Commit graph

39 commits

Author SHA1 Message Date
Erik Ogenvik
2eeab96efa Separate BBox property from Density property. 2018-12-16 20:40:48 +01:00
Erik Ogenvik
164816f646 Adapt tests to changed structure. 2018-11-03 17:17:50 +01:00
Erik Ogenvik
e85f0831b2 Restructure rule classes.
Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
2018-10-31 21:38:35 +01:00
Erik Ogenvik
f87233cd53 Clean up code. 2018-10-30 19:35:57 +01:00
Erik Ogenvik
e0b45800ef Fix broken tests. 2018-10-29 21:11:23 +01:00
Erik Ogenvik
3b091899c1 Work on fixing the tests. 2018-10-01 23:22:28 +02:00
Erik Ogenvik
6a3ec31b7e Remove Character class.
This is crucial since it now means that any entity can be controlled by
a mind. This makes the world much more versatile.
2018-08-14 22:25:56 +02:00
Erik Ogenvik
bc6d15ee74 Remove outfit property.
This is now handled by the AttachmentsProperty.
2018-08-14 22:05:51 +02:00
Erik Ogenvik
c84f5fe926 Don't implicitly convert from Ref to ptr.
Since it's too easy to introduce subtle bugs.
2018-08-05 20:47:09 +02:00
Erik Ogenvik
04fe84821e Use proper singletons everywhere.
I.e. ones where the lifespan is fully controlled.
The only exception is Options, since it's accessed during static
initialization.
2018-08-04 18:01:20 +02:00
Erik Ogenvik
7634969eef Removed TaskFactory classes.
Since we always create Tasks from scripts.
Also fixed a lot of tests.
2018-08-04 18:01:20 +02:00
Erik Ogenvik
4d1dc775b0 Moved BaseWorld to rulesets.
Since it better belongs there.
2018-07-25 00:16:09 +02:00
Erik Ogenvik
33dfbb3425 Added tests. 2018-07-24 21:18:50 +02:00
Erik Ogenvik
0ca22bcf68 Specify scripts for entity as property.
This allows multiple scripts to be used. In addition it allows for
entity with specific scripts.
2018-07-04 19:20:24 +02:00
Erik Ogenvik
746bf181a9 Added scale property.
This is now the preferred way to change the size of any entity, instead
of editing the bounding box. The "scale" property is either uniform if
only one value is present, or in all dimensions if all three values are
present.
2018-06-28 23:09:35 +02:00
Erik Ogenvik
b0cf29b18d Use SQLite 3 for persistence.
Instead of storing data in Postgres we store it by default in SQLite,
using an in-process database.
This makes setup and handling much easier.
2018-05-19 21:47:24 +02:00
Erik Ogenvik
d4604d034d Correctly handled updated type properties.
When a type is updated we now property re-apply modified properties on
affected entities.
2018-04-29 17:21:44 +02:00
Erik Ogenvik
a6195c1ac6 Made all game entities definable through xml.
This makes it easier to alter properties in real time.
2018-04-29 11:58:35 +02:00
Erik Ogenvik
664988645e Make all properties define type and optional name. 2018-04-27 23:12:15 +02:00
Erik Ogenvik
f7e7a8a968 Fixed tests. 2018-04-27 23:12:15 +02:00
Erik Ogenvik
705b691ff5 Make "Account::operation" send directly to link. 2018-04-25 21:05:59 +02:00
Erik Ogenvik
7ae19d5038 Use Singleton base class.
I.e. make sure that all objects have a defined life time. This requires
that we actually set up and tear down the singletons.
2018-04-25 20:15:29 +02:00
Erik Ogenvik
f09675cec6 Use "planted" for floating entities.
Entities that are "planted" on bodies of water are floating.
This does away with the "floating" mode.

To mark that entities should by default be floating when placed in
water the boolean property "floats" has been added.
2018-03-24 17:06:02 +01:00
Erik Ogenvik
a674b0cf31 Updated docs. 2018-02-21 14:37:47 +01:00
Erik Ogenvik
a3560c817f Use "propel" property for movement.
Clients shouldn't set the "velocity", instead setting the "propel"
property.
2018-02-11 21:15:35 +01:00
Erik Ogenvik
1e95d956b9 Player characters should never be AI controlled. 2018-02-08 21:47:22 +01:00
Erik Ogenvik
e7fa53214b Use nullptr instead of NULL. 2018-02-06 13:45:11 +01:00
Erik Ogenvik
c415630136 Remove geometryfile property.
Instead we use the "asset" type on the "geometry" property.
2018-02-06 13:45:11 +01:00
Erik Ogenvik
67549fc362 Added geometry file property.
The mesh specified in the property will be read and a "geometry" mesh
property installed on the type onto which the property is installed.
2018-02-06 13:45:11 +01:00
Erik Ogenvik
e2513e5c3a Fixed issues with stub property. 2017-08-02 10:03:58 +02:00
Erik Ogenvik
9c403b1c76 Added missing template instantiation. 2017-08-02 09:18:59 +02:00
Erik Ogenvik
3a16efe860 Added script to generate stubs.
The script is copied from the GoogleMock project and adapted
to instead generate stubs.
Two stub files are generated, one being named *_custom.h.
Any custom behaviour can be added to the latter, since it won't be
regenerated when the stub is recreated.
2017-07-25 23:40:39 +02:00
Erik Ogenvik
4d530e25e4 Move domain property Entity.
And rename and fixup smaller things.
2017-07-25 23:40:39 +02:00
Erik Ogenvik
b857efc836 Remove "forces" property as it didn't work. 2017-02-01 22:06:44 +01:00
Erik Ogenvik
0db8323325 Fixed tests. 2016-12-19 22:01:23 +01:00
Erik Ogenvik
1105483b1d Fixed up tests. 2016-12-15 18:27:42 +01:00
Erik Ogenvik
2f55d5d82b Fixed various compile issues after rebase. 2016-06-26 21:50:10 +02:00
Erik Ogenvik
cb493811b3 Added "forces" property.
This property describes all external forces affecting the entity.
2016-06-26 20:17:18 +02:00
Erik Ogenvik
1c69b3aae6 Use camel casing for tests.
This makes it much easier to find them in various editors.
2016-06-26 20:17:18 +02:00
Renamed from tests/CorePropertyManagertest.cpp (Browse further)