* server/Account.cpp, server/Admin.cpp, server/CommClient.cpp,
server/Connection.cpp: Don't set refno on unicast OOG ops,
instead set them at the interface with the client in one
place.
* server/WorldRouter.cpp: Modify setting refno on IG ops so its
now only set on unicast responses.
* rulesets/Creator.cpp: Set refno on responses direct ops from creator
clients more manually.
* common/BaseEntity.cpp: Only set refno on unicast error ops.
* common/refno.h: Disable as this file is no longer used.
* rulesets/Thing.cpp: Remove obsolete commented out code.
* server/Account.cpp, server/Connection.cpp:
Add a note about serialno/refno handling when code sends ops
directly to the client.
* server/CommClient.cpp, server/CommClient.h: Clean up some debug
code, and method names.
* server/Lobby.cpp: Fix a case where a private message would fail
silently if account had logged on recenlty but was no longer.
* server/Account.cpp: Improve checks to make sure account is connected
when processing ops.
* server/Admin.cpp: Improve logout op handling so its cleaner, and
improve a couple of variable names.
* common/BaseWorld.h, rulesets/Character.cpp, rulesets/Py_World.cpp,
rulesets/PythonThingScript.cpp, rulesets/Stackable.cpp,
rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp,
server/Admin.cpp, server/Connection.cpp, server/EntityFactory.cpp,
server/Restoration.cpp, server/WorldRouter.cpp, server/WorldRouter.h:
Rename some functions in the World interface so they make more
sense.
* rulesets/Entity.cpp, rulesets/Entity.h: Add destroyed flag to
Entity so we can tell if its no longer in the world.
* server/WorldRouter.cpp: Cut down the special case handling of
delete ops as we can now broadcast ops from entities that
have been removed from the world.
* common/BaseWorld.h, rulesets/Entity.h, rulesets/MemMap.cpp,
server/Account.cpp, server/WorldRouter.cpp, server/WorldRouter.h:
Use reference count functions to handle deleting entities.
Modify main op queue to hold a reference to the entity the op
is from. Fix up arg naming conventions in WorldRouter.
* common/BaseEntity.cpp, common/BaseWorld.h, common/refno.h,
common/serialno.h, rulesets/Character.cpp, rulesets/Creator.cpp,
rulesets/World.h, server/Account.cpp, server/Admin.cpp,
server/Connection.cpp, server/Lobby.cpp, server/ServerRouting.h,
server/WorldRouter.cpp, server/WorldRouter.h, tests/Creatortest.cpp,
tests/Worldtest.cpp: Simplify the way operation refnos and serialnos
are handled, getting rid of some unnecessary virtual methods and
functions.
* common/utility.cpp: Add a FIXME note about more correctly
converting a message to an op.
* server/CommClient.h, server/CommClient.cpp: Call new shutdown()
method in skstream instead of close when disconnecting or
timing out, so that the socket is still valid. Otherwise
there is no reliable way to detect that the socket is no longer
connected.
* server/CommClient.h, server/CommClient.cpp, server/Account.cpp,
server/Connection.h, server/Connection.cpp: Rename close() to
disconect() to more accuratly reflect its function.
* server/CommServer.h, server/CommServer.cpp: Add an implementation
based on epoll which is used if available. Much more efficient
and scalable.
* tools/cycmd.cpp: Fix a couple of memory leaks.
* rulesets/Character.cpp: Clarify error message on tool use.
* rulesets/Thing.cpp: Allow setting of mode attribute from args
of move op for efficiency.
* server/Player.cpp, server/Admin.cpp, server/Player.cpp:
Add TO to all accounts at the account level, so the client
can tell they are for the account.
* rulesets/Character.cpp, server/Account.cpp:
Add serialno assignments to character inventory creation ops,
and ops from builtin mind.
* server/WorldRouter.cpp: Remove an obsolete comment.
* rulesets/Character.cpp: Check if a Setup op is for the mind
before dispatching to script, and ensure that Appearance
is always broadcast.
* server/Account.cpp: No need to broadcase sight(create) when a
character is created by an account.
