All IG code should use the interface of LocatedEntity when dealing
with any entity, rather than sometimes requiring Entity. Add virtual
functions to the interface where required, and modify all other interfaces
to stop them using Entity. This makes the code way cleaner, and much better
de-coupled.
The Link reference provided is the object allowing direct communication
back to the external source of the operation. This allows us to handle
things more cleanly in some cases.
* data/basic.xml: Provide entirely data driven definitions for Cut
and Chop ops.
* common/Chop.h, common/Cut.h, common/Makefile.am, common/custom.cpp,
common/operations.cpp, common/types.h, tests/Makefile.am,
tests/Tasktest.cpp, tests/allOperations.h,
tests/inheritancetest.cpp: Remove the hard coded Cut and Chop op
definitions completely from the build.
* rulesets/Character.cpp: Simplify check tick ops for subsystem.
* rulesets/Combat.h, rulesets/Fell.h: Remove obsolete hard coded
tasks from the build.
* tests/Tasktest.cpp, tests/Fell.cpp, tests/Fell.h: Move old Fell
class into tests, and use it to verify tasks operate correctly.
* tests/Creatortest.cpp, tests/EntityExerciser.h,
tests/Tasktest.cpp, tests/Worldtest.cpp,
tests/allOperations.h, tests/inheritancetest.cpp,
tests/utilitytest.cpp: Fix up tests to work with new Atlas-C++
version.
* common/const.h: Make the coments doxygen compatable.
* rulesets/Character.cpp: Add comments to document tool use.
* rulesets/Fell.cpp, rulesets/Fell.h, rulesets/Task.cpp,
rulesets/Task.h: Add reference to Character to base Task class,
and setup() method for task initiation.
* tests/Tasktest.cpp: Update task test for new changes.
* tests/randomtest.cpp, tests/consttest.cpp: New tests for random
and const headers.
* common/OOGThing.cpp, common/Property.cpp, common/Property.h,
common/Property_impl.h, common/inheritance.h, common/operations.cpp,
rulesets/World.cpp: Update some comments.
* rulesets/Task.h, rulesets/Task.cpp, tests/Tasktest.cpp,
rulesets/Fell.h, rulesets/Fell.cpp: New Task interface for
tasks which take a while to complete. Sample implentation provided
in the form of a Fell task for felling trees.
* rulesets/Character.cpp, rulesets/Character.h: Try out Task
implementation with Fell.