	  and assign new serialnos to other ops created at the same time.
2002-05-14 19:17:52 +00:00
Al Riddoch
ea8920caff Oops, left debugging flags on 2002-05-11 16:33:58 +00:00
Al Riddoch
ead5e8d94c 2002-05-11 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp, rulesets/Movement.cpp, rulesets/Movement.h:
	  Tweaked movement code to cut down on redundant ticks when movement
	  has reached destination. Fixed bug where character jumped if it
	  walked into a building.

	* rulesets/Pedestrian.cpp: Modified collision resolution so that
	  movement does not slow down if it is deflected.
2002-05-11 15:36:46 +00:00
Al Riddoch
4dcfac66b5 2002-05-10 Al Riddoch <alriddoch@zepler.org>
* modules/Location.cpp, modules/Location.h, physics/BBox.h,
	  physics/Vector3D.h, rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/MemMap.cpp, rulesets/Movement.cpp, rulesets/Pedestrian.cpp,
	  rulesets/Py_BBox.cpp, rulesets/Py_Location.cpp,
	  server/Account.cpp, server/WorldRouter.cpp:
	  Get rid of operator bool() in vector and related classes,
	  so that errors are less likely to emerge in code. Make use
	  of Vector3D::isZero() where apropriate.
2002-05-10 21:20:14 +00:00
Al Riddoch
ebf8fac14c 2002-05-10 Al Riddoch <alriddoch@zepler.org>
* physics/Quaternion.h: Added required comparison operators, and
	  get rid of operator bool, to ensure that no implicit conversion
	  happens where it shouldn't. Add operator required for debugging
	  Quaternion.

	* modules/Location.cpp: Use new isValid() method instead of
	  relying on operator bool.

	* rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h:
	  Fix up interface for genFaceOperation() so it works the right
	  way round, and orientation is not actually set until the Move
	  op is genuinly dispatched.

	* rulesets/Character.cpp: Add clearer debugging output.
	  Fix up handling orientation in move ops from mind, and generate
	  the move ops for simple change in orientation correctly.
2002-05-10 18:52:08 +00:00
Al Riddoch
716cb0f8de 2002-04-25 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Character.cpp,
	  rulesets/Character.h, rulesets/Thing.cpp, rulesets/Food.cpp:
	  Renamed weight member as mass, and use this name in Atlas,
	  as this is a better convention, and has already been adopted in
	  stage.

	* Switched python code to using mass instead of weight, as it is
	  a more accurate term.

	* common/globals.cpp, common/globals.h, tools/cyloadrules.cpp:
	  Put admin modifiable config in etc instead of share directory.

	* Don't build cycmd if readline is not available. Untested, and
	  probably nasty.
2002-04-26 08:08:48 +00:00
Al Riddoch
4175d14506 2002-03-11 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp, server/Lobby.cpp, server/Connection.cpp,
	  rulesets/Character.cpp, client/client.cpp,
	  client/ObserverClient.cpp: ISO C++ compliance fixes.
2002-03-11 22:52:03 +00:00
Al Riddoch
83c53f06c6 2002-03-11 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Eliminate unnecessary call to opEnumerate()
	  and enhance debugging output.

	* server/Player.cpp: Correct the use of string.compare() in older
	  versions of libstdc++.

	* common/types.h: Added enumeration for other operations, not
	  handled by the core, but considered valid. Added new type
	  for storing mapping between operation parents and their
	  enumerated type.

	* common/op_switch.h: Separate handling of operations known to
	  be invalid from operations which are valid, but not explicitly
	  added to the core.

	* common/inheritance.h, common/inheritance.cpp, common/custom.cpp:
	  Provide global operation mapping where enumeration of operations
	  can be looked up. Install all types handled by the core, and
	  types known to be used in scripts.

	* common/BaseEntity.h, common/BaseEntity.cpp: Add object specific
	  operation mapping where operation types each object is subscribed
	  to can be enumerated, and others are rejected. Add mechanism
	  so that objects can add to the mapping, this subscribing to
	  operations. This makes enumerating operations much cheaper, and
	  eliminates the overhead of handling ops an object has no interest
	  in.

	* rulesets/Thing.h, rulesets/Thing.cpp: Add mechanism so scripts
	  can subscribe to operations.

	* rulesets/Character.h, rulesets/Character.cpp:
	  Add subscription mechanism for ops going to and from
	  the mind.

	* rulesets/BaseMind.h, rulesets/BaseMind.cpp:
	  Add subscription mechanism for sight and sound perception
	  operations sub operations, and provide an interface to it
	  for scripts.

	* server/Connection.cpp, server/Admin.cpp, server/Account.cpp,
	  rulesets/World.cpp, rulesets/World.h, rulesets/Thing.cpp,
	  rulesets/Stackable.cpp, rulesets/Plant.cpp, rulesets/Food.cpp,
	  rulesets/Character.cpp, rulesets/BaseMind.cpp:
	  Add subscriptions to operations for all core base classes.

	* rulesets/Python_API.cpp: When script is created, go through
	  methods, and subscribe to the operations which are handled by
	  them.

	* rulesets/Character.cpp: When calculating orientation of a walking
	  character, assume it is standing upright.

	* physics/Vector3D.h: Add versions of mag() and distance() which
	  omit the square root calculations, so that when their values
	  are only used for comparison, the expensive square root
	  calculations can be ommited. Add new version of collision
	  and range checking functions which provide the optimal
	  interface to the application. Add versions of methods which
	  modify this rather than creating a new operation to eliminate
	  wasted copies.

	* physics/Quaternion.cpp: Make use of faster interface provided
	  by Vector3D.

	* physics/BBox.h: Add new version of collision checking function
	  which provides optimal interface to the application.

	* modules/Location.h, modules/Location.cpp: Add new functions
	  to optimally calculate the distance between any two entities.

	* modules/Location.h: Re-write collision and range functions to
	  make much more optimal use of Vector3D, BBox and distance
	  functionality.

	* rulesets/Py_Vector3D.cpp, rulesets/Pedestrian.cpp,
	  rulesets/Movement.cpp, rulesets/Entity.cpp, rulesets/Character.cpp:
	  Eliminate implicit copies from vector arithmetic.

	* rulesets/Pedestrian.cpp, rulesets/MemMap.cpp, common/const.h:
	  Re-write code which uses magnitude of vectors to use the square
	  of the magnitude instead, as it is much cheaper to calculate.
2002-03-11 18:24:19 +00:00
Al Riddoch
7d2e36d685 2002-03-08 Al Riddoch <alriddoch@zepler.org>
* server/Persistance.cpp, server/Connection.cpp, server/Admin.cpp,
	  server/Account.cpp, rulesets/Thing.h, rulesets/Thing.cpp,
	  rulesets/Stackable.cpp, rulesets/Py_Location.cpp,
	  rulesets/Entity.h, rulesets/Entity.cpp, rulesets/Creator.cpp,
	  rulesets/Character.cpp, common/BaseEntity.h, common/BaseEntity.cpp:
	  Get rid of flags used to determine object type, and get rid
	  of use of C style casts to cast between object pointers.
	  Replace both with dynamic casts. Clean up some stray casts
	  left behind from older versions of object structure.

	* physics/Vector3D.cpp: Added note explaining when to use
	  Vector3D::relMag() instead of mag().
2002-03-08 21:48:07 +00:00
Al Riddoch
49691213c9 2002-03-08 Al Riddoch <alriddoch@zepler.org>
* Changed typedef names to ones which make more sense, and are
	  clearer. There is no change in functionality in this commit.
2002-03-08 14:58:40 +00:00