* common/BaseEntity.h, common/OOGThing.h, rulesets/Area.h,
rulesets/BaseMind.h, rulesets/Entity.h, rulesets/Food.h,
rulesets/Line.h, rulesets/MemEntity.h, rulesets/Missile.h,
rulesets/Plant.h, rulesets/Stackable.h, rulesets/Structure.h,
rulesets/Thing.h, rulesets/World.h, server/Account.h,
server/Connection.h, server/Lobby.h: Update the comments describing
the function of these classes.
* rulesets/Character.h, server/Account.cpp, server/Connection.cpp,
server/ExternalMind.cpp, server/ExternalMind.h: Make ExternalMind
inherit from BaseEntity, eliminating the need for the name argument
to the constructor and simplifying the class greatly by dropping
loads of unused inherited functionality.
* common/BaseWorld.h, server/CommSocket.h, server/CommIdleSocket.h:
Make constructors of some base classes protected.
* server/Account.cpp: Note a possible bug in the character
creation code.
* server/CommIdleSocket.cpp, server/CommIdleSocket.h,
server/CommListener.cpp, server/CommListener.h,
server/CommLocalClient.cpp, server/CommMetaClient.cpp,
server/CommMetaClient.h, server/CommPSQLSocket.cpp,
server/CommPSQLSocket.h, server/CommRemoteClient.cpp,
server/CommSocket.cpp, server/CommSocket.h,
server/CommUnixListener.cpp, server/CommUnixListener.h:
Clean up the Comm classes for consistancy and readability.
* common/BaseWorld.h, rulesets/Creator.cpp, rulesets/Thing.h,
rulesets/World.cpp, server/WorldRouter.cpp, server/WorldRouter.h:
Modify the world interface to get rid of some pointless
infeffiencies.
* server/Account.cpp, server/Admin.cpp, server/Connection.cpp,
server/Lobby.cpp, server/ServerRouting.h, server/WorldRouter.cpp,
server/WorldRouter.h: Change getSerialNo to newSerialNo to make it
clear what it does.
* common/BaseEntity.h, common/BaseEntity.cpp, common/refno.h,
server/Account.cpp, rulesets/Creator.cpp, server/WorldRouter.cpp:
Move refno functions which don't need to be methods into
their own header.
* common/BaseWorld.h, common/BaseWorld.cpp, rulesets/Character.cpp,
rulesets/Creator.cpp, server/WorldRouter.cpp, server/WorldRouter.h:
Make BaseWorld no longer inherit from anything, as we were not
using this inheritance at all.
* rulesets/World.cpp, rulesets/World.h: Add accessor to get height
at a particular point.
* server/Account.cpp: Remove redundant check on new character
location.
* common/BaseWorld.h, server/WorldRouter.cpp, server/WorldRouter.h,
rulesets/Thing.cpp: Add new function for correcting height
of entities to ground level, and use it whenever new entities
are created, or whenever an entity moves.
* common/BaseEntity.cpp, common/utility.cpp, rulesets/World.cpp,
server/Account.cpp, server/Admin.cpp, server/ServerRouting.cpp,
tools/cycmd.cpp: Change objtype from "object" to "obj" in keeping
with the new Atlas spec., and tolerate either version from
clients for now.
* client/CharacterClient.cpp, client/ClientConnection.cpp,
client/CommClient.cpp, server/Account.cpp,
server/CommClient.cpp, server/Connection.cpp,
tools/cycmd.cpp: Update required headers, now that they
are not all pulled in by Atlas/Objects/Decoder.h.
* server/EntityFactory.cpp: Be much stricter about missing types,
and missing parents of types. Refuse to add types or instances
which have non-existant parents.
* common/BaseWorld.h, rulesets/Thing.cpp, server/Account.cpp,
server/Account.h, server/EntityFactory.h,
server/WorldRouter.cpp, server/WorldRouter.h:
Change names of functions used to add new objects to the world
to reflect that they do this. Handle failure to create an
entity.
* client/Py_CreatorClient.cpp, client/Py_CreatorClient.h,
rulesets/Py_BBox.cpp, rulesets/Py_BBox.h, rulesets/Py_Location.cpp,
rulesets/Py_Location.h, rulesets/Py_Map.cpp, rulesets/Py_Map.h,
rulesets/Py_Mind.cpp, rulesets/Py_Mind.h, rulesets/Py_Object.cpp,
rulesets/Py_Object.h, rulesets/Py_Operation.cpp,
rulesets/Py_Operation.h, rulesets/Py_Oplist.cpp,
rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp, rulesets/Py_Optime.h,
rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h,
rulesets/Py_Thing.cpp, rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp,
rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h,
rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
rulesets/Python_API.cpp:
Clean up python API code, with decent names for types,
decent error reporting, and making the more paranoid checks
only present in debug build.
* common/BaseEntity.cpp, common/BaseEntity.h, server/Account.cpp:
Remove pointless method setRefnoOp, and put it in the body as
an inline method.
* common/BaseEntity.h, common/BaseWorld.cpp, common/Setup.h,
common/Tick.h, common/operations.h, common/custom.cpp,
common/types.h, common/utility.cpp, common/utility.h,
modules/Location.h, physics/Vector3D.h, rulesets/BaseMind.cpp,
rulesets/Script.h, server/EntityFactory.h:
Clean up the dependency trees using more forward declarations.
* common/inheritance.cpp, common/inheritance.h:
Move most of the implementation into the .cpp file as its
not suited to inlining.
* rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h:
Move contents of MemMap_methods.h into the .cpp file, as it is
not suited to inlining, and remove the file from the build.
* server/Lobby.cpp: Add some debugging messages.
* server/CommServer.cpp: Tweak select loop so that closed connections
are cleaned up as soon as they are detected.
* rulesets/World.cpp: Make demo terrain a bit more mountainous.
* Convert entire codebase over to using Atlas-C++ 0.4.90, as
start of transition to 0.6 API.
* common/Database.h, server/Account.cpp, server/Account.h,
server/Admin.h, server/Connection.cpp, server/Player.h,
server/WorldRouter.cpp: Change the form of the getEntityId()
method in the database code and re-work the code that uses it.
* common/Database.cpp, common/Database.h: Use PQClear() to free
up database result objects, and provide a method to
free the contents of a DatabaseResult instance.
* server/Restoration.cpp: Send restored entities a setup op, so the
AI gets initialised as if the entity had just been created.
* Clean up member variable names.
* rulesets/mason/mind/SkelMind.py: Get skeleton to recognise
settlers.
* client/CommClient.cpp, client/CreatorClient.cpp,
client/ObserverClient.cpp, client/Py_CreatorClient.cpp,
common/BaseEntity.cpp, common/BaseEntity.h,
common/types.h, rulesets/Area.cpp, rulesets/BaseMind.cpp,
rulesets/Character.cpp, rulesets/Entity.cpp,
rulesets/Food.cpp, rulesets/Line.cpp,
rulesets/MemMap.cpp, rulesets/Pedestrian.cpp,
rulesets/Plant.cpp, rulesets/Py_Mind.cpp,
rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp,
rulesets/Python_API.cpp, rulesets/Stackable.cpp,
rulesets/Thing.cpp, rulesets/World.cpp,
server/Account.cpp, server/Admin.cpp, server/CommClient.cpp,
server/CommServer.cpp, server/Connection.cpp,
server/EntityFactory.cpp, server/Lobby.cpp,
server/Persistance.cpp, server/Player.cpp,
server/ServerRouting.cpp, server/WorldRouter.cpp:
Switch to using Element as name for Atlas::Message::Object,
to avoid name clashes on Object, and bring into line with
the way Atlas-C++ will be.
* client/Py_CreatorClient.cpp, common/BaseEntity.cpp,
common/BaseEntity.h, rulesets/MemMap.cpp, rulesets/Py_Mind.cpp,
rulesets/Py_Thing.cpp, rulesets/Thing.cpp, rulesets/Thing.h,
server/Account.cpp, server/Admin.cpp, server/Connection.cpp,
server/Lobby.cpp, server/ServerRouting.cpp:
Use a more efficient technique to set the attributes on
operation arguments without a copy.
* common/BaseEntity.cpp, rulesets/Entity.cpp, rulesets/Thing.h,
rulesets/World.cpp, server/WorldRouter.cpp:
Move handling IG Look ops into the IG code in rulesets.
* common/globals.cpp, common/globals.h: Add global variable for
the local state directory.
* server/Account.cpp, server/Admin.cpp, server/Admin.h,
server/Player.cpp: Tighten up some operation checking and add Create
handler to Admin in preparation for handling creation of new OOG
things.
* server/CommLocalClient.cpp, server/CommLocalClient.h,
server/CommRemoteClient.cpp, server/CommRemoteClient.h,
server/CommUnixListener.cpp, server/CommUnixListener.h,
server/CommClient.cpp, server/CommClient.h,
server/CommListener.cpp, server/Connection.cpp,
server/Connection.h, server/server.cpp:
Create new listener and connection classes using unix sockets
to allow local trusted connections.
* client/ClientConnection.cpp, client/ClientConnection.h,
client/CommClient.h, client/CreatorClient.cpp,
client/ObserverClient.cpp: Add capability to connect over
unix socket.
* Use " instead of < when including application headers.
* Re-work the interface between server and worldrouter objects
so that the are less tied together, and more flexible.
* common/Database.cpp, common/Database.h: Add functions for removing
relation rows. Modify entity select method to handle an empty loc
correctly.
* rulesets/Thing.cpp: Correct indenting.
* rulesets/World.cpp: Trigger update in SetOperation() correctly.
* server/Account.cpp, server/Persistance.cpp, server/Persistance.h:
Inform Persistance modules when the account loses a character, so
this change is reflected in the database.
* server/Persistor.cpp: Move comments into the correct place.
* server/Restoration.cpp, server/Restorer.cpp, server/Restorer.h,
server/Restorer_impl.h: Persist and restore the world entity
attributes. Remove redundant argument from Restorer::populate().
* common/Database.cpp, common/Database.h: Modify relation
table create query to allow different types of relation,
with constraints to be added. Implement function to
add rows to a relation. Modify result iterator constrcter
so it returns end() if the result is empty.
* server/Persistance.cpp, server/Persistance.h: New methods
to handle populating a newly restored account object
with characters, and syncing newly created characters to
the relation that links them with their account.
* server/Account.cpp, server/Account.h: New method to
add existing characters to this account. Inform persistance
system when we get a newly created character.
* server/Connection.cpp: Ask persistance system to populate
newly restored account with its characters.
* common/BaseEntity.h, server/Persistor.h: Make inheritance of
SigC::Object virtual, although multiple inheritance is not planned.
* common/Database.cpp, common/Database.h: Remove legacy account
table, and add support for generic non-inherited tables for OOG
data.
* common/Database.cpp, common/Database.h: Add general methods for
running queries and reporting errors, and cut down duplicated
code elsewhere by using them.
* common/accountbase.cpp, common/accountbase.h: Remove code
that used old account table, and replace with stubs. New
account yet to be written.
* server/Account.cpp, server/Account.h, server/Admin.cpp,
server/Admin.h, server/Player.cpp, server/Player.h:
Allow an id to be specified when creating an account.
* server/Persistance.cpp: Re-write account persistance methods
to use new table.
* server/Restoration.cpp: Clarify debug output.
* common/Database.h: Declaration for register relations.
* server/Account.cpp, server/Account.h, server/Admin.cpp,
server/Admin.h, server/Connection.cpp, server/Player.cpp,
server/Player.h, server/ServerRouting.cpp,
server/ServerRouting.h: Properlly separate username and id from
account, and use the database code to assign numerical ids to
account objects. Eliminate extraneous member variables in account.
* server/CommClient.cpp, server/CommServer.cpp,
server/CommServer.h, server/server.cpp:
Eliminate storing server name string twice.